1 /*** Autogenerated by WIDL 4.19 from direct-x/include/d3d10.idl - Do not edit ***/ 2 3 #ifdef _WIN32 4 #ifndef __REQUIRED_RPCNDR_H_VERSION__ 5 #define __REQUIRED_RPCNDR_H_VERSION__ 475 6 #endif 7 #include <rpc.h> 8 #include <rpcndr.h> 9 #endif 10 11 #ifndef COM_NO_WINDOWS_H 12 #include <windows.h> 13 #include <ole2.h> 14 #endif 15 16 #ifndef __d3d10_h__ 17 #define __d3d10_h__ 18 19 /* Forward declarations */ 20 21 #ifndef __ID3D10DeviceChild_FWD_DEFINED__ 22 #define __ID3D10DeviceChild_FWD_DEFINED__ 23 typedef interface ID3D10DeviceChild ID3D10DeviceChild; 24 #ifdef __cplusplus 25 interface ID3D10DeviceChild; 26 #endif /* __cplusplus */ 27 #endif 28 29 #ifndef __ID3D10Resource_FWD_DEFINED__ 30 #define __ID3D10Resource_FWD_DEFINED__ 31 typedef interface ID3D10Resource ID3D10Resource; 32 #ifdef __cplusplus 33 interface ID3D10Resource; 34 #endif /* __cplusplus */ 35 #endif 36 37 #ifndef __ID3D10Buffer_FWD_DEFINED__ 38 #define __ID3D10Buffer_FWD_DEFINED__ 39 typedef interface ID3D10Buffer ID3D10Buffer; 40 #ifdef __cplusplus 41 interface ID3D10Buffer; 42 #endif /* __cplusplus */ 43 #endif 44 45 #ifndef __ID3D10Texture1D_FWD_DEFINED__ 46 #define __ID3D10Texture1D_FWD_DEFINED__ 47 typedef interface ID3D10Texture1D ID3D10Texture1D; 48 #ifdef __cplusplus 49 interface ID3D10Texture1D; 50 #endif /* __cplusplus */ 51 #endif 52 53 #ifndef __ID3D10Texture2D_FWD_DEFINED__ 54 #define __ID3D10Texture2D_FWD_DEFINED__ 55 typedef interface ID3D10Texture2D ID3D10Texture2D; 56 #ifdef __cplusplus 57 interface ID3D10Texture2D; 58 #endif /* __cplusplus */ 59 #endif 60 61 #ifndef __ID3D10Texture3D_FWD_DEFINED__ 62 #define __ID3D10Texture3D_FWD_DEFINED__ 63 typedef interface ID3D10Texture3D ID3D10Texture3D; 64 #ifdef __cplusplus 65 interface ID3D10Texture3D; 66 #endif /* __cplusplus */ 67 #endif 68 69 #ifndef __ID3D10View_FWD_DEFINED__ 70 #define __ID3D10View_FWD_DEFINED__ 71 typedef interface ID3D10View ID3D10View; 72 #ifdef __cplusplus 73 interface ID3D10View; 74 #endif /* __cplusplus */ 75 #endif 76 77 #ifndef __ID3D10DepthStencilView_FWD_DEFINED__ 78 #define __ID3D10DepthStencilView_FWD_DEFINED__ 79 typedef interface ID3D10DepthStencilView ID3D10DepthStencilView; 80 #ifdef __cplusplus 81 interface ID3D10DepthStencilView; 82 #endif /* __cplusplus */ 83 #endif 84 85 #ifndef __ID3D10RenderTargetView_FWD_DEFINED__ 86 #define __ID3D10RenderTargetView_FWD_DEFINED__ 87 typedef interface ID3D10RenderTargetView ID3D10RenderTargetView; 88 #ifdef __cplusplus 89 interface ID3D10RenderTargetView; 90 #endif /* __cplusplus */ 91 #endif 92 93 #ifndef __ID3D10ShaderResourceView_FWD_DEFINED__ 94 #define __ID3D10ShaderResourceView_FWD_DEFINED__ 95 typedef interface ID3D10ShaderResourceView ID3D10ShaderResourceView; 96 #ifdef __cplusplus 97 interface ID3D10ShaderResourceView; 98 #endif /* __cplusplus */ 99 #endif 100 101 #ifndef __ID3D10BlendState_FWD_DEFINED__ 102 #define __ID3D10BlendState_FWD_DEFINED__ 103 typedef interface ID3D10BlendState ID3D10BlendState; 104 #ifdef __cplusplus 105 interface ID3D10BlendState; 106 #endif /* __cplusplus */ 107 #endif 108 109 #ifndef __ID3D10DepthStencilState_FWD_DEFINED__ 110 #define __ID3D10DepthStencilState_FWD_DEFINED__ 111 typedef interface ID3D10DepthStencilState ID3D10DepthStencilState; 112 #ifdef __cplusplus 113 interface ID3D10DepthStencilState; 114 #endif /* __cplusplus */ 115 #endif 116 117 #ifndef __ID3D10GeometryShader_FWD_DEFINED__ 118 #define __ID3D10GeometryShader_FWD_DEFINED__ 119 typedef interface ID3D10GeometryShader ID3D10GeometryShader; 120 #ifdef __cplusplus 121 interface ID3D10GeometryShader; 122 #endif /* __cplusplus */ 123 #endif 124 125 #ifndef __ID3D10InputLayout_FWD_DEFINED__ 126 #define __ID3D10InputLayout_FWD_DEFINED__ 127 typedef interface ID3D10InputLayout ID3D10InputLayout; 128 #ifdef __cplusplus 129 interface ID3D10InputLayout; 130 #endif /* __cplusplus */ 131 #endif 132 133 #ifndef __ID3D10PixelShader_FWD_DEFINED__ 134 #define __ID3D10PixelShader_FWD_DEFINED__ 135 typedef interface ID3D10PixelShader ID3D10PixelShader; 136 #ifdef __cplusplus 137 interface ID3D10PixelShader; 138 #endif /* __cplusplus */ 139 #endif 140 141 #ifndef __ID3D10RasterizerState_FWD_DEFINED__ 142 #define __ID3D10RasterizerState_FWD_DEFINED__ 143 typedef interface ID3D10RasterizerState ID3D10RasterizerState; 144 #ifdef __cplusplus 145 interface ID3D10RasterizerState; 146 #endif /* __cplusplus */ 147 #endif 148 149 #ifndef __ID3D10SamplerState_FWD_DEFINED__ 150 #define __ID3D10SamplerState_FWD_DEFINED__ 151 typedef interface ID3D10SamplerState ID3D10SamplerState; 152 #ifdef __cplusplus 153 interface ID3D10SamplerState; 154 #endif /* __cplusplus */ 155 #endif 156 157 #ifndef __ID3D10VertexShader_FWD_DEFINED__ 158 #define __ID3D10VertexShader_FWD_DEFINED__ 159 typedef interface ID3D10VertexShader ID3D10VertexShader; 160 #ifdef __cplusplus 161 interface ID3D10VertexShader; 162 #endif /* __cplusplus */ 163 #endif 164 165 #ifndef __ID3D10Asynchronous_FWD_DEFINED__ 166 #define __ID3D10Asynchronous_FWD_DEFINED__ 167 typedef interface ID3D10Asynchronous ID3D10Asynchronous; 168 #ifdef __cplusplus 169 interface ID3D10Asynchronous; 170 #endif /* __cplusplus */ 171 #endif 172 173 #ifndef __ID3D10Counter_FWD_DEFINED__ 174 #define __ID3D10Counter_FWD_DEFINED__ 175 typedef interface ID3D10Counter ID3D10Counter; 176 #ifdef __cplusplus 177 interface ID3D10Counter; 178 #endif /* __cplusplus */ 179 #endif 180 181 #ifndef __ID3D10Query_FWD_DEFINED__ 182 #define __ID3D10Query_FWD_DEFINED__ 183 typedef interface ID3D10Query ID3D10Query; 184 #ifdef __cplusplus 185 interface ID3D10Query; 186 #endif /* __cplusplus */ 187 #endif 188 189 #ifndef __ID3D10Predicate_FWD_DEFINED__ 190 #define __ID3D10Predicate_FWD_DEFINED__ 191 typedef interface ID3D10Predicate ID3D10Predicate; 192 #ifdef __cplusplus 193 interface ID3D10Predicate; 194 #endif /* __cplusplus */ 195 #endif 196 197 #ifndef __ID3D10Device_FWD_DEFINED__ 198 #define __ID3D10Device_FWD_DEFINED__ 199 typedef interface ID3D10Device ID3D10Device; 200 #ifdef __cplusplus 201 interface ID3D10Device; 202 #endif /* __cplusplus */ 203 #endif 204 205 #ifndef __ID3D10Multithread_FWD_DEFINED__ 206 #define __ID3D10Multithread_FWD_DEFINED__ 207 typedef interface ID3D10Multithread ID3D10Multithread; 208 #ifdef __cplusplus 209 interface ID3D10Multithread; 210 #endif /* __cplusplus */ 211 #endif 212 213 /* Headers for imported files */ 214 215 #include <oaidl.h> 216 #include <ocidl.h> 217 #include <dxgi.h> 218 #include <d3dcommon.h> 219 220 #ifdef __cplusplus 221 extern "C" { 222 #endif 223 224 #ifndef _D3D10_CONSTANTS 225 #define _D3D10_CONSTANTS 226 #define D3D10_DEFAULT_BLEND_FACTOR_ALPHA (1.00000000000000) 227 228 #define D3D10_DEFAULT_BLEND_FACTOR_BLUE (1.00000000000000) 229 230 #define D3D10_DEFAULT_BLEND_FACTOR_GREEN (1.00000000000000) 231 232 #define D3D10_DEFAULT_BLEND_FACTOR_RED (1.00000000000000) 233 234 #define D3D10_DEFAULT_BORDER_COLOR_COMPONENT (0.00000000000000) 235 236 #define D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.00000000000000) 237 238 #define D3D10_DEFAULT_DEPTH_BIAS_CLAMP (0.00000000000000) 239 240 #define D3D10_DEFAULT_MAX_ANISOTROPY (16.0000000000000) 241 242 #define D3D10_DEFAULT_MIP_LOD_BIAS (0.00000000000000) 243 244 #define D3D10_DEFAULT_VIEWPORT_MAX_DEPTH (0.00000000000000) 245 246 #define D3D10_DEFAULT_VIEWPORT_MIN_DEPTH (0.00000000000000) 247 248 #define D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP (0.600000000000000) 249 250 #define D3D10_FLOAT32_MAX (3.40282346600000e+38) 251 252 #define D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP (0.600000000000000) 253 254 #define D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR (2.40000000000000) 255 256 #define D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR (1.00000000000000) 257 258 #define D3D10_FLOAT_TO_SRGB_OFFSET (0.0550000000000000) 259 260 #define D3D10_FLOAT_TO_SRGB_SCALE_1 (12.9200000000000) 261 262 #define D3D10_FLOAT_TO_SRGB_SCALE_2 (1.05500000000000) 263 264 #define D3D10_FLOAT_TO_SRGB_THRESHOLD (0.00313080000000000) 265 266 #define D3D10_FTOI_INSTRUCTION_MAX_INPUT (2147483647.99900) 267 268 #define D3D10_FTOI_INSTRUCTION_MIN_INPUT (-2147483648.99900) 269 270 #define D3D10_FTOU_INSTRUCTION_MAX_INPUT (4294967295.99900) 271 272 #define D3D10_FTOU_INSTRUCTION_MIN_INPUT (0.00000000000000) 273 274 #define D3D10_LINEAR_GAMMA (1.00000000000000) 275 276 #define D3D10_MAX_BORDER_COLOR_COMPONENT (1.00000000000000) 277 278 #define D3D10_MAX_DEPTH (1.00000000000000) 279 280 #define D3D10_MAX_POSITION_VALUE (3.40282346600000e+34) 281 282 #define D3D10_MIN_BORDER_COLOR_COMPONENT (0.00000000000000) 283 284 #define D3D10_MIN_DEPTH (0.00000000000000) 285 286 #define D3D10_MIP_LOD_BIAS_MAX (15.9900000000000) 287 288 #define D3D10_MIP_LOD_BIAS_MIN (-16.0000000000000) 289 290 #define D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.500000000000000) 291 292 #define D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH (1.40000000000000) 293 294 #define D3D10_SRGB_GAMMA (2.20000000000000) 295 296 #define D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 (12.9200000000000) 297 298 #define D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 (1.05500000000000) 299 300 #define D3D10_SRGB_TO_FLOAT_EXPONENT (2.40000000000000) 301 302 #define D3D10_SRGB_TO_FLOAT_OFFSET (0.0550000000000000) 303 304 #define D3D10_SRGB_TO_FLOAT_THRESHOLD (0.0404500000000000) 305 306 #define D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.500000000000000) 307 308 #define D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.00000000000000) 309 310 #define D3D_SPEC_VERSION (1.05000500000000) 311 312 #define D3D10_16BIT_INDEX_STRIP_CUT_VALUE (0xffff) 313 314 #define D3D10_32BIT_INDEX_STRIP_CUT_VALUE (0xffffffff) 315 316 #define D3D10_8BIT_INDEX_STRIP_CUT_VALUE (0xff) 317 318 #define D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT (9) 319 320 #define D3D10_CLIP_OR_CULL_DISTANCE_COUNT (8) 321 322 #define D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT (2) 323 324 #define D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT (14) 325 326 #define D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS (4) 327 328 #define D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT (32) 329 330 #define D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT (15) 331 332 #define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS (4) 333 334 #define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT (15) 335 336 #define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1) 337 338 #define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS (1) 339 340 #define D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT (64) 341 342 #define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS (4) 343 344 #define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT (1) 345 346 #define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1) 347 348 #define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS (1) 349 350 #define D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT (32) 351 352 #define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS (1) 353 354 #define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT (128) 355 356 #define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST (1) 357 358 #define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS (1) 359 360 #define D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT (128) 361 362 #define D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS (1) 363 364 #define D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT (16) 365 366 #define D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST (1) 367 368 #define D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS (1) 369 370 #define D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT (16) 371 372 #define D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT (32) 373 374 #define D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS (4) 375 376 #define D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT (32) 377 378 #define D3D10_COMMONSHADER_TEMP_REGISTER_COUNT (4096) 379 380 #define D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST (3) 381 382 #define D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS (3) 383 384 #define D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX (10) 385 386 #define D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN (-10) 387 388 #define D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE (-8) 389 390 #define D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE (7) 391 392 #define D3D10_DEFAULT_DEPTH_BIAS (0) 393 394 #define D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX (0) 395 396 #define D3D10_DEFAULT_SAMPLE_MASK (0xffffffff) 397 398 #define D3D10_DEFAULT_SCISSOR_ENDX (0) 399 400 #define D3D10_DEFAULT_SCISSOR_ENDY (0) 401 402 #define D3D10_DEFAULT_SCISSOR_STARTX (0) 403 404 #define D3D10_DEFAULT_SCISSOR_STARTY (0) 405 406 #define D3D10_DEFAULT_STENCIL_READ_MASK (0xff) 407 408 #define D3D10_DEFAULT_STENCIL_REFERENCE (0) 409 410 #define D3D10_DEFAULT_STENCIL_WRITE_MASK (0xff) 411 412 #define D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX (0) 413 414 #define D3D10_DEFAULT_VIEWPORT_HEIGHT (0) 415 416 #define D3D10_DEFAULT_VIEWPORT_TOPLEFTX (0) 417 418 #define D3D10_DEFAULT_VIEWPORT_TOPLEFTY (0) 419 420 #define D3D10_DEFAULT_VIEWPORT_WIDTH (0) 421 422 #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS (1) 423 424 #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT (32) 425 426 #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT (1) 427 428 #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST (2) 429 430 #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS (1) 431 432 #define D3D10_GS_INPUT_REGISTER_COMPONENTS (4) 433 434 #define D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32) 435 436 #define D3D10_GS_INPUT_REGISTER_COUNT (16) 437 438 #define D3D10_GS_INPUT_REGISTER_READS_PER_INST (2) 439 440 #define D3D10_GS_INPUT_REGISTER_READ_PORTS (1) 441 442 #define D3D10_GS_INPUT_REGISTER_VERTICES (6) 443 444 #define D3D10_GS_OUTPUT_ELEMENTS (32) 445 446 #define D3D10_GS_OUTPUT_REGISTER_COMPONENTS (4) 447 448 #define D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32) 449 450 #define D3D10_GS_OUTPUT_REGISTER_COUNT (32) 451 452 #define D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES (0) 453 454 #define D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY (0) 455 456 #define D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES (0) 457 458 #define D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT (1) 459 460 #define D3D10_IA_INSTANCE_ID_BIT_COUNT (32) 461 462 #define D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT (32) 463 464 #define D3D10_IA_PRIMITIVE_ID_BIT_COUNT (32) 465 466 #define D3D10_IA_VERTEX_ID_BIT_COUNT (32) 467 468 #define D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT (16) 469 470 #define D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS (64) 471 472 #define D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT (16) 473 474 #define D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT (0xffffffff) 475 476 #define D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER (0xffffffff) 477 478 #define D3D10_MAX_MAXANISOTROPY (16) 479 480 #define D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT (32) 481 482 #define D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP (17) 483 484 #define D3D10_MIN_MAXANISOTROPY (0) 485 486 #define D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT (6) 487 488 #define D3D10_MIP_LOD_RANGE_BIT_COUNT (8) 489 490 #define D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT (0) 491 492 #define D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT (13) 493 494 #define D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT (15) 495 496 #define D3D10_PS_FRONTFACING_DEFAULT_VALUE (0xffffffff) 497 498 #define D3D10_PS_FRONTFACING_FALSE_VALUE (0) 499 500 #define D3D10_PS_FRONTFACING_TRUE_VALUE (0xffffffff) 501 502 #define D3D10_PS_INPUT_REGISTER_COMPONENTS (4) 503 504 #define D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32) 505 506 #define D3D10_PS_INPUT_REGISTER_COUNT (32) 507 508 #define D3D10_PS_INPUT_REGISTER_READS_PER_INST (2) 509 510 #define D3D10_PS_INPUT_REGISTER_READ_PORTS (1) 511 512 #define D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS (1) 513 514 #define D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT (32) 515 516 #define D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT (1) 517 518 #define D3D10_PS_OUTPUT_REGISTER_COMPONENTS (4) 519 520 #define D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32) 521 522 #define D3D10_PS_OUTPUT_REGISTER_COUNT (8) 523 524 #define D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT (4096) 525 526 #define D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP (27) 527 528 #define D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT (4096) 529 530 #define D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT (4096) 531 532 #define D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP (32) 533 534 #define D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP (32) 535 536 #define D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION (8192) 537 538 #define D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT (1024) 539 540 #define D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT (4096) 541 542 #define D3D10_REQ_MAXANISOTROPY (16) 543 544 #define D3D10_REQ_MIP_LEVELS (14) 545 546 #define D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES (2048) 547 548 #define D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT (4096) 549 550 #define D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH (8192) 551 552 #define D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES (128) 553 554 #define D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP (20) 555 556 #define D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT (4096) 557 558 #define D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION (512) 559 560 #define D3D10_REQ_TEXTURE1D_U_DIMENSION (8192) 561 562 #define D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION (512) 563 564 #define D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION (8192) 565 566 #define D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION (2048) 567 568 #define D3D10_REQ_TEXTURECUBE_DIMENSION (8192) 569 570 #define D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL (0) 571 572 #define D3D10_SHADER_MAJOR_VERSION (4) 573 574 #define D3D10_SHADER_MINOR_VERSION (0) 575 576 #define D3D10_SHIFT_INSTRUCTION_PAD_VALUE (0) 577 578 #define D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT (5) 579 580 #define D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT (8) 581 582 #define D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES (2048) 583 584 #define D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES (256) 585 586 #define D3D10_SO_BUFFER_SLOT_COUNT (4) 587 588 #define D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP (0xffffffff) 589 590 #define D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER (1) 591 592 #define D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT (64) 593 594 #define D3D10_STANDARD_COMPONENT_BIT_COUNT (32) 595 596 #define D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED (64) 597 598 #define D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE (4) 599 600 #define D3D10_STANDARD_PIXEL_COMPONENT_COUNT (128) 601 602 #define D3D10_STANDARD_PIXEL_ELEMENT_COUNT (32) 603 604 #define D3D10_STANDARD_VECTOR_SIZE (4) 605 606 #define D3D10_STANDARD_VERTEX_ELEMENT_COUNT (16) 607 608 #define D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT (64) 609 610 #define D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT (8) 611 612 #define D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT (6) 613 614 #define D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT (18) 615 616 #define D3D10_UNBOUND_MEMORY_ACCESS_RESULT (0) 617 618 #define D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX (15) 619 620 #define D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE (16) 621 622 #define D3D10_VIEWPORT_BOUNDS_MAX (16383) 623 624 #define D3D10_VIEWPORT_BOUNDS_MIN (-16384) 625 626 #define D3D10_VS_INPUT_REGISTER_COMPONENTS (4) 627 628 #define D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32) 629 630 #define D3D10_VS_INPUT_REGISTER_COUNT (16) 631 632 #define D3D10_VS_INPUT_REGISTER_READS_PER_INST (2) 633 634 #define D3D10_VS_INPUT_REGISTER_READ_PORTS (1) 635 636 #define D3D10_VS_OUTPUT_REGISTER_COMPONENTS (4) 637 638 #define D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32) 639 640 #define D3D10_VS_OUTPUT_REGISTER_COUNT (16) 641 642 #define D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT (10) 643 644 #define D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP (25) 645 646 #define D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP (25) 647 648 #define D3D_MAJOR_VERSION (10) 649 650 #define D3D_MINOR_VERSION (0) 651 652 #define D3D_SPEC_DATE_DAY (8) 653 654 #define D3D_SPEC_DATE_MONTH (8) 655 656 #define D3D_SPEC_DATE_YEAR (2006) 657 658 #endif 659 #define D3D10_APPEND_ALIGNED_ELEMENT (0xffffffff) 660 661 #define _FACD3D10 (0x879) 662 663 #define _FACD3D10DEBUG (_FACD3D10 + 1) 664 665 #define D3D10_FILTER_TYPE_MASK (0x3) 666 667 #define D3D10_SDK_VERSION (29) 668 669 #define MAKE_D3D10_HRESULT(code) MAKE_HRESULT( 1, _FACD3D10, code) 670 #define MAKE_D3D10_STATUS(code) MAKE_HRESULT( 0, _FACD3D10, code) 671 #define D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D10_HRESULT(1) 672 #define D3D10_ERROR_FILE_NOT_FOUND MAKE_D3D10_HRESULT(2) 673 typedef enum D3D10_BLEND { 674 D3D10_BLEND_ZERO = 1, 675 D3D10_BLEND_ONE = 2, 676 D3D10_BLEND_SRC_COLOR = 3, 677 D3D10_BLEND_INV_SRC_COLOR = 4, 678 D3D10_BLEND_SRC_ALPHA = 5, 679 D3D10_BLEND_INV_SRC_ALPHA = 6, 680 D3D10_BLEND_DEST_ALPHA = 7, 681 D3D10_BLEND_INV_DEST_ALPHA = 8, 682 D3D10_BLEND_DEST_COLOR = 9, 683 D3D10_BLEND_INV_DEST_COLOR = 10, 684 D3D10_BLEND_SRC_ALPHA_SAT = 11, 685 D3D10_BLEND_BLEND_FACTOR = 14, 686 D3D10_BLEND_INV_BLEND_FACTOR = 15, 687 D3D10_BLEND_SRC1_COLOR = 16, 688 D3D10_BLEND_INV_SRC1_COLOR = 17, 689 D3D10_BLEND_SRC1_ALPHA = 18, 690 D3D10_BLEND_INV_SRC1_ALPHA = 19 691 } D3D10_BLEND; 692 typedef enum D3D10_BLEND_OP { 693 D3D10_BLEND_OP_ADD = 1, 694 D3D10_BLEND_OP_SUBTRACT = 2, 695 D3D10_BLEND_OP_REV_SUBTRACT = 3, 696 D3D10_BLEND_OP_MIN = 4, 697 D3D10_BLEND_OP_MAX = 5 698 } D3D10_BLEND_OP; 699 typedef struct D3D10_BLEND_DESC { 700 WINBOOL AlphaToCoverageEnable; 701 WINBOOL BlendEnable[8]; 702 D3D10_BLEND SrcBlend; 703 D3D10_BLEND DestBlend; 704 D3D10_BLEND_OP BlendOp; 705 D3D10_BLEND SrcBlendAlpha; 706 D3D10_BLEND DestBlendAlpha; 707 D3D10_BLEND_OP BlendOpAlpha; 708 UINT8 RenderTargetWriteMask[8]; 709 } D3D10_BLEND_DESC; 710 typedef enum D3D10_DEPTH_WRITE_MASK { 711 D3D10_DEPTH_WRITE_MASK_ZERO = 0, 712 D3D10_DEPTH_WRITE_MASK_ALL = 1 713 } D3D10_DEPTH_WRITE_MASK; 714 typedef enum D3D10_COMPARISON_FUNC { 715 D3D10_COMPARISON_NEVER = 1, 716 D3D10_COMPARISON_LESS = 2, 717 D3D10_COMPARISON_EQUAL = 3, 718 D3D10_COMPARISON_LESS_EQUAL = 4, 719 D3D10_COMPARISON_GREATER = 5, 720 D3D10_COMPARISON_NOT_EQUAL = 6, 721 D3D10_COMPARISON_GREATER_EQUAL = 7, 722 D3D10_COMPARISON_ALWAYS = 8 723 } D3D10_COMPARISON_FUNC; 724 typedef enum D3D10_STENCIL_OP { 725 D3D10_STENCIL_OP_KEEP = 1, 726 D3D10_STENCIL_OP_ZERO = 2, 727 D3D10_STENCIL_OP_REPLACE = 3, 728 D3D10_STENCIL_OP_INCR_SAT = 4, 729 D3D10_STENCIL_OP_DECR_SAT = 5, 730 D3D10_STENCIL_OP_INVERT = 6, 731 D3D10_STENCIL_OP_INCR = 7, 732 D3D10_STENCIL_OP_DECR = 8 733 } D3D10_STENCIL_OP; 734 typedef struct D3D10_DEPTH_STENCILOP_DESC { 735 D3D10_STENCIL_OP StencilFailOp; 736 D3D10_STENCIL_OP StencilDepthFailOp; 737 D3D10_STENCIL_OP StencilPassOp; 738 D3D10_COMPARISON_FUNC StencilFunc; 739 } D3D10_DEPTH_STENCILOP_DESC; 740 typedef struct D3D10_DEPTH_STENCIL_DESC { 741 WINBOOL DepthEnable; 742 D3D10_DEPTH_WRITE_MASK DepthWriteMask; 743 D3D10_COMPARISON_FUNC DepthFunc; 744 WINBOOL StencilEnable; 745 UINT8 StencilReadMask; 746 UINT8 StencilWriteMask; 747 D3D10_DEPTH_STENCILOP_DESC FrontFace; 748 D3D10_DEPTH_STENCILOP_DESC BackFace; 749 } D3D10_DEPTH_STENCIL_DESC; 750 typedef enum D3D10_FILL_MODE { 751 D3D10_FILL_WIREFRAME = 2, 752 D3D10_FILL_SOLID = 3 753 } D3D10_FILL_MODE; 754 typedef enum D3D10_CULL_MODE { 755 D3D10_CULL_NONE = 1, 756 D3D10_CULL_FRONT = 2, 757 D3D10_CULL_BACK = 3 758 } D3D10_CULL_MODE; 759 typedef struct D3D10_RASTERIZER_DESC { 760 D3D10_FILL_MODE FillMode; 761 D3D10_CULL_MODE CullMode; 762 WINBOOL FrontCounterClockwise; 763 INT DepthBias; 764 FLOAT DepthBiasClamp; 765 FLOAT SlopeScaledDepthBias; 766 WINBOOL DepthClipEnable; 767 WINBOOL ScissorEnable; 768 WINBOOL MultisampleEnable; 769 WINBOOL AntialiasedLineEnable; 770 } D3D10_RASTERIZER_DESC; 771 typedef enum D3D10_FILTER { 772 D3D10_FILTER_MIN_MAG_MIP_POINT = 0, 773 D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, 774 D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, 775 D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, 776 D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, 777 D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, 778 D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, 779 D3D10_FILTER_MIN_MAG_MIP_LINEAR = 0x15, 780 D3D10_FILTER_ANISOTROPIC = 0x55, 781 D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, 782 D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, 783 D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, 784 D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, 785 D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, 786 D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, 787 D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, 788 D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, 789 D3D10_FILTER_COMPARISON_ANISOTROPIC = 0xd5, 790 D3D10_FILTER_TEXT_1BIT = 0x80000000 791 } D3D10_FILTER; 792 typedef enum D3D10_TEXTURE_ADDRESS_MODE { 793 D3D10_TEXTURE_ADDRESS_WRAP = 1, 794 D3D10_TEXTURE_ADDRESS_MIRROR = 2, 795 D3D10_TEXTURE_ADDRESS_CLAMP = 3, 796 D3D10_TEXTURE_ADDRESS_BORDER = 4, 797 D3D10_TEXTURE_ADDRESS_MIRROR_ONCE = 5 798 } D3D10_TEXTURE_ADDRESS_MODE; 799 typedef struct D3D10_SAMPLER_DESC { 800 D3D10_FILTER Filter; 801 D3D10_TEXTURE_ADDRESS_MODE AddressU; 802 D3D10_TEXTURE_ADDRESS_MODE AddressV; 803 D3D10_TEXTURE_ADDRESS_MODE AddressW; 804 FLOAT MipLODBias; 805 UINT MaxAnisotropy; 806 D3D10_COMPARISON_FUNC ComparisonFunc; 807 FLOAT BorderColor[4]; 808 FLOAT MinLOD; 809 FLOAT MaxLOD; 810 } D3D10_SAMPLER_DESC; 811 typedef enum D3D10_COUNTER { 812 D3D10_COUNTER_GPU_IDLE = 0, 813 D3D10_COUNTER_VERTEX_PROCESSING = 1, 814 D3D10_COUNTER_GEOMETRY_PROCESSING = 2, 815 D3D10_COUNTER_PIXEL_PROCESSING = 3, 816 D3D10_COUNTER_OTHER_GPU_PROCESSING = 4, 817 D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION = 5, 818 D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION = 6, 819 D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION = 7, 820 D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION = 8, 821 D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION = 9, 822 D3D10_COUNTER_VS_MEMORY_LIMITED = 10, 823 D3D10_COUNTER_VS_COMPUTATION_LIMITED = 11, 824 D3D10_COUNTER_GS_MEMORY_LIMITED = 12, 825 D3D10_COUNTER_GS_COMPUTATION_LIMITED = 13, 826 D3D10_COUNTER_PS_MEMORY_LIMITED = 14, 827 D3D10_COUNTER_PS_COMPUTATION_LIMITED = 15, 828 D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE = 16, 829 D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE = 17, 830 D3D10_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000 831 } D3D10_COUNTER; 832 typedef struct D3D10_COUNTER_DESC { 833 D3D10_COUNTER Counter; 834 UINT MiscFlags; 835 } D3D10_COUNTER_DESC; 836 typedef enum D3D10_COUNTER_TYPE { 837 D3D10_COUNTER_TYPE_FLOAT32 = 0, 838 D3D10_COUNTER_TYPE_UINT16 = 1, 839 D3D10_COUNTER_TYPE_UINT32 = 2, 840 D3D10_COUNTER_TYPE_UINT64 = 3 841 } D3D10_COUNTER_TYPE; 842 typedef struct D3D10_COUNTER_INFO { 843 D3D10_COUNTER LastDeviceDependentCounter; 844 UINT NumSimultaneousCounters; 845 UINT8 NumDetectableParallelUnits; 846 } D3D10_COUNTER_INFO; 847 typedef enum D3D10_RESOURCE_DIMENSION { 848 D3D10_RESOURCE_DIMENSION_UNKNOWN = 0, 849 D3D10_RESOURCE_DIMENSION_BUFFER = 1, 850 D3D10_RESOURCE_DIMENSION_TEXTURE1D = 2, 851 D3D10_RESOURCE_DIMENSION_TEXTURE2D = 3, 852 D3D10_RESOURCE_DIMENSION_TEXTURE3D = 4 853 } D3D10_RESOURCE_DIMENSION; 854 typedef enum D3D10_USAGE { 855 D3D10_USAGE_DEFAULT = 0, 856 D3D10_USAGE_IMMUTABLE = 1, 857 D3D10_USAGE_DYNAMIC = 2, 858 D3D10_USAGE_STAGING = 3 859 } D3D10_USAGE; 860 typedef enum D3D10_BIND_FLAG { 861 D3D10_BIND_VERTEX_BUFFER = 0x1, 862 D3D10_BIND_INDEX_BUFFER = 0x2, 863 D3D10_BIND_CONSTANT_BUFFER = 0x4, 864 D3D10_BIND_SHADER_RESOURCE = 0x8, 865 D3D10_BIND_STREAM_OUTPUT = 0x10, 866 D3D10_BIND_RENDER_TARGET = 0x20, 867 D3D10_BIND_DEPTH_STENCIL = 0x40 868 } D3D10_BIND_FLAG; 869 typedef struct D3D10_BUFFER_DESC { 870 UINT ByteWidth; 871 D3D10_USAGE Usage; 872 UINT BindFlags; 873 UINT CPUAccessFlags; 874 UINT MiscFlags; 875 } D3D10_BUFFER_DESC; 876 #if !defined(D3D10_NO_HELPERS) && defined(__cplusplus) 877 struct CD3D10_BUFFER_DESC : public D3D10_BUFFER_DESC { CD3D10_BUFFER_DESCCD3D10_BUFFER_DESC878 CD3D10_BUFFER_DESC() {} CD3D10_BUFFER_DESCCD3D10_BUFFER_DESC879 explicit CD3D10_BUFFER_DESC(const D3D10_BUFFER_DESC &o) : D3D10_BUFFER_DESC(o) {} 880 explicit CD3D10_BUFFER_DESC(UINT byteWidth, UINT bindFlags, D3D10_USAGE usage = D3D10_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT miscFlags = 0 ) { 881 ByteWidth = byteWidth; 882 Usage = usage; 883 BindFlags = bindFlags; 884 CPUAccessFlags = cpuaccessFlags; 885 MiscFlags = miscFlags; 886 } ~CD3D10_BUFFER_DESCCD3D10_BUFFER_DESC887 ~CD3D10_BUFFER_DESC() {} 888 operator const D3D10_BUFFER_DESC&() const { 889 return *this; 890 } 891 }; 892 #endif 893 typedef enum D3D10_MAP { 894 D3D10_MAP_READ = 1, 895 D3D10_MAP_WRITE = 2, 896 D3D10_MAP_READ_WRITE = 3, 897 D3D10_MAP_WRITE_DISCARD = 4, 898 D3D10_MAP_WRITE_NO_OVERWRITE = 5 899 } D3D10_MAP; 900 typedef struct D3D10_TEXTURE1D_DESC { 901 UINT Width; 902 UINT MipLevels; 903 UINT ArraySize; 904 DXGI_FORMAT Format; 905 D3D10_USAGE Usage; 906 UINT BindFlags; 907 UINT CPUAccessFlags; 908 UINT MiscFlags; 909 } D3D10_TEXTURE1D_DESC; 910 #if !defined(D3D10_NO_HELPERS) && defined(__cplusplus) 911 struct CD3D10_TEXTURE1D_DESC : public D3D10_TEXTURE1D_DESC { CD3D10_TEXTURE1D_DESCCD3D10_TEXTURE1D_DESC912 CD3D10_TEXTURE1D_DESC() {} CD3D10_TEXTURE1D_DESCCD3D10_TEXTURE1D_DESC913 explicit CD3D10_TEXTURE1D_DESC(const D3D10_TEXTURE1D_DESC &o) : D3D10_TEXTURE1D_DESC(o) {} 914 explicit CD3D10_TEXTURE1D_DESC(DXGI_FORMAT format, UINT width, UINT arraySize = 1, UINT mipLevels = 0, 915 UINT bindFlags = D3D10_BIND_SHADER_RESOURCE, D3D10_USAGE usage = D3D10_USAGE_DEFAULT, UINT cpuaccessFlags = 0, 916 UINT miscFlags = 0) { 917 Width = width; 918 MipLevels = mipLevels; 919 ArraySize = arraySize; 920 Format = format; 921 Usage = usage; 922 BindFlags = bindFlags; 923 CPUAccessFlags = cpuaccessFlags; 924 MiscFlags = miscFlags; 925 } ~CD3D10_TEXTURE1D_DESCCD3D10_TEXTURE1D_DESC926 ~CD3D10_TEXTURE1D_DESC() {} 927 operator const D3D10_TEXTURE1D_DESC&() const { 928 return *this; 929 } 930 }; 931 #endif 932 typedef struct D3D10_TEXTURE2D_DESC { 933 UINT Width; 934 UINT Height; 935 UINT MipLevels; 936 UINT ArraySize; 937 DXGI_FORMAT Format; 938 DXGI_SAMPLE_DESC SampleDesc; 939 D3D10_USAGE Usage; 940 UINT BindFlags; 941 UINT CPUAccessFlags; 942 UINT MiscFlags; 943 } D3D10_TEXTURE2D_DESC; 944 #if !defined(D3D10_NO_HELPERS) && defined(__cplusplus) 945 struct CD3D10_TEXTURE2D_DESC : public D3D10_TEXTURE2D_DESC { CD3D10_TEXTURE2D_DESCCD3D10_TEXTURE2D_DESC946 CD3D10_TEXTURE2D_DESC() {} CD3D10_TEXTURE2D_DESCCD3D10_TEXTURE2D_DESC947 explicit CD3D10_TEXTURE2D_DESC(const D3D10_TEXTURE2D_DESC &o) : D3D10_TEXTURE2D_DESC(o) {} 948 explicit CD3D10_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height, 949 UINT arraySize = 1, 950 UINT mipLevels = 0, 951 UINT bindFlags = D3D10_BIND_SHADER_RESOURCE, 952 D3D10_USAGE usage = D3D10_USAGE_DEFAULT, 953 UINT cpuaccessFlags = 0, 954 UINT sampleCount = 1, 955 UINT sampleQuality = 0, 956 UINT miscFlags = 0) { 957 Width = width; 958 Height = height; 959 MipLevels = mipLevels; 960 ArraySize = arraySize; 961 Format = format; 962 SampleDesc.Count = sampleCount; 963 SampleDesc.Quality = sampleQuality; 964 Usage = usage; 965 BindFlags = bindFlags; 966 CPUAccessFlags = cpuaccessFlags; 967 MiscFlags = miscFlags; 968 } ~CD3D10_TEXTURE2D_DESCCD3D10_TEXTURE2D_DESC969 ~CD3D10_TEXTURE2D_DESC() {} 970 operator const D3D10_TEXTURE2D_DESC&() const { 971 return *this; 972 } 973 }; 974 #endif 975 typedef struct D3D10_TEXTURE3D_DESC { 976 UINT Width; 977 UINT Height; 978 UINT Depth; 979 UINT MipLevels; 980 DXGI_FORMAT Format; 981 D3D10_USAGE Usage; 982 UINT BindFlags; 983 UINT CPUAccessFlags; 984 UINT MiscFlags; 985 } D3D10_TEXTURE3D_DESC; 986 typedef enum D3D10_DSV_DIMENSION { 987 D3D10_DSV_DIMENSION_UNKNOWN = 0, 988 D3D10_DSV_DIMENSION_TEXTURE1D = 1, 989 D3D10_DSV_DIMENSION_TEXTURE1DARRAY = 2, 990 D3D10_DSV_DIMENSION_TEXTURE2D = 3, 991 D3D10_DSV_DIMENSION_TEXTURE2DARRAY = 4, 992 D3D10_DSV_DIMENSION_TEXTURE2DMS = 5, 993 D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY = 6 994 } D3D10_DSV_DIMENSION; 995 typedef struct D3D10_TEX1D_DSV { 996 UINT MipSlice; 997 } D3D10_TEX1D_DSV; 998 typedef struct D3D10_TEX1D_ARRAY_DSV { 999 UINT MipSlice; 1000 UINT FirstArraySlice; 1001 UINT ArraySize; 1002 } D3D10_TEX1D_ARRAY_DSV; 1003 typedef struct D3D10_TEX2D_DSV { 1004 UINT MipSlice; 1005 } D3D10_TEX2D_DSV; 1006 typedef struct D3D10_TEX2D_ARRAY_DSV { 1007 UINT MipSlice; 1008 UINT FirstArraySlice; 1009 UINT ArraySize; 1010 } D3D10_TEX2D_ARRAY_DSV; 1011 typedef struct D3D10_TEX2DMS_DSV { 1012 UINT UnusedField_NothingToDefine; 1013 } D3D10_TEX2DMS_DSV; 1014 typedef struct D3D10_TEX2DMS_ARRAY_DSV { 1015 UINT FirstArraySlice; 1016 UINT ArraySize; 1017 } D3D10_TEX2DMS_ARRAY_DSV; 1018 typedef struct D3D10_DEPTH_STENCIL_VIEW_DESC { 1019 DXGI_FORMAT Format; 1020 D3D10_DSV_DIMENSION ViewDimension; 1021 __C89_NAMELESS union { 1022 D3D10_TEX1D_DSV Texture1D; 1023 D3D10_TEX1D_ARRAY_DSV Texture1DArray; 1024 D3D10_TEX2D_DSV Texture2D; 1025 D3D10_TEX2D_ARRAY_DSV Texture2DArray; 1026 D3D10_TEX2DMS_DSV Texture2DMS; 1027 D3D10_TEX2DMS_ARRAY_DSV Texture2DMSArray; 1028 } __C89_NAMELESSUNIONNAME; 1029 } D3D10_DEPTH_STENCIL_VIEW_DESC; 1030 typedef enum D3D10_RTV_DIMENSION { 1031 D3D10_RTV_DIMENSION_UNKNOWN = 0, 1032 D3D10_RTV_DIMENSION_BUFFER = 1, 1033 D3D10_RTV_DIMENSION_TEXTURE1D = 2, 1034 D3D10_RTV_DIMENSION_TEXTURE1DARRAY = 3, 1035 D3D10_RTV_DIMENSION_TEXTURE2D = 4, 1036 D3D10_RTV_DIMENSION_TEXTURE2DARRAY = 5, 1037 D3D10_RTV_DIMENSION_TEXTURE2DMS = 6, 1038 D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, 1039 D3D10_RTV_DIMENSION_TEXTURE3D = 8 1040 } D3D10_RTV_DIMENSION; 1041 typedef struct D3D10_BUFFER_RTV { 1042 UINT ElementOffset; 1043 UINT ElementWidth; 1044 } D3D10_BUFFER_RTV; 1045 typedef struct D3D10_TEX1D_RTV { 1046 UINT MipSlice; 1047 } D3D10_TEX1D_RTV; 1048 typedef struct D3D10_TEX1D_ARRAY_RTV { 1049 UINT MipSlice; 1050 UINT FirstArraySlice; 1051 UINT ArraySize; 1052 } D3D10_TEX1D_ARRAY_RTV; 1053 typedef struct D3D10_TEX2D_RTV { 1054 UINT MipSlice; 1055 } D3D10_TEX2D_RTV; 1056 typedef struct D3D10_TEX2D_ARRAY_RTV { 1057 UINT MipSlice; 1058 UINT FirstArraySlice; 1059 UINT ArraySize; 1060 } D3D10_TEX2D_ARRAY_RTV; 1061 typedef struct D3D10_TEX2DMS_RTV { 1062 UINT UnusedField_NothingToDefine; 1063 } D3D10_TEX2DMS_RTV; 1064 typedef struct D3D10_TEX2DMS_ARRAY_RTV { 1065 UINT FirstArraySlice; 1066 UINT ArraySize; 1067 } D3D10_TEX2DMS_ARRAY_RTV; 1068 typedef struct D3D10_TEX3D_RTV { 1069 UINT MipSlice; 1070 UINT FirstWSlice; 1071 UINT WSize; 1072 } D3D10_TEX3D_RTV; 1073 typedef struct D3D10_RENDER_TARGET_VIEW_DESC { 1074 DXGI_FORMAT Format; 1075 D3D10_RTV_DIMENSION ViewDimension; 1076 __C89_NAMELESS union { 1077 D3D10_BUFFER_RTV Buffer; 1078 D3D10_TEX1D_RTV Texture1D; 1079 D3D10_TEX1D_ARRAY_RTV Texture1DArray; 1080 D3D10_TEX2D_RTV Texture2D; 1081 D3D10_TEX2D_ARRAY_RTV Texture2DArray; 1082 D3D10_TEX2DMS_RTV Texture2DMS; 1083 D3D10_TEX2DMS_ARRAY_RTV Texture2DMSArray; 1084 D3D10_TEX3D_RTV Texture3D; 1085 } __C89_NAMELESSUNIONNAME; 1086 } D3D10_RENDER_TARGET_VIEW_DESC; 1087 typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION; 1088 typedef struct D3D10_BUFFER_SRV { 1089 UINT ElementOffset; 1090 UINT ElementWidth; 1091 } D3D10_BUFFER_SRV; 1092 typedef struct D3D10_TEX1D_SRV { 1093 UINT MostDetailedMip; 1094 UINT MipLevels; 1095 } D3D10_TEX1D_SRV; 1096 typedef struct D3D10_TEX1D_ARRAY_SRV { 1097 UINT MostDetailedMip; 1098 UINT MipLevels; 1099 UINT FirstArraySlice; 1100 UINT ArraySize; 1101 } D3D10_TEX1D_ARRAY_SRV; 1102 typedef struct D3D10_TEX2D_SRV { 1103 UINT MostDetailedMip; 1104 UINT MipLevels; 1105 } D3D10_TEX2D_SRV; 1106 typedef struct D3D10_TEX2D_ARRAY_SRV { 1107 UINT MostDetailedMip; 1108 UINT MipLevels; 1109 UINT FirstArraySlice; 1110 UINT ArraySize; 1111 } D3D10_TEX2D_ARRAY_SRV; 1112 typedef struct D3D10_TEX2DMS_SRV { 1113 UINT UnusedField_NothingToDefine; 1114 } D3D10_TEX2DMS_SRV; 1115 typedef struct D3D10_TEX2DMS_ARRAY_SRV { 1116 UINT FirstArraySlice; 1117 UINT ArraySize; 1118 } D3D10_TEX2DMS_ARRAY_SRV; 1119 typedef struct D3D10_TEX3D_SRV { 1120 UINT MostDetailedMip; 1121 UINT MipLevels; 1122 } D3D10_TEX3D_SRV; 1123 typedef struct D3D10_TEXCUBE_SRV { 1124 UINT MostDetailedMip; 1125 UINT MipLevels; 1126 } D3D10_TEXCUBE_SRV; 1127 typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC { 1128 DXGI_FORMAT Format; 1129 D3D10_SRV_DIMENSION ViewDimension; 1130 __C89_NAMELESS union { 1131 D3D10_BUFFER_SRV Buffer; 1132 D3D10_TEX1D_SRV Texture1D; 1133 D3D10_TEX1D_ARRAY_SRV Texture1DArray; 1134 D3D10_TEX2D_SRV Texture2D; 1135 D3D10_TEX2D_ARRAY_SRV Texture2DArray; 1136 D3D10_TEX2DMS_SRV Texture2DMS; 1137 D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray; 1138 D3D10_TEX3D_SRV Texture3D; 1139 D3D10_TEXCUBE_SRV TextureCube; 1140 } __C89_NAMELESSUNIONNAME; 1141 } D3D10_SHADER_RESOURCE_VIEW_DESC; 1142 typedef struct D3D10_BOX { 1143 UINT left; 1144 UINT top; 1145 UINT front; 1146 UINT right; 1147 UINT bottom; 1148 UINT back; 1149 } D3D10_BOX; 1150 typedef struct D3D10_SUBRESOURCE_DATA { 1151 const void *pSysMem; 1152 UINT SysMemPitch; 1153 UINT SysMemSlicePitch; 1154 } D3D10_SUBRESOURCE_DATA; 1155 typedef struct D3D10_SO_DECLARATION_ENTRY { 1156 const char *SemanticName; 1157 UINT SemanticIndex; 1158 BYTE StartComponent; 1159 BYTE ComponentCount; 1160 BYTE OutputSlot; 1161 } D3D10_SO_DECLARATION_ENTRY; 1162 typedef enum D3D10_INPUT_CLASSIFICATION { 1163 D3D10_INPUT_PER_VERTEX_DATA = 0, 1164 D3D10_INPUT_PER_INSTANCE_DATA = 1 1165 } D3D10_INPUT_CLASSIFICATION; 1166 typedef struct D3D10_INPUT_ELEMENT_DESC { 1167 const char *SemanticName; 1168 UINT SemanticIndex; 1169 DXGI_FORMAT Format; 1170 UINT InputSlot; 1171 UINT AlignedByteOffset; 1172 D3D10_INPUT_CLASSIFICATION InputSlotClass; 1173 UINT InstanceDataStepRate; 1174 } D3D10_INPUT_ELEMENT_DESC; 1175 typedef enum D3D10_QUERY { 1176 D3D10_QUERY_EVENT = 0, 1177 D3D10_QUERY_OCCLUSION = 1, 1178 D3D10_QUERY_TIMESTAMP = 2, 1179 D3D10_QUERY_TIMESTAMP_DISJOINT = 3, 1180 D3D10_QUERY_PIPELINE_STATISTICS = 4, 1181 D3D10_QUERY_OCCLUSION_PREDICATE = 5, 1182 D3D10_QUERY_SO_STATISTICS = 6, 1183 D3D10_QUERY_SO_OVERFLOW_PREDICATE = 7 1184 } D3D10_QUERY; 1185 typedef struct D3D10_QUERY_DESC { 1186 D3D10_QUERY Query; 1187 UINT MiscFlags; 1188 } D3D10_QUERY_DESC; 1189 typedef D3D_PRIMITIVE_TOPOLOGY D3D10_PRIMITIVE_TOPOLOGY; 1190 typedef D3D_PRIMITIVE D3D10_PRIMITIVE; 1191 typedef RECT D3D10_RECT; 1192 typedef struct D3D10_VIEWPORT { 1193 INT TopLeftX; 1194 INT TopLeftY; 1195 UINT Width; 1196 UINT Height; 1197 FLOAT MinDepth; 1198 FLOAT MaxDepth; 1199 } D3D10_VIEWPORT; 1200 typedef struct D3D10_MAPPED_TEXTURE2D { 1201 void *pData; 1202 UINT RowPitch; 1203 } D3D10_MAPPED_TEXTURE2D; 1204 typedef struct D3D10_MAPPED_TEXTURE3D { 1205 void *pData; 1206 UINT RowPitch; 1207 UINT DepthPitch; 1208 } D3D10_MAPPED_TEXTURE3D; 1209 typedef enum D3D10_CPU_ACCESS_FLAG { 1210 D3D10_CPU_ACCESS_WRITE = 0x10000, 1211 D3D10_CPU_ACCESS_READ = 0x20000 1212 } D3D10_CPU_ACCESS_FLAG; 1213 typedef enum D3D10_RESOURCE_MISC_FLAG { 1214 D3D10_RESOURCE_MISC_GENERATE_MIPS = 0x1, 1215 D3D10_RESOURCE_MISC_SHARED = 0x2, 1216 D3D10_RESOURCE_MISC_TEXTURECUBE = 0x4, 1217 D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x10, 1218 D3D10_RESOURCE_MISC_GDI_COMPATIBLE = 0x20 1219 } D3D10_RESOURCE_MISC_FLAG; 1220 typedef enum D3D10_MAP_FLAG { 1221 D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000 1222 } D3D10_MAP_FLAG; 1223 typedef enum D3D10_CLEAR_FLAG { 1224 D3D10_CLEAR_DEPTH = 0x1, 1225 D3D10_CLEAR_STENCIL = 0x2 1226 } D3D10_CLEAR_FLAG; 1227 typedef enum D3D10_COLOR_WRITE_ENABLE { 1228 D3D10_COLOR_WRITE_ENABLE_RED = 0x1, 1229 D3D10_COLOR_WRITE_ENABLE_GREEN = 0x2, 1230 D3D10_COLOR_WRITE_ENABLE_BLUE = 0x4, 1231 D3D10_COLOR_WRITE_ENABLE_ALPHA = 0x8, 1232 D3D10_COLOR_WRITE_ENABLE_ALL = ((D3D10_COLOR_WRITE_ENABLE_RED | D3D10_COLOR_WRITE_ENABLE_GREEN) | D3D10_COLOR_WRITE_ENABLE_BLUE) | D3D10_COLOR_WRITE_ENABLE_ALPHA 1233 } D3D10_COLOR_WRITE_ENABLE; 1234 typedef enum D3D10_FORMAT_SUPPORT { 1235 D3D10_FORMAT_SUPPORT_BUFFER = 0x1, 1236 D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2, 1237 D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4, 1238 D3D10_FORMAT_SUPPORT_SO_BUFFER = 0x8, 1239 D3D10_FORMAT_SUPPORT_TEXTURE1D = 0x10, 1240 D3D10_FORMAT_SUPPORT_TEXTURE2D = 0x20, 1241 D3D10_FORMAT_SUPPORT_TEXTURE3D = 0x40, 1242 D3D10_FORMAT_SUPPORT_TEXTURECUBE = 0x80, 1243 D3D10_FORMAT_SUPPORT_SHADER_LOAD = 0x100, 1244 D3D10_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200, 1245 D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400, 1246 D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800, 1247 D3D10_FORMAT_SUPPORT_MIP = 0x1000, 1248 D3D10_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000, 1249 D3D10_FORMAT_SUPPORT_RENDER_TARGET = 0x4000, 1250 D3D10_FORMAT_SUPPORT_BLENDABLE = 0x8000, 1251 D3D10_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000, 1252 D3D10_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000, 1253 D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000, 1254 D3D10_FORMAT_SUPPORT_DISPLAY = 0x80000, 1255 D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000, 1256 D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000, 1257 D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000, 1258 D3D10_FORMAT_SUPPORT_SHADER_GATHER = 0x800000, 1259 D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x1000000 1260 } D3D10_FORMAT_SUPPORT; 1261 typedef enum D3D10_TEXTURECUBE_FACE { 1262 D3D10_TEXTURECUBE_FACE_POSITIVE_X = 0, 1263 D3D10_TEXTURECUBE_FACE_NEGATIVE_X = 1, 1264 D3D10_TEXTURECUBE_FACE_POSITIVE_Y = 2, 1265 D3D10_TEXTURECUBE_FACE_NEGATIVE_Y = 3, 1266 D3D10_TEXTURECUBE_FACE_POSITIVE_Z = 4, 1267 D3D10_TEXTURECUBE_FACE_NEGATIVE_Z = 5 1268 } D3D10_TEXTURECUBE_FACE; 1269 typedef enum D3D10_ASYNC_GETDATA_FLAG { 1270 D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1 1271 } D3D10_ASYNC_GETDATA_FLAG; 1272 typedef enum D3D10_FILTER_TYPE { 1273 D3D10_FILTER_TYPE_POINT = 0, 1274 D3D10_FILTER_TYPE_LINEAR = 1 1275 } D3D10_FILTER_TYPE; 1276 typedef enum D3D10_QUERY_MISC_FLAG { 1277 D3D10_QUERY_MISC_PREDICATEHINT = 0x1 1278 } D3D10_QUERY_MISC_FLAG; 1279 typedef struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT { 1280 UINT64 Frequency; 1281 WINBOOL Disjoint; 1282 } D3D10_QUERY_DATA_TIMESTAMP_DISJOINT; 1283 typedef struct D3D10_QUERY_DATA_PIPELINE_STATISTICS { 1284 UINT64 IAVertices; 1285 UINT64 IAPrimitives; 1286 UINT64 VSInvocations; 1287 UINT64 GSInvocations; 1288 UINT64 GSPrimitives; 1289 UINT64 CInvocations; 1290 UINT64 CPrimitives; 1291 UINT64 PSInvocations; 1292 } D3D10_QUERY_DATA_PIPELINE_STATISTICS; 1293 typedef struct D3D10_QUERY_DATA_SO_STATISTICS { 1294 UINT64 NumPrimitivesWritten; 1295 UINT64 PrimitivesStorageNeeded; 1296 } D3D10_QUERY_DATA_SO_STATISTICS; 1297 typedef enum D3D10_CREATE_DEVICE_FLAG { 1298 D3D10_CREATE_DEVICE_SINGLETHREADED = 0x1, 1299 D3D10_CREATE_DEVICE_DEBUG = 0x2, 1300 D3D10_CREATE_DEVICE_SWITCH_TO_REF = 0x4, 1301 D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8, 1302 D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP = 0x10, 1303 D3D10_CREATE_DEVICE_BGRA_SUPPORT = 0x20, 1304 D3D10_CREATE_DEVICE_STRICT_VALIDATION = 0x200 1305 } D3D10_CREATE_DEVICE_FLAG; 1306 #ifndef __ID3D10Device_FWD_DEFINED__ 1307 #define __ID3D10Device_FWD_DEFINED__ 1308 typedef interface ID3D10Device ID3D10Device; 1309 #ifdef __cplusplus 1310 interface ID3D10Device; 1311 #endif /* __cplusplus */ 1312 #endif 1313 1314 /***************************************************************************** 1315 * ID3D10DeviceChild interface 1316 */ 1317 #ifndef __ID3D10DeviceChild_INTERFACE_DEFINED__ 1318 #define __ID3D10DeviceChild_INTERFACE_DEFINED__ 1319 1320 DEFINE_GUID(IID_ID3D10DeviceChild, 0x9b7e4c00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 1321 #if defined(__cplusplus) && !defined(CINTERFACE) 1322 MIDL_INTERFACE("9b7e4c00-342c-4106-a19f-4f2704f689f0") 1323 ID3D10DeviceChild : public IUnknown 1324 { 1325 virtual void STDMETHODCALLTYPE GetDevice( 1326 ID3D10Device **ppDevice) = 0; 1327 1328 virtual HRESULT STDMETHODCALLTYPE GetPrivateData( 1329 REFGUID guid, 1330 UINT *pDataSize, 1331 void *pData) = 0; 1332 1333 virtual HRESULT STDMETHODCALLTYPE SetPrivateData( 1334 REFGUID guid, 1335 UINT DataSize, 1336 const void *pData) = 0; 1337 1338 virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( 1339 REFGUID guid, 1340 const IUnknown *pData) = 0; 1341 1342 }; 1343 #ifdef __CRT_UUID_DECL 1344 __CRT_UUID_DECL(ID3D10DeviceChild, 0x9b7e4c00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 1345 #endif 1346 #else 1347 typedef struct ID3D10DeviceChildVtbl { 1348 BEGIN_INTERFACE 1349 1350 /*** IUnknown methods ***/ 1351 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 1352 ID3D10DeviceChild *This, 1353 REFIID riid, 1354 void **ppvObject); 1355 1356 ULONG (STDMETHODCALLTYPE *AddRef)( 1357 ID3D10DeviceChild *This); 1358 1359 ULONG (STDMETHODCALLTYPE *Release)( 1360 ID3D10DeviceChild *This); 1361 1362 /*** ID3D10DeviceChild methods ***/ 1363 void (STDMETHODCALLTYPE *GetDevice)( 1364 ID3D10DeviceChild *This, 1365 ID3D10Device **ppDevice); 1366 1367 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 1368 ID3D10DeviceChild *This, 1369 REFGUID guid, 1370 UINT *pDataSize, 1371 void *pData); 1372 1373 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 1374 ID3D10DeviceChild *This, 1375 REFGUID guid, 1376 UINT DataSize, 1377 const void *pData); 1378 1379 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 1380 ID3D10DeviceChild *This, 1381 REFGUID guid, 1382 const IUnknown *pData); 1383 1384 END_INTERFACE 1385 } ID3D10DeviceChildVtbl; 1386 1387 interface ID3D10DeviceChild { 1388 CONST_VTBL ID3D10DeviceChildVtbl* lpVtbl; 1389 }; 1390 1391 #ifdef COBJMACROS 1392 #ifndef WIDL_C_INLINE_WRAPPERS 1393 /*** IUnknown methods ***/ 1394 #define ID3D10DeviceChild_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 1395 #define ID3D10DeviceChild_AddRef(This) (This)->lpVtbl->AddRef(This) 1396 #define ID3D10DeviceChild_Release(This) (This)->lpVtbl->Release(This) 1397 /*** ID3D10DeviceChild methods ***/ 1398 #define ID3D10DeviceChild_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 1399 #define ID3D10DeviceChild_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 1400 #define ID3D10DeviceChild_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 1401 #define ID3D10DeviceChild_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 1402 #else 1403 /*** IUnknown methods ***/ 1404 static FORCEINLINE HRESULT ID3D10DeviceChild_QueryInterface(ID3D10DeviceChild* This,REFIID riid,void **ppvObject) { 1405 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 1406 } 1407 static FORCEINLINE ULONG ID3D10DeviceChild_AddRef(ID3D10DeviceChild* This) { 1408 return This->lpVtbl->AddRef(This); 1409 } 1410 static FORCEINLINE ULONG ID3D10DeviceChild_Release(ID3D10DeviceChild* This) { 1411 return This->lpVtbl->Release(This); 1412 } 1413 /*** ID3D10DeviceChild methods ***/ 1414 static FORCEINLINE void ID3D10DeviceChild_GetDevice(ID3D10DeviceChild* This,ID3D10Device **ppDevice) { 1415 This->lpVtbl->GetDevice(This,ppDevice); 1416 } 1417 static FORCEINLINE HRESULT ID3D10DeviceChild_GetPrivateData(ID3D10DeviceChild* This,REFGUID guid,UINT *pDataSize,void *pData) { 1418 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 1419 } 1420 static FORCEINLINE HRESULT ID3D10DeviceChild_SetPrivateData(ID3D10DeviceChild* This,REFGUID guid,UINT DataSize,const void *pData) { 1421 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 1422 } 1423 static FORCEINLINE HRESULT ID3D10DeviceChild_SetPrivateDataInterface(ID3D10DeviceChild* This,REFGUID guid,const IUnknown *pData) { 1424 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 1425 } 1426 #endif 1427 #endif 1428 1429 #endif 1430 1431 1432 #endif /* __ID3D10DeviceChild_INTERFACE_DEFINED__ */ 1433 1434 /***************************************************************************** 1435 * ID3D10Resource interface 1436 */ 1437 #ifndef __ID3D10Resource_INTERFACE_DEFINED__ 1438 #define __ID3D10Resource_INTERFACE_DEFINED__ 1439 1440 DEFINE_GUID(IID_ID3D10Resource, 0x9b7e4c01, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 1441 #if defined(__cplusplus) && !defined(CINTERFACE) 1442 MIDL_INTERFACE("9b7e4c01-342c-4106-a19f-4f2704f689f0") 1443 ID3D10Resource : public ID3D10DeviceChild 1444 { 1445 virtual void STDMETHODCALLTYPE GetType( 1446 D3D10_RESOURCE_DIMENSION *rType) = 0; 1447 1448 virtual void STDMETHODCALLTYPE SetEvictionPriority( 1449 UINT EvictionPriority) = 0; 1450 1451 virtual UINT STDMETHODCALLTYPE GetEvictionPriority( 1452 ) = 0; 1453 1454 }; 1455 #ifdef __CRT_UUID_DECL 1456 __CRT_UUID_DECL(ID3D10Resource, 0x9b7e4c01, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 1457 #endif 1458 #else 1459 typedef struct ID3D10ResourceVtbl { 1460 BEGIN_INTERFACE 1461 1462 /*** IUnknown methods ***/ 1463 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 1464 ID3D10Resource *This, 1465 REFIID riid, 1466 void **ppvObject); 1467 1468 ULONG (STDMETHODCALLTYPE *AddRef)( 1469 ID3D10Resource *This); 1470 1471 ULONG (STDMETHODCALLTYPE *Release)( 1472 ID3D10Resource *This); 1473 1474 /*** ID3D10DeviceChild methods ***/ 1475 void (STDMETHODCALLTYPE *GetDevice)( 1476 ID3D10Resource *This, 1477 ID3D10Device **ppDevice); 1478 1479 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 1480 ID3D10Resource *This, 1481 REFGUID guid, 1482 UINT *pDataSize, 1483 void *pData); 1484 1485 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 1486 ID3D10Resource *This, 1487 REFGUID guid, 1488 UINT DataSize, 1489 const void *pData); 1490 1491 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 1492 ID3D10Resource *This, 1493 REFGUID guid, 1494 const IUnknown *pData); 1495 1496 /*** ID3D10Resource methods ***/ 1497 void (STDMETHODCALLTYPE *GetType)( 1498 ID3D10Resource *This, 1499 D3D10_RESOURCE_DIMENSION *rType); 1500 1501 void (STDMETHODCALLTYPE *SetEvictionPriority)( 1502 ID3D10Resource *This, 1503 UINT EvictionPriority); 1504 1505 UINT (STDMETHODCALLTYPE *GetEvictionPriority)( 1506 ID3D10Resource *This); 1507 1508 END_INTERFACE 1509 } ID3D10ResourceVtbl; 1510 1511 interface ID3D10Resource { 1512 CONST_VTBL ID3D10ResourceVtbl* lpVtbl; 1513 }; 1514 1515 #ifdef COBJMACROS 1516 #ifndef WIDL_C_INLINE_WRAPPERS 1517 /*** IUnknown methods ***/ 1518 #define ID3D10Resource_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 1519 #define ID3D10Resource_AddRef(This) (This)->lpVtbl->AddRef(This) 1520 #define ID3D10Resource_Release(This) (This)->lpVtbl->Release(This) 1521 /*** ID3D10DeviceChild methods ***/ 1522 #define ID3D10Resource_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 1523 #define ID3D10Resource_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 1524 #define ID3D10Resource_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 1525 #define ID3D10Resource_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 1526 /*** ID3D10Resource methods ***/ 1527 #define ID3D10Resource_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) 1528 #define ID3D10Resource_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) 1529 #define ID3D10Resource_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) 1530 #else 1531 /*** IUnknown methods ***/ 1532 static FORCEINLINE HRESULT ID3D10Resource_QueryInterface(ID3D10Resource* This,REFIID riid,void **ppvObject) { 1533 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 1534 } 1535 static FORCEINLINE ULONG ID3D10Resource_AddRef(ID3D10Resource* This) { 1536 return This->lpVtbl->AddRef(This); 1537 } 1538 static FORCEINLINE ULONG ID3D10Resource_Release(ID3D10Resource* This) { 1539 return This->lpVtbl->Release(This); 1540 } 1541 /*** ID3D10DeviceChild methods ***/ 1542 static FORCEINLINE void ID3D10Resource_GetDevice(ID3D10Resource* This,ID3D10Device **ppDevice) { 1543 This->lpVtbl->GetDevice(This,ppDevice); 1544 } 1545 static FORCEINLINE HRESULT ID3D10Resource_GetPrivateData(ID3D10Resource* This,REFGUID guid,UINT *pDataSize,void *pData) { 1546 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 1547 } 1548 static FORCEINLINE HRESULT ID3D10Resource_SetPrivateData(ID3D10Resource* This,REFGUID guid,UINT DataSize,const void *pData) { 1549 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 1550 } 1551 static FORCEINLINE HRESULT ID3D10Resource_SetPrivateDataInterface(ID3D10Resource* This,REFGUID guid,const IUnknown *pData) { 1552 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 1553 } 1554 /*** ID3D10Resource methods ***/ 1555 static FORCEINLINE void ID3D10Resource_GetType(ID3D10Resource* This,D3D10_RESOURCE_DIMENSION *rType) { 1556 This->lpVtbl->GetType(This,rType); 1557 } 1558 static FORCEINLINE void ID3D10Resource_SetEvictionPriority(ID3D10Resource* This,UINT EvictionPriority) { 1559 This->lpVtbl->SetEvictionPriority(This,EvictionPriority); 1560 } 1561 static FORCEINLINE UINT ID3D10Resource_GetEvictionPriority(ID3D10Resource* This) { 1562 return This->lpVtbl->GetEvictionPriority(This); 1563 } 1564 #endif 1565 #endif 1566 1567 #endif 1568 1569 1570 #endif /* __ID3D10Resource_INTERFACE_DEFINED__ */ 1571 1572 /***************************************************************************** 1573 * ID3D10Buffer interface 1574 */ 1575 #ifndef __ID3D10Buffer_INTERFACE_DEFINED__ 1576 #define __ID3D10Buffer_INTERFACE_DEFINED__ 1577 1578 DEFINE_GUID(IID_ID3D10Buffer, 0x9b7e4c02, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 1579 #if defined(__cplusplus) && !defined(CINTERFACE) 1580 MIDL_INTERFACE("9b7e4c02-342c-4106-a19f-4f2704f689f0") 1581 ID3D10Buffer : public ID3D10Resource 1582 { 1583 virtual HRESULT STDMETHODCALLTYPE Map( 1584 D3D10_MAP MapType, 1585 UINT MapFlags, 1586 void **ppData) = 0; 1587 1588 virtual void STDMETHODCALLTYPE Unmap( 1589 ) = 0; 1590 1591 virtual void STDMETHODCALLTYPE GetDesc( 1592 D3D10_BUFFER_DESC *pDesc) = 0; 1593 1594 }; 1595 #ifdef __CRT_UUID_DECL 1596 __CRT_UUID_DECL(ID3D10Buffer, 0x9b7e4c02, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 1597 #endif 1598 #else 1599 typedef struct ID3D10BufferVtbl { 1600 BEGIN_INTERFACE 1601 1602 /*** IUnknown methods ***/ 1603 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 1604 ID3D10Buffer *This, 1605 REFIID riid, 1606 void **ppvObject); 1607 1608 ULONG (STDMETHODCALLTYPE *AddRef)( 1609 ID3D10Buffer *This); 1610 1611 ULONG (STDMETHODCALLTYPE *Release)( 1612 ID3D10Buffer *This); 1613 1614 /*** ID3D10DeviceChild methods ***/ 1615 void (STDMETHODCALLTYPE *GetDevice)( 1616 ID3D10Buffer *This, 1617 ID3D10Device **ppDevice); 1618 1619 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 1620 ID3D10Buffer *This, 1621 REFGUID guid, 1622 UINT *pDataSize, 1623 void *pData); 1624 1625 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 1626 ID3D10Buffer *This, 1627 REFGUID guid, 1628 UINT DataSize, 1629 const void *pData); 1630 1631 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 1632 ID3D10Buffer *This, 1633 REFGUID guid, 1634 const IUnknown *pData); 1635 1636 /*** ID3D10Resource methods ***/ 1637 void (STDMETHODCALLTYPE *GetType)( 1638 ID3D10Buffer *This, 1639 D3D10_RESOURCE_DIMENSION *rType); 1640 1641 void (STDMETHODCALLTYPE *SetEvictionPriority)( 1642 ID3D10Buffer *This, 1643 UINT EvictionPriority); 1644 1645 UINT (STDMETHODCALLTYPE *GetEvictionPriority)( 1646 ID3D10Buffer *This); 1647 1648 /*** ID3D10Buffer methods ***/ 1649 HRESULT (STDMETHODCALLTYPE *Map)( 1650 ID3D10Buffer *This, 1651 D3D10_MAP MapType, 1652 UINT MapFlags, 1653 void **ppData); 1654 1655 void (STDMETHODCALLTYPE *Unmap)( 1656 ID3D10Buffer *This); 1657 1658 void (STDMETHODCALLTYPE *GetDesc)( 1659 ID3D10Buffer *This, 1660 D3D10_BUFFER_DESC *pDesc); 1661 1662 END_INTERFACE 1663 } ID3D10BufferVtbl; 1664 1665 interface ID3D10Buffer { 1666 CONST_VTBL ID3D10BufferVtbl* lpVtbl; 1667 }; 1668 1669 #ifdef COBJMACROS 1670 #ifndef WIDL_C_INLINE_WRAPPERS 1671 /*** IUnknown methods ***/ 1672 #define ID3D10Buffer_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 1673 #define ID3D10Buffer_AddRef(This) (This)->lpVtbl->AddRef(This) 1674 #define ID3D10Buffer_Release(This) (This)->lpVtbl->Release(This) 1675 /*** ID3D10DeviceChild methods ***/ 1676 #define ID3D10Buffer_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 1677 #define ID3D10Buffer_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 1678 #define ID3D10Buffer_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 1679 #define ID3D10Buffer_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 1680 /*** ID3D10Resource methods ***/ 1681 #define ID3D10Buffer_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) 1682 #define ID3D10Buffer_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) 1683 #define ID3D10Buffer_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) 1684 /*** ID3D10Buffer methods ***/ 1685 #define ID3D10Buffer_Map(This,MapType,MapFlags,ppData) (This)->lpVtbl->Map(This,MapType,MapFlags,ppData) 1686 #define ID3D10Buffer_Unmap(This) (This)->lpVtbl->Unmap(This) 1687 #define ID3D10Buffer_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 1688 #else 1689 /*** IUnknown methods ***/ 1690 static FORCEINLINE HRESULT ID3D10Buffer_QueryInterface(ID3D10Buffer* This,REFIID riid,void **ppvObject) { 1691 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 1692 } 1693 static FORCEINLINE ULONG ID3D10Buffer_AddRef(ID3D10Buffer* This) { 1694 return This->lpVtbl->AddRef(This); 1695 } 1696 static FORCEINLINE ULONG ID3D10Buffer_Release(ID3D10Buffer* This) { 1697 return This->lpVtbl->Release(This); 1698 } 1699 /*** ID3D10DeviceChild methods ***/ 1700 static FORCEINLINE void ID3D10Buffer_GetDevice(ID3D10Buffer* This,ID3D10Device **ppDevice) { 1701 This->lpVtbl->GetDevice(This,ppDevice); 1702 } 1703 static FORCEINLINE HRESULT ID3D10Buffer_GetPrivateData(ID3D10Buffer* This,REFGUID guid,UINT *pDataSize,void *pData) { 1704 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 1705 } 1706 static FORCEINLINE HRESULT ID3D10Buffer_SetPrivateData(ID3D10Buffer* This,REFGUID guid,UINT DataSize,const void *pData) { 1707 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 1708 } 1709 static FORCEINLINE HRESULT ID3D10Buffer_SetPrivateDataInterface(ID3D10Buffer* This,REFGUID guid,const IUnknown *pData) { 1710 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 1711 } 1712 /*** ID3D10Resource methods ***/ 1713 static FORCEINLINE void ID3D10Buffer_GetType(ID3D10Buffer* This,D3D10_RESOURCE_DIMENSION *rType) { 1714 This->lpVtbl->GetType(This,rType); 1715 } 1716 static FORCEINLINE void ID3D10Buffer_SetEvictionPriority(ID3D10Buffer* This,UINT EvictionPriority) { 1717 This->lpVtbl->SetEvictionPriority(This,EvictionPriority); 1718 } 1719 static FORCEINLINE UINT ID3D10Buffer_GetEvictionPriority(ID3D10Buffer* This) { 1720 return This->lpVtbl->GetEvictionPriority(This); 1721 } 1722 /*** ID3D10Buffer methods ***/ 1723 static FORCEINLINE HRESULT ID3D10Buffer_Map(ID3D10Buffer* This,D3D10_MAP MapType,UINT MapFlags,void **ppData) { 1724 return This->lpVtbl->Map(This,MapType,MapFlags,ppData); 1725 } 1726 static FORCEINLINE void ID3D10Buffer_Unmap(ID3D10Buffer* This) { 1727 This->lpVtbl->Unmap(This); 1728 } 1729 static FORCEINLINE void ID3D10Buffer_GetDesc(ID3D10Buffer* This,D3D10_BUFFER_DESC *pDesc) { 1730 This->lpVtbl->GetDesc(This,pDesc); 1731 } 1732 #endif 1733 #endif 1734 1735 #endif 1736 1737 1738 #endif /* __ID3D10Buffer_INTERFACE_DEFINED__ */ 1739 1740 /***************************************************************************** 1741 * ID3D10Texture1D interface 1742 */ 1743 #ifndef __ID3D10Texture1D_INTERFACE_DEFINED__ 1744 #define __ID3D10Texture1D_INTERFACE_DEFINED__ 1745 1746 DEFINE_GUID(IID_ID3D10Texture1D, 0x9b7e4c03, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 1747 #if defined(__cplusplus) && !defined(CINTERFACE) 1748 MIDL_INTERFACE("9b7e4c03-342c-4106-a19f-4f2704f689f0") 1749 ID3D10Texture1D : public ID3D10Resource 1750 { 1751 virtual HRESULT STDMETHODCALLTYPE Map( 1752 UINT Subresource, 1753 D3D10_MAP MapType, 1754 UINT MapFlags, 1755 void **ppData) = 0; 1756 1757 virtual void STDMETHODCALLTYPE Unmap( 1758 UINT Subresource) = 0; 1759 1760 virtual void STDMETHODCALLTYPE GetDesc( 1761 D3D10_TEXTURE1D_DESC *pDesc) = 0; 1762 1763 }; 1764 #ifdef __CRT_UUID_DECL 1765 __CRT_UUID_DECL(ID3D10Texture1D, 0x9b7e4c03, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 1766 #endif 1767 #else 1768 typedef struct ID3D10Texture1DVtbl { 1769 BEGIN_INTERFACE 1770 1771 /*** IUnknown methods ***/ 1772 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 1773 ID3D10Texture1D *This, 1774 REFIID riid, 1775 void **ppvObject); 1776 1777 ULONG (STDMETHODCALLTYPE *AddRef)( 1778 ID3D10Texture1D *This); 1779 1780 ULONG (STDMETHODCALLTYPE *Release)( 1781 ID3D10Texture1D *This); 1782 1783 /*** ID3D10DeviceChild methods ***/ 1784 void (STDMETHODCALLTYPE *GetDevice)( 1785 ID3D10Texture1D *This, 1786 ID3D10Device **ppDevice); 1787 1788 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 1789 ID3D10Texture1D *This, 1790 REFGUID guid, 1791 UINT *pDataSize, 1792 void *pData); 1793 1794 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 1795 ID3D10Texture1D *This, 1796 REFGUID guid, 1797 UINT DataSize, 1798 const void *pData); 1799 1800 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 1801 ID3D10Texture1D *This, 1802 REFGUID guid, 1803 const IUnknown *pData); 1804 1805 /*** ID3D10Resource methods ***/ 1806 void (STDMETHODCALLTYPE *GetType)( 1807 ID3D10Texture1D *This, 1808 D3D10_RESOURCE_DIMENSION *rType); 1809 1810 void (STDMETHODCALLTYPE *SetEvictionPriority)( 1811 ID3D10Texture1D *This, 1812 UINT EvictionPriority); 1813 1814 UINT (STDMETHODCALLTYPE *GetEvictionPriority)( 1815 ID3D10Texture1D *This); 1816 1817 /*** ID3D10Texture1D methods ***/ 1818 HRESULT (STDMETHODCALLTYPE *Map)( 1819 ID3D10Texture1D *This, 1820 UINT Subresource, 1821 D3D10_MAP MapType, 1822 UINT MapFlags, 1823 void **ppData); 1824 1825 void (STDMETHODCALLTYPE *Unmap)( 1826 ID3D10Texture1D *This, 1827 UINT Subresource); 1828 1829 void (STDMETHODCALLTYPE *GetDesc)( 1830 ID3D10Texture1D *This, 1831 D3D10_TEXTURE1D_DESC *pDesc); 1832 1833 END_INTERFACE 1834 } ID3D10Texture1DVtbl; 1835 1836 interface ID3D10Texture1D { 1837 CONST_VTBL ID3D10Texture1DVtbl* lpVtbl; 1838 }; 1839 1840 #ifdef COBJMACROS 1841 #ifndef WIDL_C_INLINE_WRAPPERS 1842 /*** IUnknown methods ***/ 1843 #define ID3D10Texture1D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 1844 #define ID3D10Texture1D_AddRef(This) (This)->lpVtbl->AddRef(This) 1845 #define ID3D10Texture1D_Release(This) (This)->lpVtbl->Release(This) 1846 /*** ID3D10DeviceChild methods ***/ 1847 #define ID3D10Texture1D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 1848 #define ID3D10Texture1D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 1849 #define ID3D10Texture1D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 1850 #define ID3D10Texture1D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 1851 /*** ID3D10Resource methods ***/ 1852 #define ID3D10Texture1D_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) 1853 #define ID3D10Texture1D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) 1854 #define ID3D10Texture1D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) 1855 /*** ID3D10Texture1D methods ***/ 1856 #define ID3D10Texture1D_Map(This,Subresource,MapType,MapFlags,ppData) (This)->lpVtbl->Map(This,Subresource,MapType,MapFlags,ppData) 1857 #define ID3D10Texture1D_Unmap(This,Subresource) (This)->lpVtbl->Unmap(This,Subresource) 1858 #define ID3D10Texture1D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 1859 #else 1860 /*** IUnknown methods ***/ 1861 static FORCEINLINE HRESULT ID3D10Texture1D_QueryInterface(ID3D10Texture1D* This,REFIID riid,void **ppvObject) { 1862 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 1863 } 1864 static FORCEINLINE ULONG ID3D10Texture1D_AddRef(ID3D10Texture1D* This) { 1865 return This->lpVtbl->AddRef(This); 1866 } 1867 static FORCEINLINE ULONG ID3D10Texture1D_Release(ID3D10Texture1D* This) { 1868 return This->lpVtbl->Release(This); 1869 } 1870 /*** ID3D10DeviceChild methods ***/ 1871 static FORCEINLINE void ID3D10Texture1D_GetDevice(ID3D10Texture1D* This,ID3D10Device **ppDevice) { 1872 This->lpVtbl->GetDevice(This,ppDevice); 1873 } 1874 static FORCEINLINE HRESULT ID3D10Texture1D_GetPrivateData(ID3D10Texture1D* This,REFGUID guid,UINT *pDataSize,void *pData) { 1875 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 1876 } 1877 static FORCEINLINE HRESULT ID3D10Texture1D_SetPrivateData(ID3D10Texture1D* This,REFGUID guid,UINT DataSize,const void *pData) { 1878 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 1879 } 1880 static FORCEINLINE HRESULT ID3D10Texture1D_SetPrivateDataInterface(ID3D10Texture1D* This,REFGUID guid,const IUnknown *pData) { 1881 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 1882 } 1883 /*** ID3D10Resource methods ***/ 1884 static FORCEINLINE void ID3D10Texture1D_GetType(ID3D10Texture1D* This,D3D10_RESOURCE_DIMENSION *rType) { 1885 This->lpVtbl->GetType(This,rType); 1886 } 1887 static FORCEINLINE void ID3D10Texture1D_SetEvictionPriority(ID3D10Texture1D* This,UINT EvictionPriority) { 1888 This->lpVtbl->SetEvictionPriority(This,EvictionPriority); 1889 } 1890 static FORCEINLINE UINT ID3D10Texture1D_GetEvictionPriority(ID3D10Texture1D* This) { 1891 return This->lpVtbl->GetEvictionPriority(This); 1892 } 1893 /*** ID3D10Texture1D methods ***/ 1894 static FORCEINLINE HRESULT ID3D10Texture1D_Map(ID3D10Texture1D* This,UINT Subresource,D3D10_MAP MapType,UINT MapFlags,void **ppData) { 1895 return This->lpVtbl->Map(This,Subresource,MapType,MapFlags,ppData); 1896 } 1897 static FORCEINLINE void ID3D10Texture1D_Unmap(ID3D10Texture1D* This,UINT Subresource) { 1898 This->lpVtbl->Unmap(This,Subresource); 1899 } 1900 static FORCEINLINE void ID3D10Texture1D_GetDesc(ID3D10Texture1D* This,D3D10_TEXTURE1D_DESC *pDesc) { 1901 This->lpVtbl->GetDesc(This,pDesc); 1902 } 1903 #endif 1904 #endif 1905 1906 #endif 1907 1908 1909 #endif /* __ID3D10Texture1D_INTERFACE_DEFINED__ */ 1910 1911 /***************************************************************************** 1912 * ID3D10Texture2D interface 1913 */ 1914 #ifndef __ID3D10Texture2D_INTERFACE_DEFINED__ 1915 #define __ID3D10Texture2D_INTERFACE_DEFINED__ 1916 1917 DEFINE_GUID(IID_ID3D10Texture2D, 0x9b7e4c04, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 1918 #if defined(__cplusplus) && !defined(CINTERFACE) 1919 MIDL_INTERFACE("9b7e4c04-342c-4106-a19f-4f2704f689f0") 1920 ID3D10Texture2D : public ID3D10Resource 1921 { 1922 virtual HRESULT STDMETHODCALLTYPE Map( 1923 UINT Subresource, 1924 D3D10_MAP MapType, 1925 UINT MapFlags, 1926 D3D10_MAPPED_TEXTURE2D *pMappedTex2D) = 0; 1927 1928 virtual void STDMETHODCALLTYPE Unmap( 1929 UINT Subresource) = 0; 1930 1931 virtual void STDMETHODCALLTYPE GetDesc( 1932 D3D10_TEXTURE2D_DESC *pDesc) = 0; 1933 1934 }; 1935 #ifdef __CRT_UUID_DECL 1936 __CRT_UUID_DECL(ID3D10Texture2D, 0x9b7e4c04, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 1937 #endif 1938 #else 1939 typedef struct ID3D10Texture2DVtbl { 1940 BEGIN_INTERFACE 1941 1942 /*** IUnknown methods ***/ 1943 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 1944 ID3D10Texture2D *This, 1945 REFIID riid, 1946 void **ppvObject); 1947 1948 ULONG (STDMETHODCALLTYPE *AddRef)( 1949 ID3D10Texture2D *This); 1950 1951 ULONG (STDMETHODCALLTYPE *Release)( 1952 ID3D10Texture2D *This); 1953 1954 /*** ID3D10DeviceChild methods ***/ 1955 void (STDMETHODCALLTYPE *GetDevice)( 1956 ID3D10Texture2D *This, 1957 ID3D10Device **ppDevice); 1958 1959 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 1960 ID3D10Texture2D *This, 1961 REFGUID guid, 1962 UINT *pDataSize, 1963 void *pData); 1964 1965 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 1966 ID3D10Texture2D *This, 1967 REFGUID guid, 1968 UINT DataSize, 1969 const void *pData); 1970 1971 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 1972 ID3D10Texture2D *This, 1973 REFGUID guid, 1974 const IUnknown *pData); 1975 1976 /*** ID3D10Resource methods ***/ 1977 void (STDMETHODCALLTYPE *GetType)( 1978 ID3D10Texture2D *This, 1979 D3D10_RESOURCE_DIMENSION *rType); 1980 1981 void (STDMETHODCALLTYPE *SetEvictionPriority)( 1982 ID3D10Texture2D *This, 1983 UINT EvictionPriority); 1984 1985 UINT (STDMETHODCALLTYPE *GetEvictionPriority)( 1986 ID3D10Texture2D *This); 1987 1988 /*** ID3D10Texture2D methods ***/ 1989 HRESULT (STDMETHODCALLTYPE *Map)( 1990 ID3D10Texture2D *This, 1991 UINT Subresource, 1992 D3D10_MAP MapType, 1993 UINT MapFlags, 1994 D3D10_MAPPED_TEXTURE2D *pMappedTex2D); 1995 1996 void (STDMETHODCALLTYPE *Unmap)( 1997 ID3D10Texture2D *This, 1998 UINT Subresource); 1999 2000 void (STDMETHODCALLTYPE *GetDesc)( 2001 ID3D10Texture2D *This, 2002 D3D10_TEXTURE2D_DESC *pDesc); 2003 2004 END_INTERFACE 2005 } ID3D10Texture2DVtbl; 2006 2007 interface ID3D10Texture2D { 2008 CONST_VTBL ID3D10Texture2DVtbl* lpVtbl; 2009 }; 2010 2011 #ifdef COBJMACROS 2012 #ifndef WIDL_C_INLINE_WRAPPERS 2013 /*** IUnknown methods ***/ 2014 #define ID3D10Texture2D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 2015 #define ID3D10Texture2D_AddRef(This) (This)->lpVtbl->AddRef(This) 2016 #define ID3D10Texture2D_Release(This) (This)->lpVtbl->Release(This) 2017 /*** ID3D10DeviceChild methods ***/ 2018 #define ID3D10Texture2D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 2019 #define ID3D10Texture2D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 2020 #define ID3D10Texture2D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 2021 #define ID3D10Texture2D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 2022 /*** ID3D10Resource methods ***/ 2023 #define ID3D10Texture2D_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) 2024 #define ID3D10Texture2D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) 2025 #define ID3D10Texture2D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) 2026 /*** ID3D10Texture2D methods ***/ 2027 #define ID3D10Texture2D_Map(This,Subresource,MapType,MapFlags,pMappedTex2D) (This)->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex2D) 2028 #define ID3D10Texture2D_Unmap(This,Subresource) (This)->lpVtbl->Unmap(This,Subresource) 2029 #define ID3D10Texture2D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 2030 #else 2031 /*** IUnknown methods ***/ 2032 static FORCEINLINE HRESULT ID3D10Texture2D_QueryInterface(ID3D10Texture2D* This,REFIID riid,void **ppvObject) { 2033 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 2034 } 2035 static FORCEINLINE ULONG ID3D10Texture2D_AddRef(ID3D10Texture2D* This) { 2036 return This->lpVtbl->AddRef(This); 2037 } 2038 static FORCEINLINE ULONG ID3D10Texture2D_Release(ID3D10Texture2D* This) { 2039 return This->lpVtbl->Release(This); 2040 } 2041 /*** ID3D10DeviceChild methods ***/ 2042 static FORCEINLINE void ID3D10Texture2D_GetDevice(ID3D10Texture2D* This,ID3D10Device **ppDevice) { 2043 This->lpVtbl->GetDevice(This,ppDevice); 2044 } 2045 static FORCEINLINE HRESULT ID3D10Texture2D_GetPrivateData(ID3D10Texture2D* This,REFGUID guid,UINT *pDataSize,void *pData) { 2046 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 2047 } 2048 static FORCEINLINE HRESULT ID3D10Texture2D_SetPrivateData(ID3D10Texture2D* This,REFGUID guid,UINT DataSize,const void *pData) { 2049 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 2050 } 2051 static FORCEINLINE HRESULT ID3D10Texture2D_SetPrivateDataInterface(ID3D10Texture2D* This,REFGUID guid,const IUnknown *pData) { 2052 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 2053 } 2054 /*** ID3D10Resource methods ***/ 2055 static FORCEINLINE void ID3D10Texture2D_GetType(ID3D10Texture2D* This,D3D10_RESOURCE_DIMENSION *rType) { 2056 This->lpVtbl->GetType(This,rType); 2057 } 2058 static FORCEINLINE void ID3D10Texture2D_SetEvictionPriority(ID3D10Texture2D* This,UINT EvictionPriority) { 2059 This->lpVtbl->SetEvictionPriority(This,EvictionPriority); 2060 } 2061 static FORCEINLINE UINT ID3D10Texture2D_GetEvictionPriority(ID3D10Texture2D* This) { 2062 return This->lpVtbl->GetEvictionPriority(This); 2063 } 2064 /*** ID3D10Texture2D methods ***/ 2065 static FORCEINLINE HRESULT ID3D10Texture2D_Map(ID3D10Texture2D* This,UINT Subresource,D3D10_MAP MapType,UINT MapFlags,D3D10_MAPPED_TEXTURE2D *pMappedTex2D) { 2066 return This->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex2D); 2067 } 2068 static FORCEINLINE void ID3D10Texture2D_Unmap(ID3D10Texture2D* This,UINT Subresource) { 2069 This->lpVtbl->Unmap(This,Subresource); 2070 } 2071 static FORCEINLINE void ID3D10Texture2D_GetDesc(ID3D10Texture2D* This,D3D10_TEXTURE2D_DESC *pDesc) { 2072 This->lpVtbl->GetDesc(This,pDesc); 2073 } 2074 #endif 2075 #endif 2076 2077 #endif 2078 2079 2080 #endif /* __ID3D10Texture2D_INTERFACE_DEFINED__ */ 2081 2082 /***************************************************************************** 2083 * ID3D10Texture3D interface 2084 */ 2085 #ifndef __ID3D10Texture3D_INTERFACE_DEFINED__ 2086 #define __ID3D10Texture3D_INTERFACE_DEFINED__ 2087 2088 DEFINE_GUID(IID_ID3D10Texture3D, 0x9b7e4c05, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 2089 #if defined(__cplusplus) && !defined(CINTERFACE) 2090 MIDL_INTERFACE("9b7e4c05-342c-4106-a19f-4f2704f689f0") 2091 ID3D10Texture3D : public ID3D10Resource 2092 { 2093 virtual HRESULT STDMETHODCALLTYPE Map( 2094 UINT Subresource, 2095 D3D10_MAP MapType, 2096 UINT MapFlags, 2097 D3D10_MAPPED_TEXTURE3D *pMappedTex3D) = 0; 2098 2099 virtual void STDMETHODCALLTYPE Unmap( 2100 UINT Subresource) = 0; 2101 2102 virtual void STDMETHODCALLTYPE GetDesc( 2103 D3D10_TEXTURE3D_DESC *pDesc) = 0; 2104 2105 }; 2106 #ifdef __CRT_UUID_DECL 2107 __CRT_UUID_DECL(ID3D10Texture3D, 0x9b7e4c05, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 2108 #endif 2109 #else 2110 typedef struct ID3D10Texture3DVtbl { 2111 BEGIN_INTERFACE 2112 2113 /*** IUnknown methods ***/ 2114 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 2115 ID3D10Texture3D *This, 2116 REFIID riid, 2117 void **ppvObject); 2118 2119 ULONG (STDMETHODCALLTYPE *AddRef)( 2120 ID3D10Texture3D *This); 2121 2122 ULONG (STDMETHODCALLTYPE *Release)( 2123 ID3D10Texture3D *This); 2124 2125 /*** ID3D10DeviceChild methods ***/ 2126 void (STDMETHODCALLTYPE *GetDevice)( 2127 ID3D10Texture3D *This, 2128 ID3D10Device **ppDevice); 2129 2130 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 2131 ID3D10Texture3D *This, 2132 REFGUID guid, 2133 UINT *pDataSize, 2134 void *pData); 2135 2136 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 2137 ID3D10Texture3D *This, 2138 REFGUID guid, 2139 UINT DataSize, 2140 const void *pData); 2141 2142 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 2143 ID3D10Texture3D *This, 2144 REFGUID guid, 2145 const IUnknown *pData); 2146 2147 /*** ID3D10Resource methods ***/ 2148 void (STDMETHODCALLTYPE *GetType)( 2149 ID3D10Texture3D *This, 2150 D3D10_RESOURCE_DIMENSION *rType); 2151 2152 void (STDMETHODCALLTYPE *SetEvictionPriority)( 2153 ID3D10Texture3D *This, 2154 UINT EvictionPriority); 2155 2156 UINT (STDMETHODCALLTYPE *GetEvictionPriority)( 2157 ID3D10Texture3D *This); 2158 2159 /*** ID3D10Texture3D methods ***/ 2160 HRESULT (STDMETHODCALLTYPE *Map)( 2161 ID3D10Texture3D *This, 2162 UINT Subresource, 2163 D3D10_MAP MapType, 2164 UINT MapFlags, 2165 D3D10_MAPPED_TEXTURE3D *pMappedTex3D); 2166 2167 void (STDMETHODCALLTYPE *Unmap)( 2168 ID3D10Texture3D *This, 2169 UINT Subresource); 2170 2171 void (STDMETHODCALLTYPE *GetDesc)( 2172 ID3D10Texture3D *This, 2173 D3D10_TEXTURE3D_DESC *pDesc); 2174 2175 END_INTERFACE 2176 } ID3D10Texture3DVtbl; 2177 2178 interface ID3D10Texture3D { 2179 CONST_VTBL ID3D10Texture3DVtbl* lpVtbl; 2180 }; 2181 2182 #ifdef COBJMACROS 2183 #ifndef WIDL_C_INLINE_WRAPPERS 2184 /*** IUnknown methods ***/ 2185 #define ID3D10Texture3D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 2186 #define ID3D10Texture3D_AddRef(This) (This)->lpVtbl->AddRef(This) 2187 #define ID3D10Texture3D_Release(This) (This)->lpVtbl->Release(This) 2188 /*** ID3D10DeviceChild methods ***/ 2189 #define ID3D10Texture3D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 2190 #define ID3D10Texture3D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 2191 #define ID3D10Texture3D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 2192 #define ID3D10Texture3D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 2193 /*** ID3D10Resource methods ***/ 2194 #define ID3D10Texture3D_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) 2195 #define ID3D10Texture3D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) 2196 #define ID3D10Texture3D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) 2197 /*** ID3D10Texture3D methods ***/ 2198 #define ID3D10Texture3D_Map(This,Subresource,MapType,MapFlags,pMappedTex3D) (This)->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex3D) 2199 #define ID3D10Texture3D_Unmap(This,Subresource) (This)->lpVtbl->Unmap(This,Subresource) 2200 #define ID3D10Texture3D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 2201 #else 2202 /*** IUnknown methods ***/ 2203 static FORCEINLINE HRESULT ID3D10Texture3D_QueryInterface(ID3D10Texture3D* This,REFIID riid,void **ppvObject) { 2204 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 2205 } 2206 static FORCEINLINE ULONG ID3D10Texture3D_AddRef(ID3D10Texture3D* This) { 2207 return This->lpVtbl->AddRef(This); 2208 } 2209 static FORCEINLINE ULONG ID3D10Texture3D_Release(ID3D10Texture3D* This) { 2210 return This->lpVtbl->Release(This); 2211 } 2212 /*** ID3D10DeviceChild methods ***/ 2213 static FORCEINLINE void ID3D10Texture3D_GetDevice(ID3D10Texture3D* This,ID3D10Device **ppDevice) { 2214 This->lpVtbl->GetDevice(This,ppDevice); 2215 } 2216 static FORCEINLINE HRESULT ID3D10Texture3D_GetPrivateData(ID3D10Texture3D* This,REFGUID guid,UINT *pDataSize,void *pData) { 2217 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 2218 } 2219 static FORCEINLINE HRESULT ID3D10Texture3D_SetPrivateData(ID3D10Texture3D* This,REFGUID guid,UINT DataSize,const void *pData) { 2220 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 2221 } 2222 static FORCEINLINE HRESULT ID3D10Texture3D_SetPrivateDataInterface(ID3D10Texture3D* This,REFGUID guid,const IUnknown *pData) { 2223 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 2224 } 2225 /*** ID3D10Resource methods ***/ 2226 static FORCEINLINE void ID3D10Texture3D_GetType(ID3D10Texture3D* This,D3D10_RESOURCE_DIMENSION *rType) { 2227 This->lpVtbl->GetType(This,rType); 2228 } 2229 static FORCEINLINE void ID3D10Texture3D_SetEvictionPriority(ID3D10Texture3D* This,UINT EvictionPriority) { 2230 This->lpVtbl->SetEvictionPriority(This,EvictionPriority); 2231 } 2232 static FORCEINLINE UINT ID3D10Texture3D_GetEvictionPriority(ID3D10Texture3D* This) { 2233 return This->lpVtbl->GetEvictionPriority(This); 2234 } 2235 /*** ID3D10Texture3D methods ***/ 2236 static FORCEINLINE HRESULT ID3D10Texture3D_Map(ID3D10Texture3D* This,UINT Subresource,D3D10_MAP MapType,UINT MapFlags,D3D10_MAPPED_TEXTURE3D *pMappedTex3D) { 2237 return This->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex3D); 2238 } 2239 static FORCEINLINE void ID3D10Texture3D_Unmap(ID3D10Texture3D* This,UINT Subresource) { 2240 This->lpVtbl->Unmap(This,Subresource); 2241 } 2242 static FORCEINLINE void ID3D10Texture3D_GetDesc(ID3D10Texture3D* This,D3D10_TEXTURE3D_DESC *pDesc) { 2243 This->lpVtbl->GetDesc(This,pDesc); 2244 } 2245 #endif 2246 #endif 2247 2248 #endif 2249 2250 2251 #endif /* __ID3D10Texture3D_INTERFACE_DEFINED__ */ 2252 2253 /***************************************************************************** 2254 * ID3D10View interface 2255 */ 2256 #ifndef __ID3D10View_INTERFACE_DEFINED__ 2257 #define __ID3D10View_INTERFACE_DEFINED__ 2258 2259 DEFINE_GUID(IID_ID3D10View, 0xc902b03f, 0x60a7, 0x49ba, 0x99,0x36, 0x2a,0x3a,0xb3,0x7a,0x7e,0x33); 2260 #if defined(__cplusplus) && !defined(CINTERFACE) 2261 MIDL_INTERFACE("c902b03f-60a7-49ba-9936-2a3ab37a7e33") 2262 ID3D10View : public ID3D10DeviceChild 2263 { 2264 virtual void STDMETHODCALLTYPE GetResource( 2265 ID3D10Resource **ppResource) = 0; 2266 2267 }; 2268 #ifdef __CRT_UUID_DECL 2269 __CRT_UUID_DECL(ID3D10View, 0xc902b03f, 0x60a7, 0x49ba, 0x99,0x36, 0x2a,0x3a,0xb3,0x7a,0x7e,0x33) 2270 #endif 2271 #else 2272 typedef struct ID3D10ViewVtbl { 2273 BEGIN_INTERFACE 2274 2275 /*** IUnknown methods ***/ 2276 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 2277 ID3D10View *This, 2278 REFIID riid, 2279 void **ppvObject); 2280 2281 ULONG (STDMETHODCALLTYPE *AddRef)( 2282 ID3D10View *This); 2283 2284 ULONG (STDMETHODCALLTYPE *Release)( 2285 ID3D10View *This); 2286 2287 /*** ID3D10DeviceChild methods ***/ 2288 void (STDMETHODCALLTYPE *GetDevice)( 2289 ID3D10View *This, 2290 ID3D10Device **ppDevice); 2291 2292 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 2293 ID3D10View *This, 2294 REFGUID guid, 2295 UINT *pDataSize, 2296 void *pData); 2297 2298 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 2299 ID3D10View *This, 2300 REFGUID guid, 2301 UINT DataSize, 2302 const void *pData); 2303 2304 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 2305 ID3D10View *This, 2306 REFGUID guid, 2307 const IUnknown *pData); 2308 2309 /*** ID3D10View methods ***/ 2310 void (STDMETHODCALLTYPE *GetResource)( 2311 ID3D10View *This, 2312 ID3D10Resource **ppResource); 2313 2314 END_INTERFACE 2315 } ID3D10ViewVtbl; 2316 2317 interface ID3D10View { 2318 CONST_VTBL ID3D10ViewVtbl* lpVtbl; 2319 }; 2320 2321 #ifdef COBJMACROS 2322 #ifndef WIDL_C_INLINE_WRAPPERS 2323 /*** IUnknown methods ***/ 2324 #define ID3D10View_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 2325 #define ID3D10View_AddRef(This) (This)->lpVtbl->AddRef(This) 2326 #define ID3D10View_Release(This) (This)->lpVtbl->Release(This) 2327 /*** ID3D10DeviceChild methods ***/ 2328 #define ID3D10View_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 2329 #define ID3D10View_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 2330 #define ID3D10View_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 2331 #define ID3D10View_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 2332 /*** ID3D10View methods ***/ 2333 #define ID3D10View_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) 2334 #else 2335 /*** IUnknown methods ***/ 2336 static FORCEINLINE HRESULT ID3D10View_QueryInterface(ID3D10View* This,REFIID riid,void **ppvObject) { 2337 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 2338 } 2339 static FORCEINLINE ULONG ID3D10View_AddRef(ID3D10View* This) { 2340 return This->lpVtbl->AddRef(This); 2341 } 2342 static FORCEINLINE ULONG ID3D10View_Release(ID3D10View* This) { 2343 return This->lpVtbl->Release(This); 2344 } 2345 /*** ID3D10DeviceChild methods ***/ 2346 static FORCEINLINE void ID3D10View_GetDevice(ID3D10View* This,ID3D10Device **ppDevice) { 2347 This->lpVtbl->GetDevice(This,ppDevice); 2348 } 2349 static FORCEINLINE HRESULT ID3D10View_GetPrivateData(ID3D10View* This,REFGUID guid,UINT *pDataSize,void *pData) { 2350 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 2351 } 2352 static FORCEINLINE HRESULT ID3D10View_SetPrivateData(ID3D10View* This,REFGUID guid,UINT DataSize,const void *pData) { 2353 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 2354 } 2355 static FORCEINLINE HRESULT ID3D10View_SetPrivateDataInterface(ID3D10View* This,REFGUID guid,const IUnknown *pData) { 2356 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 2357 } 2358 /*** ID3D10View methods ***/ 2359 static FORCEINLINE void ID3D10View_GetResource(ID3D10View* This,ID3D10Resource **ppResource) { 2360 This->lpVtbl->GetResource(This,ppResource); 2361 } 2362 #endif 2363 #endif 2364 2365 #endif 2366 2367 2368 #endif /* __ID3D10View_INTERFACE_DEFINED__ */ 2369 2370 /***************************************************************************** 2371 * ID3D10DepthStencilView interface 2372 */ 2373 #ifndef __ID3D10DepthStencilView_INTERFACE_DEFINED__ 2374 #define __ID3D10DepthStencilView_INTERFACE_DEFINED__ 2375 2376 DEFINE_GUID(IID_ID3D10DepthStencilView, 0x9b7e4c09, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 2377 #if defined(__cplusplus) && !defined(CINTERFACE) 2378 MIDL_INTERFACE("9b7e4c09-342c-4106-a19f-4f2704f689f0") 2379 ID3D10DepthStencilView : public ID3D10View 2380 { 2381 virtual void STDMETHODCALLTYPE GetDesc( 2382 D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc) = 0; 2383 2384 }; 2385 #ifdef __CRT_UUID_DECL 2386 __CRT_UUID_DECL(ID3D10DepthStencilView, 0x9b7e4c09, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 2387 #endif 2388 #else 2389 typedef struct ID3D10DepthStencilViewVtbl { 2390 BEGIN_INTERFACE 2391 2392 /*** IUnknown methods ***/ 2393 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 2394 ID3D10DepthStencilView *This, 2395 REFIID riid, 2396 void **ppvObject); 2397 2398 ULONG (STDMETHODCALLTYPE *AddRef)( 2399 ID3D10DepthStencilView *This); 2400 2401 ULONG (STDMETHODCALLTYPE *Release)( 2402 ID3D10DepthStencilView *This); 2403 2404 /*** ID3D10DeviceChild methods ***/ 2405 void (STDMETHODCALLTYPE *GetDevice)( 2406 ID3D10DepthStencilView *This, 2407 ID3D10Device **ppDevice); 2408 2409 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 2410 ID3D10DepthStencilView *This, 2411 REFGUID guid, 2412 UINT *pDataSize, 2413 void *pData); 2414 2415 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 2416 ID3D10DepthStencilView *This, 2417 REFGUID guid, 2418 UINT DataSize, 2419 const void *pData); 2420 2421 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 2422 ID3D10DepthStencilView *This, 2423 REFGUID guid, 2424 const IUnknown *pData); 2425 2426 /*** ID3D10View methods ***/ 2427 void (STDMETHODCALLTYPE *GetResource)( 2428 ID3D10DepthStencilView *This, 2429 ID3D10Resource **ppResource); 2430 2431 /*** ID3D10DepthStencilView methods ***/ 2432 void (STDMETHODCALLTYPE *GetDesc)( 2433 ID3D10DepthStencilView *This, 2434 D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc); 2435 2436 END_INTERFACE 2437 } ID3D10DepthStencilViewVtbl; 2438 2439 interface ID3D10DepthStencilView { 2440 CONST_VTBL ID3D10DepthStencilViewVtbl* lpVtbl; 2441 }; 2442 2443 #ifdef COBJMACROS 2444 #ifndef WIDL_C_INLINE_WRAPPERS 2445 /*** IUnknown methods ***/ 2446 #define ID3D10DepthStencilView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 2447 #define ID3D10DepthStencilView_AddRef(This) (This)->lpVtbl->AddRef(This) 2448 #define ID3D10DepthStencilView_Release(This) (This)->lpVtbl->Release(This) 2449 /*** ID3D10DeviceChild methods ***/ 2450 #define ID3D10DepthStencilView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 2451 #define ID3D10DepthStencilView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 2452 #define ID3D10DepthStencilView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 2453 #define ID3D10DepthStencilView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 2454 /*** ID3D10View methods ***/ 2455 #define ID3D10DepthStencilView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) 2456 /*** ID3D10DepthStencilView methods ***/ 2457 #define ID3D10DepthStencilView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 2458 #else 2459 /*** IUnknown methods ***/ 2460 static FORCEINLINE HRESULT ID3D10DepthStencilView_QueryInterface(ID3D10DepthStencilView* This,REFIID riid,void **ppvObject) { 2461 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 2462 } 2463 static FORCEINLINE ULONG ID3D10DepthStencilView_AddRef(ID3D10DepthStencilView* This) { 2464 return This->lpVtbl->AddRef(This); 2465 } 2466 static FORCEINLINE ULONG ID3D10DepthStencilView_Release(ID3D10DepthStencilView* This) { 2467 return This->lpVtbl->Release(This); 2468 } 2469 /*** ID3D10DeviceChild methods ***/ 2470 static FORCEINLINE void ID3D10DepthStencilView_GetDevice(ID3D10DepthStencilView* This,ID3D10Device **ppDevice) { 2471 This->lpVtbl->GetDevice(This,ppDevice); 2472 } 2473 static FORCEINLINE HRESULT ID3D10DepthStencilView_GetPrivateData(ID3D10DepthStencilView* This,REFGUID guid,UINT *pDataSize,void *pData) { 2474 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 2475 } 2476 static FORCEINLINE HRESULT ID3D10DepthStencilView_SetPrivateData(ID3D10DepthStencilView* This,REFGUID guid,UINT DataSize,const void *pData) { 2477 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 2478 } 2479 static FORCEINLINE HRESULT ID3D10DepthStencilView_SetPrivateDataInterface(ID3D10DepthStencilView* This,REFGUID guid,const IUnknown *pData) { 2480 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 2481 } 2482 /*** ID3D10View methods ***/ 2483 static FORCEINLINE void ID3D10DepthStencilView_GetResource(ID3D10DepthStencilView* This,ID3D10Resource **ppResource) { 2484 This->lpVtbl->GetResource(This,ppResource); 2485 } 2486 /*** ID3D10DepthStencilView methods ***/ 2487 static FORCEINLINE void ID3D10DepthStencilView_GetDesc(ID3D10DepthStencilView* This,D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc) { 2488 This->lpVtbl->GetDesc(This,pDesc); 2489 } 2490 #endif 2491 #endif 2492 2493 #endif 2494 2495 2496 #endif /* __ID3D10DepthStencilView_INTERFACE_DEFINED__ */ 2497 2498 /***************************************************************************** 2499 * ID3D10RenderTargetView interface 2500 */ 2501 #ifndef __ID3D10RenderTargetView_INTERFACE_DEFINED__ 2502 #define __ID3D10RenderTargetView_INTERFACE_DEFINED__ 2503 2504 DEFINE_GUID(IID_ID3D10RenderTargetView, 0x9b7e4c08, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 2505 #if defined(__cplusplus) && !defined(CINTERFACE) 2506 MIDL_INTERFACE("9b7e4c08-342c-4106-a19f-4f2704f689f0") 2507 ID3D10RenderTargetView : public ID3D10View 2508 { 2509 virtual void STDMETHODCALLTYPE GetDesc( 2510 D3D10_RENDER_TARGET_VIEW_DESC *pDesc) = 0; 2511 2512 }; 2513 #ifdef __CRT_UUID_DECL 2514 __CRT_UUID_DECL(ID3D10RenderTargetView, 0x9b7e4c08, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 2515 #endif 2516 #else 2517 typedef struct ID3D10RenderTargetViewVtbl { 2518 BEGIN_INTERFACE 2519 2520 /*** IUnknown methods ***/ 2521 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 2522 ID3D10RenderTargetView *This, 2523 REFIID riid, 2524 void **ppvObject); 2525 2526 ULONG (STDMETHODCALLTYPE *AddRef)( 2527 ID3D10RenderTargetView *This); 2528 2529 ULONG (STDMETHODCALLTYPE *Release)( 2530 ID3D10RenderTargetView *This); 2531 2532 /*** ID3D10DeviceChild methods ***/ 2533 void (STDMETHODCALLTYPE *GetDevice)( 2534 ID3D10RenderTargetView *This, 2535 ID3D10Device **ppDevice); 2536 2537 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 2538 ID3D10RenderTargetView *This, 2539 REFGUID guid, 2540 UINT *pDataSize, 2541 void *pData); 2542 2543 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 2544 ID3D10RenderTargetView *This, 2545 REFGUID guid, 2546 UINT DataSize, 2547 const void *pData); 2548 2549 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 2550 ID3D10RenderTargetView *This, 2551 REFGUID guid, 2552 const IUnknown *pData); 2553 2554 /*** ID3D10View methods ***/ 2555 void (STDMETHODCALLTYPE *GetResource)( 2556 ID3D10RenderTargetView *This, 2557 ID3D10Resource **ppResource); 2558 2559 /*** ID3D10RenderTargetView methods ***/ 2560 void (STDMETHODCALLTYPE *GetDesc)( 2561 ID3D10RenderTargetView *This, 2562 D3D10_RENDER_TARGET_VIEW_DESC *pDesc); 2563 2564 END_INTERFACE 2565 } ID3D10RenderTargetViewVtbl; 2566 2567 interface ID3D10RenderTargetView { 2568 CONST_VTBL ID3D10RenderTargetViewVtbl* lpVtbl; 2569 }; 2570 2571 #ifdef COBJMACROS 2572 #ifndef WIDL_C_INLINE_WRAPPERS 2573 /*** IUnknown methods ***/ 2574 #define ID3D10RenderTargetView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 2575 #define ID3D10RenderTargetView_AddRef(This) (This)->lpVtbl->AddRef(This) 2576 #define ID3D10RenderTargetView_Release(This) (This)->lpVtbl->Release(This) 2577 /*** ID3D10DeviceChild methods ***/ 2578 #define ID3D10RenderTargetView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 2579 #define ID3D10RenderTargetView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 2580 #define ID3D10RenderTargetView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 2581 #define ID3D10RenderTargetView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 2582 /*** ID3D10View methods ***/ 2583 #define ID3D10RenderTargetView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) 2584 /*** ID3D10RenderTargetView methods ***/ 2585 #define ID3D10RenderTargetView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 2586 #else 2587 /*** IUnknown methods ***/ 2588 static FORCEINLINE HRESULT ID3D10RenderTargetView_QueryInterface(ID3D10RenderTargetView* This,REFIID riid,void **ppvObject) { 2589 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 2590 } 2591 static FORCEINLINE ULONG ID3D10RenderTargetView_AddRef(ID3D10RenderTargetView* This) { 2592 return This->lpVtbl->AddRef(This); 2593 } 2594 static FORCEINLINE ULONG ID3D10RenderTargetView_Release(ID3D10RenderTargetView* This) { 2595 return This->lpVtbl->Release(This); 2596 } 2597 /*** ID3D10DeviceChild methods ***/ 2598 static FORCEINLINE void ID3D10RenderTargetView_GetDevice(ID3D10RenderTargetView* This,ID3D10Device **ppDevice) { 2599 This->lpVtbl->GetDevice(This,ppDevice); 2600 } 2601 static FORCEINLINE HRESULT ID3D10RenderTargetView_GetPrivateData(ID3D10RenderTargetView* This,REFGUID guid,UINT *pDataSize,void *pData) { 2602 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 2603 } 2604 static FORCEINLINE HRESULT ID3D10RenderTargetView_SetPrivateData(ID3D10RenderTargetView* This,REFGUID guid,UINT DataSize,const void *pData) { 2605 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 2606 } 2607 static FORCEINLINE HRESULT ID3D10RenderTargetView_SetPrivateDataInterface(ID3D10RenderTargetView* This,REFGUID guid,const IUnknown *pData) { 2608 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 2609 } 2610 /*** ID3D10View methods ***/ 2611 static FORCEINLINE void ID3D10RenderTargetView_GetResource(ID3D10RenderTargetView* This,ID3D10Resource **ppResource) { 2612 This->lpVtbl->GetResource(This,ppResource); 2613 } 2614 /*** ID3D10RenderTargetView methods ***/ 2615 static FORCEINLINE void ID3D10RenderTargetView_GetDesc(ID3D10RenderTargetView* This,D3D10_RENDER_TARGET_VIEW_DESC *pDesc) { 2616 This->lpVtbl->GetDesc(This,pDesc); 2617 } 2618 #endif 2619 #endif 2620 2621 #endif 2622 2623 2624 #endif /* __ID3D10RenderTargetView_INTERFACE_DEFINED__ */ 2625 2626 /***************************************************************************** 2627 * ID3D10ShaderResourceView interface 2628 */ 2629 #ifndef __ID3D10ShaderResourceView_INTERFACE_DEFINED__ 2630 #define __ID3D10ShaderResourceView_INTERFACE_DEFINED__ 2631 2632 DEFINE_GUID(IID_ID3D10ShaderResourceView, 0x9b7e4c07, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 2633 #if defined(__cplusplus) && !defined(CINTERFACE) 2634 MIDL_INTERFACE("9b7e4c07-342c-4106-a19f-4f2704f689f0") 2635 ID3D10ShaderResourceView : public ID3D10View 2636 { 2637 virtual void STDMETHODCALLTYPE GetDesc( 2638 D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc) = 0; 2639 2640 }; 2641 #ifdef __CRT_UUID_DECL 2642 __CRT_UUID_DECL(ID3D10ShaderResourceView, 0x9b7e4c07, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 2643 #endif 2644 #else 2645 typedef struct ID3D10ShaderResourceViewVtbl { 2646 BEGIN_INTERFACE 2647 2648 /*** IUnknown methods ***/ 2649 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 2650 ID3D10ShaderResourceView *This, 2651 REFIID riid, 2652 void **ppvObject); 2653 2654 ULONG (STDMETHODCALLTYPE *AddRef)( 2655 ID3D10ShaderResourceView *This); 2656 2657 ULONG (STDMETHODCALLTYPE *Release)( 2658 ID3D10ShaderResourceView *This); 2659 2660 /*** ID3D10DeviceChild methods ***/ 2661 void (STDMETHODCALLTYPE *GetDevice)( 2662 ID3D10ShaderResourceView *This, 2663 ID3D10Device **ppDevice); 2664 2665 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 2666 ID3D10ShaderResourceView *This, 2667 REFGUID guid, 2668 UINT *pDataSize, 2669 void *pData); 2670 2671 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 2672 ID3D10ShaderResourceView *This, 2673 REFGUID guid, 2674 UINT DataSize, 2675 const void *pData); 2676 2677 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 2678 ID3D10ShaderResourceView *This, 2679 REFGUID guid, 2680 const IUnknown *pData); 2681 2682 /*** ID3D10View methods ***/ 2683 void (STDMETHODCALLTYPE *GetResource)( 2684 ID3D10ShaderResourceView *This, 2685 ID3D10Resource **ppResource); 2686 2687 /*** ID3D10ShaderResourceView methods ***/ 2688 void (STDMETHODCALLTYPE *GetDesc)( 2689 ID3D10ShaderResourceView *This, 2690 D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc); 2691 2692 END_INTERFACE 2693 } ID3D10ShaderResourceViewVtbl; 2694 2695 interface ID3D10ShaderResourceView { 2696 CONST_VTBL ID3D10ShaderResourceViewVtbl* lpVtbl; 2697 }; 2698 2699 #ifdef COBJMACROS 2700 #ifndef WIDL_C_INLINE_WRAPPERS 2701 /*** IUnknown methods ***/ 2702 #define ID3D10ShaderResourceView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 2703 #define ID3D10ShaderResourceView_AddRef(This) (This)->lpVtbl->AddRef(This) 2704 #define ID3D10ShaderResourceView_Release(This) (This)->lpVtbl->Release(This) 2705 /*** ID3D10DeviceChild methods ***/ 2706 #define ID3D10ShaderResourceView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 2707 #define ID3D10ShaderResourceView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 2708 #define ID3D10ShaderResourceView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 2709 #define ID3D10ShaderResourceView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 2710 /*** ID3D10View methods ***/ 2711 #define ID3D10ShaderResourceView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) 2712 /*** ID3D10ShaderResourceView methods ***/ 2713 #define ID3D10ShaderResourceView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 2714 #else 2715 /*** IUnknown methods ***/ 2716 static FORCEINLINE HRESULT ID3D10ShaderResourceView_QueryInterface(ID3D10ShaderResourceView* This,REFIID riid,void **ppvObject) { 2717 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 2718 } 2719 static FORCEINLINE ULONG ID3D10ShaderResourceView_AddRef(ID3D10ShaderResourceView* This) { 2720 return This->lpVtbl->AddRef(This); 2721 } 2722 static FORCEINLINE ULONG ID3D10ShaderResourceView_Release(ID3D10ShaderResourceView* This) { 2723 return This->lpVtbl->Release(This); 2724 } 2725 /*** ID3D10DeviceChild methods ***/ 2726 static FORCEINLINE void ID3D10ShaderResourceView_GetDevice(ID3D10ShaderResourceView* This,ID3D10Device **ppDevice) { 2727 This->lpVtbl->GetDevice(This,ppDevice); 2728 } 2729 static FORCEINLINE HRESULT ID3D10ShaderResourceView_GetPrivateData(ID3D10ShaderResourceView* This,REFGUID guid,UINT *pDataSize,void *pData) { 2730 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 2731 } 2732 static FORCEINLINE HRESULT ID3D10ShaderResourceView_SetPrivateData(ID3D10ShaderResourceView* This,REFGUID guid,UINT DataSize,const void *pData) { 2733 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 2734 } 2735 static FORCEINLINE HRESULT ID3D10ShaderResourceView_SetPrivateDataInterface(ID3D10ShaderResourceView* This,REFGUID guid,const IUnknown *pData) { 2736 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 2737 } 2738 /*** ID3D10View methods ***/ 2739 static FORCEINLINE void ID3D10ShaderResourceView_GetResource(ID3D10ShaderResourceView* This,ID3D10Resource **ppResource) { 2740 This->lpVtbl->GetResource(This,ppResource); 2741 } 2742 /*** ID3D10ShaderResourceView methods ***/ 2743 static FORCEINLINE void ID3D10ShaderResourceView_GetDesc(ID3D10ShaderResourceView* This,D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc) { 2744 This->lpVtbl->GetDesc(This,pDesc); 2745 } 2746 #endif 2747 #endif 2748 2749 #endif 2750 2751 2752 #endif /* __ID3D10ShaderResourceView_INTERFACE_DEFINED__ */ 2753 2754 /***************************************************************************** 2755 * ID3D10BlendState interface 2756 */ 2757 #ifndef __ID3D10BlendState_INTERFACE_DEFINED__ 2758 #define __ID3D10BlendState_INTERFACE_DEFINED__ 2759 2760 DEFINE_GUID(IID_ID3D10BlendState, 0xedad8d19, 0x8a35, 0x4d6d, 0x85,0x66, 0x2e,0xa2,0x76,0xcd,0xe1,0x61); 2761 #if defined(__cplusplus) && !defined(CINTERFACE) 2762 MIDL_INTERFACE("edad8d19-8a35-4d6d-8566-2ea276cde161") 2763 ID3D10BlendState : public ID3D10DeviceChild 2764 { 2765 virtual void STDMETHODCALLTYPE GetDesc( 2766 D3D10_BLEND_DESC *pDesc) = 0; 2767 2768 }; 2769 #ifdef __CRT_UUID_DECL 2770 __CRT_UUID_DECL(ID3D10BlendState, 0xedad8d19, 0x8a35, 0x4d6d, 0x85,0x66, 0x2e,0xa2,0x76,0xcd,0xe1,0x61) 2771 #endif 2772 #else 2773 typedef struct ID3D10BlendStateVtbl { 2774 BEGIN_INTERFACE 2775 2776 /*** IUnknown methods ***/ 2777 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 2778 ID3D10BlendState *This, 2779 REFIID riid, 2780 void **ppvObject); 2781 2782 ULONG (STDMETHODCALLTYPE *AddRef)( 2783 ID3D10BlendState *This); 2784 2785 ULONG (STDMETHODCALLTYPE *Release)( 2786 ID3D10BlendState *This); 2787 2788 /*** ID3D10DeviceChild methods ***/ 2789 void (STDMETHODCALLTYPE *GetDevice)( 2790 ID3D10BlendState *This, 2791 ID3D10Device **ppDevice); 2792 2793 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 2794 ID3D10BlendState *This, 2795 REFGUID guid, 2796 UINT *pDataSize, 2797 void *pData); 2798 2799 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 2800 ID3D10BlendState *This, 2801 REFGUID guid, 2802 UINT DataSize, 2803 const void *pData); 2804 2805 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 2806 ID3D10BlendState *This, 2807 REFGUID guid, 2808 const IUnknown *pData); 2809 2810 /*** ID3D10BlendState methods ***/ 2811 void (STDMETHODCALLTYPE *GetDesc)( 2812 ID3D10BlendState *This, 2813 D3D10_BLEND_DESC *pDesc); 2814 2815 END_INTERFACE 2816 } ID3D10BlendStateVtbl; 2817 2818 interface ID3D10BlendState { 2819 CONST_VTBL ID3D10BlendStateVtbl* lpVtbl; 2820 }; 2821 2822 #ifdef COBJMACROS 2823 #ifndef WIDL_C_INLINE_WRAPPERS 2824 /*** IUnknown methods ***/ 2825 #define ID3D10BlendState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 2826 #define ID3D10BlendState_AddRef(This) (This)->lpVtbl->AddRef(This) 2827 #define ID3D10BlendState_Release(This) (This)->lpVtbl->Release(This) 2828 /*** ID3D10DeviceChild methods ***/ 2829 #define ID3D10BlendState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 2830 #define ID3D10BlendState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 2831 #define ID3D10BlendState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 2832 #define ID3D10BlendState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 2833 /*** ID3D10BlendState methods ***/ 2834 #define ID3D10BlendState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 2835 #else 2836 /*** IUnknown methods ***/ 2837 static FORCEINLINE HRESULT ID3D10BlendState_QueryInterface(ID3D10BlendState* This,REFIID riid,void **ppvObject) { 2838 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 2839 } 2840 static FORCEINLINE ULONG ID3D10BlendState_AddRef(ID3D10BlendState* This) { 2841 return This->lpVtbl->AddRef(This); 2842 } 2843 static FORCEINLINE ULONG ID3D10BlendState_Release(ID3D10BlendState* This) { 2844 return This->lpVtbl->Release(This); 2845 } 2846 /*** ID3D10DeviceChild methods ***/ 2847 static FORCEINLINE void ID3D10BlendState_GetDevice(ID3D10BlendState* This,ID3D10Device **ppDevice) { 2848 This->lpVtbl->GetDevice(This,ppDevice); 2849 } 2850 static FORCEINLINE HRESULT ID3D10BlendState_GetPrivateData(ID3D10BlendState* This,REFGUID guid,UINT *pDataSize,void *pData) { 2851 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 2852 } 2853 static FORCEINLINE HRESULT ID3D10BlendState_SetPrivateData(ID3D10BlendState* This,REFGUID guid,UINT DataSize,const void *pData) { 2854 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 2855 } 2856 static FORCEINLINE HRESULT ID3D10BlendState_SetPrivateDataInterface(ID3D10BlendState* This,REFGUID guid,const IUnknown *pData) { 2857 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 2858 } 2859 /*** ID3D10BlendState methods ***/ 2860 static FORCEINLINE void ID3D10BlendState_GetDesc(ID3D10BlendState* This,D3D10_BLEND_DESC *pDesc) { 2861 This->lpVtbl->GetDesc(This,pDesc); 2862 } 2863 #endif 2864 #endif 2865 2866 #endif 2867 2868 2869 #endif /* __ID3D10BlendState_INTERFACE_DEFINED__ */ 2870 2871 /***************************************************************************** 2872 * ID3D10DepthStencilState interface 2873 */ 2874 #ifndef __ID3D10DepthStencilState_INTERFACE_DEFINED__ 2875 #define __ID3D10DepthStencilState_INTERFACE_DEFINED__ 2876 2877 DEFINE_GUID(IID_ID3D10DepthStencilState, 0x2b4b1cc8, 0xa4ad, 0x41f8, 0x83,0x22, 0xca,0x86,0xfc,0x3e,0xc6,0x75); 2878 #if defined(__cplusplus) && !defined(CINTERFACE) 2879 MIDL_INTERFACE("2b4b1cc8-a4ad-41f8-8322-ca86fc3ec675") 2880 ID3D10DepthStencilState : public ID3D10DeviceChild 2881 { 2882 virtual void STDMETHODCALLTYPE GetDesc( 2883 D3D10_DEPTH_STENCIL_DESC *pDesc) = 0; 2884 2885 }; 2886 #ifdef __CRT_UUID_DECL 2887 __CRT_UUID_DECL(ID3D10DepthStencilState, 0x2b4b1cc8, 0xa4ad, 0x41f8, 0x83,0x22, 0xca,0x86,0xfc,0x3e,0xc6,0x75) 2888 #endif 2889 #else 2890 typedef struct ID3D10DepthStencilStateVtbl { 2891 BEGIN_INTERFACE 2892 2893 /*** IUnknown methods ***/ 2894 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 2895 ID3D10DepthStencilState *This, 2896 REFIID riid, 2897 void **ppvObject); 2898 2899 ULONG (STDMETHODCALLTYPE *AddRef)( 2900 ID3D10DepthStencilState *This); 2901 2902 ULONG (STDMETHODCALLTYPE *Release)( 2903 ID3D10DepthStencilState *This); 2904 2905 /*** ID3D10DeviceChild methods ***/ 2906 void (STDMETHODCALLTYPE *GetDevice)( 2907 ID3D10DepthStencilState *This, 2908 ID3D10Device **ppDevice); 2909 2910 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 2911 ID3D10DepthStencilState *This, 2912 REFGUID guid, 2913 UINT *pDataSize, 2914 void *pData); 2915 2916 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 2917 ID3D10DepthStencilState *This, 2918 REFGUID guid, 2919 UINT DataSize, 2920 const void *pData); 2921 2922 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 2923 ID3D10DepthStencilState *This, 2924 REFGUID guid, 2925 const IUnknown *pData); 2926 2927 /*** ID3D10DepthStencilState methods ***/ 2928 void (STDMETHODCALLTYPE *GetDesc)( 2929 ID3D10DepthStencilState *This, 2930 D3D10_DEPTH_STENCIL_DESC *pDesc); 2931 2932 END_INTERFACE 2933 } ID3D10DepthStencilStateVtbl; 2934 2935 interface ID3D10DepthStencilState { 2936 CONST_VTBL ID3D10DepthStencilStateVtbl* lpVtbl; 2937 }; 2938 2939 #ifdef COBJMACROS 2940 #ifndef WIDL_C_INLINE_WRAPPERS 2941 /*** IUnknown methods ***/ 2942 #define ID3D10DepthStencilState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 2943 #define ID3D10DepthStencilState_AddRef(This) (This)->lpVtbl->AddRef(This) 2944 #define ID3D10DepthStencilState_Release(This) (This)->lpVtbl->Release(This) 2945 /*** ID3D10DeviceChild methods ***/ 2946 #define ID3D10DepthStencilState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 2947 #define ID3D10DepthStencilState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 2948 #define ID3D10DepthStencilState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 2949 #define ID3D10DepthStencilState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 2950 /*** ID3D10DepthStencilState methods ***/ 2951 #define ID3D10DepthStencilState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 2952 #else 2953 /*** IUnknown methods ***/ 2954 static FORCEINLINE HRESULT ID3D10DepthStencilState_QueryInterface(ID3D10DepthStencilState* This,REFIID riid,void **ppvObject) { 2955 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 2956 } 2957 static FORCEINLINE ULONG ID3D10DepthStencilState_AddRef(ID3D10DepthStencilState* This) { 2958 return This->lpVtbl->AddRef(This); 2959 } 2960 static FORCEINLINE ULONG ID3D10DepthStencilState_Release(ID3D10DepthStencilState* This) { 2961 return This->lpVtbl->Release(This); 2962 } 2963 /*** ID3D10DeviceChild methods ***/ 2964 static FORCEINLINE void ID3D10DepthStencilState_GetDevice(ID3D10DepthStencilState* This,ID3D10Device **ppDevice) { 2965 This->lpVtbl->GetDevice(This,ppDevice); 2966 } 2967 static FORCEINLINE HRESULT ID3D10DepthStencilState_GetPrivateData(ID3D10DepthStencilState* This,REFGUID guid,UINT *pDataSize,void *pData) { 2968 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 2969 } 2970 static FORCEINLINE HRESULT ID3D10DepthStencilState_SetPrivateData(ID3D10DepthStencilState* This,REFGUID guid,UINT DataSize,const void *pData) { 2971 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 2972 } 2973 static FORCEINLINE HRESULT ID3D10DepthStencilState_SetPrivateDataInterface(ID3D10DepthStencilState* This,REFGUID guid,const IUnknown *pData) { 2974 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 2975 } 2976 /*** ID3D10DepthStencilState methods ***/ 2977 static FORCEINLINE void ID3D10DepthStencilState_GetDesc(ID3D10DepthStencilState* This,D3D10_DEPTH_STENCIL_DESC *pDesc) { 2978 This->lpVtbl->GetDesc(This,pDesc); 2979 } 2980 #endif 2981 #endif 2982 2983 #endif 2984 2985 2986 #endif /* __ID3D10DepthStencilState_INTERFACE_DEFINED__ */ 2987 2988 /***************************************************************************** 2989 * ID3D10GeometryShader interface 2990 */ 2991 #ifndef __ID3D10GeometryShader_INTERFACE_DEFINED__ 2992 #define __ID3D10GeometryShader_INTERFACE_DEFINED__ 2993 2994 DEFINE_GUID(IID_ID3D10GeometryShader, 0x6316be88, 0x54cd, 0x4040, 0xab,0x44, 0x20,0x46,0x1b,0xc8,0x1f,0x68); 2995 #if defined(__cplusplus) && !defined(CINTERFACE) 2996 MIDL_INTERFACE("6316be88-54cd-4040-ab44-20461bc81f68") 2997 ID3D10GeometryShader : public ID3D10DeviceChild 2998 { 2999 }; 3000 #ifdef __CRT_UUID_DECL 3001 __CRT_UUID_DECL(ID3D10GeometryShader, 0x6316be88, 0x54cd, 0x4040, 0xab,0x44, 0x20,0x46,0x1b,0xc8,0x1f,0x68) 3002 #endif 3003 #else 3004 typedef struct ID3D10GeometryShaderVtbl { 3005 BEGIN_INTERFACE 3006 3007 /*** IUnknown methods ***/ 3008 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 3009 ID3D10GeometryShader *This, 3010 REFIID riid, 3011 void **ppvObject); 3012 3013 ULONG (STDMETHODCALLTYPE *AddRef)( 3014 ID3D10GeometryShader *This); 3015 3016 ULONG (STDMETHODCALLTYPE *Release)( 3017 ID3D10GeometryShader *This); 3018 3019 /*** ID3D10DeviceChild methods ***/ 3020 void (STDMETHODCALLTYPE *GetDevice)( 3021 ID3D10GeometryShader *This, 3022 ID3D10Device **ppDevice); 3023 3024 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 3025 ID3D10GeometryShader *This, 3026 REFGUID guid, 3027 UINT *pDataSize, 3028 void *pData); 3029 3030 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 3031 ID3D10GeometryShader *This, 3032 REFGUID guid, 3033 UINT DataSize, 3034 const void *pData); 3035 3036 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 3037 ID3D10GeometryShader *This, 3038 REFGUID guid, 3039 const IUnknown *pData); 3040 3041 END_INTERFACE 3042 } ID3D10GeometryShaderVtbl; 3043 3044 interface ID3D10GeometryShader { 3045 CONST_VTBL ID3D10GeometryShaderVtbl* lpVtbl; 3046 }; 3047 3048 #ifdef COBJMACROS 3049 #ifndef WIDL_C_INLINE_WRAPPERS 3050 /*** IUnknown methods ***/ 3051 #define ID3D10GeometryShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 3052 #define ID3D10GeometryShader_AddRef(This) (This)->lpVtbl->AddRef(This) 3053 #define ID3D10GeometryShader_Release(This) (This)->lpVtbl->Release(This) 3054 /*** ID3D10DeviceChild methods ***/ 3055 #define ID3D10GeometryShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 3056 #define ID3D10GeometryShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 3057 #define ID3D10GeometryShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 3058 #define ID3D10GeometryShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 3059 #else 3060 /*** IUnknown methods ***/ 3061 static FORCEINLINE HRESULT ID3D10GeometryShader_QueryInterface(ID3D10GeometryShader* This,REFIID riid,void **ppvObject) { 3062 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 3063 } 3064 static FORCEINLINE ULONG ID3D10GeometryShader_AddRef(ID3D10GeometryShader* This) { 3065 return This->lpVtbl->AddRef(This); 3066 } 3067 static FORCEINLINE ULONG ID3D10GeometryShader_Release(ID3D10GeometryShader* This) { 3068 return This->lpVtbl->Release(This); 3069 } 3070 /*** ID3D10DeviceChild methods ***/ 3071 static FORCEINLINE void ID3D10GeometryShader_GetDevice(ID3D10GeometryShader* This,ID3D10Device **ppDevice) { 3072 This->lpVtbl->GetDevice(This,ppDevice); 3073 } 3074 static FORCEINLINE HRESULT ID3D10GeometryShader_GetPrivateData(ID3D10GeometryShader* This,REFGUID guid,UINT *pDataSize,void *pData) { 3075 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 3076 } 3077 static FORCEINLINE HRESULT ID3D10GeometryShader_SetPrivateData(ID3D10GeometryShader* This,REFGUID guid,UINT DataSize,const void *pData) { 3078 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 3079 } 3080 static FORCEINLINE HRESULT ID3D10GeometryShader_SetPrivateDataInterface(ID3D10GeometryShader* This,REFGUID guid,const IUnknown *pData) { 3081 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 3082 } 3083 #endif 3084 #endif 3085 3086 #endif 3087 3088 3089 #endif /* __ID3D10GeometryShader_INTERFACE_DEFINED__ */ 3090 3091 /***************************************************************************** 3092 * ID3D10InputLayout interface 3093 */ 3094 #ifndef __ID3D10InputLayout_INTERFACE_DEFINED__ 3095 #define __ID3D10InputLayout_INTERFACE_DEFINED__ 3096 3097 DEFINE_GUID(IID_ID3D10InputLayout, 0x9b7e4c0b, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 3098 #if defined(__cplusplus) && !defined(CINTERFACE) 3099 MIDL_INTERFACE("9b7e4c0b-342c-4106-a19f-4f2704f689f0") 3100 ID3D10InputLayout : public ID3D10DeviceChild 3101 { 3102 }; 3103 #ifdef __CRT_UUID_DECL 3104 __CRT_UUID_DECL(ID3D10InputLayout, 0x9b7e4c0b, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 3105 #endif 3106 #else 3107 typedef struct ID3D10InputLayoutVtbl { 3108 BEGIN_INTERFACE 3109 3110 /*** IUnknown methods ***/ 3111 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 3112 ID3D10InputLayout *This, 3113 REFIID riid, 3114 void **ppvObject); 3115 3116 ULONG (STDMETHODCALLTYPE *AddRef)( 3117 ID3D10InputLayout *This); 3118 3119 ULONG (STDMETHODCALLTYPE *Release)( 3120 ID3D10InputLayout *This); 3121 3122 /*** ID3D10DeviceChild methods ***/ 3123 void (STDMETHODCALLTYPE *GetDevice)( 3124 ID3D10InputLayout *This, 3125 ID3D10Device **ppDevice); 3126 3127 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 3128 ID3D10InputLayout *This, 3129 REFGUID guid, 3130 UINT *pDataSize, 3131 void *pData); 3132 3133 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 3134 ID3D10InputLayout *This, 3135 REFGUID guid, 3136 UINT DataSize, 3137 const void *pData); 3138 3139 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 3140 ID3D10InputLayout *This, 3141 REFGUID guid, 3142 const IUnknown *pData); 3143 3144 END_INTERFACE 3145 } ID3D10InputLayoutVtbl; 3146 3147 interface ID3D10InputLayout { 3148 CONST_VTBL ID3D10InputLayoutVtbl* lpVtbl; 3149 }; 3150 3151 #ifdef COBJMACROS 3152 #ifndef WIDL_C_INLINE_WRAPPERS 3153 /*** IUnknown methods ***/ 3154 #define ID3D10InputLayout_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 3155 #define ID3D10InputLayout_AddRef(This) (This)->lpVtbl->AddRef(This) 3156 #define ID3D10InputLayout_Release(This) (This)->lpVtbl->Release(This) 3157 /*** ID3D10DeviceChild methods ***/ 3158 #define ID3D10InputLayout_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 3159 #define ID3D10InputLayout_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 3160 #define ID3D10InputLayout_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 3161 #define ID3D10InputLayout_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 3162 #else 3163 /*** IUnknown methods ***/ 3164 static FORCEINLINE HRESULT ID3D10InputLayout_QueryInterface(ID3D10InputLayout* This,REFIID riid,void **ppvObject) { 3165 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 3166 } 3167 static FORCEINLINE ULONG ID3D10InputLayout_AddRef(ID3D10InputLayout* This) { 3168 return This->lpVtbl->AddRef(This); 3169 } 3170 static FORCEINLINE ULONG ID3D10InputLayout_Release(ID3D10InputLayout* This) { 3171 return This->lpVtbl->Release(This); 3172 } 3173 /*** ID3D10DeviceChild methods ***/ 3174 static FORCEINLINE void ID3D10InputLayout_GetDevice(ID3D10InputLayout* This,ID3D10Device **ppDevice) { 3175 This->lpVtbl->GetDevice(This,ppDevice); 3176 } 3177 static FORCEINLINE HRESULT ID3D10InputLayout_GetPrivateData(ID3D10InputLayout* This,REFGUID guid,UINT *pDataSize,void *pData) { 3178 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 3179 } 3180 static FORCEINLINE HRESULT ID3D10InputLayout_SetPrivateData(ID3D10InputLayout* This,REFGUID guid,UINT DataSize,const void *pData) { 3181 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 3182 } 3183 static FORCEINLINE HRESULT ID3D10InputLayout_SetPrivateDataInterface(ID3D10InputLayout* This,REFGUID guid,const IUnknown *pData) { 3184 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 3185 } 3186 #endif 3187 #endif 3188 3189 #endif 3190 3191 3192 #endif /* __ID3D10InputLayout_INTERFACE_DEFINED__ */ 3193 3194 /***************************************************************************** 3195 * ID3D10PixelShader interface 3196 */ 3197 #ifndef __ID3D10PixelShader_INTERFACE_DEFINED__ 3198 #define __ID3D10PixelShader_INTERFACE_DEFINED__ 3199 3200 DEFINE_GUID(IID_ID3D10PixelShader, 0x4968b601, 0x9d00, 0x4cde, 0x83,0x46, 0x8e,0x7f,0x67,0x58,0x19,0xb6); 3201 #if defined(__cplusplus) && !defined(CINTERFACE) 3202 MIDL_INTERFACE("4968b601-9d00-4cde-8346-8e7f675819b6") 3203 ID3D10PixelShader : public ID3D10DeviceChild 3204 { 3205 }; 3206 #ifdef __CRT_UUID_DECL 3207 __CRT_UUID_DECL(ID3D10PixelShader, 0x4968b601, 0x9d00, 0x4cde, 0x83,0x46, 0x8e,0x7f,0x67,0x58,0x19,0xb6) 3208 #endif 3209 #else 3210 typedef struct ID3D10PixelShaderVtbl { 3211 BEGIN_INTERFACE 3212 3213 /*** IUnknown methods ***/ 3214 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 3215 ID3D10PixelShader *This, 3216 REFIID riid, 3217 void **ppvObject); 3218 3219 ULONG (STDMETHODCALLTYPE *AddRef)( 3220 ID3D10PixelShader *This); 3221 3222 ULONG (STDMETHODCALLTYPE *Release)( 3223 ID3D10PixelShader *This); 3224 3225 /*** ID3D10DeviceChild methods ***/ 3226 void (STDMETHODCALLTYPE *GetDevice)( 3227 ID3D10PixelShader *This, 3228 ID3D10Device **ppDevice); 3229 3230 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 3231 ID3D10PixelShader *This, 3232 REFGUID guid, 3233 UINT *pDataSize, 3234 void *pData); 3235 3236 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 3237 ID3D10PixelShader *This, 3238 REFGUID guid, 3239 UINT DataSize, 3240 const void *pData); 3241 3242 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 3243 ID3D10PixelShader *This, 3244 REFGUID guid, 3245 const IUnknown *pData); 3246 3247 END_INTERFACE 3248 } ID3D10PixelShaderVtbl; 3249 3250 interface ID3D10PixelShader { 3251 CONST_VTBL ID3D10PixelShaderVtbl* lpVtbl; 3252 }; 3253 3254 #ifdef COBJMACROS 3255 #ifndef WIDL_C_INLINE_WRAPPERS 3256 /*** IUnknown methods ***/ 3257 #define ID3D10PixelShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 3258 #define ID3D10PixelShader_AddRef(This) (This)->lpVtbl->AddRef(This) 3259 #define ID3D10PixelShader_Release(This) (This)->lpVtbl->Release(This) 3260 /*** ID3D10DeviceChild methods ***/ 3261 #define ID3D10PixelShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 3262 #define ID3D10PixelShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 3263 #define ID3D10PixelShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 3264 #define ID3D10PixelShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 3265 #else 3266 /*** IUnknown methods ***/ 3267 static FORCEINLINE HRESULT ID3D10PixelShader_QueryInterface(ID3D10PixelShader* This,REFIID riid,void **ppvObject) { 3268 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 3269 } 3270 static FORCEINLINE ULONG ID3D10PixelShader_AddRef(ID3D10PixelShader* This) { 3271 return This->lpVtbl->AddRef(This); 3272 } 3273 static FORCEINLINE ULONG ID3D10PixelShader_Release(ID3D10PixelShader* This) { 3274 return This->lpVtbl->Release(This); 3275 } 3276 /*** ID3D10DeviceChild methods ***/ 3277 static FORCEINLINE void ID3D10PixelShader_GetDevice(ID3D10PixelShader* This,ID3D10Device **ppDevice) { 3278 This->lpVtbl->GetDevice(This,ppDevice); 3279 } 3280 static FORCEINLINE HRESULT ID3D10PixelShader_GetPrivateData(ID3D10PixelShader* This,REFGUID guid,UINT *pDataSize,void *pData) { 3281 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 3282 } 3283 static FORCEINLINE HRESULT ID3D10PixelShader_SetPrivateData(ID3D10PixelShader* This,REFGUID guid,UINT DataSize,const void *pData) { 3284 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 3285 } 3286 static FORCEINLINE HRESULT ID3D10PixelShader_SetPrivateDataInterface(ID3D10PixelShader* This,REFGUID guid,const IUnknown *pData) { 3287 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 3288 } 3289 #endif 3290 #endif 3291 3292 #endif 3293 3294 3295 #endif /* __ID3D10PixelShader_INTERFACE_DEFINED__ */ 3296 3297 /***************************************************************************** 3298 * ID3D10RasterizerState interface 3299 */ 3300 #ifndef __ID3D10RasterizerState_INTERFACE_DEFINED__ 3301 #define __ID3D10RasterizerState_INTERFACE_DEFINED__ 3302 3303 DEFINE_GUID(IID_ID3D10RasterizerState, 0xa2a07292, 0x89af, 0x4345, 0xbe,0x2e, 0xc5,0x3d,0x9f,0xbb,0x6e,0x9f); 3304 #if defined(__cplusplus) && !defined(CINTERFACE) 3305 MIDL_INTERFACE("a2a07292-89af-4345-be2e-c53d9fbb6e9f") 3306 ID3D10RasterizerState : public ID3D10DeviceChild 3307 { 3308 virtual void STDMETHODCALLTYPE GetDesc( 3309 D3D10_RASTERIZER_DESC *pDesc) = 0; 3310 3311 }; 3312 #ifdef __CRT_UUID_DECL 3313 __CRT_UUID_DECL(ID3D10RasterizerState, 0xa2a07292, 0x89af, 0x4345, 0xbe,0x2e, 0xc5,0x3d,0x9f,0xbb,0x6e,0x9f) 3314 #endif 3315 #else 3316 typedef struct ID3D10RasterizerStateVtbl { 3317 BEGIN_INTERFACE 3318 3319 /*** IUnknown methods ***/ 3320 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 3321 ID3D10RasterizerState *This, 3322 REFIID riid, 3323 void **ppvObject); 3324 3325 ULONG (STDMETHODCALLTYPE *AddRef)( 3326 ID3D10RasterizerState *This); 3327 3328 ULONG (STDMETHODCALLTYPE *Release)( 3329 ID3D10RasterizerState *This); 3330 3331 /*** ID3D10DeviceChild methods ***/ 3332 void (STDMETHODCALLTYPE *GetDevice)( 3333 ID3D10RasterizerState *This, 3334 ID3D10Device **ppDevice); 3335 3336 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 3337 ID3D10RasterizerState *This, 3338 REFGUID guid, 3339 UINT *pDataSize, 3340 void *pData); 3341 3342 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 3343 ID3D10RasterizerState *This, 3344 REFGUID guid, 3345 UINT DataSize, 3346 const void *pData); 3347 3348 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 3349 ID3D10RasterizerState *This, 3350 REFGUID guid, 3351 const IUnknown *pData); 3352 3353 /*** ID3D10RasterizerState methods ***/ 3354 void (STDMETHODCALLTYPE *GetDesc)( 3355 ID3D10RasterizerState *This, 3356 D3D10_RASTERIZER_DESC *pDesc); 3357 3358 END_INTERFACE 3359 } ID3D10RasterizerStateVtbl; 3360 3361 interface ID3D10RasterizerState { 3362 CONST_VTBL ID3D10RasterizerStateVtbl* lpVtbl; 3363 }; 3364 3365 #ifdef COBJMACROS 3366 #ifndef WIDL_C_INLINE_WRAPPERS 3367 /*** IUnknown methods ***/ 3368 #define ID3D10RasterizerState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 3369 #define ID3D10RasterizerState_AddRef(This) (This)->lpVtbl->AddRef(This) 3370 #define ID3D10RasterizerState_Release(This) (This)->lpVtbl->Release(This) 3371 /*** ID3D10DeviceChild methods ***/ 3372 #define ID3D10RasterizerState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 3373 #define ID3D10RasterizerState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 3374 #define ID3D10RasterizerState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 3375 #define ID3D10RasterizerState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 3376 /*** ID3D10RasterizerState methods ***/ 3377 #define ID3D10RasterizerState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 3378 #else 3379 /*** IUnknown methods ***/ 3380 static FORCEINLINE HRESULT ID3D10RasterizerState_QueryInterface(ID3D10RasterizerState* This,REFIID riid,void **ppvObject) { 3381 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 3382 } 3383 static FORCEINLINE ULONG ID3D10RasterizerState_AddRef(ID3D10RasterizerState* This) { 3384 return This->lpVtbl->AddRef(This); 3385 } 3386 static FORCEINLINE ULONG ID3D10RasterizerState_Release(ID3D10RasterizerState* This) { 3387 return This->lpVtbl->Release(This); 3388 } 3389 /*** ID3D10DeviceChild methods ***/ 3390 static FORCEINLINE void ID3D10RasterizerState_GetDevice(ID3D10RasterizerState* This,ID3D10Device **ppDevice) { 3391 This->lpVtbl->GetDevice(This,ppDevice); 3392 } 3393 static FORCEINLINE HRESULT ID3D10RasterizerState_GetPrivateData(ID3D10RasterizerState* This,REFGUID guid,UINT *pDataSize,void *pData) { 3394 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 3395 } 3396 static FORCEINLINE HRESULT ID3D10RasterizerState_SetPrivateData(ID3D10RasterizerState* This,REFGUID guid,UINT DataSize,const void *pData) { 3397 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 3398 } 3399 static FORCEINLINE HRESULT ID3D10RasterizerState_SetPrivateDataInterface(ID3D10RasterizerState* This,REFGUID guid,const IUnknown *pData) { 3400 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 3401 } 3402 /*** ID3D10RasterizerState methods ***/ 3403 static FORCEINLINE void ID3D10RasterizerState_GetDesc(ID3D10RasterizerState* This,D3D10_RASTERIZER_DESC *pDesc) { 3404 This->lpVtbl->GetDesc(This,pDesc); 3405 } 3406 #endif 3407 #endif 3408 3409 #endif 3410 3411 3412 #endif /* __ID3D10RasterizerState_INTERFACE_DEFINED__ */ 3413 3414 /***************************************************************************** 3415 * ID3D10SamplerState interface 3416 */ 3417 #ifndef __ID3D10SamplerState_INTERFACE_DEFINED__ 3418 #define __ID3D10SamplerState_INTERFACE_DEFINED__ 3419 3420 DEFINE_GUID(IID_ID3D10SamplerState, 0x9b7e4c0c, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 3421 #if defined(__cplusplus) && !defined(CINTERFACE) 3422 MIDL_INTERFACE("9b7e4c0c-342c-4106-a19f-4f2704f689f0") 3423 ID3D10SamplerState : public ID3D10DeviceChild 3424 { 3425 virtual void STDMETHODCALLTYPE GetDesc( 3426 D3D10_SAMPLER_DESC *pDesc) = 0; 3427 3428 }; 3429 #ifdef __CRT_UUID_DECL 3430 __CRT_UUID_DECL(ID3D10SamplerState, 0x9b7e4c0c, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 3431 #endif 3432 #else 3433 typedef struct ID3D10SamplerStateVtbl { 3434 BEGIN_INTERFACE 3435 3436 /*** IUnknown methods ***/ 3437 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 3438 ID3D10SamplerState *This, 3439 REFIID riid, 3440 void **ppvObject); 3441 3442 ULONG (STDMETHODCALLTYPE *AddRef)( 3443 ID3D10SamplerState *This); 3444 3445 ULONG (STDMETHODCALLTYPE *Release)( 3446 ID3D10SamplerState *This); 3447 3448 /*** ID3D10DeviceChild methods ***/ 3449 void (STDMETHODCALLTYPE *GetDevice)( 3450 ID3D10SamplerState *This, 3451 ID3D10Device **ppDevice); 3452 3453 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 3454 ID3D10SamplerState *This, 3455 REFGUID guid, 3456 UINT *pDataSize, 3457 void *pData); 3458 3459 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 3460 ID3D10SamplerState *This, 3461 REFGUID guid, 3462 UINT DataSize, 3463 const void *pData); 3464 3465 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 3466 ID3D10SamplerState *This, 3467 REFGUID guid, 3468 const IUnknown *pData); 3469 3470 /*** ID3D10SamplerState methods ***/ 3471 void (STDMETHODCALLTYPE *GetDesc)( 3472 ID3D10SamplerState *This, 3473 D3D10_SAMPLER_DESC *pDesc); 3474 3475 END_INTERFACE 3476 } ID3D10SamplerStateVtbl; 3477 3478 interface ID3D10SamplerState { 3479 CONST_VTBL ID3D10SamplerStateVtbl* lpVtbl; 3480 }; 3481 3482 #ifdef COBJMACROS 3483 #ifndef WIDL_C_INLINE_WRAPPERS 3484 /*** IUnknown methods ***/ 3485 #define ID3D10SamplerState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 3486 #define ID3D10SamplerState_AddRef(This) (This)->lpVtbl->AddRef(This) 3487 #define ID3D10SamplerState_Release(This) (This)->lpVtbl->Release(This) 3488 /*** ID3D10DeviceChild methods ***/ 3489 #define ID3D10SamplerState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 3490 #define ID3D10SamplerState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 3491 #define ID3D10SamplerState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 3492 #define ID3D10SamplerState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 3493 /*** ID3D10SamplerState methods ***/ 3494 #define ID3D10SamplerState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 3495 #else 3496 /*** IUnknown methods ***/ 3497 static FORCEINLINE HRESULT ID3D10SamplerState_QueryInterface(ID3D10SamplerState* This,REFIID riid,void **ppvObject) { 3498 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 3499 } 3500 static FORCEINLINE ULONG ID3D10SamplerState_AddRef(ID3D10SamplerState* This) { 3501 return This->lpVtbl->AddRef(This); 3502 } 3503 static FORCEINLINE ULONG ID3D10SamplerState_Release(ID3D10SamplerState* This) { 3504 return This->lpVtbl->Release(This); 3505 } 3506 /*** ID3D10DeviceChild methods ***/ 3507 static FORCEINLINE void ID3D10SamplerState_GetDevice(ID3D10SamplerState* This,ID3D10Device **ppDevice) { 3508 This->lpVtbl->GetDevice(This,ppDevice); 3509 } 3510 static FORCEINLINE HRESULT ID3D10SamplerState_GetPrivateData(ID3D10SamplerState* This,REFGUID guid,UINT *pDataSize,void *pData) { 3511 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 3512 } 3513 static FORCEINLINE HRESULT ID3D10SamplerState_SetPrivateData(ID3D10SamplerState* This,REFGUID guid,UINT DataSize,const void *pData) { 3514 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 3515 } 3516 static FORCEINLINE HRESULT ID3D10SamplerState_SetPrivateDataInterface(ID3D10SamplerState* This,REFGUID guid,const IUnknown *pData) { 3517 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 3518 } 3519 /*** ID3D10SamplerState methods ***/ 3520 static FORCEINLINE void ID3D10SamplerState_GetDesc(ID3D10SamplerState* This,D3D10_SAMPLER_DESC *pDesc) { 3521 This->lpVtbl->GetDesc(This,pDesc); 3522 } 3523 #endif 3524 #endif 3525 3526 #endif 3527 3528 3529 #endif /* __ID3D10SamplerState_INTERFACE_DEFINED__ */ 3530 3531 /***************************************************************************** 3532 * ID3D10VertexShader interface 3533 */ 3534 #ifndef __ID3D10VertexShader_INTERFACE_DEFINED__ 3535 #define __ID3D10VertexShader_INTERFACE_DEFINED__ 3536 3537 DEFINE_GUID(IID_ID3D10VertexShader, 0x9b7e4c0a, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 3538 #if defined(__cplusplus) && !defined(CINTERFACE) 3539 MIDL_INTERFACE("9b7e4c0a-342c-4106-a19f-4f2704f689f0") 3540 ID3D10VertexShader : public ID3D10DeviceChild 3541 { 3542 }; 3543 #ifdef __CRT_UUID_DECL 3544 __CRT_UUID_DECL(ID3D10VertexShader, 0x9b7e4c0a, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 3545 #endif 3546 #else 3547 typedef struct ID3D10VertexShaderVtbl { 3548 BEGIN_INTERFACE 3549 3550 /*** IUnknown methods ***/ 3551 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 3552 ID3D10VertexShader *This, 3553 REFIID riid, 3554 void **ppvObject); 3555 3556 ULONG (STDMETHODCALLTYPE *AddRef)( 3557 ID3D10VertexShader *This); 3558 3559 ULONG (STDMETHODCALLTYPE *Release)( 3560 ID3D10VertexShader *This); 3561 3562 /*** ID3D10DeviceChild methods ***/ 3563 void (STDMETHODCALLTYPE *GetDevice)( 3564 ID3D10VertexShader *This, 3565 ID3D10Device **ppDevice); 3566 3567 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 3568 ID3D10VertexShader *This, 3569 REFGUID guid, 3570 UINT *pDataSize, 3571 void *pData); 3572 3573 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 3574 ID3D10VertexShader *This, 3575 REFGUID guid, 3576 UINT DataSize, 3577 const void *pData); 3578 3579 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 3580 ID3D10VertexShader *This, 3581 REFGUID guid, 3582 const IUnknown *pData); 3583 3584 END_INTERFACE 3585 } ID3D10VertexShaderVtbl; 3586 3587 interface ID3D10VertexShader { 3588 CONST_VTBL ID3D10VertexShaderVtbl* lpVtbl; 3589 }; 3590 3591 #ifdef COBJMACROS 3592 #ifndef WIDL_C_INLINE_WRAPPERS 3593 /*** IUnknown methods ***/ 3594 #define ID3D10VertexShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 3595 #define ID3D10VertexShader_AddRef(This) (This)->lpVtbl->AddRef(This) 3596 #define ID3D10VertexShader_Release(This) (This)->lpVtbl->Release(This) 3597 /*** ID3D10DeviceChild methods ***/ 3598 #define ID3D10VertexShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 3599 #define ID3D10VertexShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 3600 #define ID3D10VertexShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 3601 #define ID3D10VertexShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 3602 #else 3603 /*** IUnknown methods ***/ 3604 static FORCEINLINE HRESULT ID3D10VertexShader_QueryInterface(ID3D10VertexShader* This,REFIID riid,void **ppvObject) { 3605 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 3606 } 3607 static FORCEINLINE ULONG ID3D10VertexShader_AddRef(ID3D10VertexShader* This) { 3608 return This->lpVtbl->AddRef(This); 3609 } 3610 static FORCEINLINE ULONG ID3D10VertexShader_Release(ID3D10VertexShader* This) { 3611 return This->lpVtbl->Release(This); 3612 } 3613 /*** ID3D10DeviceChild methods ***/ 3614 static FORCEINLINE void ID3D10VertexShader_GetDevice(ID3D10VertexShader* This,ID3D10Device **ppDevice) { 3615 This->lpVtbl->GetDevice(This,ppDevice); 3616 } 3617 static FORCEINLINE HRESULT ID3D10VertexShader_GetPrivateData(ID3D10VertexShader* This,REFGUID guid,UINT *pDataSize,void *pData) { 3618 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 3619 } 3620 static FORCEINLINE HRESULT ID3D10VertexShader_SetPrivateData(ID3D10VertexShader* This,REFGUID guid,UINT DataSize,const void *pData) { 3621 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 3622 } 3623 static FORCEINLINE HRESULT ID3D10VertexShader_SetPrivateDataInterface(ID3D10VertexShader* This,REFGUID guid,const IUnknown *pData) { 3624 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 3625 } 3626 #endif 3627 #endif 3628 3629 #endif 3630 3631 3632 #endif /* __ID3D10VertexShader_INTERFACE_DEFINED__ */ 3633 3634 /***************************************************************************** 3635 * ID3D10Asynchronous interface 3636 */ 3637 #ifndef __ID3D10Asynchronous_INTERFACE_DEFINED__ 3638 #define __ID3D10Asynchronous_INTERFACE_DEFINED__ 3639 3640 DEFINE_GUID(IID_ID3D10Asynchronous, 0x9b7e4c0d, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 3641 #if defined(__cplusplus) && !defined(CINTERFACE) 3642 MIDL_INTERFACE("9b7e4c0d-342c-4106-a19f-4f2704f689f0") 3643 ID3D10Asynchronous : public ID3D10DeviceChild 3644 { 3645 virtual void STDMETHODCALLTYPE Begin( 3646 ) = 0; 3647 3648 virtual void STDMETHODCALLTYPE End( 3649 ) = 0; 3650 3651 virtual HRESULT STDMETHODCALLTYPE GetData( 3652 void *pData, 3653 UINT DataSize, 3654 UINT GetDataFlags) = 0; 3655 3656 virtual UINT STDMETHODCALLTYPE GetDataSize( 3657 ) = 0; 3658 3659 }; 3660 #ifdef __CRT_UUID_DECL 3661 __CRT_UUID_DECL(ID3D10Asynchronous, 0x9b7e4c0d, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 3662 #endif 3663 #else 3664 typedef struct ID3D10AsynchronousVtbl { 3665 BEGIN_INTERFACE 3666 3667 /*** IUnknown methods ***/ 3668 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 3669 ID3D10Asynchronous *This, 3670 REFIID riid, 3671 void **ppvObject); 3672 3673 ULONG (STDMETHODCALLTYPE *AddRef)( 3674 ID3D10Asynchronous *This); 3675 3676 ULONG (STDMETHODCALLTYPE *Release)( 3677 ID3D10Asynchronous *This); 3678 3679 /*** ID3D10DeviceChild methods ***/ 3680 void (STDMETHODCALLTYPE *GetDevice)( 3681 ID3D10Asynchronous *This, 3682 ID3D10Device **ppDevice); 3683 3684 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 3685 ID3D10Asynchronous *This, 3686 REFGUID guid, 3687 UINT *pDataSize, 3688 void *pData); 3689 3690 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 3691 ID3D10Asynchronous *This, 3692 REFGUID guid, 3693 UINT DataSize, 3694 const void *pData); 3695 3696 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 3697 ID3D10Asynchronous *This, 3698 REFGUID guid, 3699 const IUnknown *pData); 3700 3701 /*** ID3D10Asynchronous methods ***/ 3702 void (STDMETHODCALLTYPE *Begin)( 3703 ID3D10Asynchronous *This); 3704 3705 void (STDMETHODCALLTYPE *End)( 3706 ID3D10Asynchronous *This); 3707 3708 HRESULT (STDMETHODCALLTYPE *GetData)( 3709 ID3D10Asynchronous *This, 3710 void *pData, 3711 UINT DataSize, 3712 UINT GetDataFlags); 3713 3714 UINT (STDMETHODCALLTYPE *GetDataSize)( 3715 ID3D10Asynchronous *This); 3716 3717 END_INTERFACE 3718 } ID3D10AsynchronousVtbl; 3719 3720 interface ID3D10Asynchronous { 3721 CONST_VTBL ID3D10AsynchronousVtbl* lpVtbl; 3722 }; 3723 3724 #ifdef COBJMACROS 3725 #ifndef WIDL_C_INLINE_WRAPPERS 3726 /*** IUnknown methods ***/ 3727 #define ID3D10Asynchronous_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 3728 #define ID3D10Asynchronous_AddRef(This) (This)->lpVtbl->AddRef(This) 3729 #define ID3D10Asynchronous_Release(This) (This)->lpVtbl->Release(This) 3730 /*** ID3D10DeviceChild methods ***/ 3731 #define ID3D10Asynchronous_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 3732 #define ID3D10Asynchronous_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 3733 #define ID3D10Asynchronous_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 3734 #define ID3D10Asynchronous_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 3735 /*** ID3D10Asynchronous methods ***/ 3736 #define ID3D10Asynchronous_Begin(This) (This)->lpVtbl->Begin(This) 3737 #define ID3D10Asynchronous_End(This) (This)->lpVtbl->End(This) 3738 #define ID3D10Asynchronous_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags) 3739 #define ID3D10Asynchronous_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) 3740 #else 3741 /*** IUnknown methods ***/ 3742 static FORCEINLINE HRESULT ID3D10Asynchronous_QueryInterface(ID3D10Asynchronous* This,REFIID riid,void **ppvObject) { 3743 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 3744 } 3745 static FORCEINLINE ULONG ID3D10Asynchronous_AddRef(ID3D10Asynchronous* This) { 3746 return This->lpVtbl->AddRef(This); 3747 } 3748 static FORCEINLINE ULONG ID3D10Asynchronous_Release(ID3D10Asynchronous* This) { 3749 return This->lpVtbl->Release(This); 3750 } 3751 /*** ID3D10DeviceChild methods ***/ 3752 static FORCEINLINE void ID3D10Asynchronous_GetDevice(ID3D10Asynchronous* This,ID3D10Device **ppDevice) { 3753 This->lpVtbl->GetDevice(This,ppDevice); 3754 } 3755 static FORCEINLINE HRESULT ID3D10Asynchronous_GetPrivateData(ID3D10Asynchronous* This,REFGUID guid,UINT *pDataSize,void *pData) { 3756 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 3757 } 3758 static FORCEINLINE HRESULT ID3D10Asynchronous_SetPrivateData(ID3D10Asynchronous* This,REFGUID guid,UINT DataSize,const void *pData) { 3759 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 3760 } 3761 static FORCEINLINE HRESULT ID3D10Asynchronous_SetPrivateDataInterface(ID3D10Asynchronous* This,REFGUID guid,const IUnknown *pData) { 3762 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 3763 } 3764 /*** ID3D10Asynchronous methods ***/ 3765 static FORCEINLINE void ID3D10Asynchronous_Begin(ID3D10Asynchronous* This) { 3766 This->lpVtbl->Begin(This); 3767 } 3768 static FORCEINLINE void ID3D10Asynchronous_End(ID3D10Asynchronous* This) { 3769 This->lpVtbl->End(This); 3770 } 3771 static FORCEINLINE HRESULT ID3D10Asynchronous_GetData(ID3D10Asynchronous* This,void *pData,UINT DataSize,UINT GetDataFlags) { 3772 return This->lpVtbl->GetData(This,pData,DataSize,GetDataFlags); 3773 } 3774 static FORCEINLINE UINT ID3D10Asynchronous_GetDataSize(ID3D10Asynchronous* This) { 3775 return This->lpVtbl->GetDataSize(This); 3776 } 3777 #endif 3778 #endif 3779 3780 #endif 3781 3782 3783 #endif /* __ID3D10Asynchronous_INTERFACE_DEFINED__ */ 3784 3785 /***************************************************************************** 3786 * ID3D10Counter interface 3787 */ 3788 #ifndef __ID3D10Counter_INTERFACE_DEFINED__ 3789 #define __ID3D10Counter_INTERFACE_DEFINED__ 3790 3791 DEFINE_GUID(IID_ID3D10Counter, 0x9b7e4c11, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 3792 #if defined(__cplusplus) && !defined(CINTERFACE) 3793 MIDL_INTERFACE("9b7e4c11-342c-4106-a19f-4f2704f689f0") 3794 ID3D10Counter : public ID3D10Asynchronous 3795 { 3796 virtual void STDMETHODCALLTYPE GetDesc( 3797 D3D10_COUNTER_DESC *pDesc) = 0; 3798 3799 }; 3800 #ifdef __CRT_UUID_DECL 3801 __CRT_UUID_DECL(ID3D10Counter, 0x9b7e4c11, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 3802 #endif 3803 #else 3804 typedef struct ID3D10CounterVtbl { 3805 BEGIN_INTERFACE 3806 3807 /*** IUnknown methods ***/ 3808 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 3809 ID3D10Counter *This, 3810 REFIID riid, 3811 void **ppvObject); 3812 3813 ULONG (STDMETHODCALLTYPE *AddRef)( 3814 ID3D10Counter *This); 3815 3816 ULONG (STDMETHODCALLTYPE *Release)( 3817 ID3D10Counter *This); 3818 3819 /*** ID3D10DeviceChild methods ***/ 3820 void (STDMETHODCALLTYPE *GetDevice)( 3821 ID3D10Counter *This, 3822 ID3D10Device **ppDevice); 3823 3824 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 3825 ID3D10Counter *This, 3826 REFGUID guid, 3827 UINT *pDataSize, 3828 void *pData); 3829 3830 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 3831 ID3D10Counter *This, 3832 REFGUID guid, 3833 UINT DataSize, 3834 const void *pData); 3835 3836 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 3837 ID3D10Counter *This, 3838 REFGUID guid, 3839 const IUnknown *pData); 3840 3841 /*** ID3D10Asynchronous methods ***/ 3842 void (STDMETHODCALLTYPE *Begin)( 3843 ID3D10Counter *This); 3844 3845 void (STDMETHODCALLTYPE *End)( 3846 ID3D10Counter *This); 3847 3848 HRESULT (STDMETHODCALLTYPE *GetData)( 3849 ID3D10Counter *This, 3850 void *pData, 3851 UINT DataSize, 3852 UINT GetDataFlags); 3853 3854 UINT (STDMETHODCALLTYPE *GetDataSize)( 3855 ID3D10Counter *This); 3856 3857 /*** ID3D10Counter methods ***/ 3858 void (STDMETHODCALLTYPE *GetDesc)( 3859 ID3D10Counter *This, 3860 D3D10_COUNTER_DESC *pDesc); 3861 3862 END_INTERFACE 3863 } ID3D10CounterVtbl; 3864 3865 interface ID3D10Counter { 3866 CONST_VTBL ID3D10CounterVtbl* lpVtbl; 3867 }; 3868 3869 #ifdef COBJMACROS 3870 #ifndef WIDL_C_INLINE_WRAPPERS 3871 /*** IUnknown methods ***/ 3872 #define ID3D10Counter_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 3873 #define ID3D10Counter_AddRef(This) (This)->lpVtbl->AddRef(This) 3874 #define ID3D10Counter_Release(This) (This)->lpVtbl->Release(This) 3875 /*** ID3D10DeviceChild methods ***/ 3876 #define ID3D10Counter_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 3877 #define ID3D10Counter_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 3878 #define ID3D10Counter_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 3879 #define ID3D10Counter_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 3880 /*** ID3D10Asynchronous methods ***/ 3881 #define ID3D10Counter_Begin(This) (This)->lpVtbl->Begin(This) 3882 #define ID3D10Counter_End(This) (This)->lpVtbl->End(This) 3883 #define ID3D10Counter_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags) 3884 #define ID3D10Counter_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) 3885 /*** ID3D10Counter methods ***/ 3886 #define ID3D10Counter_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 3887 #else 3888 /*** IUnknown methods ***/ 3889 static FORCEINLINE HRESULT ID3D10Counter_QueryInterface(ID3D10Counter* This,REFIID riid,void **ppvObject) { 3890 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 3891 } 3892 static FORCEINLINE ULONG ID3D10Counter_AddRef(ID3D10Counter* This) { 3893 return This->lpVtbl->AddRef(This); 3894 } 3895 static FORCEINLINE ULONG ID3D10Counter_Release(ID3D10Counter* This) { 3896 return This->lpVtbl->Release(This); 3897 } 3898 /*** ID3D10DeviceChild methods ***/ 3899 static FORCEINLINE void ID3D10Counter_GetDevice(ID3D10Counter* This,ID3D10Device **ppDevice) { 3900 This->lpVtbl->GetDevice(This,ppDevice); 3901 } 3902 static FORCEINLINE HRESULT ID3D10Counter_GetPrivateData(ID3D10Counter* This,REFGUID guid,UINT *pDataSize,void *pData) { 3903 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 3904 } 3905 static FORCEINLINE HRESULT ID3D10Counter_SetPrivateData(ID3D10Counter* This,REFGUID guid,UINT DataSize,const void *pData) { 3906 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 3907 } 3908 static FORCEINLINE HRESULT ID3D10Counter_SetPrivateDataInterface(ID3D10Counter* This,REFGUID guid,const IUnknown *pData) { 3909 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 3910 } 3911 /*** ID3D10Asynchronous methods ***/ 3912 static FORCEINLINE void ID3D10Counter_Begin(ID3D10Counter* This) { 3913 This->lpVtbl->Begin(This); 3914 } 3915 static FORCEINLINE void ID3D10Counter_End(ID3D10Counter* This) { 3916 This->lpVtbl->End(This); 3917 } 3918 static FORCEINLINE HRESULT ID3D10Counter_GetData(ID3D10Counter* This,void *pData,UINT DataSize,UINT GetDataFlags) { 3919 return This->lpVtbl->GetData(This,pData,DataSize,GetDataFlags); 3920 } 3921 static FORCEINLINE UINT ID3D10Counter_GetDataSize(ID3D10Counter* This) { 3922 return This->lpVtbl->GetDataSize(This); 3923 } 3924 /*** ID3D10Counter methods ***/ 3925 static FORCEINLINE void ID3D10Counter_GetDesc(ID3D10Counter* This,D3D10_COUNTER_DESC *pDesc) { 3926 This->lpVtbl->GetDesc(This,pDesc); 3927 } 3928 #endif 3929 #endif 3930 3931 #endif 3932 3933 3934 #endif /* __ID3D10Counter_INTERFACE_DEFINED__ */ 3935 3936 /***************************************************************************** 3937 * ID3D10Query interface 3938 */ 3939 #ifndef __ID3D10Query_INTERFACE_DEFINED__ 3940 #define __ID3D10Query_INTERFACE_DEFINED__ 3941 3942 DEFINE_GUID(IID_ID3D10Query, 0x9b7e4c0e, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 3943 #if defined(__cplusplus) && !defined(CINTERFACE) 3944 MIDL_INTERFACE("9b7e4c0e-342c-4106-a19f-4f2704f689f0") 3945 ID3D10Query : public ID3D10Asynchronous 3946 { 3947 virtual void STDMETHODCALLTYPE GetDesc( 3948 D3D10_QUERY_DESC *pDesc) = 0; 3949 3950 }; 3951 #ifdef __CRT_UUID_DECL 3952 __CRT_UUID_DECL(ID3D10Query, 0x9b7e4c0e, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 3953 #endif 3954 #else 3955 typedef struct ID3D10QueryVtbl { 3956 BEGIN_INTERFACE 3957 3958 /*** IUnknown methods ***/ 3959 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 3960 ID3D10Query *This, 3961 REFIID riid, 3962 void **ppvObject); 3963 3964 ULONG (STDMETHODCALLTYPE *AddRef)( 3965 ID3D10Query *This); 3966 3967 ULONG (STDMETHODCALLTYPE *Release)( 3968 ID3D10Query *This); 3969 3970 /*** ID3D10DeviceChild methods ***/ 3971 void (STDMETHODCALLTYPE *GetDevice)( 3972 ID3D10Query *This, 3973 ID3D10Device **ppDevice); 3974 3975 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 3976 ID3D10Query *This, 3977 REFGUID guid, 3978 UINT *pDataSize, 3979 void *pData); 3980 3981 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 3982 ID3D10Query *This, 3983 REFGUID guid, 3984 UINT DataSize, 3985 const void *pData); 3986 3987 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 3988 ID3D10Query *This, 3989 REFGUID guid, 3990 const IUnknown *pData); 3991 3992 /*** ID3D10Asynchronous methods ***/ 3993 void (STDMETHODCALLTYPE *Begin)( 3994 ID3D10Query *This); 3995 3996 void (STDMETHODCALLTYPE *End)( 3997 ID3D10Query *This); 3998 3999 HRESULT (STDMETHODCALLTYPE *GetData)( 4000 ID3D10Query *This, 4001 void *pData, 4002 UINT DataSize, 4003 UINT GetDataFlags); 4004 4005 UINT (STDMETHODCALLTYPE *GetDataSize)( 4006 ID3D10Query *This); 4007 4008 /*** ID3D10Query methods ***/ 4009 void (STDMETHODCALLTYPE *GetDesc)( 4010 ID3D10Query *This, 4011 D3D10_QUERY_DESC *pDesc); 4012 4013 END_INTERFACE 4014 } ID3D10QueryVtbl; 4015 4016 interface ID3D10Query { 4017 CONST_VTBL ID3D10QueryVtbl* lpVtbl; 4018 }; 4019 4020 #ifdef COBJMACROS 4021 #ifndef WIDL_C_INLINE_WRAPPERS 4022 /*** IUnknown methods ***/ 4023 #define ID3D10Query_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 4024 #define ID3D10Query_AddRef(This) (This)->lpVtbl->AddRef(This) 4025 #define ID3D10Query_Release(This) (This)->lpVtbl->Release(This) 4026 /*** ID3D10DeviceChild methods ***/ 4027 #define ID3D10Query_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 4028 #define ID3D10Query_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 4029 #define ID3D10Query_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 4030 #define ID3D10Query_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 4031 /*** ID3D10Asynchronous methods ***/ 4032 #define ID3D10Query_Begin(This) (This)->lpVtbl->Begin(This) 4033 #define ID3D10Query_End(This) (This)->lpVtbl->End(This) 4034 #define ID3D10Query_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags) 4035 #define ID3D10Query_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) 4036 /*** ID3D10Query methods ***/ 4037 #define ID3D10Query_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 4038 #else 4039 /*** IUnknown methods ***/ 4040 static FORCEINLINE HRESULT ID3D10Query_QueryInterface(ID3D10Query* This,REFIID riid,void **ppvObject) { 4041 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 4042 } 4043 static FORCEINLINE ULONG ID3D10Query_AddRef(ID3D10Query* This) { 4044 return This->lpVtbl->AddRef(This); 4045 } 4046 static FORCEINLINE ULONG ID3D10Query_Release(ID3D10Query* This) { 4047 return This->lpVtbl->Release(This); 4048 } 4049 /*** ID3D10DeviceChild methods ***/ 4050 static FORCEINLINE void ID3D10Query_GetDevice(ID3D10Query* This,ID3D10Device **ppDevice) { 4051 This->lpVtbl->GetDevice(This,ppDevice); 4052 } 4053 static FORCEINLINE HRESULT ID3D10Query_GetPrivateData(ID3D10Query* This,REFGUID guid,UINT *pDataSize,void *pData) { 4054 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 4055 } 4056 static FORCEINLINE HRESULT ID3D10Query_SetPrivateData(ID3D10Query* This,REFGUID guid,UINT DataSize,const void *pData) { 4057 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 4058 } 4059 static FORCEINLINE HRESULT ID3D10Query_SetPrivateDataInterface(ID3D10Query* This,REFGUID guid,const IUnknown *pData) { 4060 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 4061 } 4062 /*** ID3D10Asynchronous methods ***/ 4063 static FORCEINLINE void ID3D10Query_Begin(ID3D10Query* This) { 4064 This->lpVtbl->Begin(This); 4065 } 4066 static FORCEINLINE void ID3D10Query_End(ID3D10Query* This) { 4067 This->lpVtbl->End(This); 4068 } 4069 static FORCEINLINE HRESULT ID3D10Query_GetData(ID3D10Query* This,void *pData,UINT DataSize,UINT GetDataFlags) { 4070 return This->lpVtbl->GetData(This,pData,DataSize,GetDataFlags); 4071 } 4072 static FORCEINLINE UINT ID3D10Query_GetDataSize(ID3D10Query* This) { 4073 return This->lpVtbl->GetDataSize(This); 4074 } 4075 /*** ID3D10Query methods ***/ 4076 static FORCEINLINE void ID3D10Query_GetDesc(ID3D10Query* This,D3D10_QUERY_DESC *pDesc) { 4077 This->lpVtbl->GetDesc(This,pDesc); 4078 } 4079 #endif 4080 #endif 4081 4082 #endif 4083 4084 4085 #endif /* __ID3D10Query_INTERFACE_DEFINED__ */ 4086 4087 /***************************************************************************** 4088 * ID3D10Predicate interface 4089 */ 4090 #ifndef __ID3D10Predicate_INTERFACE_DEFINED__ 4091 #define __ID3D10Predicate_INTERFACE_DEFINED__ 4092 4093 DEFINE_GUID(IID_ID3D10Predicate, 0x9b7e4c10, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 4094 #if defined(__cplusplus) && !defined(CINTERFACE) 4095 MIDL_INTERFACE("9b7e4c10-342c-4106-a19f-4f2704f689f0") 4096 ID3D10Predicate : public ID3D10Query 4097 { 4098 }; 4099 #ifdef __CRT_UUID_DECL 4100 __CRT_UUID_DECL(ID3D10Predicate, 0x9b7e4c10, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 4101 #endif 4102 #else 4103 typedef struct ID3D10PredicateVtbl { 4104 BEGIN_INTERFACE 4105 4106 /*** IUnknown methods ***/ 4107 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 4108 ID3D10Predicate *This, 4109 REFIID riid, 4110 void **ppvObject); 4111 4112 ULONG (STDMETHODCALLTYPE *AddRef)( 4113 ID3D10Predicate *This); 4114 4115 ULONG (STDMETHODCALLTYPE *Release)( 4116 ID3D10Predicate *This); 4117 4118 /*** ID3D10DeviceChild methods ***/ 4119 void (STDMETHODCALLTYPE *GetDevice)( 4120 ID3D10Predicate *This, 4121 ID3D10Device **ppDevice); 4122 4123 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 4124 ID3D10Predicate *This, 4125 REFGUID guid, 4126 UINT *pDataSize, 4127 void *pData); 4128 4129 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 4130 ID3D10Predicate *This, 4131 REFGUID guid, 4132 UINT DataSize, 4133 const void *pData); 4134 4135 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 4136 ID3D10Predicate *This, 4137 REFGUID guid, 4138 const IUnknown *pData); 4139 4140 /*** ID3D10Asynchronous methods ***/ 4141 void (STDMETHODCALLTYPE *Begin)( 4142 ID3D10Predicate *This); 4143 4144 void (STDMETHODCALLTYPE *End)( 4145 ID3D10Predicate *This); 4146 4147 HRESULT (STDMETHODCALLTYPE *GetData)( 4148 ID3D10Predicate *This, 4149 void *pData, 4150 UINT DataSize, 4151 UINT GetDataFlags); 4152 4153 UINT (STDMETHODCALLTYPE *GetDataSize)( 4154 ID3D10Predicate *This); 4155 4156 /*** ID3D10Query methods ***/ 4157 void (STDMETHODCALLTYPE *GetDesc)( 4158 ID3D10Predicate *This, 4159 D3D10_QUERY_DESC *pDesc); 4160 4161 END_INTERFACE 4162 } ID3D10PredicateVtbl; 4163 4164 interface ID3D10Predicate { 4165 CONST_VTBL ID3D10PredicateVtbl* lpVtbl; 4166 }; 4167 4168 #ifdef COBJMACROS 4169 #ifndef WIDL_C_INLINE_WRAPPERS 4170 /*** IUnknown methods ***/ 4171 #define ID3D10Predicate_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 4172 #define ID3D10Predicate_AddRef(This) (This)->lpVtbl->AddRef(This) 4173 #define ID3D10Predicate_Release(This) (This)->lpVtbl->Release(This) 4174 /*** ID3D10DeviceChild methods ***/ 4175 #define ID3D10Predicate_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 4176 #define ID3D10Predicate_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 4177 #define ID3D10Predicate_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 4178 #define ID3D10Predicate_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 4179 /*** ID3D10Asynchronous methods ***/ 4180 #define ID3D10Predicate_Begin(This) (This)->lpVtbl->Begin(This) 4181 #define ID3D10Predicate_End(This) (This)->lpVtbl->End(This) 4182 #define ID3D10Predicate_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags) 4183 #define ID3D10Predicate_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) 4184 /*** ID3D10Query methods ***/ 4185 #define ID3D10Predicate_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 4186 #else 4187 /*** IUnknown methods ***/ 4188 static FORCEINLINE HRESULT ID3D10Predicate_QueryInterface(ID3D10Predicate* This,REFIID riid,void **ppvObject) { 4189 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 4190 } 4191 static FORCEINLINE ULONG ID3D10Predicate_AddRef(ID3D10Predicate* This) { 4192 return This->lpVtbl->AddRef(This); 4193 } 4194 static FORCEINLINE ULONG ID3D10Predicate_Release(ID3D10Predicate* This) { 4195 return This->lpVtbl->Release(This); 4196 } 4197 /*** ID3D10DeviceChild methods ***/ 4198 static FORCEINLINE void ID3D10Predicate_GetDevice(ID3D10Predicate* This,ID3D10Device **ppDevice) { 4199 This->lpVtbl->GetDevice(This,ppDevice); 4200 } 4201 static FORCEINLINE HRESULT ID3D10Predicate_GetPrivateData(ID3D10Predicate* This,REFGUID guid,UINT *pDataSize,void *pData) { 4202 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 4203 } 4204 static FORCEINLINE HRESULT ID3D10Predicate_SetPrivateData(ID3D10Predicate* This,REFGUID guid,UINT DataSize,const void *pData) { 4205 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 4206 } 4207 static FORCEINLINE HRESULT ID3D10Predicate_SetPrivateDataInterface(ID3D10Predicate* This,REFGUID guid,const IUnknown *pData) { 4208 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 4209 } 4210 /*** ID3D10Asynchronous methods ***/ 4211 static FORCEINLINE void ID3D10Predicate_Begin(ID3D10Predicate* This) { 4212 This->lpVtbl->Begin(This); 4213 } 4214 static FORCEINLINE void ID3D10Predicate_End(ID3D10Predicate* This) { 4215 This->lpVtbl->End(This); 4216 } 4217 static FORCEINLINE HRESULT ID3D10Predicate_GetData(ID3D10Predicate* This,void *pData,UINT DataSize,UINT GetDataFlags) { 4218 return This->lpVtbl->GetData(This,pData,DataSize,GetDataFlags); 4219 } 4220 static FORCEINLINE UINT ID3D10Predicate_GetDataSize(ID3D10Predicate* This) { 4221 return This->lpVtbl->GetDataSize(This); 4222 } 4223 /*** ID3D10Query methods ***/ 4224 static FORCEINLINE void ID3D10Predicate_GetDesc(ID3D10Predicate* This,D3D10_QUERY_DESC *pDesc) { 4225 This->lpVtbl->GetDesc(This,pDesc); 4226 } 4227 #endif 4228 #endif 4229 4230 #endif 4231 4232 4233 #endif /* __ID3D10Predicate_INTERFACE_DEFINED__ */ 4234 4235 /***************************************************************************** 4236 * ID3D10Device interface 4237 */ 4238 #ifndef __ID3D10Device_INTERFACE_DEFINED__ 4239 #define __ID3D10Device_INTERFACE_DEFINED__ 4240 4241 DEFINE_GUID(IID_ID3D10Device, 0x9b7e4c0f, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 4242 #if defined(__cplusplus) && !defined(CINTERFACE) 4243 MIDL_INTERFACE("9b7e4c0f-342c-4106-a19f-4f2704f689f0") 4244 ID3D10Device : public IUnknown 4245 { 4246 virtual void STDMETHODCALLTYPE VSSetConstantBuffers( 4247 UINT StartSlot, 4248 UINT NumBuffers, 4249 ID3D10Buffer *const *ppConstantBuffers) = 0; 4250 4251 virtual void STDMETHODCALLTYPE PSSetShaderResources( 4252 UINT StartSlot, 4253 UINT NumViews, 4254 ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0; 4255 4256 virtual void STDMETHODCALLTYPE PSSetShader( 4257 ID3D10PixelShader *pPixelShader) = 0; 4258 4259 virtual void STDMETHODCALLTYPE PSSetSamplers( 4260 UINT StartSlot, 4261 UINT NumSamplers, 4262 ID3D10SamplerState *const *ppSamplers) = 0; 4263 4264 virtual void STDMETHODCALLTYPE VSSetShader( 4265 ID3D10VertexShader *pVertexShader) = 0; 4266 4267 virtual void STDMETHODCALLTYPE DrawIndexed( 4268 UINT IndexCount, 4269 UINT StartIndexLocation, 4270 INT BaseVertexLocation) = 0; 4271 4272 virtual void STDMETHODCALLTYPE Draw( 4273 UINT VertexCount, 4274 UINT StartVertexLocation) = 0; 4275 4276 virtual void STDMETHODCALLTYPE PSSetConstantBuffers( 4277 UINT StartSlot, 4278 UINT NumBuffers, 4279 ID3D10Buffer *const *ppConstantBuffers) = 0; 4280 4281 virtual void STDMETHODCALLTYPE IASetInputLayout( 4282 ID3D10InputLayout *pInputLayout) = 0; 4283 4284 virtual void STDMETHODCALLTYPE IASetVertexBuffers( 4285 UINT StartSlot, 4286 UINT NumBuffers, 4287 ID3D10Buffer *const *ppVertexBuffers, 4288 const UINT *pStrides, 4289 const UINT *pOffsets) = 0; 4290 4291 virtual void STDMETHODCALLTYPE IASetIndexBuffer( 4292 ID3D10Buffer *pIndexBuffer, 4293 DXGI_FORMAT Format, 4294 UINT Offset) = 0; 4295 4296 virtual void STDMETHODCALLTYPE DrawIndexedInstanced( 4297 UINT IndexCountPerInstance, 4298 UINT InstanceCount, 4299 UINT StartIndexLocation, 4300 INT BaseVertexLocation, 4301 UINT StartInstanceLocation) = 0; 4302 4303 virtual void STDMETHODCALLTYPE DrawInstanced( 4304 UINT VertexCountPerInstance, 4305 UINT InstanceCount, 4306 UINT StartVertexLocation, 4307 UINT StartInstanceLocation) = 0; 4308 4309 virtual void STDMETHODCALLTYPE GSSetConstantBuffers( 4310 UINT StartSlot, 4311 UINT NumBuffers, 4312 ID3D10Buffer *const *ppConstantBuffers) = 0; 4313 4314 virtual void STDMETHODCALLTYPE GSSetShader( 4315 ID3D10GeometryShader *pShader) = 0; 4316 4317 virtual void STDMETHODCALLTYPE IASetPrimitiveTopology( 4318 D3D10_PRIMITIVE_TOPOLOGY Topology) = 0; 4319 4320 virtual void STDMETHODCALLTYPE VSSetShaderResources( 4321 UINT StartSlot, 4322 UINT NumViews, 4323 ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0; 4324 4325 virtual void STDMETHODCALLTYPE VSSetSamplers( 4326 UINT StartSlot, 4327 UINT NumSamplers, 4328 ID3D10SamplerState *const *ppSamplers) = 0; 4329 4330 virtual void STDMETHODCALLTYPE SetPredication( 4331 ID3D10Predicate *pPredicate, 4332 WINBOOL PredicateValue) = 0; 4333 4334 virtual void STDMETHODCALLTYPE GSSetShaderResources( 4335 UINT StartSlot, 4336 UINT NumViews, 4337 ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0; 4338 4339 virtual void STDMETHODCALLTYPE GSSetSamplers( 4340 UINT StartSlot, 4341 UINT NumSamplers, 4342 ID3D10SamplerState *const *ppSamplers) = 0; 4343 4344 virtual void STDMETHODCALLTYPE OMSetRenderTargets( 4345 UINT NumViews, 4346 ID3D10RenderTargetView *const *ppRenderTargetViews, 4347 ID3D10DepthStencilView *pDepthStencilView) = 0; 4348 4349 virtual void STDMETHODCALLTYPE OMSetBlendState( 4350 ID3D10BlendState *pBlendState, 4351 const FLOAT BlendFactor[4], 4352 UINT SampleMask) = 0; 4353 4354 virtual void STDMETHODCALLTYPE OMSetDepthStencilState( 4355 ID3D10DepthStencilState *pDepthStencilState, 4356 UINT StencilRef) = 0; 4357 4358 virtual void STDMETHODCALLTYPE SOSetTargets( 4359 UINT NumBuffers, 4360 ID3D10Buffer *const *ppSOTargets, 4361 const UINT *pOffsets) = 0; 4362 4363 virtual void STDMETHODCALLTYPE DrawAuto( 4364 ) = 0; 4365 4366 virtual void STDMETHODCALLTYPE RSSetState( 4367 ID3D10RasterizerState *pRasterizerState) = 0; 4368 4369 virtual void STDMETHODCALLTYPE RSSetViewports( 4370 UINT NumViewports, 4371 const D3D10_VIEWPORT *pViewports) = 0; 4372 4373 virtual void STDMETHODCALLTYPE RSSetScissorRects( 4374 UINT NumRects, 4375 const D3D10_RECT *pRects) = 0; 4376 4377 virtual void STDMETHODCALLTYPE CopySubresourceRegion( 4378 ID3D10Resource *pDstResource, 4379 UINT DstSubresource, 4380 UINT DstX, 4381 UINT DstY, 4382 UINT DstZ, 4383 ID3D10Resource *pSrcResource, 4384 UINT SrcSubresource, 4385 const D3D10_BOX *pSrcBox) = 0; 4386 4387 virtual void STDMETHODCALLTYPE CopyResource( 4388 ID3D10Resource *pDstResource, 4389 ID3D10Resource *pSrcResource) = 0; 4390 4391 virtual void STDMETHODCALLTYPE UpdateSubresource( 4392 ID3D10Resource *pDstResource, 4393 UINT DstSubresource, 4394 const D3D10_BOX *pDstBox, 4395 const void *pSrcData, 4396 UINT SrcRowPitch, 4397 UINT SrcDepthPitch) = 0; 4398 4399 virtual void STDMETHODCALLTYPE ClearRenderTargetView( 4400 ID3D10RenderTargetView *pRenderTargetView, 4401 const FLOAT ColorRGBA[4]) = 0; 4402 4403 virtual void STDMETHODCALLTYPE ClearDepthStencilView( 4404 ID3D10DepthStencilView *pDepthStencilView, 4405 UINT ClearFlags, 4406 FLOAT Depth, 4407 UINT8 Stencil) = 0; 4408 4409 virtual void STDMETHODCALLTYPE GenerateMips( 4410 ID3D10ShaderResourceView *pShaderResourceView) = 0; 4411 4412 virtual void STDMETHODCALLTYPE ResolveSubresource( 4413 ID3D10Resource *pDstResource, 4414 UINT DstSubresource, 4415 ID3D10Resource *pSrcResource, 4416 UINT SrcSubresource, 4417 DXGI_FORMAT Format) = 0; 4418 4419 virtual void STDMETHODCALLTYPE VSGetConstantBuffers( 4420 UINT StartSlot, 4421 UINT NumBuffers, 4422 ID3D10Buffer **ppConstantBuffers) = 0; 4423 4424 virtual void STDMETHODCALLTYPE PSGetShaderResources( 4425 UINT StartSlot, 4426 UINT NumViews, 4427 ID3D10ShaderResourceView **ppShaderResourceViews) = 0; 4428 4429 virtual void STDMETHODCALLTYPE PSGetShader( 4430 ID3D10PixelShader **ppPixelShader) = 0; 4431 4432 virtual void STDMETHODCALLTYPE PSGetSamplers( 4433 UINT StartSlot, 4434 UINT NumSamplers, 4435 ID3D10SamplerState **ppSamplers) = 0; 4436 4437 virtual void STDMETHODCALLTYPE VSGetShader( 4438 ID3D10VertexShader **ppVertexShader) = 0; 4439 4440 virtual void STDMETHODCALLTYPE PSGetConstantBuffers( 4441 UINT StartSlot, 4442 UINT NumBuffers, 4443 ID3D10Buffer **ppConstantBuffers) = 0; 4444 4445 virtual void STDMETHODCALLTYPE IAGetInputLayout( 4446 ID3D10InputLayout **ppInputLayout) = 0; 4447 4448 virtual void STDMETHODCALLTYPE IAGetVertexBuffers( 4449 UINT StartSlot, 4450 UINT NumBuffers, 4451 ID3D10Buffer **ppVertexBuffers, 4452 UINT *pStrides, 4453 UINT *pOffsets) = 0; 4454 4455 virtual void STDMETHODCALLTYPE IAGetIndexBuffer( 4456 ID3D10Buffer **pIndexBuffer, 4457 DXGI_FORMAT *Format, 4458 UINT *Offset) = 0; 4459 4460 virtual void STDMETHODCALLTYPE GSGetConstantBuffers( 4461 UINT StartSlot, 4462 UINT NumBuffers, 4463 ID3D10Buffer **ppConstantBuffers) = 0; 4464 4465 virtual void STDMETHODCALLTYPE GSGetShader( 4466 ID3D10GeometryShader **ppGeometryShader) = 0; 4467 4468 virtual void STDMETHODCALLTYPE IAGetPrimitiveTopology( 4469 D3D10_PRIMITIVE_TOPOLOGY *pTopology) = 0; 4470 4471 virtual void STDMETHODCALLTYPE VSGetShaderResources( 4472 UINT StartSlot, 4473 UINT NumViews, 4474 ID3D10ShaderResourceView **ppShaderResourceViews) = 0; 4475 4476 virtual void STDMETHODCALLTYPE VSGetSamplers( 4477 UINT StartSlot, 4478 UINT NumSamplers, 4479 ID3D10SamplerState **ppSamplers) = 0; 4480 4481 virtual void STDMETHODCALLTYPE GetPredication( 4482 ID3D10Predicate **ppPredicate, 4483 WINBOOL *pPredicateValue) = 0; 4484 4485 virtual void STDMETHODCALLTYPE GSGetShaderResources( 4486 UINT StartSlot, 4487 UINT NumViews, 4488 ID3D10ShaderResourceView **ppShaderResourceViews) = 0; 4489 4490 virtual void STDMETHODCALLTYPE GSGetSamplers( 4491 UINT StartSlot, 4492 UINT NumSamplers, 4493 ID3D10SamplerState **ppSamplers) = 0; 4494 4495 virtual void STDMETHODCALLTYPE OMGetRenderTargets( 4496 UINT NumViews, 4497 ID3D10RenderTargetView **ppRenderTargetViews, 4498 ID3D10DepthStencilView **ppDepthStencilView) = 0; 4499 4500 virtual void STDMETHODCALLTYPE OMGetBlendState( 4501 ID3D10BlendState **ppBlendState, 4502 FLOAT BlendFactor[4], 4503 UINT *pSampleMask) = 0; 4504 4505 virtual void STDMETHODCALLTYPE OMGetDepthStencilState( 4506 ID3D10DepthStencilState **ppDepthStencilState, 4507 UINT *pStencilRef) = 0; 4508 4509 virtual void STDMETHODCALLTYPE SOGetTargets( 4510 UINT NumBuffers, 4511 ID3D10Buffer **ppSOTargets, 4512 UINT *pOffsets) = 0; 4513 4514 virtual void STDMETHODCALLTYPE RSGetState( 4515 ID3D10RasterizerState **ppRasterizerState) = 0; 4516 4517 virtual void STDMETHODCALLTYPE RSGetViewports( 4518 UINT *NumViewports, 4519 D3D10_VIEWPORT *pViewports) = 0; 4520 4521 virtual void STDMETHODCALLTYPE RSGetScissorRects( 4522 UINT *NumRects, 4523 D3D10_RECT *pRects) = 0; 4524 4525 virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason( 4526 ) = 0; 4527 4528 virtual HRESULT STDMETHODCALLTYPE SetExceptionMode( 4529 UINT RaiseFlags) = 0; 4530 4531 virtual UINT STDMETHODCALLTYPE GetExceptionMode( 4532 ) = 0; 4533 4534 virtual HRESULT STDMETHODCALLTYPE GetPrivateData( 4535 REFGUID guid, 4536 UINT *pDataSize, 4537 void *pData) = 0; 4538 4539 virtual HRESULT STDMETHODCALLTYPE SetPrivateData( 4540 REFGUID guid, 4541 UINT DataSize, 4542 const void *pData) = 0; 4543 4544 virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( 4545 REFGUID guid, 4546 const IUnknown *pData) = 0; 4547 4548 virtual void STDMETHODCALLTYPE ClearState( 4549 ) = 0; 4550 4551 virtual void STDMETHODCALLTYPE Flush( 4552 ) = 0; 4553 4554 virtual HRESULT STDMETHODCALLTYPE CreateBuffer( 4555 const D3D10_BUFFER_DESC *pDesc, 4556 const D3D10_SUBRESOURCE_DATA *pInitialData, 4557 ID3D10Buffer **ppBuffer) = 0; 4558 4559 virtual HRESULT STDMETHODCALLTYPE CreateTexture1D( 4560 const D3D10_TEXTURE1D_DESC *pDesc, 4561 const D3D10_SUBRESOURCE_DATA *pInitialData, 4562 ID3D10Texture1D **ppTexture1D) = 0; 4563 4564 virtual HRESULT STDMETHODCALLTYPE CreateTexture2D( 4565 const D3D10_TEXTURE2D_DESC *pDesc, 4566 const D3D10_SUBRESOURCE_DATA *pInitialData, 4567 ID3D10Texture2D **ppTexture2D) = 0; 4568 4569 virtual HRESULT STDMETHODCALLTYPE CreateTexture3D( 4570 const D3D10_TEXTURE3D_DESC *pDesc, 4571 const D3D10_SUBRESOURCE_DATA *pInitialData, 4572 ID3D10Texture3D **ppTexture3D) = 0; 4573 4574 virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView( 4575 ID3D10Resource *pResource, 4576 const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, 4577 ID3D10ShaderResourceView **ppSRView) = 0; 4578 4579 virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView( 4580 ID3D10Resource *pResource, 4581 const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, 4582 ID3D10RenderTargetView **ppRTView) = 0; 4583 4584 virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilView( 4585 ID3D10Resource *pResource, 4586 const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, 4587 ID3D10DepthStencilView **ppDepthStencilView) = 0; 4588 4589 virtual HRESULT STDMETHODCALLTYPE CreateInputLayout( 4590 const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs, 4591 UINT NumElements, 4592 const void *pShaderBytecodeWithInputSignature, 4593 SIZE_T BytecodeLength, 4594 ID3D10InputLayout **ppInputLayout) = 0; 4595 4596 virtual HRESULT STDMETHODCALLTYPE CreateVertexShader( 4597 const void *pShaderBytecode, 4598 SIZE_T BytecodeLength, 4599 ID3D10VertexShader **ppVertexShader) = 0; 4600 4601 virtual HRESULT STDMETHODCALLTYPE CreateGeometryShader( 4602 const void *pShaderBytecode, 4603 SIZE_T BytecodeLength, 4604 ID3D10GeometryShader **ppGeometryShader) = 0; 4605 4606 virtual HRESULT STDMETHODCALLTYPE CreateGeometryShaderWithStreamOutput( 4607 const void *pShaderBytecode, 4608 SIZE_T BytecodeLength, 4609 const D3D10_SO_DECLARATION_ENTRY *pSODeclaration, 4610 UINT NumEntries, 4611 UINT OutputStreamStride, 4612 ID3D10GeometryShader **ppGeometryShader) = 0; 4613 4614 virtual HRESULT STDMETHODCALLTYPE CreatePixelShader( 4615 const void *pShaderBytecode, 4616 SIZE_T BytecodeLength, 4617 ID3D10PixelShader **ppPixelShader) = 0; 4618 4619 virtual HRESULT STDMETHODCALLTYPE CreateBlendState( 4620 const D3D10_BLEND_DESC *pBlendStateDesc, 4621 ID3D10BlendState **ppBlendState) = 0; 4622 4623 virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilState( 4624 const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, 4625 ID3D10DepthStencilState **ppDepthStencilState) = 0; 4626 4627 virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState( 4628 const D3D10_RASTERIZER_DESC *pRasterizerDesc, 4629 ID3D10RasterizerState **ppRasterizerState) = 0; 4630 4631 virtual HRESULT STDMETHODCALLTYPE CreateSamplerState( 4632 const D3D10_SAMPLER_DESC *pSamplerDesc, 4633 ID3D10SamplerState **ppSamplerState) = 0; 4634 4635 virtual HRESULT STDMETHODCALLTYPE CreateQuery( 4636 const D3D10_QUERY_DESC *pQueryDesc, 4637 ID3D10Query **ppQuery) = 0; 4638 4639 virtual HRESULT STDMETHODCALLTYPE CreatePredicate( 4640 const D3D10_QUERY_DESC *pPredicateDesc, 4641 ID3D10Predicate **ppPredicate) = 0; 4642 4643 virtual HRESULT STDMETHODCALLTYPE CreateCounter( 4644 const D3D10_COUNTER_DESC *pCounterDesc, 4645 ID3D10Counter **ppCounter) = 0; 4646 4647 virtual HRESULT STDMETHODCALLTYPE CheckFormatSupport( 4648 DXGI_FORMAT Format, 4649 UINT *pFormatSupport) = 0; 4650 4651 virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels( 4652 DXGI_FORMAT Format, 4653 UINT SampleCount, 4654 UINT *pNumQualityLevels) = 0; 4655 4656 virtual void STDMETHODCALLTYPE CheckCounterInfo( 4657 D3D10_COUNTER_INFO *pCounterInfo) = 0; 4658 4659 virtual HRESULT STDMETHODCALLTYPE CheckCounter( 4660 const D3D10_COUNTER_DESC *pDesc, 4661 D3D10_COUNTER_TYPE *pType, 4662 UINT *pActiveCounters, 4663 char *name, 4664 UINT *pNameLength, 4665 char *units, 4666 UINT *pUnitsLength, 4667 char *description, 4668 UINT *pDescriptionLength) = 0; 4669 4670 virtual UINT STDMETHODCALLTYPE GetCreationFlags( 4671 ) = 0; 4672 4673 virtual HRESULT STDMETHODCALLTYPE OpenSharedResource( 4674 HANDLE hResource, 4675 REFIID ReturnedInterface, 4676 void **ppResource) = 0; 4677 4678 virtual void STDMETHODCALLTYPE SetTextFilterSize( 4679 UINT Width, 4680 UINT Height) = 0; 4681 4682 virtual void STDMETHODCALLTYPE GetTextFilterSize( 4683 UINT *pWidth, 4684 UINT *pHeight) = 0; 4685 4686 }; 4687 #ifdef __CRT_UUID_DECL 4688 __CRT_UUID_DECL(ID3D10Device, 0x9b7e4c0f, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 4689 #endif 4690 #else 4691 typedef struct ID3D10DeviceVtbl { 4692 BEGIN_INTERFACE 4693 4694 /*** IUnknown methods ***/ 4695 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 4696 ID3D10Device *This, 4697 REFIID riid, 4698 void **ppvObject); 4699 4700 ULONG (STDMETHODCALLTYPE *AddRef)( 4701 ID3D10Device *This); 4702 4703 ULONG (STDMETHODCALLTYPE *Release)( 4704 ID3D10Device *This); 4705 4706 /*** ID3D10Device methods ***/ 4707 void (STDMETHODCALLTYPE *VSSetConstantBuffers)( 4708 ID3D10Device *This, 4709 UINT StartSlot, 4710 UINT NumBuffers, 4711 ID3D10Buffer *const *ppConstantBuffers); 4712 4713 void (STDMETHODCALLTYPE *PSSetShaderResources)( 4714 ID3D10Device *This, 4715 UINT StartSlot, 4716 UINT NumViews, 4717 ID3D10ShaderResourceView *const *ppShaderResourceViews); 4718 4719 void (STDMETHODCALLTYPE *PSSetShader)( 4720 ID3D10Device *This, 4721 ID3D10PixelShader *pPixelShader); 4722 4723 void (STDMETHODCALLTYPE *PSSetSamplers)( 4724 ID3D10Device *This, 4725 UINT StartSlot, 4726 UINT NumSamplers, 4727 ID3D10SamplerState *const *ppSamplers); 4728 4729 void (STDMETHODCALLTYPE *VSSetShader)( 4730 ID3D10Device *This, 4731 ID3D10VertexShader *pVertexShader); 4732 4733 void (STDMETHODCALLTYPE *DrawIndexed)( 4734 ID3D10Device *This, 4735 UINT IndexCount, 4736 UINT StartIndexLocation, 4737 INT BaseVertexLocation); 4738 4739 void (STDMETHODCALLTYPE *Draw)( 4740 ID3D10Device *This, 4741 UINT VertexCount, 4742 UINT StartVertexLocation); 4743 4744 void (STDMETHODCALLTYPE *PSSetConstantBuffers)( 4745 ID3D10Device *This, 4746 UINT StartSlot, 4747 UINT NumBuffers, 4748 ID3D10Buffer *const *ppConstantBuffers); 4749 4750 void (STDMETHODCALLTYPE *IASetInputLayout)( 4751 ID3D10Device *This, 4752 ID3D10InputLayout *pInputLayout); 4753 4754 void (STDMETHODCALLTYPE *IASetVertexBuffers)( 4755 ID3D10Device *This, 4756 UINT StartSlot, 4757 UINT NumBuffers, 4758 ID3D10Buffer *const *ppVertexBuffers, 4759 const UINT *pStrides, 4760 const UINT *pOffsets); 4761 4762 void (STDMETHODCALLTYPE *IASetIndexBuffer)( 4763 ID3D10Device *This, 4764 ID3D10Buffer *pIndexBuffer, 4765 DXGI_FORMAT Format, 4766 UINT Offset); 4767 4768 void (STDMETHODCALLTYPE *DrawIndexedInstanced)( 4769 ID3D10Device *This, 4770 UINT IndexCountPerInstance, 4771 UINT InstanceCount, 4772 UINT StartIndexLocation, 4773 INT BaseVertexLocation, 4774 UINT StartInstanceLocation); 4775 4776 void (STDMETHODCALLTYPE *DrawInstanced)( 4777 ID3D10Device *This, 4778 UINT VertexCountPerInstance, 4779 UINT InstanceCount, 4780 UINT StartVertexLocation, 4781 UINT StartInstanceLocation); 4782 4783 void (STDMETHODCALLTYPE *GSSetConstantBuffers)( 4784 ID3D10Device *This, 4785 UINT StartSlot, 4786 UINT NumBuffers, 4787 ID3D10Buffer *const *ppConstantBuffers); 4788 4789 void (STDMETHODCALLTYPE *GSSetShader)( 4790 ID3D10Device *This, 4791 ID3D10GeometryShader *pShader); 4792 4793 void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( 4794 ID3D10Device *This, 4795 D3D10_PRIMITIVE_TOPOLOGY Topology); 4796 4797 void (STDMETHODCALLTYPE *VSSetShaderResources)( 4798 ID3D10Device *This, 4799 UINT StartSlot, 4800 UINT NumViews, 4801 ID3D10ShaderResourceView *const *ppShaderResourceViews); 4802 4803 void (STDMETHODCALLTYPE *VSSetSamplers)( 4804 ID3D10Device *This, 4805 UINT StartSlot, 4806 UINT NumSamplers, 4807 ID3D10SamplerState *const *ppSamplers); 4808 4809 void (STDMETHODCALLTYPE *SetPredication)( 4810 ID3D10Device *This, 4811 ID3D10Predicate *pPredicate, 4812 WINBOOL PredicateValue); 4813 4814 void (STDMETHODCALLTYPE *GSSetShaderResources)( 4815 ID3D10Device *This, 4816 UINT StartSlot, 4817 UINT NumViews, 4818 ID3D10ShaderResourceView *const *ppShaderResourceViews); 4819 4820 void (STDMETHODCALLTYPE *GSSetSamplers)( 4821 ID3D10Device *This, 4822 UINT StartSlot, 4823 UINT NumSamplers, 4824 ID3D10SamplerState *const *ppSamplers); 4825 4826 void (STDMETHODCALLTYPE *OMSetRenderTargets)( 4827 ID3D10Device *This, 4828 UINT NumViews, 4829 ID3D10RenderTargetView *const *ppRenderTargetViews, 4830 ID3D10DepthStencilView *pDepthStencilView); 4831 4832 void (STDMETHODCALLTYPE *OMSetBlendState)( 4833 ID3D10Device *This, 4834 ID3D10BlendState *pBlendState, 4835 const FLOAT BlendFactor[4], 4836 UINT SampleMask); 4837 4838 void (STDMETHODCALLTYPE *OMSetDepthStencilState)( 4839 ID3D10Device *This, 4840 ID3D10DepthStencilState *pDepthStencilState, 4841 UINT StencilRef); 4842 4843 void (STDMETHODCALLTYPE *SOSetTargets)( 4844 ID3D10Device *This, 4845 UINT NumBuffers, 4846 ID3D10Buffer *const *ppSOTargets, 4847 const UINT *pOffsets); 4848 4849 void (STDMETHODCALLTYPE *DrawAuto)( 4850 ID3D10Device *This); 4851 4852 void (STDMETHODCALLTYPE *RSSetState)( 4853 ID3D10Device *This, 4854 ID3D10RasterizerState *pRasterizerState); 4855 4856 void (STDMETHODCALLTYPE *RSSetViewports)( 4857 ID3D10Device *This, 4858 UINT NumViewports, 4859 const D3D10_VIEWPORT *pViewports); 4860 4861 void (STDMETHODCALLTYPE *RSSetScissorRects)( 4862 ID3D10Device *This, 4863 UINT NumRects, 4864 const D3D10_RECT *pRects); 4865 4866 void (STDMETHODCALLTYPE *CopySubresourceRegion)( 4867 ID3D10Device *This, 4868 ID3D10Resource *pDstResource, 4869 UINT DstSubresource, 4870 UINT DstX, 4871 UINT DstY, 4872 UINT DstZ, 4873 ID3D10Resource *pSrcResource, 4874 UINT SrcSubresource, 4875 const D3D10_BOX *pSrcBox); 4876 4877 void (STDMETHODCALLTYPE *CopyResource)( 4878 ID3D10Device *This, 4879 ID3D10Resource *pDstResource, 4880 ID3D10Resource *pSrcResource); 4881 4882 void (STDMETHODCALLTYPE *UpdateSubresource)( 4883 ID3D10Device *This, 4884 ID3D10Resource *pDstResource, 4885 UINT DstSubresource, 4886 const D3D10_BOX *pDstBox, 4887 const void *pSrcData, 4888 UINT SrcRowPitch, 4889 UINT SrcDepthPitch); 4890 4891 void (STDMETHODCALLTYPE *ClearRenderTargetView)( 4892 ID3D10Device *This, 4893 ID3D10RenderTargetView *pRenderTargetView, 4894 const FLOAT ColorRGBA[4]); 4895 4896 void (STDMETHODCALLTYPE *ClearDepthStencilView)( 4897 ID3D10Device *This, 4898 ID3D10DepthStencilView *pDepthStencilView, 4899 UINT ClearFlags, 4900 FLOAT Depth, 4901 UINT8 Stencil); 4902 4903 void (STDMETHODCALLTYPE *GenerateMips)( 4904 ID3D10Device *This, 4905 ID3D10ShaderResourceView *pShaderResourceView); 4906 4907 void (STDMETHODCALLTYPE *ResolveSubresource)( 4908 ID3D10Device *This, 4909 ID3D10Resource *pDstResource, 4910 UINT DstSubresource, 4911 ID3D10Resource *pSrcResource, 4912 UINT SrcSubresource, 4913 DXGI_FORMAT Format); 4914 4915 void (STDMETHODCALLTYPE *VSGetConstantBuffers)( 4916 ID3D10Device *This, 4917 UINT StartSlot, 4918 UINT NumBuffers, 4919 ID3D10Buffer **ppConstantBuffers); 4920 4921 void (STDMETHODCALLTYPE *PSGetShaderResources)( 4922 ID3D10Device *This, 4923 UINT StartSlot, 4924 UINT NumViews, 4925 ID3D10ShaderResourceView **ppShaderResourceViews); 4926 4927 void (STDMETHODCALLTYPE *PSGetShader)( 4928 ID3D10Device *This, 4929 ID3D10PixelShader **ppPixelShader); 4930 4931 void (STDMETHODCALLTYPE *PSGetSamplers)( 4932 ID3D10Device *This, 4933 UINT StartSlot, 4934 UINT NumSamplers, 4935 ID3D10SamplerState **ppSamplers); 4936 4937 void (STDMETHODCALLTYPE *VSGetShader)( 4938 ID3D10Device *This, 4939 ID3D10VertexShader **ppVertexShader); 4940 4941 void (STDMETHODCALLTYPE *PSGetConstantBuffers)( 4942 ID3D10Device *This, 4943 UINT StartSlot, 4944 UINT NumBuffers, 4945 ID3D10Buffer **ppConstantBuffers); 4946 4947 void (STDMETHODCALLTYPE *IAGetInputLayout)( 4948 ID3D10Device *This, 4949 ID3D10InputLayout **ppInputLayout); 4950 4951 void (STDMETHODCALLTYPE *IAGetVertexBuffers)( 4952 ID3D10Device *This, 4953 UINT StartSlot, 4954 UINT NumBuffers, 4955 ID3D10Buffer **ppVertexBuffers, 4956 UINT *pStrides, 4957 UINT *pOffsets); 4958 4959 void (STDMETHODCALLTYPE *IAGetIndexBuffer)( 4960 ID3D10Device *This, 4961 ID3D10Buffer **pIndexBuffer, 4962 DXGI_FORMAT *Format, 4963 UINT *Offset); 4964 4965 void (STDMETHODCALLTYPE *GSGetConstantBuffers)( 4966 ID3D10Device *This, 4967 UINT StartSlot, 4968 UINT NumBuffers, 4969 ID3D10Buffer **ppConstantBuffers); 4970 4971 void (STDMETHODCALLTYPE *GSGetShader)( 4972 ID3D10Device *This, 4973 ID3D10GeometryShader **ppGeometryShader); 4974 4975 void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)( 4976 ID3D10Device *This, 4977 D3D10_PRIMITIVE_TOPOLOGY *pTopology); 4978 4979 void (STDMETHODCALLTYPE *VSGetShaderResources)( 4980 ID3D10Device *This, 4981 UINT StartSlot, 4982 UINT NumViews, 4983 ID3D10ShaderResourceView **ppShaderResourceViews); 4984 4985 void (STDMETHODCALLTYPE *VSGetSamplers)( 4986 ID3D10Device *This, 4987 UINT StartSlot, 4988 UINT NumSamplers, 4989 ID3D10SamplerState **ppSamplers); 4990 4991 void (STDMETHODCALLTYPE *GetPredication)( 4992 ID3D10Device *This, 4993 ID3D10Predicate **ppPredicate, 4994 WINBOOL *pPredicateValue); 4995 4996 void (STDMETHODCALLTYPE *GSGetShaderResources)( 4997 ID3D10Device *This, 4998 UINT StartSlot, 4999 UINT NumViews, 5000 ID3D10ShaderResourceView **ppShaderResourceViews); 5001 5002 void (STDMETHODCALLTYPE *GSGetSamplers)( 5003 ID3D10Device *This, 5004 UINT StartSlot, 5005 UINT NumSamplers, 5006 ID3D10SamplerState **ppSamplers); 5007 5008 void (STDMETHODCALLTYPE *OMGetRenderTargets)( 5009 ID3D10Device *This, 5010 UINT NumViews, 5011 ID3D10RenderTargetView **ppRenderTargetViews, 5012 ID3D10DepthStencilView **ppDepthStencilView); 5013 5014 void (STDMETHODCALLTYPE *OMGetBlendState)( 5015 ID3D10Device *This, 5016 ID3D10BlendState **ppBlendState, 5017 FLOAT BlendFactor[4], 5018 UINT *pSampleMask); 5019 5020 void (STDMETHODCALLTYPE *OMGetDepthStencilState)( 5021 ID3D10Device *This, 5022 ID3D10DepthStencilState **ppDepthStencilState, 5023 UINT *pStencilRef); 5024 5025 void (STDMETHODCALLTYPE *SOGetTargets)( 5026 ID3D10Device *This, 5027 UINT NumBuffers, 5028 ID3D10Buffer **ppSOTargets, 5029 UINT *pOffsets); 5030 5031 void (STDMETHODCALLTYPE *RSGetState)( 5032 ID3D10Device *This, 5033 ID3D10RasterizerState **ppRasterizerState); 5034 5035 void (STDMETHODCALLTYPE *RSGetViewports)( 5036 ID3D10Device *This, 5037 UINT *NumViewports, 5038 D3D10_VIEWPORT *pViewports); 5039 5040 void (STDMETHODCALLTYPE *RSGetScissorRects)( 5041 ID3D10Device *This, 5042 UINT *NumRects, 5043 D3D10_RECT *pRects); 5044 5045 HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( 5046 ID3D10Device *This); 5047 5048 HRESULT (STDMETHODCALLTYPE *SetExceptionMode)( 5049 ID3D10Device *This, 5050 UINT RaiseFlags); 5051 5052 UINT (STDMETHODCALLTYPE *GetExceptionMode)( 5053 ID3D10Device *This); 5054 5055 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 5056 ID3D10Device *This, 5057 REFGUID guid, 5058 UINT *pDataSize, 5059 void *pData); 5060 5061 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 5062 ID3D10Device *This, 5063 REFGUID guid, 5064 UINT DataSize, 5065 const void *pData); 5066 5067 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 5068 ID3D10Device *This, 5069 REFGUID guid, 5070 const IUnknown *pData); 5071 5072 void (STDMETHODCALLTYPE *ClearState)( 5073 ID3D10Device *This); 5074 5075 void (STDMETHODCALLTYPE *Flush)( 5076 ID3D10Device *This); 5077 5078 HRESULT (STDMETHODCALLTYPE *CreateBuffer)( 5079 ID3D10Device *This, 5080 const D3D10_BUFFER_DESC *pDesc, 5081 const D3D10_SUBRESOURCE_DATA *pInitialData, 5082 ID3D10Buffer **ppBuffer); 5083 5084 HRESULT (STDMETHODCALLTYPE *CreateTexture1D)( 5085 ID3D10Device *This, 5086 const D3D10_TEXTURE1D_DESC *pDesc, 5087 const D3D10_SUBRESOURCE_DATA *pInitialData, 5088 ID3D10Texture1D **ppTexture1D); 5089 5090 HRESULT (STDMETHODCALLTYPE *CreateTexture2D)( 5091 ID3D10Device *This, 5092 const D3D10_TEXTURE2D_DESC *pDesc, 5093 const D3D10_SUBRESOURCE_DATA *pInitialData, 5094 ID3D10Texture2D **ppTexture2D); 5095 5096 HRESULT (STDMETHODCALLTYPE *CreateTexture3D)( 5097 ID3D10Device *This, 5098 const D3D10_TEXTURE3D_DESC *pDesc, 5099 const D3D10_SUBRESOURCE_DATA *pInitialData, 5100 ID3D10Texture3D **ppTexture3D); 5101 5102 HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)( 5103 ID3D10Device *This, 5104 ID3D10Resource *pResource, 5105 const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, 5106 ID3D10ShaderResourceView **ppSRView); 5107 5108 HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)( 5109 ID3D10Device *This, 5110 ID3D10Resource *pResource, 5111 const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, 5112 ID3D10RenderTargetView **ppRTView); 5113 5114 HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)( 5115 ID3D10Device *This, 5116 ID3D10Resource *pResource, 5117 const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, 5118 ID3D10DepthStencilView **ppDepthStencilView); 5119 5120 HRESULT (STDMETHODCALLTYPE *CreateInputLayout)( 5121 ID3D10Device *This, 5122 const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs, 5123 UINT NumElements, 5124 const void *pShaderBytecodeWithInputSignature, 5125 SIZE_T BytecodeLength, 5126 ID3D10InputLayout **ppInputLayout); 5127 5128 HRESULT (STDMETHODCALLTYPE *CreateVertexShader)( 5129 ID3D10Device *This, 5130 const void *pShaderBytecode, 5131 SIZE_T BytecodeLength, 5132 ID3D10VertexShader **ppVertexShader); 5133 5134 HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)( 5135 ID3D10Device *This, 5136 const void *pShaderBytecode, 5137 SIZE_T BytecodeLength, 5138 ID3D10GeometryShader **ppGeometryShader); 5139 5140 HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)( 5141 ID3D10Device *This, 5142 const void *pShaderBytecode, 5143 SIZE_T BytecodeLength, 5144 const D3D10_SO_DECLARATION_ENTRY *pSODeclaration, 5145 UINT NumEntries, 5146 UINT OutputStreamStride, 5147 ID3D10GeometryShader **ppGeometryShader); 5148 5149 HRESULT (STDMETHODCALLTYPE *CreatePixelShader)( 5150 ID3D10Device *This, 5151 const void *pShaderBytecode, 5152 SIZE_T BytecodeLength, 5153 ID3D10PixelShader **ppPixelShader); 5154 5155 HRESULT (STDMETHODCALLTYPE *CreateBlendState)( 5156 ID3D10Device *This, 5157 const D3D10_BLEND_DESC *pBlendStateDesc, 5158 ID3D10BlendState **ppBlendState); 5159 5160 HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)( 5161 ID3D10Device *This, 5162 const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, 5163 ID3D10DepthStencilState **ppDepthStencilState); 5164 5165 HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)( 5166 ID3D10Device *This, 5167 const D3D10_RASTERIZER_DESC *pRasterizerDesc, 5168 ID3D10RasterizerState **ppRasterizerState); 5169 5170 HRESULT (STDMETHODCALLTYPE *CreateSamplerState)( 5171 ID3D10Device *This, 5172 const D3D10_SAMPLER_DESC *pSamplerDesc, 5173 ID3D10SamplerState **ppSamplerState); 5174 5175 HRESULT (STDMETHODCALLTYPE *CreateQuery)( 5176 ID3D10Device *This, 5177 const D3D10_QUERY_DESC *pQueryDesc, 5178 ID3D10Query **ppQuery); 5179 5180 HRESULT (STDMETHODCALLTYPE *CreatePredicate)( 5181 ID3D10Device *This, 5182 const D3D10_QUERY_DESC *pPredicateDesc, 5183 ID3D10Predicate **ppPredicate); 5184 5185 HRESULT (STDMETHODCALLTYPE *CreateCounter)( 5186 ID3D10Device *This, 5187 const D3D10_COUNTER_DESC *pCounterDesc, 5188 ID3D10Counter **ppCounter); 5189 5190 HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)( 5191 ID3D10Device *This, 5192 DXGI_FORMAT Format, 5193 UINT *pFormatSupport); 5194 5195 HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)( 5196 ID3D10Device *This, 5197 DXGI_FORMAT Format, 5198 UINT SampleCount, 5199 UINT *pNumQualityLevels); 5200 5201 void (STDMETHODCALLTYPE *CheckCounterInfo)( 5202 ID3D10Device *This, 5203 D3D10_COUNTER_INFO *pCounterInfo); 5204 5205 HRESULT (STDMETHODCALLTYPE *CheckCounter)( 5206 ID3D10Device *This, 5207 const D3D10_COUNTER_DESC *pDesc, 5208 D3D10_COUNTER_TYPE *pType, 5209 UINT *pActiveCounters, 5210 char *name, 5211 UINT *pNameLength, 5212 char *units, 5213 UINT *pUnitsLength, 5214 char *description, 5215 UINT *pDescriptionLength); 5216 5217 UINT (STDMETHODCALLTYPE *GetCreationFlags)( 5218 ID3D10Device *This); 5219 5220 HRESULT (STDMETHODCALLTYPE *OpenSharedResource)( 5221 ID3D10Device *This, 5222 HANDLE hResource, 5223 REFIID ReturnedInterface, 5224 void **ppResource); 5225 5226 void (STDMETHODCALLTYPE *SetTextFilterSize)( 5227 ID3D10Device *This, 5228 UINT Width, 5229 UINT Height); 5230 5231 void (STDMETHODCALLTYPE *GetTextFilterSize)( 5232 ID3D10Device *This, 5233 UINT *pWidth, 5234 UINT *pHeight); 5235 5236 END_INTERFACE 5237 } ID3D10DeviceVtbl; 5238 5239 interface ID3D10Device { 5240 CONST_VTBL ID3D10DeviceVtbl* lpVtbl; 5241 }; 5242 5243 #ifdef COBJMACROS 5244 #ifndef WIDL_C_INLINE_WRAPPERS 5245 /*** IUnknown methods ***/ 5246 #define ID3D10Device_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 5247 #define ID3D10Device_AddRef(This) (This)->lpVtbl->AddRef(This) 5248 #define ID3D10Device_Release(This) (This)->lpVtbl->Release(This) 5249 /*** ID3D10Device methods ***/ 5250 #define ID3D10Device_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 5251 #define ID3D10Device_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 5252 #define ID3D10Device_PSSetShader(This,pPixelShader) (This)->lpVtbl->PSSetShader(This,pPixelShader) 5253 #define ID3D10Device_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 5254 #define ID3D10Device_VSSetShader(This,pVertexShader) (This)->lpVtbl->VSSetShader(This,pVertexShader) 5255 #define ID3D10Device_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) 5256 #define ID3D10Device_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation) 5257 #define ID3D10Device_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 5258 #define ID3D10Device_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout) 5259 #define ID3D10Device_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) 5260 #define ID3D10Device_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset) 5261 #define ID3D10Device_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) 5262 #define ID3D10Device_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) 5263 #define ID3D10Device_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 5264 #define ID3D10Device_GSSetShader(This,pShader) (This)->lpVtbl->GSSetShader(This,pShader) 5265 #define ID3D10Device_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology) 5266 #define ID3D10Device_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 5267 #define ID3D10Device_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 5268 #define ID3D10Device_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue) 5269 #define ID3D10Device_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 5270 #define ID3D10Device_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 5271 #define ID3D10Device_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) 5272 #define ID3D10Device_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) 5273 #define ID3D10Device_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef) 5274 #define ID3D10Device_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) 5275 #define ID3D10Device_DrawAuto(This) (This)->lpVtbl->DrawAuto(This) 5276 #define ID3D10Device_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState) 5277 #define ID3D10Device_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports) 5278 #define ID3D10Device_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects) 5279 #define ID3D10Device_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) 5280 #define ID3D10Device_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource) 5281 #define ID3D10Device_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) 5282 #define ID3D10Device_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) 5283 #define ID3D10Device_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) 5284 #define ID3D10Device_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView) 5285 #define ID3D10Device_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) 5286 #define ID3D10Device_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 5287 #define ID3D10Device_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 5288 #define ID3D10Device_PSGetShader(This,ppPixelShader) (This)->lpVtbl->PSGetShader(This,ppPixelShader) 5289 #define ID3D10Device_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 5290 #define ID3D10Device_VSGetShader(This,ppVertexShader) (This)->lpVtbl->VSGetShader(This,ppVertexShader) 5291 #define ID3D10Device_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 5292 #define ID3D10Device_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout) 5293 #define ID3D10Device_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) 5294 #define ID3D10Device_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) 5295 #define ID3D10Device_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 5296 #define ID3D10Device_GSGetShader(This,ppGeometryShader) (This)->lpVtbl->GSGetShader(This,ppGeometryShader) 5297 #define ID3D10Device_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology) 5298 #define ID3D10Device_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 5299 #define ID3D10Device_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 5300 #define ID3D10Device_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue) 5301 #define ID3D10Device_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 5302 #define ID3D10Device_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 5303 #define ID3D10Device_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) 5304 #define ID3D10Device_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) 5305 #define ID3D10Device_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) 5306 #define ID3D10Device_SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) 5307 #define ID3D10Device_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState) 5308 #define ID3D10Device_RSGetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,NumViewports,pViewports) 5309 #define ID3D10Device_RSGetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,NumRects,pRects) 5310 #define ID3D10Device_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) 5311 #define ID3D10Device_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags) 5312 #define ID3D10Device_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This) 5313 #define ID3D10Device_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 5314 #define ID3D10Device_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 5315 #define ID3D10Device_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 5316 #define ID3D10Device_ClearState(This) (This)->lpVtbl->ClearState(This) 5317 #define ID3D10Device_Flush(This) (This)->lpVtbl->Flush(This) 5318 #define ID3D10Device_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer) 5319 #define ID3D10Device_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) 5320 #define ID3D10Device_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) 5321 #define ID3D10Device_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) 5322 #define ID3D10Device_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView) 5323 #define ID3D10Device_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView) 5324 #define ID3D10Device_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) 5325 #define ID3D10Device_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) 5326 #define ID3D10Device_CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) 5327 #define ID3D10Device_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) 5328 #define ID3D10Device_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) 5329 #define ID3D10Device_CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) 5330 #define ID3D10Device_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState) 5331 #define ID3D10Device_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) 5332 #define ID3D10Device_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) 5333 #define ID3D10Device_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState) 5334 #define ID3D10Device_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery) 5335 #define ID3D10Device_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate) 5336 #define ID3D10Device_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter) 5337 #define ID3D10Device_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport) 5338 #define ID3D10Device_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) 5339 #define ID3D10Device_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo) 5340 #define ID3D10Device_CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength) 5341 #define ID3D10Device_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This) 5342 #define ID3D10Device_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource) 5343 #define ID3D10Device_SetTextFilterSize(This,Width,Height) (This)->lpVtbl->SetTextFilterSize(This,Width,Height) 5344 #define ID3D10Device_GetTextFilterSize(This,pWidth,pHeight) (This)->lpVtbl->GetTextFilterSize(This,pWidth,pHeight) 5345 #else 5346 /*** IUnknown methods ***/ 5347 static FORCEINLINE HRESULT ID3D10Device_QueryInterface(ID3D10Device* This,REFIID riid,void **ppvObject) { 5348 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 5349 } 5350 static FORCEINLINE ULONG ID3D10Device_AddRef(ID3D10Device* This) { 5351 return This->lpVtbl->AddRef(This); 5352 } 5353 static FORCEINLINE ULONG ID3D10Device_Release(ID3D10Device* This) { 5354 return This->lpVtbl->Release(This); 5355 } 5356 /*** ID3D10Device methods ***/ 5357 static FORCEINLINE void ID3D10Device_VSSetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) { 5358 This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 5359 } 5360 static FORCEINLINE void ID3D10Device_PSSetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) { 5361 This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 5362 } 5363 static FORCEINLINE void ID3D10Device_PSSetShader(ID3D10Device* This,ID3D10PixelShader *pPixelShader) { 5364 This->lpVtbl->PSSetShader(This,pPixelShader); 5365 } 5366 static FORCEINLINE void ID3D10Device_PSSetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) { 5367 This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 5368 } 5369 static FORCEINLINE void ID3D10Device_VSSetShader(ID3D10Device* This,ID3D10VertexShader *pVertexShader) { 5370 This->lpVtbl->VSSetShader(This,pVertexShader); 5371 } 5372 static FORCEINLINE void ID3D10Device_DrawIndexed(ID3D10Device* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) { 5373 This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation); 5374 } 5375 static FORCEINLINE void ID3D10Device_Draw(ID3D10Device* This,UINT VertexCount,UINT StartVertexLocation) { 5376 This->lpVtbl->Draw(This,VertexCount,StartVertexLocation); 5377 } 5378 static FORCEINLINE void ID3D10Device_PSSetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) { 5379 This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 5380 } 5381 static FORCEINLINE void ID3D10Device_IASetInputLayout(ID3D10Device* This,ID3D10InputLayout *pInputLayout) { 5382 This->lpVtbl->IASetInputLayout(This,pInputLayout); 5383 } 5384 static FORCEINLINE void ID3D10Device_IASetVertexBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) { 5385 This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); 5386 } 5387 static FORCEINLINE void ID3D10Device_IASetIndexBuffer(ID3D10Device* This,ID3D10Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) { 5388 This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset); 5389 } 5390 static FORCEINLINE void ID3D10Device_DrawIndexedInstanced(ID3D10Device* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) { 5391 This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation); 5392 } 5393 static FORCEINLINE void ID3D10Device_DrawInstanced(ID3D10Device* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) { 5394 This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation); 5395 } 5396 static FORCEINLINE void ID3D10Device_GSSetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) { 5397 This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 5398 } 5399 static FORCEINLINE void ID3D10Device_GSSetShader(ID3D10Device* This,ID3D10GeometryShader *pShader) { 5400 This->lpVtbl->GSSetShader(This,pShader); 5401 } 5402 static FORCEINLINE void ID3D10Device_IASetPrimitiveTopology(ID3D10Device* This,D3D10_PRIMITIVE_TOPOLOGY Topology) { 5403 This->lpVtbl->IASetPrimitiveTopology(This,Topology); 5404 } 5405 static FORCEINLINE void ID3D10Device_VSSetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) { 5406 This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 5407 } 5408 static FORCEINLINE void ID3D10Device_VSSetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) { 5409 This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 5410 } 5411 static FORCEINLINE void ID3D10Device_SetPredication(ID3D10Device* This,ID3D10Predicate *pPredicate,WINBOOL PredicateValue) { 5412 This->lpVtbl->SetPredication(This,pPredicate,PredicateValue); 5413 } 5414 static FORCEINLINE void ID3D10Device_GSSetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) { 5415 This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 5416 } 5417 static FORCEINLINE void ID3D10Device_GSSetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) { 5418 This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 5419 } 5420 static FORCEINLINE void ID3D10Device_OMSetRenderTargets(ID3D10Device* This,UINT NumViews,ID3D10RenderTargetView *const *ppRenderTargetViews,ID3D10DepthStencilView *pDepthStencilView) { 5421 This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView); 5422 } 5423 static FORCEINLINE void ID3D10Device_OMSetBlendState(ID3D10Device* This,ID3D10BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) { 5424 This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask); 5425 } 5426 static FORCEINLINE void ID3D10Device_OMSetDepthStencilState(ID3D10Device* This,ID3D10DepthStencilState *pDepthStencilState,UINT StencilRef) { 5427 This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef); 5428 } 5429 static FORCEINLINE void ID3D10Device_SOSetTargets(ID3D10Device* This,UINT NumBuffers,ID3D10Buffer *const *ppSOTargets,const UINT *pOffsets) { 5430 This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets); 5431 } 5432 static FORCEINLINE void ID3D10Device_DrawAuto(ID3D10Device* This) { 5433 This->lpVtbl->DrawAuto(This); 5434 } 5435 static FORCEINLINE void ID3D10Device_RSSetState(ID3D10Device* This,ID3D10RasterizerState *pRasterizerState) { 5436 This->lpVtbl->RSSetState(This,pRasterizerState); 5437 } 5438 static FORCEINLINE void ID3D10Device_RSSetViewports(ID3D10Device* This,UINT NumViewports,const D3D10_VIEWPORT *pViewports) { 5439 This->lpVtbl->RSSetViewports(This,NumViewports,pViewports); 5440 } 5441 static FORCEINLINE void ID3D10Device_RSSetScissorRects(ID3D10Device* This,UINT NumRects,const D3D10_RECT *pRects) { 5442 This->lpVtbl->RSSetScissorRects(This,NumRects,pRects); 5443 } 5444 static FORCEINLINE void ID3D10Device_CopySubresourceRegion(ID3D10Device* This,ID3D10Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D10Resource *pSrcResource,UINT SrcSubresource,const D3D10_BOX *pSrcBox) { 5445 This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox); 5446 } 5447 static FORCEINLINE void ID3D10Device_CopyResource(ID3D10Device* This,ID3D10Resource *pDstResource,ID3D10Resource *pSrcResource) { 5448 This->lpVtbl->CopyResource(This,pDstResource,pSrcResource); 5449 } 5450 static FORCEINLINE void ID3D10Device_UpdateSubresource(ID3D10Device* This,ID3D10Resource *pDstResource,UINT DstSubresource,const D3D10_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) { 5451 This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch); 5452 } 5453 static FORCEINLINE void ID3D10Device_ClearRenderTargetView(ID3D10Device* This,ID3D10RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) { 5454 This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA); 5455 } 5456 static FORCEINLINE void ID3D10Device_ClearDepthStencilView(ID3D10Device* This,ID3D10DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) { 5457 This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil); 5458 } 5459 static FORCEINLINE void ID3D10Device_GenerateMips(ID3D10Device* This,ID3D10ShaderResourceView *pShaderResourceView) { 5460 This->lpVtbl->GenerateMips(This,pShaderResourceView); 5461 } 5462 static FORCEINLINE void ID3D10Device_ResolveSubresource(ID3D10Device* This,ID3D10Resource *pDstResource,UINT DstSubresource,ID3D10Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) { 5463 This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format); 5464 } 5465 static FORCEINLINE void ID3D10Device_VSGetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) { 5466 This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 5467 } 5468 static FORCEINLINE void ID3D10Device_PSGetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) { 5469 This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 5470 } 5471 static FORCEINLINE void ID3D10Device_PSGetShader(ID3D10Device* This,ID3D10PixelShader **ppPixelShader) { 5472 This->lpVtbl->PSGetShader(This,ppPixelShader); 5473 } 5474 static FORCEINLINE void ID3D10Device_PSGetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) { 5475 This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 5476 } 5477 static FORCEINLINE void ID3D10Device_VSGetShader(ID3D10Device* This,ID3D10VertexShader **ppVertexShader) { 5478 This->lpVtbl->VSGetShader(This,ppVertexShader); 5479 } 5480 static FORCEINLINE void ID3D10Device_PSGetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) { 5481 This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 5482 } 5483 static FORCEINLINE void ID3D10Device_IAGetInputLayout(ID3D10Device* This,ID3D10InputLayout **ppInputLayout) { 5484 This->lpVtbl->IAGetInputLayout(This,ppInputLayout); 5485 } 5486 static FORCEINLINE void ID3D10Device_IAGetVertexBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) { 5487 This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); 5488 } 5489 static FORCEINLINE void ID3D10Device_IAGetIndexBuffer(ID3D10Device* This,ID3D10Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) { 5490 This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset); 5491 } 5492 static FORCEINLINE void ID3D10Device_GSGetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) { 5493 This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 5494 } 5495 static FORCEINLINE void ID3D10Device_GSGetShader(ID3D10Device* This,ID3D10GeometryShader **ppGeometryShader) { 5496 This->lpVtbl->GSGetShader(This,ppGeometryShader); 5497 } 5498 static FORCEINLINE void ID3D10Device_IAGetPrimitiveTopology(ID3D10Device* This,D3D10_PRIMITIVE_TOPOLOGY *pTopology) { 5499 This->lpVtbl->IAGetPrimitiveTopology(This,pTopology); 5500 } 5501 static FORCEINLINE void ID3D10Device_VSGetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) { 5502 This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 5503 } 5504 static FORCEINLINE void ID3D10Device_VSGetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) { 5505 This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 5506 } 5507 static FORCEINLINE void ID3D10Device_GetPredication(ID3D10Device* This,ID3D10Predicate **ppPredicate,WINBOOL *pPredicateValue) { 5508 This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue); 5509 } 5510 static FORCEINLINE void ID3D10Device_GSGetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) { 5511 This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 5512 } 5513 static FORCEINLINE void ID3D10Device_GSGetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) { 5514 This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 5515 } 5516 static FORCEINLINE void ID3D10Device_OMGetRenderTargets(ID3D10Device* This,UINT NumViews,ID3D10RenderTargetView **ppRenderTargetViews,ID3D10DepthStencilView **ppDepthStencilView) { 5517 This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView); 5518 } 5519 static FORCEINLINE void ID3D10Device_OMGetBlendState(ID3D10Device* This,ID3D10BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) { 5520 This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask); 5521 } 5522 static FORCEINLINE void ID3D10Device_OMGetDepthStencilState(ID3D10Device* This,ID3D10DepthStencilState **ppDepthStencilState,UINT *pStencilRef) { 5523 This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef); 5524 } 5525 static FORCEINLINE void ID3D10Device_SOGetTargets(ID3D10Device* This,UINT NumBuffers,ID3D10Buffer **ppSOTargets,UINT *pOffsets) { 5526 This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets); 5527 } 5528 static FORCEINLINE void ID3D10Device_RSGetState(ID3D10Device* This,ID3D10RasterizerState **ppRasterizerState) { 5529 This->lpVtbl->RSGetState(This,ppRasterizerState); 5530 } 5531 static FORCEINLINE void ID3D10Device_RSGetViewports(ID3D10Device* This,UINT *NumViewports,D3D10_VIEWPORT *pViewports) { 5532 This->lpVtbl->RSGetViewports(This,NumViewports,pViewports); 5533 } 5534 static FORCEINLINE void ID3D10Device_RSGetScissorRects(ID3D10Device* This,UINT *NumRects,D3D10_RECT *pRects) { 5535 This->lpVtbl->RSGetScissorRects(This,NumRects,pRects); 5536 } 5537 static FORCEINLINE HRESULT ID3D10Device_GetDeviceRemovedReason(ID3D10Device* This) { 5538 return This->lpVtbl->GetDeviceRemovedReason(This); 5539 } 5540 static FORCEINLINE HRESULT ID3D10Device_SetExceptionMode(ID3D10Device* This,UINT RaiseFlags) { 5541 return This->lpVtbl->SetExceptionMode(This,RaiseFlags); 5542 } 5543 static FORCEINLINE UINT ID3D10Device_GetExceptionMode(ID3D10Device* This) { 5544 return This->lpVtbl->GetExceptionMode(This); 5545 } 5546 static FORCEINLINE HRESULT ID3D10Device_GetPrivateData(ID3D10Device* This,REFGUID guid,UINT *pDataSize,void *pData) { 5547 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 5548 } 5549 static FORCEINLINE HRESULT ID3D10Device_SetPrivateData(ID3D10Device* This,REFGUID guid,UINT DataSize,const void *pData) { 5550 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 5551 } 5552 static FORCEINLINE HRESULT ID3D10Device_SetPrivateDataInterface(ID3D10Device* This,REFGUID guid,const IUnknown *pData) { 5553 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 5554 } 5555 static FORCEINLINE void ID3D10Device_ClearState(ID3D10Device* This) { 5556 This->lpVtbl->ClearState(This); 5557 } 5558 static FORCEINLINE void ID3D10Device_Flush(ID3D10Device* This) { 5559 This->lpVtbl->Flush(This); 5560 } 5561 static FORCEINLINE HRESULT ID3D10Device_CreateBuffer(ID3D10Device* This,const D3D10_BUFFER_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Buffer **ppBuffer) { 5562 return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer); 5563 } 5564 static FORCEINLINE HRESULT ID3D10Device_CreateTexture1D(ID3D10Device* This,const D3D10_TEXTURE1D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture1D **ppTexture1D) { 5565 return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D); 5566 } 5567 static FORCEINLINE HRESULT ID3D10Device_CreateTexture2D(ID3D10Device* This,const D3D10_TEXTURE2D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture2D **ppTexture2D) { 5568 return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D); 5569 } 5570 static FORCEINLINE HRESULT ID3D10Device_CreateTexture3D(ID3D10Device* This,const D3D10_TEXTURE3D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture3D **ppTexture3D) { 5571 return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D); 5572 } 5573 static FORCEINLINE HRESULT ID3D10Device_CreateShaderResourceView(ID3D10Device* This,ID3D10Resource *pResource,const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D10ShaderResourceView **ppSRView) { 5574 return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView); 5575 } 5576 static FORCEINLINE HRESULT ID3D10Device_CreateRenderTargetView(ID3D10Device* This,ID3D10Resource *pResource,const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,ID3D10RenderTargetView **ppRTView) { 5577 return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView); 5578 } 5579 static FORCEINLINE HRESULT ID3D10Device_CreateDepthStencilView(ID3D10Device* This,ID3D10Resource *pResource,const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D10DepthStencilView **ppDepthStencilView) { 5580 return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView); 5581 } 5582 static FORCEINLINE HRESULT ID3D10Device_CreateInputLayout(ID3D10Device* This,const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D10InputLayout **ppInputLayout) { 5583 return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout); 5584 } 5585 static FORCEINLINE HRESULT ID3D10Device_CreateVertexShader(ID3D10Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10VertexShader **ppVertexShader) { 5586 return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader); 5587 } 5588 static FORCEINLINE HRESULT ID3D10Device_CreateGeometryShader(ID3D10Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10GeometryShader **ppGeometryShader) { 5589 return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader); 5590 } 5591 static FORCEINLINE HRESULT ID3D10Device_CreateGeometryShaderWithStreamOutput(ID3D10Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,UINT OutputStreamStride,ID3D10GeometryShader **ppGeometryShader) { 5592 return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader); 5593 } 5594 static FORCEINLINE HRESULT ID3D10Device_CreatePixelShader(ID3D10Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10PixelShader **ppPixelShader) { 5595 return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader); 5596 } 5597 static FORCEINLINE HRESULT ID3D10Device_CreateBlendState(ID3D10Device* This,const D3D10_BLEND_DESC *pBlendStateDesc,ID3D10BlendState **ppBlendState) { 5598 return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState); 5599 } 5600 static FORCEINLINE HRESULT ID3D10Device_CreateDepthStencilState(ID3D10Device* This,const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D10DepthStencilState **ppDepthStencilState) { 5601 return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState); 5602 } 5603 static FORCEINLINE HRESULT ID3D10Device_CreateRasterizerState(ID3D10Device* This,const D3D10_RASTERIZER_DESC *pRasterizerDesc,ID3D10RasterizerState **ppRasterizerState) { 5604 return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState); 5605 } 5606 static FORCEINLINE HRESULT ID3D10Device_CreateSamplerState(ID3D10Device* This,const D3D10_SAMPLER_DESC *pSamplerDesc,ID3D10SamplerState **ppSamplerState) { 5607 return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState); 5608 } 5609 static FORCEINLINE HRESULT ID3D10Device_CreateQuery(ID3D10Device* This,const D3D10_QUERY_DESC *pQueryDesc,ID3D10Query **ppQuery) { 5610 return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery); 5611 } 5612 static FORCEINLINE HRESULT ID3D10Device_CreatePredicate(ID3D10Device* This,const D3D10_QUERY_DESC *pPredicateDesc,ID3D10Predicate **ppPredicate) { 5613 return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate); 5614 } 5615 static FORCEINLINE HRESULT ID3D10Device_CreateCounter(ID3D10Device* This,const D3D10_COUNTER_DESC *pCounterDesc,ID3D10Counter **ppCounter) { 5616 return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter); 5617 } 5618 static FORCEINLINE HRESULT ID3D10Device_CheckFormatSupport(ID3D10Device* This,DXGI_FORMAT Format,UINT *pFormatSupport) { 5619 return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport); 5620 } 5621 static FORCEINLINE HRESULT ID3D10Device_CheckMultisampleQualityLevels(ID3D10Device* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) { 5622 return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels); 5623 } 5624 static FORCEINLINE void ID3D10Device_CheckCounterInfo(ID3D10Device* This,D3D10_COUNTER_INFO *pCounterInfo) { 5625 This->lpVtbl->CheckCounterInfo(This,pCounterInfo); 5626 } 5627 static FORCEINLINE HRESULT ID3D10Device_CheckCounter(ID3D10Device* This,const D3D10_COUNTER_DESC *pDesc,D3D10_COUNTER_TYPE *pType,UINT *pActiveCounters,char *name,UINT *pNameLength,char *units,UINT *pUnitsLength,char *description,UINT *pDescriptionLength) { 5628 return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength); 5629 } 5630 static FORCEINLINE UINT ID3D10Device_GetCreationFlags(ID3D10Device* This) { 5631 return This->lpVtbl->GetCreationFlags(This); 5632 } 5633 static FORCEINLINE HRESULT ID3D10Device_OpenSharedResource(ID3D10Device* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) { 5634 return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource); 5635 } 5636 static FORCEINLINE void ID3D10Device_SetTextFilterSize(ID3D10Device* This,UINT Width,UINT Height) { 5637 This->lpVtbl->SetTextFilterSize(This,Width,Height); 5638 } 5639 static FORCEINLINE void ID3D10Device_GetTextFilterSize(ID3D10Device* This,UINT *pWidth,UINT *pHeight) { 5640 This->lpVtbl->GetTextFilterSize(This,pWidth,pHeight); 5641 } 5642 #endif 5643 #endif 5644 5645 #endif 5646 5647 5648 #endif /* __ID3D10Device_INTERFACE_DEFINED__ */ 5649 5650 /***************************************************************************** 5651 * ID3D10Multithread interface 5652 */ 5653 #ifndef __ID3D10Multithread_INTERFACE_DEFINED__ 5654 #define __ID3D10Multithread_INTERFACE_DEFINED__ 5655 5656 DEFINE_GUID(IID_ID3D10Multithread, 0x9b7e4e00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 5657 #if defined(__cplusplus) && !defined(CINTERFACE) 5658 MIDL_INTERFACE("9b7e4e00-342c-4106-a19f-4f2704f689f0") 5659 ID3D10Multithread : public IUnknown 5660 { 5661 virtual void STDMETHODCALLTYPE Enter( 5662 ) = 0; 5663 5664 virtual void STDMETHODCALLTYPE Leave( 5665 ) = 0; 5666 5667 virtual WINBOOL STDMETHODCALLTYPE SetMultithreadProtected( 5668 WINBOOL bMTProtect) = 0; 5669 5670 virtual WINBOOL STDMETHODCALLTYPE GetMultithreadProtected( 5671 ) = 0; 5672 5673 }; 5674 #ifdef __CRT_UUID_DECL 5675 __CRT_UUID_DECL(ID3D10Multithread, 0x9b7e4e00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 5676 #endif 5677 #else 5678 typedef struct ID3D10MultithreadVtbl { 5679 BEGIN_INTERFACE 5680 5681 /*** IUnknown methods ***/ 5682 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 5683 ID3D10Multithread *This, 5684 REFIID riid, 5685 void **ppvObject); 5686 5687 ULONG (STDMETHODCALLTYPE *AddRef)( 5688 ID3D10Multithread *This); 5689 5690 ULONG (STDMETHODCALLTYPE *Release)( 5691 ID3D10Multithread *This); 5692 5693 /*** ID3D10Multithread methods ***/ 5694 void (STDMETHODCALLTYPE *Enter)( 5695 ID3D10Multithread *This); 5696 5697 void (STDMETHODCALLTYPE *Leave)( 5698 ID3D10Multithread *This); 5699 5700 WINBOOL (STDMETHODCALLTYPE *SetMultithreadProtected)( 5701 ID3D10Multithread *This, 5702 WINBOOL bMTProtect); 5703 5704 WINBOOL (STDMETHODCALLTYPE *GetMultithreadProtected)( 5705 ID3D10Multithread *This); 5706 5707 END_INTERFACE 5708 } ID3D10MultithreadVtbl; 5709 5710 interface ID3D10Multithread { 5711 CONST_VTBL ID3D10MultithreadVtbl* lpVtbl; 5712 }; 5713 5714 #ifdef COBJMACROS 5715 #ifndef WIDL_C_INLINE_WRAPPERS 5716 /*** IUnknown methods ***/ 5717 #define ID3D10Multithread_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 5718 #define ID3D10Multithread_AddRef(This) (This)->lpVtbl->AddRef(This) 5719 #define ID3D10Multithread_Release(This) (This)->lpVtbl->Release(This) 5720 /*** ID3D10Multithread methods ***/ 5721 #define ID3D10Multithread_Enter(This) (This)->lpVtbl->Enter(This) 5722 #define ID3D10Multithread_Leave(This) (This)->lpVtbl->Leave(This) 5723 #define ID3D10Multithread_SetMultithreadProtected(This,bMTProtect) (This)->lpVtbl->SetMultithreadProtected(This,bMTProtect) 5724 #define ID3D10Multithread_GetMultithreadProtected(This) (This)->lpVtbl->GetMultithreadProtected(This) 5725 #else 5726 /*** IUnknown methods ***/ 5727 static FORCEINLINE HRESULT ID3D10Multithread_QueryInterface(ID3D10Multithread* This,REFIID riid,void **ppvObject) { 5728 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 5729 } 5730 static FORCEINLINE ULONG ID3D10Multithread_AddRef(ID3D10Multithread* This) { 5731 return This->lpVtbl->AddRef(This); 5732 } 5733 static FORCEINLINE ULONG ID3D10Multithread_Release(ID3D10Multithread* This) { 5734 return This->lpVtbl->Release(This); 5735 } 5736 /*** ID3D10Multithread methods ***/ 5737 static FORCEINLINE void ID3D10Multithread_Enter(ID3D10Multithread* This) { 5738 This->lpVtbl->Enter(This); 5739 } 5740 static FORCEINLINE void ID3D10Multithread_Leave(ID3D10Multithread* This) { 5741 This->lpVtbl->Leave(This); 5742 } 5743 static FORCEINLINE WINBOOL ID3D10Multithread_SetMultithreadProtected(ID3D10Multithread* This,WINBOOL bMTProtect) { 5744 return This->lpVtbl->SetMultithreadProtected(This,bMTProtect); 5745 } 5746 static FORCEINLINE WINBOOL ID3D10Multithread_GetMultithreadProtected(ID3D10Multithread* This) { 5747 return This->lpVtbl->GetMultithreadProtected(This); 5748 } 5749 #endif 5750 #endif 5751 5752 #endif 5753 5754 5755 #endif /* __ID3D10Multithread_INTERFACE_DEFINED__ */ 5756 5757 #ifndef D3D10_IGNORE_SDK_LAYERS 5758 #include "d3d10sdklayers.h" 5759 #endif 5760 #include "d3d10misc.h" 5761 #include "d3d10shader.h" 5762 #include "d3d10effect.h" 5763 /* Begin additional prototypes for all interfaces */ 5764 5765 5766 /* End additional prototypes */ 5767 5768 #ifdef __cplusplus 5769 } 5770 #endif 5771 5772 #endif /* __d3d10_h__ */ 5773