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1 /*
2  * Copyright (c) 2021 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef APPSPAWN_SOCKET_CLIENT_H
17 #define APPSPAWN_SOCKET_CLIENT_H
18 
19 #include "appspawn_socket.h"
20 #include "nocopyable.h"
21 
22 namespace OHOS {
23 namespace AppSpawn {
24 class ClientSocket : public AppSpawnSocket {
25 public:
26     /**
27      * Constructor used to create a ClientSocket
28      */
29     explicit ClientSocket(const std::string &client);
30 
31     /**
32      * Destructor used to destory a ClientSocket
33      */
34     virtual ~ClientSocket() = default;
35 
36     /**
37      * Disables copying and moving for the ClientSocket.
38      */
39     DISALLOW_COPY_AND_MOVE(ClientSocket);
40 
41     /**
42      * Creates a local client socket.
43      */
44     virtual int CreateClient();
45 
46     /**
47      * Closes a client socket.
48      */
49     virtual void CloseClient();
50 
51     /**
52      * Connects a client socket.
53      */
54     virtual int ConnectSocket();
55 
56     /**
57      * Writes messages to a client socket.
58      *
59      * @param buf Indicates the pointer to the message buffer.
60      * @param len Indicates the message length.
61      */
62     virtual int WriteSocketMessage(const void *buf, int len);
63 
64     /**
65      * Reads messages from a client socket.
66      *
67      * @param buf Indicates the pointer to the message buffer.
68      * @param len Indicates the message length.
69      */
70     virtual int ReadSocketMessage(void *buf, int len);
71 
72     /**
73      * Uses functions of the parent class.
74      */
75     using AppSpawnSocket::CloseSocket;
76     using AppSpawnSocket::CreateSocket;
77     using AppSpawnSocket::GetSocketFd;
78     using AppSpawnSocket::ReadSocketMessage;
79     using AppSpawnSocket::WriteSocketMessage;
80 
81     enum AppType {
82         APP_TYPE_DEFAULT = 0,  // JavaScript app
83         APP_TYPE_NATIVE        // Native C++ app
84     };
85 
86     static constexpr int APPSPAWN_MSG_MAX_SIZE = 4096;  // appspawn message max size
87     static constexpr int LEN_PROC_NAME = 256;           // process name length
88     static constexpr int LEN_BUNDLE_NAME = 256;         // bundle name length
89     static constexpr int LEN_SO_PATH = 256;             // load so lib
90     static constexpr int MAX_GIDS = 64;
91     static constexpr int APL_MAX_LEN = 32;
92     static constexpr int RENDER_CMD_MAX_LEN = 1024;
93     static constexpr int APPSPAWN_COLD_BOOT = 0x01;
94 
95     enum AppOperateCode {
96         DEFAULT = 0,
97         GET_RENDER_TERMINATION_STATUS,
98     };
99 
100     struct AppProperty {
101         uint32_t uid;                     // the UNIX uid that the child process setuid() to after fork()
102         uint32_t gid;                     // the UNIX gid that the child process setgid() to after fork()
103         uint32_t gidTable[MAX_GIDS];      // a list of UNIX gids that the child process setgroups() to after fork()
104         uint32_t gidCount;                // the size of gidTable
105         char processName[LEN_PROC_NAME];  // process name
106         char bundleName[LEN_BUNDLE_NAME]; // bundle name
107         char soPath[LEN_SO_PATH];         // so lib path
108         uint32_t accessTokenId;
109         char apl[APL_MAX_LEN];
110         char renderCmd[RENDER_CMD_MAX_LEN];
111         uint32_t flags;
112         int32_t pid;                     // query render process exited status by render process pid
113         AppOperateCode code;
114     };
115 
116 private:
117     /**
118      * Connects a client socket.
119      *
120      * @param connectFd Indicates the connection's FD.
121      */
122     int ConnectSocket(int connectFd);
123 };
124 }  // namespace AppSpawn
125 }  // namespace OHOS
126 #endif
127