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1 #undef INTERFACE
2 /*
3  * Copyright 2010 Matteo Bruni for CodeWeavers
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18  */
19 
20 #ifndef __D3D11SHADER_H__
21 #define __D3D11SHADER_H__
22 
23 #include "d3dcommon.h"
24 
25 /* These are defined as version-neutral in d3dcommon.h */
26 typedef D3D_CBUFFER_TYPE D3D11_CBUFFER_TYPE;
27 
28 typedef D3D_RESOURCE_RETURN_TYPE D3D11_RESOURCE_RETURN_TYPE;
29 
30 typedef D3D_TESSELLATOR_DOMAIN D3D11_TESSELLATOR_DOMAIN;
31 
32 typedef D3D_TESSELLATOR_PARTITIONING D3D11_TESSELLATOR_PARTITIONING;
33 
34 typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D11_TESSELLATOR_OUTPUT_PRIMITIVE;
35 
36 typedef struct _D3D11_SHADER_DESC
37 {
38     UINT Version;
39     const char *Creator;
40     UINT Flags;
41     UINT ConstantBuffers;
42     UINT BoundResources;
43     UINT InputParameters;
44     UINT OutputParameters;
45     UINT InstructionCount;
46     UINT TempRegisterCount;
47     UINT TempArrayCount;
48     UINT DefCount;
49     UINT DclCount;
50     UINT TextureNormalInstructions;
51     UINT TextureLoadInstructions;
52     UINT TextureCompInstructions;
53     UINT TextureBiasInstructions;
54     UINT TextureGradientInstructions;
55     UINT FloatInstructionCount;
56     UINT IntInstructionCount;
57     UINT UintInstructionCount;
58     UINT StaticFlowControlCount;
59     UINT DynamicFlowControlCount;
60     UINT MacroInstructionCount;
61     UINT ArrayInstructionCount;
62     UINT CutInstructionCount;
63     UINT EmitInstructionCount;
64     D3D_PRIMITIVE_TOPOLOGY GSOutputTopology;
65     UINT GSMaxOutputVertexCount;
66     D3D_PRIMITIVE InputPrimitive;
67     UINT PatchConstantParameters;
68     UINT cGSInstanceCount;
69     UINT cControlPoints;
70     D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive;
71     D3D_TESSELLATOR_PARTITIONING HSPartitioning;
72     D3D_TESSELLATOR_DOMAIN TessellatorDomain;
73     UINT cBarrierInstructions;
74     UINT cInterlockedInstructions;
75     UINT cTextureStoreInstructions;
76 } D3D11_SHADER_DESC;
77 
78 typedef struct _D3D11_SHADER_VARIABLE_DESC
79 {
80     const char *Name;
81     UINT StartOffset;
82     UINT Size;
83     UINT uFlags;
84     void *DefaultValue;
85     UINT StartTexture;
86     UINT TextureSize;
87     UINT StartSampler;
88     UINT SamplerSize;
89 } D3D11_SHADER_VARIABLE_DESC;
90 
91 typedef struct _D3D11_SHADER_TYPE_DESC
92 {
93     D3D_SHADER_VARIABLE_CLASS Class;
94     D3D_SHADER_VARIABLE_TYPE Type;
95     UINT Rows;
96     UINT Columns;
97     UINT Elements;
98     UINT Members;
99     UINT Offset;
100     const char *Name;
101 } D3D11_SHADER_TYPE_DESC;
102 
103 typedef struct _D3D11_SHADER_BUFFER_DESC
104 {
105     const char *Name;
106     D3D_CBUFFER_TYPE Type;
107     UINT Variables;
108     UINT Size;
109     UINT uFlags;
110 } D3D11_SHADER_BUFFER_DESC;
111 
112 typedef struct _D3D11_SHADER_INPUT_BIND_DESC
113 {
114     const char *Name;
115     D3D_SHADER_INPUT_TYPE Type;
116     UINT BindPoint;
117     UINT BindCount;
118     UINT uFlags;
119     D3D_RESOURCE_RETURN_TYPE ReturnType;
120     D3D_SRV_DIMENSION Dimension;
121     UINT NumSamples;
122 } D3D11_SHADER_INPUT_BIND_DESC;
123 
124 typedef struct _D3D11_SIGNATURE_PARAMETER_DESC
125 {
126     const char *SemanticName;
127     UINT SemanticIndex;
128     UINT Register;
129     D3D_NAME SystemValueType;
130     D3D_REGISTER_COMPONENT_TYPE ComponentType;
131     BYTE Mask;
132     BYTE ReadWriteMask;
133     UINT Stream;
134 } D3D11_SIGNATURE_PARAMETER_DESC;
135 
136 DEFINE_GUID(IID_ID3D11ShaderReflectionType, 0x6e6ffa6a, 0x9bae, 0x4613, 0xa5, 0x1e, 0x91, 0x65, 0x2d, 0x50, 0x8c, 0x21);
137 
138 #define INTERFACE ID3D11ShaderReflectionType
DECLARE_INTERFACE(ID3D11ShaderReflectionType)139 DECLARE_INTERFACE(ID3D11ShaderReflectionType)
140 {
141     STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_TYPE_DESC *desc) PURE;
142     STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE;
143     STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByName)(THIS_ const char *name) PURE;
144     STDMETHOD_(const char *, GetMemberTypeName)(THIS_ UINT index) PURE;
145     STDMETHOD(IsEqual)(THIS_ struct ID3D11ShaderReflectionType *type) PURE;
146     STDMETHOD_(struct ID3D11ShaderReflectionType *, GetSubType)(THIS) PURE;
147     STDMETHOD_(struct ID3D11ShaderReflectionType *, GetBaseClass)(THIS) PURE;
148     STDMETHOD_(UINT, GetNumInterfaces)(THIS) PURE;
149     STDMETHOD_(struct ID3D11ShaderReflectionType *, GetInterfaceByIndex)(THIS_ UINT index) PURE;
150     STDMETHOD(IsOfType)(THIS_ struct ID3D11ShaderReflectionType *type) PURE;
151     STDMETHOD(ImplementsInterface)(THIS_ ID3D11ShaderReflectionType *base) PURE;
152 };
153 #undef INTERFACE
154 
155 DEFINE_GUID(IID_ID3D11ShaderReflectionVariable, 0x51f23923, 0xf3e5, 0x4bd1, 0x91, 0xcb, 0x60, 0x61, 0x77, 0xd8, 0xdb, 0x4c);
156 
157 #define INTERFACE ID3D11ShaderReflectionVariable
DECLARE_INTERFACE(ID3D11ShaderReflectionVariable)158 DECLARE_INTERFACE(ID3D11ShaderReflectionVariable)
159 {
160     STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_VARIABLE_DESC *desc) PURE;
161     STDMETHOD_(struct ID3D11ShaderReflectionType *, GetType)(THIS) PURE;
162     STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetBuffer)(THIS) PURE;
163     STDMETHOD_(UINT, GetInterfaceSlot)(THIS_ UINT index) PURE;
164 };
165 #undef INTERFACE
166 
167 DEFINE_GUID(IID_ID3D11ShaderReflectionConstantBuffer, 0xeb62d63d, 0x93dd, 0x4318, 0x8a, 0xe8, 0xc6, 0xf8, 0x3a, 0xd3, 0x71, 0xb8);
168 
169 #define INTERFACE ID3D11ShaderReflectionConstantBuffer
DECLARE_INTERFACE(ID3D11ShaderReflectionConstantBuffer)170 DECLARE_INTERFACE(ID3D11ShaderReflectionConstantBuffer)
171 {
172     STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_BUFFER_DESC *desc) PURE;
173     STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByIndex)(THIS_ UINT index) PURE;
174     STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE;
175 };
176 #undef INTERFACE
177 
178 #if D3D_COMPILER_VERSION <= 42
179 DEFINE_GUID(IID_ID3D11ShaderReflection, 0x17f27486, 0xa342, 0x4d10, 0x88, 0x42, 0xab, 0x08, 0x74, 0xe7, 0xf6, 0x70);
180 #elif D3D_COMPILER_VERSION == 43
181 DEFINE_GUID(IID_ID3D11ShaderReflection, 0x0a233719, 0x3960, 0x4578, 0x9d, 0x7c, 0x20, 0x3b, 0x8b, 0x1d, 0x9c, 0xc1);
182 #else
183 DEFINE_GUID(IID_ID3D11ShaderReflection, 0x8d536ca1, 0x0cca, 0x4956, 0xa8, 0x37, 0x78, 0x69, 0x63, 0x75, 0x55, 0x84);
184 #endif
185 
186 #define INTERFACE ID3D11ShaderReflection
DECLARE_INTERFACE_(ID3D11ShaderReflection,IUnknown)187 DECLARE_INTERFACE_(ID3D11ShaderReflection, IUnknown)
188 {
189     /* IUnknown methods */
190     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
191     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
192     STDMETHOD_(ULONG, Release)(THIS) PURE;
193     /* ID3D11ShaderReflection methods */
194     STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_DESC *desc) PURE;
195     STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
196     STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE;
197     STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE;
198     STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
199     STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
200     STDMETHOD(GetPatchConstantParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
201     STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE;
202     STDMETHOD(GetResourceBindingDescByName)(THIS_ const char *name, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE;
203     STDMETHOD_(UINT, GetMovInstructionCount)(THIS) PURE;
204     STDMETHOD_(UINT, GetMovcInstructionCount)(THIS) PURE;
205     STDMETHOD_(UINT, GetConversionInstructionCount)(THIS) PURE;
206     STDMETHOD_(UINT, GetBitwiseInstructionCount)(THIS) PURE;
207     STDMETHOD_(D3D_PRIMITIVE, GetGSInputPrimitive)(THIS) PURE;
208     STDMETHOD_(WINBOOL, IsSampleFrequencyShader)(THIS) PURE;
209     STDMETHOD_(UINT, GetNumInterfaceSlots)(THIS) PURE;
210     STDMETHOD(GetMinFeatureLevel)(THIS_ enum D3D_FEATURE_LEVEL *level) PURE;
211     STDMETHOD_(UINT, GetThreadGroupSize)(THIS_ UINT *sizex, UINT *sizey, UINT *sizez) PURE;
212     STDMETHOD_(UINT64, GetRequiresFlags)(THIS) PURE;
213 };
214 #undef INTERFACE
215 
216 DEFINE_GUID(IID_ID3D11ModuleInstance, 0x469e07f7, 0x45a, 0x48d5, 0xaa, 0x12, 0x68, 0xa4, 0x78, 0xcd, 0xf7, 0x5d);
217 
218 #define INTERFACE ID3D11ModuleInstance
DECLARE_INTERFACE_(ID3D11ModuleInstance,IUnknown)219 DECLARE_INTERFACE_(ID3D11ModuleInstance, IUnknown)
220 {
221     STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE;
222     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
223     STDMETHOD_(ULONG, Release)(THIS) PURE;
224 
225     /* ID3D11ModuleInstance methods */
226     STDMETHOD(BindConstantBuffer)(THIS_ UINT srcslot, UINT dstslot, UINT dstoffset) PURE;
227     STDMETHOD(BindConstantBufferByName)(THIS_ const char *name, UINT dstslot, UINT dstoffset) PURE;
228 
229     STDMETHOD(BindResource)(THIS_ UINT srcslot, UINT dstslot, UINT count) PURE;
230     STDMETHOD(BindResourceByName)(THIS_ const char *name, UINT dstslot, UINT count) PURE;
231 
232     STDMETHOD(BindSampler)(THIS_ UINT srcslot,  UINT dstslot,  UINT count) PURE;
233     STDMETHOD(BindSamplerByName)(THIS_ const char *name,  UINT dstslot, UINT count) PURE;
234 
235     STDMETHOD(BindUnorderedAccessView)(THIS_ UINT srcslot,  UINT dstslot, UINT count) PURE;
236     STDMETHOD(BindUnorderedAccessViewByName)(THIS_ const char *name, UINT dstslot, UINT count) PURE;
237 
238     STDMETHOD(BindResourceAsUnorderedAccessView)(THIS_ UINT srcslot, UINT dstslot, UINT count) PURE;
239     STDMETHOD(BindResourceAsUnorderedAccessViewByName)(THIS_ const char *name, UINT dstslot, UINT count) PURE;
240 };
241 #undef INTERFACE
242 
243 DEFINE_GUID(IID_ID3D11Module, 0xcac701ee, 0x80fc, 0x4122, 0x82, 0x42, 0x10, 0xb3, 0x9c, 0x8c, 0xec, 0x34);
244 
245 #define INTERFACE ID3D11Module
DECLARE_INTERFACE_(ID3D11Module,IUnknown)246 DECLARE_INTERFACE_(ID3D11Module, IUnknown)
247 {
248     STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE;
249     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
250     STDMETHOD_(ULONG, Release)(THIS) PURE;
251 
252     /* ID3D11Module methods */
253     STDMETHOD(CreateInstance)(THIS_ const char *instnamespace, ID3D11ModuleInstance **moduleinstance) PURE;
254 };
255 #undef INTERFACE
256 
257 #endif
258