Searched defs:samplerUniform (Results 1 – 7 of 7) sorted by relevance
688 const gl::LinkedUniform &samplerUniform = uniforms[uniformIndex]; in addTextureDescriptorSetDesc() local1755 const gl::LinkedUniform &samplerUniform = programState->getUniforms()[uniformIndex]; in updateTexturesDescriptorSet() local
791 const gl::LinkedUniform &samplerUniform = uniforms[uniformIndex]; in AssignTextureBindings() local
575 const gl::LinkedUniform &samplerUniform = mState.getUniforms()[uniformIndex]; in linkImpl() local
780 const gl::LinkedUniform &samplerUniform = programState.getUniforms()[uniformIndex]; in updateActiveSamplers() local
3673 const auto &samplerUniform = mState.mExecutable->getUniforms()[samplerIndex]; in linkSamplerAndImageBindings() local3991 const auto &samplerUniform = mState.mExecutable->getUniforms()[samplerIndex]; in setUniformValuesFromBindingQualifiers() local
3185 const auto &samplerUniform = mState.mUniforms[samplerIndex]; in linkSamplerAndImageBindings() local4282 const auto &samplerUniform = mState.mUniforms[samplerIndex]; in setUniformValuesFromBindingQualifiers() local
906 const gl::LinkedUniform &samplerUniform = uniforms[uniformIndex]; in AssignTextureBindings() local