/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/ |
D | EGLPreRotationTest.cpp | 337 GLVertexArray vertexArray; in TEST_P() local 426 GLVertexArray vertexArray; in TEST_P() local 546 GLVertexArray vertexArray; in TEST_P() local 690 GLVertexArray vertexArray; in TEST_P() local 764 GLVertexArray *vertexArray, in initializeGeometry() 859 GLVertexArray vertexArray; in TEST_P() local 1505 GLVertexArray vertexArray; in TEST_P() local 1623 GLVertexArray vertexArray; in TEST_P() local 1742 GLVertexArray vertexArray; in TEST_P() local 1865 GLVertexArray vertexArray; in TEST_P() local [all …]
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/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/ |
D | VertexArrayPerfTest.cpp | 126 for (GLuint vertexArray : mVertexArrays) in initializeBenchmark() local 179 for (GLuint vertexArray : mVertexArrays) in drawBenchmark() local 188 for (GLuint vertexArray : mVertexArrays) in drawBenchmark() local
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | DrawElementsTest.cpp | 41 for (GLuint vertexArray : mVertexArrays) in ~DrawElementsTest() local 125 GLuint vertexArray; in TEST_P() local 325 GLVertexArray vertexArray; in TEST_P() local
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D | LineLoopTest.cpp | 514 GLVertexArray vertexArray; in runTest() local
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D | ProgramBinaryTest.cpp | 604 GLVertexArray vertexArray; in TEST_P() local
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D | StateChangeTest.cpp | 993 GLVertexArray vertexArray; in TEST_P() local 1090 GLVertexArray vertexArray; in TEST_P() local 1180 GLVertexArray vertexArray; in TEST_P() local
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D | FramebufferTest.cpp | 2693 GLuint vertexArray = 0; in TEST_P() local
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Buffer.cpp | 401 size_t Buffer::getContentsObserverIndex(VertexArray *vertexArray, uint32_t bufferIndex) const in getContentsObserverIndex() 415 void Buffer::addContentsObserver(VertexArray *vertexArray, uint32_t bufferIndex) in addContentsObserver() 423 void Buffer::removeContentsObserver(VertexArray *vertexArray, uint32_t bufferIndex) in removeContentsObserver()
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D | Buffer.h | 75 VertexArray *vertexArray = nullptr; member
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D | VertexArray.cpp | 29 VertexArrayState::VertexArrayState(VertexArray *vertexArray, in VertexArrayState() 778 VertexArrayBufferContentsObservers::VertexArrayBufferContentsObservers(VertexArray *vertexArray) in VertexArrayBufferContentsObservers()
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D | State.cpp | 1867 void State::setVertexArrayBinding(const Context *context, VertexArray *vertexArray) in setVertexArrayBinding() 1895 bool State::removeVertexArrayBinding(const Context *context, VertexArrayID vertexArray) in removeVertexArrayBinding()
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D | Context.cpp | 696 for (auto vertexArray : mVertexArrayMap) in onDestroy() local 1244 VertexArray *vertexArray = checkVertexArrayAllocation(vertexArrayHandle); in bindVertexArray() local 2894 VertexArray *vertexArray = getVertexArray(vertexArrayHandle); in checkVertexArrayAllocation() local 2995 void Context::detachVertexArray(VertexArrayID vertexArray) in detachVertexArray() 7558 VertexArrayID vertexArray = arrays[arrayIndex]; in deleteVertexArrays() local 7581 VertexArrayID vertexArray = {mVertexArrayHandleAllocator.allocate()}; in genVertexArrays() local
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/third_party/flutter/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | DrawElementsTest.cpp | 39 for (GLuint vertexArray : mVertexArrays) in ~DrawElementsTest() local
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D | FramebufferTest.cpp | 874 GLuint vertexArray = 0; in TEST_P() local
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D | StateChangeTest.cpp | 921 GLVertexArray vertexArray; in TEST_P() local 1006 GLVertexArray vertexArray; in TEST_P() local
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | VertexDataManager.cpp | 251 const gl::VertexArray *vertexArray = state.getVertexArray(); in prepareVertexData() local
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | VertexDataManager.cpp | 252 const gl::VertexArray *vertexArray = state.getVertexArray(); in prepareVertexData() local
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/ |
D | VertexArray.cpp | 31 VertexArrayState::VertexArrayState(VertexArray *vertexArray, in VertexArrayState()
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D | State.cpp | 1380 void State::setVertexArrayBinding(const Context *context, VertexArray *vertexArray) in setVertexArrayBinding() 1397 bool State::removeVertexArrayBinding(const Context *context, GLuint vertexArray) in removeVertexArrayBinding()
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D | Context.cpp | 567 for (auto vertexArray : mVertexArrayMap) in onDestroy() local 1118 VertexArray *vertexArray = checkVertexArrayAllocation(vertexArrayHandle); in bindVertexArray() local 2736 VertexArray *vertexArray = getVertexArray(vertexArrayHandle); in checkVertexArrayAllocation() local 2765 bool Context::isVertexArrayGenerated(GLuint vertexArray) in isVertexArrayGenerated() 2826 void Context::detachVertexArray(GLuint vertexArray) in detachVertexArray() 6691 GLuint vertexArray = arrays[arrayIndex]; in deleteVertexArrays() local 6714 GLuint vertexArray = mVertexArrayHandleAllocator.allocate(); in genVertexArrays() local
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/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
D | frame_capture_utils.cpp | 1323 void SerializeVertexArray(JsonSerializer *json, gl::VertexArray *vertexArray) in SerializeVertexArray() 1416 for (const auto &vertexArray : vertexArrayMap) in SerializeContextToString() local
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D | FrameCapture.cpp | 1984 const gl::VertexArray *vertexArray, in CaptureVertexArrayState() 3195 const gl::VertexArray *vertexArray = vertexArrayIter.second; in CaptureMidExecutionSetup() local
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.h | 390 GLuint vertexArray; member
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D | Context.cpp | 1058 void Context::deleteVertexArray(GLuint vertexArray) in deleteVertexArray() 1242 VertexArray *vertexArray = getVertexArray(array); in bindVertexArray() local
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D | libGLESv3.cpp | 1842 es2::VertexArray* vertexArray = context->getCurrentVertexArray(); in VertexAttribIPointer() local
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