| /third_party/skia/third_party/externals/angle2/src/libANGLE/ |
| D | ProgramPipeline.cpp | 36 for (const ShaderType shaderType : gl::AllShaderTypes()) in ProgramPipelineState() local 58 const ShaderType shaderType, in useProgramStage() 98 ShaderType shaderType = GetShaderTypeFromBitfield(angle::Bit<size_t>(singleShaderBit)); in useProgramStages() local 123 for (const ShaderType shaderType : mExecutable->getLinkedShaderStages()) in updateExecutableTextures() local 139 for (const ShaderType shaderType : mExecutable->getLinkedShaderStages()) in getSpecConstUsageBits() local 155 for (const ShaderType shaderType : gl::AllShaderTypes()) in ProgramPipeline() local 217 for (const ShaderType shaderType : gl::AllShaderTypes()) in updateLinkedShaderStages() local 273 for (const gl::ShaderType shaderType : gl::AllShaderTypes()) in updateShaderStorageBlocks() local 299 for (const gl::ShaderType shaderType : gl::AllShaderTypes()) in updateImageBindings() local 373 for (const gl::ShaderType shaderType : kAllGraphicsShaderTypes) in updateLinkedVaryings() local [all …]
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| D | ProgramLinkedResources.cpp | 36 void SetActive(std::vector<VarT> *list, const std::string &name, ShaderType shaderType, bool active) in SetActive() 123 GLuint GetMaximumShaderUniformVectors(ShaderType shaderType, const Caps &caps) in GetMaximumShaderUniformVectors() 173 std::string GetUniformResourceLimitName(ShaderType shaderType, UniformType uniformType) in GetUniformResourceLimitName() 224 void LogUniformsExceedLimit(ShaderType shaderType, in LogUniformsExceedLimit() 243 ShaderType shaderType, in UniformBlockEncodingVisitor() 304 ShaderType shaderType, in ShaderStorageBlockVisitor() 385 FlattenUniformVisitor(ShaderType shaderType, in FlattenUniformVisitor() 846 for (const ShaderType shaderType : kAllGraphicsShaderTypes) in validateGraphicsUniforms() local 1091 ShaderType shaderType = shader->getType(); in flattenUniformsAndCheckCapsForShader() local 1148 for (const ShaderType shaderType : AllShaderTypes()) in flattenUniformsAndCheckCaps() local [all …]
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| D | ProgramExecutable.h | 129 void setLinkedShaderStages(ShaderType shaderType) in setLinkedShaderStages() 134 bool hasLinkedShaderStage(ShaderType shaderType) const in hasLinkedShaderStage() 273 const std::vector<sh::ShaderVariable> &getLinkedOutputVaryings(ShaderType shaderType) const in getLinkedOutputVaryings() 277 const std::vector<sh::ShaderVariable> &getLinkedInputVaryings(ShaderType shaderType) const in getLinkedInputVaryings() 282 const std::vector<sh::ShaderVariable> &getLinkedUniforms(ShaderType shaderType) const in getLinkedUniforms() 287 const std::vector<sh::InterfaceBlock> &getLinkedUniformBlocks(ShaderType shaderType) const in getLinkedUniformBlocks() 292 int getLinkedShaderVersion(ShaderType shaderType) const in getLinkedShaderVersion()
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| D | ProgramPipeline.h | 57 const Program *getShaderProgram(ShaderType shaderType) const { return mPrograms[shaderType]; } in getShaderProgram() 124 Program *getShaderProgram(ShaderType shaderType) const { return mState.mPrograms[shaderType]; } in getShaderProgram()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
| D | ProgramPipelineVk.cpp | 42 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in fillProgramStateMap() local 76 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in link() local 94 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in link() local 124 for (const gl::ShaderType shaderType : mState.getExecutable().getLinkedShaderStages()) in calcUniformUpdateRequiredSpace() local 167 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in updateUniforms() local 220 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in updateUniforms() local 237 for (const gl::ShaderType shaderType : gl::AllShaderTypes()) in hasDirtyUniforms() local 253 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in setAllDefaultUniformsDirty() local
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| D | ProgramVk.h | 110 bool isShaderUniformDirty(gl::ShaderType shaderType) const in isShaderUniformDirty() 114 void setShaderUniformDirtyBit(gl::ShaderType shaderType) in setShaderUniformDirtyBit() 121 void clearShaderUniformDirtyBit(gl::ShaderType shaderType) in clearShaderUniformDirtyBit() 131 size_t getDefaultUniformAlignedSize(ContextVk *contextVk, const gl::ShaderType shaderType) const in getDefaultUniformAlignedSize() 145 const gl::ShaderType shaderType, in initGraphicsShaderProgram() 193 const gl::ShaderType shaderType, in initProgram()
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| D | ProgramVk.cpp | 178 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local 190 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local 212 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in save() local 225 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in save() local 245 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in fillProgramStateMap() local 330 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in generateUniformLayoutMapping() local 369 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in initDefaultUniformLayoutMapping() local 383 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in initDefaultUniformLayoutMapping() local 395 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in resizeUniformBlockMemory() local 431 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in setUniformImpl() local [all …]
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| D | ProgramExecutableVk.cpp | 69 for (gl::ShaderType shaderType : linkedShaderStages) in ValidateTransformedSpirV() local 137 for (const gl::ShaderType shaderType : gl::AllShaderTypes()) in initShaders() local 164 for (const gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local 180 for (const gl::ShaderType shaderType : gl::AllShaderTypes()) in save() local 195 const gl::ShaderType shaderType, in initProgram() 312 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local 348 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in save() local 529 const gl::ShaderType shaderType, in addInterfaceBlockDescriptorSetDesc() 560 const gl::ShaderType shaderType, in addAtomicCounterBufferDescriptorSetDesc() 613 for (const gl::ShaderType shaderType : executable.getLinkedShaderStages()) in addImageDescriptorSetDesc() local [all …]
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| D | vk_caps_utils.cpp | 655 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in ensureCapsInitialized() local 672 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in ensureCapsInitialized() local 689 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in ensureCapsInitialized() local 791 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in ensureCapsInitialized() local 840 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in ensureCapsInitialized() local
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| D | ProgramPipelineVk.h | 34 ProgramVk *getShaderProgram(gl::ShaderType shaderType) const in getShaderProgram()
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| /third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
| D | BuiltInFunctionEmulatorGLSL.cpp | 18 sh::GLenum shaderType) in InitBuiltInAbsFunctionEmulatorForGLSLWorkarounds() 114 sh::GLenum shaderType, in InitBuiltInFunctionEmulatorForGLSLMissingFunctions()
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| D | ValidateVaryingLocations.cpp | 118 bool ShouldIgnoreVaryingArraySize(TQualifier qualifier, GLenum shaderType) in ShouldIgnoreVaryingArraySize() 179 GLenum shaderType) in ValidateShaderInterfaceAndAssignLocations() 291 ValidateVaryingLocationsTraverser::ValidateVaryingLocationsTraverser(GLenum shaderType) in ValidateVaryingLocationsTraverser() 346 unsigned int CalculateVaryingLocationCount(const TType &varyingType, GLenum shaderType) in CalculateVaryingLocationCount() 359 bool ValidateVaryingLocations(TIntermBlock *root, TDiagnostics *diagnostics, GLenum shaderType) in ValidateVaryingLocations()
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| D | TranslatorMetal.h | 31 SpecConstMetal(TSymbolTable *symbolTable, ShCompileOptions compileOptions, GLenum shaderType) in SpecConstMetal()
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| D | util.cpp | 532 bool IsGeometryShaderInput(GLenum shaderType, TQualifier qualifier) in IsGeometryShaderInput() 538 bool IsTessellationControlShaderInput(GLenum shaderType, TQualifier qualifier) in IsTessellationControlShaderInput() 544 bool IsTessellationControlShaderOutput(GLenum shaderType, TQualifier qualifier) in IsTessellationControlShaderOutput() 550 bool IsTessellationEvaluationShaderInput(GLenum shaderType, TQualifier qualifier) in IsTessellationEvaluationShaderInput()
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| /third_party/flutter/skia/src/gpu/ |
| D | GrPersistentCacheUtils.h | 23 static inline sk_sp<SkData> PackCachedShaders(SkFourByteTag shaderType, in PackCachedShaders() 45 SkFourByteTag shaderType = reader.readU32(); in UnpackCachedShaders() local
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| /third_party/flutter/skia/third_party/externals/angle2/src/compiler/translator/ |
| D | BuiltInFunctionEmulatorGLSL.cpp | 18 sh::GLenum shaderType) in InitBuiltInAbsFunctionEmulatorForGLSLWorkarounds() 114 sh::GLenum shaderType, in InitBuiltInFunctionEmulatorForGLSLMissingFunctions()
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| D | ValidateVaryingLocations.cpp | 115 ValidateVaryingLocationsTraverser::ValidateVaryingLocationsTraverser(GLenum shaderType) in ValidateVaryingLocationsTraverser() 170 bool ValidateVaryingLocations(TIntermBlock *root, TDiagnostics *diagnostics, GLenum shaderType) in ValidateVaryingLocations()
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| /third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/ |
| D | ProgramLinkedResources.cpp | 36 void SetActive(std::vector<VarT> *list, const std::string &name, ShaderType shaderType, bool active) in SetActive() 121 GLuint GetMaximumShaderUniformVectors(ShaderType shaderType, const Caps &caps) in GetMaximumShaderUniformVectors() 169 std::string GetUniformResourceLimitName(ShaderType shaderType, UniformType uniformType) in GetUniformResourceLimitName() 220 void LogUniformsExceedLimit(ShaderType shaderType, in LogUniformsExceedLimit() 239 ShaderType shaderType, in UniformBlockEncodingVisitor() 299 ShaderType shaderType, in ShaderStorageBlockVisitor() 377 FlattenUniformVisitor(ShaderType shaderType, in FlattenUniformVisitor() 705 for (const ShaderType shaderType : kAllGraphicsShaderTypes) in validateGraphicsUniforms() local 941 ShaderType shaderType = shader->getType(); in flattenUniformsAndCheckCapsForShader() local 994 for (const ShaderType shaderType : AllShaderTypes()) in flattenUniformsAndCheckCaps() local [all …]
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| /third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
| D | ProgramD3D.cpp | 187 for (gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes) in FindFlatInterpolationVarying() local 208 UniformEncodingVisitorD3D(gl::ShaderType shaderType, in UniformEncodingVisitorD3D() 348 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in firstNonNullData() local 779 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in updateSamplerMapping() local 958 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local 1020 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local 1050 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local 1071 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local 1090 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local 1291 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in save() local [all …]
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
| D | ProgramD3D.cpp | 194 for (gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes) in FindFlatInterpolationVarying() local 215 UniformEncodingVisitorD3D(gl::ShaderType shaderType, in UniformEncodingVisitorD3D() 356 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in firstNonNullData() local 806 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in updateSamplerMapping() local 983 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local 1045 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local 1091 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local 1112 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local 1134 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local 1334 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in save() local [all …]
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| /third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
| D | ProgramVk.cpp | 318 for (const gl::ShaderType shaderType : gl::AllShaderTypes()) in initShaders() local 336 for (const gl::ShaderType shaderType : gl::AllShaderTypes()) in loadShaderSource() local 347 for (const gl::ShaderType shaderType : gl::AllShaderTypes()) in saveShaderSource() local 432 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local 444 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local 468 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in save() local 481 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in save() local 536 for (const gl::ShaderType shaderType : mState.getLinkedShaderStages()) in linkImpl() local 707 for (const gl::ShaderType shaderType : mState.getLinkedShaderStages()) in generateUniformLayoutMapping() local 742 for (const gl::ShaderType shaderType : mState.getLinkedShaderStages()) in initDefaultUniformLayoutMapping() local [all …]
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
| D | glslang_wrapper_utils.cpp | 93 gl::ShaderType shaderType, in AddResourceInfoToAllStages() 110 gl::ShaderType shaderType, in AddResourceInfo() 124 gl::ShaderType shaderType, in AddLocationInfo() 162 gl::ShaderType shaderType, in SetXfbInfo() 208 void AssignTransformFeedbackEmulationBindings(gl::ShaderType shaderType, in AssignTransformFeedbackEmulationBindings() 273 gl::ShaderType shaderType, in AssignAttributeLocations() 350 const gl::ShaderType shaderType, in AssignOutputLocations() 400 const gl::ShaderType shaderType, in AssignVaryingLocations() 513 const gl::ShaderType shaderType, in AssignTransformFeedbackQualifiers() 668 const gl::ShaderType shaderType, in AssignUniformBindings() [all …]
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| /third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/ |
| D | TranslatorASM.cpp | 19 TranslatorASM::TranslatorASM(glsl::Shader *shaderObject, GLenum shaderType) : TCompiler(shaderType)… in TranslatorASM()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
| D | ProgramMtl.h | 155 std::string getTranslatedShaderSource(const gl::ShaderType shaderType) const in getTranslatedShaderSource() 160 mtl::TranslatedShaderInfo getTranslatedShaderInfo(const gl::ShaderType shaderType) const in getTranslatedShaderInfo()
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| /third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_util/ |
| D | ReplaceClipCullDistanceVariable.cpp | 401 const GLenum shaderType) in assignOriginalValueToANGLEVariable() 428 const GLenum shaderType, in assignANGLEValueToOriginalVariable() 473 const GLenum shaderType, in ReplaceClipCullDistanceAssignmentsImpl() 573 const GLenum shaderType, in ReplaceClipDistanceAssignments() 584 const GLenum shaderType) in ReplaceCullDistanceAssignments()
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