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Searched defs:shaderType (Results 1 – 25 of 143) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgramPipeline.cpp36 for (const ShaderType shaderType : gl::AllShaderTypes()) in ProgramPipelineState() local
58 const ShaderType shaderType, in useProgramStage()
98 ShaderType shaderType = GetShaderTypeFromBitfield(angle::Bit<size_t>(singleShaderBit)); in useProgramStages() local
123 for (const ShaderType shaderType : mExecutable->getLinkedShaderStages()) in updateExecutableTextures() local
139 for (const ShaderType shaderType : mExecutable->getLinkedShaderStages()) in getSpecConstUsageBits() local
155 for (const ShaderType shaderType : gl::AllShaderTypes()) in ProgramPipeline() local
217 for (const ShaderType shaderType : gl::AllShaderTypes()) in updateLinkedShaderStages() local
273 for (const gl::ShaderType shaderType : gl::AllShaderTypes()) in updateShaderStorageBlocks() local
299 for (const gl::ShaderType shaderType : gl::AllShaderTypes()) in updateImageBindings() local
373 for (const gl::ShaderType shaderType : kAllGraphicsShaderTypes) in updateLinkedVaryings() local
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DProgramLinkedResources.cpp36 void SetActive(std::vector<VarT> *list, const std::string &name, ShaderType shaderType, bool active) in SetActive()
123 GLuint GetMaximumShaderUniformVectors(ShaderType shaderType, const Caps &caps) in GetMaximumShaderUniformVectors()
173 std::string GetUniformResourceLimitName(ShaderType shaderType, UniformType uniformType) in GetUniformResourceLimitName()
224 void LogUniformsExceedLimit(ShaderType shaderType, in LogUniformsExceedLimit()
243 ShaderType shaderType, in UniformBlockEncodingVisitor()
304 ShaderType shaderType, in ShaderStorageBlockVisitor()
385 FlattenUniformVisitor(ShaderType shaderType, in FlattenUniformVisitor()
846 for (const ShaderType shaderType : kAllGraphicsShaderTypes) in validateGraphicsUniforms() local
1091 ShaderType shaderType = shader->getType(); in flattenUniformsAndCheckCapsForShader() local
1148 for (const ShaderType shaderType : AllShaderTypes()) in flattenUniformsAndCheckCaps() local
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DProgramExecutable.h129 void setLinkedShaderStages(ShaderType shaderType) in setLinkedShaderStages()
134 bool hasLinkedShaderStage(ShaderType shaderType) const in hasLinkedShaderStage()
273 const std::vector<sh::ShaderVariable> &getLinkedOutputVaryings(ShaderType shaderType) const in getLinkedOutputVaryings()
277 const std::vector<sh::ShaderVariable> &getLinkedInputVaryings(ShaderType shaderType) const in getLinkedInputVaryings()
282 const std::vector<sh::ShaderVariable> &getLinkedUniforms(ShaderType shaderType) const in getLinkedUniforms()
287 const std::vector<sh::InterfaceBlock> &getLinkedUniformBlocks(ShaderType shaderType) const in getLinkedUniformBlocks()
292 int getLinkedShaderVersion(ShaderType shaderType) const in getLinkedShaderVersion()
DProgramPipeline.h57 const Program *getShaderProgram(ShaderType shaderType) const { return mPrograms[shaderType]; } in getShaderProgram()
124 Program *getShaderProgram(ShaderType shaderType) const { return mState.mPrograms[shaderType]; } in getShaderProgram()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DProgramPipelineVk.cpp42 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in fillProgramStateMap() local
76 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in link() local
94 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in link() local
124 for (const gl::ShaderType shaderType : mState.getExecutable().getLinkedShaderStages()) in calcUniformUpdateRequiredSpace() local
167 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in updateUniforms() local
220 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in updateUniforms() local
237 for (const gl::ShaderType shaderType : gl::AllShaderTypes()) in hasDirtyUniforms() local
253 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in setAllDefaultUniformsDirty() local
DProgramVk.h110 bool isShaderUniformDirty(gl::ShaderType shaderType) const in isShaderUniformDirty()
114 void setShaderUniformDirtyBit(gl::ShaderType shaderType) in setShaderUniformDirtyBit()
121 void clearShaderUniformDirtyBit(gl::ShaderType shaderType) in clearShaderUniformDirtyBit()
131 size_t getDefaultUniformAlignedSize(ContextVk *contextVk, const gl::ShaderType shaderType) const in getDefaultUniformAlignedSize()
145 const gl::ShaderType shaderType, in initGraphicsShaderProgram()
193 const gl::ShaderType shaderType, in initProgram()
DProgramVk.cpp178 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local
190 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local
212 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in save() local
225 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in save() local
245 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in fillProgramStateMap() local
330 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in generateUniformLayoutMapping() local
369 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in initDefaultUniformLayoutMapping() local
383 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in initDefaultUniformLayoutMapping() local
395 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in resizeUniformBlockMemory() local
431 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in setUniformImpl() local
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DProgramExecutableVk.cpp69 for (gl::ShaderType shaderType : linkedShaderStages) in ValidateTransformedSpirV() local
137 for (const gl::ShaderType shaderType : gl::AllShaderTypes()) in initShaders() local
164 for (const gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local
180 for (const gl::ShaderType shaderType : gl::AllShaderTypes()) in save() local
195 const gl::ShaderType shaderType, in initProgram()
312 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local
348 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in save() local
529 const gl::ShaderType shaderType, in addInterfaceBlockDescriptorSetDesc()
560 const gl::ShaderType shaderType, in addAtomicCounterBufferDescriptorSetDesc()
613 for (const gl::ShaderType shaderType : executable.getLinkedShaderStages()) in addImageDescriptorSetDesc() local
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Dvk_caps_utils.cpp655 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in ensureCapsInitialized() local
672 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in ensureCapsInitialized() local
689 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in ensureCapsInitialized() local
791 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in ensureCapsInitialized() local
840 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in ensureCapsInitialized() local
DProgramPipelineVk.h34 ProgramVk *getShaderProgram(gl::ShaderType shaderType) const in getShaderProgram()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DBuiltInFunctionEmulatorGLSL.cpp18 sh::GLenum shaderType) in InitBuiltInAbsFunctionEmulatorForGLSLWorkarounds()
114 sh::GLenum shaderType, in InitBuiltInFunctionEmulatorForGLSLMissingFunctions()
DValidateVaryingLocations.cpp118 bool ShouldIgnoreVaryingArraySize(TQualifier qualifier, GLenum shaderType) in ShouldIgnoreVaryingArraySize()
179 GLenum shaderType) in ValidateShaderInterfaceAndAssignLocations()
291 ValidateVaryingLocationsTraverser::ValidateVaryingLocationsTraverser(GLenum shaderType) in ValidateVaryingLocationsTraverser()
346 unsigned int CalculateVaryingLocationCount(const TType &varyingType, GLenum shaderType) in CalculateVaryingLocationCount()
359 bool ValidateVaryingLocations(TIntermBlock *root, TDiagnostics *diagnostics, GLenum shaderType) in ValidateVaryingLocations()
DTranslatorMetal.h31 SpecConstMetal(TSymbolTable *symbolTable, ShCompileOptions compileOptions, GLenum shaderType) in SpecConstMetal()
Dutil.cpp532 bool IsGeometryShaderInput(GLenum shaderType, TQualifier qualifier) in IsGeometryShaderInput()
538 bool IsTessellationControlShaderInput(GLenum shaderType, TQualifier qualifier) in IsTessellationControlShaderInput()
544 bool IsTessellationControlShaderOutput(GLenum shaderType, TQualifier qualifier) in IsTessellationControlShaderOutput()
550 bool IsTessellationEvaluationShaderInput(GLenum shaderType, TQualifier qualifier) in IsTessellationEvaluationShaderInput()
/third_party/flutter/skia/src/gpu/
DGrPersistentCacheUtils.h23 static inline sk_sp<SkData> PackCachedShaders(SkFourByteTag shaderType, in PackCachedShaders()
45 SkFourByteTag shaderType = reader.readU32(); in UnpackCachedShaders() local
/third_party/flutter/skia/third_party/externals/angle2/src/compiler/translator/
DBuiltInFunctionEmulatorGLSL.cpp18 sh::GLenum shaderType) in InitBuiltInAbsFunctionEmulatorForGLSLWorkarounds()
114 sh::GLenum shaderType, in InitBuiltInFunctionEmulatorForGLSLMissingFunctions()
DValidateVaryingLocations.cpp115 ValidateVaryingLocationsTraverser::ValidateVaryingLocationsTraverser(GLenum shaderType) in ValidateVaryingLocationsTraverser()
170 bool ValidateVaryingLocations(TIntermBlock *root, TDiagnostics *diagnostics, GLenum shaderType) in ValidateVaryingLocations()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/
DProgramLinkedResources.cpp36 void SetActive(std::vector<VarT> *list, const std::string &name, ShaderType shaderType, bool active) in SetActive()
121 GLuint GetMaximumShaderUniformVectors(ShaderType shaderType, const Caps &caps) in GetMaximumShaderUniformVectors()
169 std::string GetUniformResourceLimitName(ShaderType shaderType, UniformType uniformType) in GetUniformResourceLimitName()
220 void LogUniformsExceedLimit(ShaderType shaderType, in LogUniformsExceedLimit()
239 ShaderType shaderType, in UniformBlockEncodingVisitor()
299 ShaderType shaderType, in ShaderStorageBlockVisitor()
377 FlattenUniformVisitor(ShaderType shaderType, in FlattenUniformVisitor()
705 for (const ShaderType shaderType : kAllGraphicsShaderTypes) in validateGraphicsUniforms() local
941 ShaderType shaderType = shader->getType(); in flattenUniformsAndCheckCapsForShader() local
994 for (const ShaderType shaderType : AllShaderTypes()) in flattenUniformsAndCheckCaps() local
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.cpp187 for (gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes) in FindFlatInterpolationVarying() local
208 UniformEncodingVisitorD3D(gl::ShaderType shaderType, in UniformEncodingVisitorD3D()
348 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in firstNonNullData() local
779 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in updateSamplerMapping() local
958 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local
1020 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local
1050 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local
1071 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local
1090 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local
1291 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in save() local
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.cpp194 for (gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes) in FindFlatInterpolationVarying() local
215 UniformEncodingVisitorD3D(gl::ShaderType shaderType, in UniformEncodingVisitorD3D()
356 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in firstNonNullData() local
806 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in updateSamplerMapping() local
983 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local
1045 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local
1091 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local
1112 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local
1134 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local
1334 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in save() local
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DProgramVk.cpp318 for (const gl::ShaderType shaderType : gl::AllShaderTypes()) in initShaders() local
336 for (const gl::ShaderType shaderType : gl::AllShaderTypes()) in loadShaderSource() local
347 for (const gl::ShaderType shaderType : gl::AllShaderTypes()) in saveShaderSource() local
432 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local
444 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local
468 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in save() local
481 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in save() local
536 for (const gl::ShaderType shaderType : mState.getLinkedShaderStages()) in linkImpl() local
707 for (const gl::ShaderType shaderType : mState.getLinkedShaderStages()) in generateUniformLayoutMapping() local
742 for (const gl::ShaderType shaderType : mState.getLinkedShaderStages()) in initDefaultUniformLayoutMapping() local
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
Dglslang_wrapper_utils.cpp93 gl::ShaderType shaderType, in AddResourceInfoToAllStages()
110 gl::ShaderType shaderType, in AddResourceInfo()
124 gl::ShaderType shaderType, in AddLocationInfo()
162 gl::ShaderType shaderType, in SetXfbInfo()
208 void AssignTransformFeedbackEmulationBindings(gl::ShaderType shaderType, in AssignTransformFeedbackEmulationBindings()
273 gl::ShaderType shaderType, in AssignAttributeLocations()
350 const gl::ShaderType shaderType, in AssignOutputLocations()
400 const gl::ShaderType shaderType, in AssignVaryingLocations()
513 const gl::ShaderType shaderType, in AssignTransformFeedbackQualifiers()
668 const gl::ShaderType shaderType, in AssignUniformBindings()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/
DTranslatorASM.cpp19 TranslatorASM::TranslatorASM(glsl::Shader *shaderObject, GLenum shaderType) : TCompiler(shaderType)… in TranslatorASM()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DProgramMtl.h155 std::string getTranslatedShaderSource(const gl::ShaderType shaderType) const in getTranslatedShaderSource()
160 mtl::TranslatedShaderInfo getTranslatedShaderInfo(const gl::ShaderType shaderType) const in getTranslatedShaderInfo()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_util/
DReplaceClipCullDistanceVariable.cpp401 const GLenum shaderType) in assignOriginalValueToANGLEVariable()
428 const GLenum shaderType, in assignANGLEValueToOriginalVariable()
473 const GLenum shaderType, in ReplaceClipCullDistanceAssignmentsImpl()
573 const GLenum shaderType, in ReplaceClipDistanceAssignments()
584 const GLenum shaderType) in ReplaceCullDistanceAssignments()

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