1 /*
2 * Copyright (c) 2021 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #include "audio_hdi_fuzzer_common.h"
17
18 using namespace HMOS::Audio;
19
LLVMFuzzerTestOneInput(uint8_t * data,size_t size)20 extern "C" int LLVMFuzzerTestOneInput(uint8_t *data, size_t size)
21 {
22 bool supported = false;
23 struct AudioSceneDescriptor scenes = {};
24 scenes.scene.id = 0;
25 TestAudioManager *manager = nullptr;
26 struct AudioAdapter *adapter = nullptr;
27 struct AudioRender *render = nullptr;
28 int32_t ret = AudioGetManagerCreateRender(manager, &adapter, &render);
29 if (ret < 0 || adapter == nullptr || render == nullptr || manager == nullptr) {
30 return ret;
31 }
32 struct AudioRender *handle = reinterpret_cast<struct AudioRender *>(data);
33 render->scene.CheckSceneCapability(handle, &scenes, &supported);
34 adapter->DestroyRender(adapter, render);
35 manager->UnloadAdapter(manager, adapter);
36 return 0;
37 }