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1 /*
2  *
3  * Copyright 2015 gRPC authors.
4  *
5  * Licensed under the Apache License, Version 2.0 (the "License");
6  * you may not use this file except in compliance with the License.
7  * You may obtain a copy of the License at
8  *
9  *     http://www.apache.org/licenses/LICENSE-2.0
10  *
11  * Unless required by applicable law or agreed to in writing, software
12  * distributed under the License is distributed on an "AS IS" BASIS,
13  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14  * See the License for the specific language governing permissions and
15  * limitations under the License.
16  *
17  */
18 
19 #include <iostream>
20 #include <memory>
21 #include <string>
22 
23 #include <grpcpp/grpcpp.h>
24 #include <grpc/support/log.h>
25 
26 #ifdef BAZEL_BUILD
27 #include "examples/protos/helloworld.grpc.pb.h"
28 #else
29 #include "helloworld.grpc.pb.h"
30 #endif
31 
32 using grpc::Channel;
33 using grpc::ClientAsyncResponseReader;
34 using grpc::ClientContext;
35 using grpc::CompletionQueue;
36 using grpc::Status;
37 using helloworld::HelloRequest;
38 using helloworld::HelloReply;
39 using helloworld::Greeter;
40 
41 class GreeterClient {
42  public:
GreeterClient(std::shared_ptr<Channel> channel)43   explicit GreeterClient(std::shared_ptr<Channel> channel)
44       : stub_(Greeter::NewStub(channel)) {}
45 
46   // Assembles the client's payload, sends it and presents the response back
47   // from the server.
SayHello(const std::string & user)48   std::string SayHello(const std::string& user) {
49     // Data we are sending to the server.
50     HelloRequest request;
51     request.set_name(user);
52 
53     // Container for the data we expect from the server.
54     HelloReply reply;
55 
56     // Context for the client. It could be used to convey extra information to
57     // the server and/or tweak certain RPC behaviors.
58     ClientContext context;
59 
60     // The producer-consumer queue we use to communicate asynchronously with the
61     // gRPC runtime.
62     CompletionQueue cq;
63 
64     // Storage for the status of the RPC upon completion.
65     Status status;
66 
67     // stub_->PrepareAsyncSayHello() creates an RPC object, returning
68     // an instance to store in "call" but does not actually start the RPC
69     // Because we are using the asynchronous API, we need to hold on to
70     // the "call" instance in order to get updates on the ongoing RPC.
71     std::unique_ptr<ClientAsyncResponseReader<HelloReply> > rpc(
72         stub_->PrepareAsyncSayHello(&context, request, &cq));
73 
74     // StartCall initiates the RPC call
75     rpc->StartCall();
76 
77     // Request that, upon completion of the RPC, "reply" be updated with the
78     // server's response; "status" with the indication of whether the operation
79     // was successful. Tag the request with the integer 1.
80     rpc->Finish(&reply, &status, (void*)1);
81     void* got_tag;
82     bool ok = false;
83     // Block until the next result is available in the completion queue "cq".
84     // The return value of Next should always be checked. This return value
85     // tells us whether there is any kind of event or the cq_ is shutting down.
86     GPR_ASSERT(cq.Next(&got_tag, &ok));
87 
88     // Verify that the result from "cq" corresponds, by its tag, our previous
89     // request.
90     GPR_ASSERT(got_tag == (void*)1);
91     // ... and that the request was completed successfully. Note that "ok"
92     // corresponds solely to the request for updates introduced by Finish().
93     GPR_ASSERT(ok);
94 
95     // Act upon the status of the actual RPC.
96     if (status.ok()) {
97       return reply.message();
98     } else {
99       return "RPC failed";
100     }
101   }
102 
103  private:
104   // Out of the passed in Channel comes the stub, stored here, our view of the
105   // server's exposed services.
106   std::unique_ptr<Greeter::Stub> stub_;
107 };
108 
main(int argc,char ** argv)109 int main(int argc, char** argv) {
110   // Instantiate the client. It requires a channel, out of which the actual RPCs
111   // are created. This channel models a connection to an endpoint (in this case,
112   // localhost at port 50051). We indicate that the channel isn't authenticated
113   // (use of InsecureChannelCredentials()).
114   GreeterClient greeter(grpc::CreateChannel(
115       "localhost:50051", grpc::InsecureChannelCredentials()));
116   std::string user("world");
117   std::string reply = greeter.SayHello(user);  // The actual RPC call!
118   std::cout << "Greeter received: " << reply << std::endl;
119 
120   return 0;
121 }
122