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1 #include <_mingw_unicode.h>
2 #undef INTERFACE
3 /*
4  * Copyright (C) 2009 David Adam
5  * Copyright (C) 2010 Tony Wasserka
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21 
22 #include "d3dx9.h"
23 
24 #ifndef __WINE_D3DX9MESH_H
25 #define __WINE_D3DX9MESH_H
26 
27 DEFINE_GUID(IID_ID3DXBaseMesh, 0x7ed943dd, 0x52e8, 0x40b5, 0xa8, 0xd8, 0x76, 0x68, 0x5c, 0x40, 0x63, 0x30);
28 DEFINE_GUID(IID_ID3DXMesh,     0x4020e5c2, 0x1403, 0x4929, 0x88, 0x3f, 0xe2, 0xe8, 0x49, 0xfa, 0xc1, 0x95);
29 DEFINE_GUID(IID_ID3DXPMesh,    0x8875769a, 0xd579, 0x4088, 0xaa, 0xeb, 0x53, 0x4d, 0x1a, 0xd8, 0x4e, 0x96);
30 DEFINE_GUID(IID_ID3DXSPMesh,   0x667ea4c7, 0xf1cd, 0x4386, 0xb5, 0x23, 0x7c, 0x02, 0x90, 0xb8, 0x3c, 0xc5);
31 DEFINE_GUID(IID_ID3DXSkinInfo, 0x11eaa540, 0xf9a6, 0x4d49, 0xae, 0x6a, 0xe1, 0x92, 0x21, 0xf7, 0x0c, 0xc4);
32 DEFINE_GUID(IID_ID3DXPatchMesh,0x3ce6cc22, 0xdbf2, 0x44f4, 0x89, 0x4d, 0xf9, 0xc3, 0x4a, 0x33, 0x71, 0x39);
33 DEFINE_GUID(IID_ID3DXPRTBuffer,           0xf1827e47, 0x00a8, 0x49cd, 0x90, 0x8c, 0x9d, 0x11, 0x95, 0x5f, 0x87, 0x28);
34 DEFINE_GUID(IID_ID3DXPRTCompBuffer,       0xa758d465, 0xfe8d, 0x45ad, 0x9c, 0xf0, 0xd0, 0x1e, 0x56, 0x26, 0x6a, 0x07);
35 DEFINE_GUID(IID_ID3DXTextureGutterHelper, 0x838f01ec, 0x9729, 0x4527, 0xaa, 0xdb, 0xdf, 0x70, 0xad, 0xe7, 0xfe, 0xa9);
36 DEFINE_GUID(IID_ID3DXPRTEngine,           0x683a4278, 0xcd5f, 0x4d24, 0x90, 0xad, 0xc4, 0xe1, 0xb6, 0x85, 0x5d, 0x53);
37 
38 #define UNUSED16 (0xffff)
39 #define UNUSED32 (0xffffffff)
40 
41 enum _MAX_FVF_DECL_SIZE
42 {
43     MAX_FVF_DECL_SIZE = MAXD3DDECLLENGTH + 1
44 };
45 
46 enum _D3DXMESH
47 {
48     D3DXMESH_32BIT                 = 0x001,
49     D3DXMESH_DONOTCLIP             = 0x002,
50     D3DXMESH_POINTS                = 0x004,
51     D3DXMESH_RTPATCHES             = 0x008,
52     D3DXMESH_NPATCHES              = 0x4000,
53     D3DXMESH_VB_SYSTEMMEM          = 0x010,
54     D3DXMESH_VB_MANAGED            = 0x020,
55     D3DXMESH_VB_WRITEONLY          = 0x040,
56     D3DXMESH_VB_DYNAMIC            = 0x080,
57     D3DXMESH_VB_SOFTWAREPROCESSING = 0x8000,
58     D3DXMESH_IB_SYSTEMMEM          = 0x100,
59     D3DXMESH_IB_MANAGED            = 0x200,
60     D3DXMESH_IB_WRITEONLY          = 0x400,
61     D3DXMESH_IB_DYNAMIC            = 0x800,
62     D3DXMESH_IB_SOFTWAREPROCESSING = 0x10000,
63     D3DXMESH_VB_SHARE              = 0x1000,
64     D3DXMESH_USEHWONLY             = 0x2000,
65     D3DXMESH_SYSTEMMEM             = 0x110,
66     D3DXMESH_MANAGED               = 0x220,
67     D3DXMESH_WRITEONLY             = 0x440,
68     D3DXMESH_DYNAMIC               = 0x880,
69     D3DXMESH_SOFTWAREPROCESSING    = 0x18000
70 };
71 
72 enum _D3DXMESHOPT
73 {
74     D3DXMESHOPT_DEVICEINDEPENDENT = 0x00400000,
75     D3DXMESHOPT_COMPACT           = 0x01000000,
76     D3DXMESHOPT_ATTRSORT          = 0x02000000,
77     D3DXMESHOPT_VERTEXCACHE       = 0x04000000,
78     D3DXMESHOPT_STRIPREORDER      = 0x08000000,
79     D3DXMESHOPT_IGNOREVERTS       = 0x10000000,
80     D3DXMESHOPT_DONOTSPLIT        = 0x20000000,
81 };
82 
83 typedef enum _D3DXPATCHMESHTYPE
84 {
85     D3DXPATCHMESH_RECT        = 1,
86     D3DXPATCHMESH_TRI         = 2,
87     D3DXPATCHMESH_NPATCH      = 3,
88     D3DXPATCHMESH_FORCE_DWORD = 0x7fffffff,
89 } D3DXPATCHMESHTYPE;
90 
91 enum _D3DXPATCHMESH
92 {
93     D3DXPATCHMESH_DEFAULT = 0,
94 };
95 
96 enum _D3DXMESHSIMP
97 {
98     D3DXMESHSIMP_VERTEX = 0x1,
99     D3DXMESHSIMP_FACE   = 0x2,
100 };
101 
102 typedef enum D3DXCLEANTYPE {
103     D3DXCLEAN_BACKFACING     = 0x00000001,
104     D3DXCLEAN_BOWTIES        = 0x00000002,
105 
106     D3DXCLEAN_SKINNING       = D3DXCLEAN_BACKFACING,
107     D3DXCLEAN_OPTIMIZATION   = D3DXCLEAN_BACKFACING,
108     D3DXCLEAN_SIMPLIFICATION = D3DXCLEAN_BACKFACING | D3DXCLEAN_BOWTIES,
109 } D3DXCLEANTYPE;
110 
111 typedef enum _D3DXTANGENT
112 {
113     D3DXTANGENT_WRAP_U =                  0x0001,
114     D3DXTANGENT_WRAP_V =                  0x0002,
115     D3DXTANGENT_WRAP_UV =                 0x0003,
116     D3DXTANGENT_DONT_NORMALIZE_PARTIALS = 0x0004,
117     D3DXTANGENT_DONT_ORTHOGONALIZE =      0x0008,
118     D3DXTANGENT_ORTHOGONALIZE_FROM_V =    0x0010,
119     D3DXTANGENT_ORTHOGONALIZE_FROM_U =    0x0020,
120     D3DXTANGENT_WEIGHT_BY_AREA =          0x0040,
121     D3DXTANGENT_WEIGHT_EQUAL =            0x0080,
122     D3DXTANGENT_WIND_CW =                 0x0100,
123     D3DXTANGENT_CALCULATE_NORMALS =       0x0200,
124     D3DXTANGENT_GENERATE_IN_PLACE =       0x0400,
125 } D3DXTANGENT;
126 
127 typedef enum _D3DXIMT
128 {
129     D3DXIMT_WRAP_U   = 0x01,
130     D3DXIMT_WRAP_V   = 0x02,
131     D3DXIMT_WRAP_UV  = 0x03,
132 } D3DXIMT;
133 
134 typedef enum _D3DXUVATLAS
135 {
136     D3DXUVATLAS_DEFAULT          = 0x00,
137     D3DXUVATLAS_GEODESIC_FAST    = 0x01,
138     D3DXUVATLAS_GEODESIC_QUALITY = 0x02,
139 } D3DXUVATLAS;
140 
141 typedef enum _D3DXEFFECTDEFAULTTYPE
142 {
143     D3DXEDT_STRING     = 1,
144     D3DXEDT_FLOATS     = 2,
145     D3DXEDT_DWORD      = 3,
146     D3DXEDT_FORCEDWORD = 0x7fffffff,
147 } D3DXEFFECTDEFAULTTYPE;
148 
149 enum _D3DXWELDEPSILONSFLAGS
150 {
151     D3DXWELDEPSILONS_WELDALL             = 0x1,
152     D3DXWELDEPSILONS_WELDPARTIALMATCHES  = 0x2,
153     D3DXWELDEPSILONS_DONOTREMOVEVERTICES = 0x4,
154     D3DXWELDEPSILONS_DONOTSPLIT          = 0x8,
155 };
156 
157 typedef enum _D3DXSHCOMPRESSQUALITYTYPE
158 {
159     D3DXSHCQUAL_FASTLOWQUALITY  = 1,
160     D3DXSHCQUAL_SLOWHIGHQUALITY = 2,
161     D3DXSHCQUAL_FORCE_DWORD     = 0x7fffffff,
162 } D3DXSHCOMPRESSQUALITYTYPE;
163 
164 typedef enum _D3DXSHGPUSIMOPT
165 {
166     D3DXSHGPUSIMOPT_SHADOWRES256   = 1,
167     D3DXSHGPUSIMOPT_SHADOWRES512   = 0,
168     D3DXSHGPUSIMOPT_SHADOWRES1024  = 2,
169     D3DXSHGPUSIMOPT_SHADOWRES2048  = 3,
170     D3DXSHGPUSIMOPT_HIGHQUALITY    = 4,
171     D3DXSHGPUSIMOPT_FORCE_DWORD    = 0x7fffffff,
172 } D3DXSHGPUSIMOPT;
173 
174 typedef struct ID3DXBaseMesh* LPD3DXBASEMESH;
175 typedef struct ID3DXMesh* LPD3DXMESH;
176 typedef struct ID3DXPMesh *LPD3DXPMESH;
177 typedef struct ID3DXSPMesh *LPD3DXSPMESH;
178 typedef struct ID3DXSkinInfo *LPD3DXSKININFO;
179 typedef struct ID3DXPatchMesh *LPD3DXPATCHMESH;
180 typedef struct ID3DXPRTBuffer *LPD3DXPRTBUFFER;
181 typedef struct ID3DXPRTCompBuffer *LPD3DXPRTCOMPBUFFER;
182 typedef struct ID3DXPRTEngine *LPD3DXPRTENGINE;
183 typedef struct ID3DXTextureGutterHelper *LPD3DXTEXTUREGUTTERHELPER;
184 
185 typedef struct _D3DXATTRIBUTERANGE {
186     DWORD AttribId;
187     DWORD FaceStart;
188     DWORD FaceCount;
189     DWORD VertexStart;
190     DWORD VertexCount;
191 } D3DXATTRIBUTERANGE;
192 
193 typedef D3DXATTRIBUTERANGE* LPD3DXATTRIBUTERANGE;
194 
195 typedef struct _D3DXMATERIAL
196 {
197     D3DMATERIAL9 MatD3D;
198     char *pTextureFilename;
199 } D3DXMATERIAL, *LPD3DXMATERIAL;
200 
201 typedef struct _D3DXEFFECTDEFAULT
202 {
203     char *pParamName;
204     D3DXEFFECTDEFAULTTYPE Type;
205     DWORD NumBytes;
206     void *pValue;
207 } D3DXEFFECTDEFAULT, *LPD3DXEFFECTDEFAULT;
208 
209 typedef struct _D3DXEFFECTINSTANCE
210 {
211     char *pEffectFilename;
212     DWORD NumDefaults;
213     LPD3DXEFFECTDEFAULT pDefaults;
214 } D3DXEFFECTINSTANCE, *LPD3DXEFFECTINSTANCE;
215 
216 typedef struct _D3DXATTRIBUTEWEIGHTS
217 {
218     FLOAT Position;
219     FLOAT Boundary;
220     FLOAT Normal;
221     FLOAT Diffuse;
222     FLOAT Specular;
223     FLOAT Texcoords[8];
224     FLOAT Tangent;
225     FLOAT Binormal;
226 } D3DXATTRIBUTEWEIGHTS, *LPD3DXATTRIBUTEWEIGHTS;
227 
228 typedef struct _D3DXWELDEPSILONS
229 {
230     FLOAT Position;
231     FLOAT BlendWeights;
232     FLOAT Normals;
233     FLOAT PSize;
234     FLOAT Specular;
235     FLOAT Diffuse;
236     FLOAT Texcoords[8];
237     FLOAT Tangent;
238     FLOAT Binormal;
239     FLOAT TessFactor;
240 } D3DXWELDEPSILONS, *LPD3DXWELDEPSILONS;
241 
242 typedef struct _D3DXBONECOMBINATION
243 {
244     DWORD AttribId;
245     DWORD FaceStart;
246     DWORD FaceCount;
247     DWORD VertexStart;
248     DWORD VertexCout;
249     DWORD *BoneId;
250 } D3DXBONECOMBINATION, *LPD3DXBONECOMBINATION;
251 
252 typedef struct _D3DXPATCHINFO
253 {
254     D3DXPATCHMESHTYPE PatchType;
255     D3DDEGREETYPE Degree;
256     D3DBASISTYPE Basis;
257 } D3DXPATCHINFO, *LPD3DXPATCHINFO;
258 
259 typedef struct _D3DXINTERSECTINFO
260 {
261     DWORD FaceIndex;
262     FLOAT U;
263     FLOAT V;
264     FLOAT Dist;
265 } D3DXINTERSECTINFO, *LPD3DXINTERSECTINFO;
266 
267 typedef struct _D3DXSHMATERIAL
268 {
269     D3DCOLORVALUE Diffuse;
270     WINBOOL bMirror;
271     WINBOOL bSubSurf;
272     FLOAT RelativeIndexOfRefraction;
273     D3DCOLORVALUE Absorption;
274     D3DCOLORVALUE ReducedScattering;
275 } D3DXSHMATERIAL;
276 
277 typedef struct _D3DXSHPRTSPLITMESHVERTDATA
278 {
279     UINT uVertRemap;
280     UINT uSubCluster;
281     UCHAR ucVertStatus;
282 } D3DXSHPRTSPLITMESHVERTDATA;
283 
284 typedef struct _D3DXSHPRTSPLITMESHCLUSTERDATA
285 {
286     UINT uVertStart;
287     UINT uVertLength;
288     UINT uFaceStart;
289     UINT uFaceLength;
290     UINT uClusterStart;
291     UINT uClusterLength;
292 } D3DXSHPRTSPLITMESHCLUSTERDATA;
293 
294 typedef struct _XFILECOMPRESSEDANIMATIONSET
295 {
296     DWORD CompressedBlockSize;
297     FLOAT TicksPerSec;
298     DWORD PlaybackType;
299     DWORD BufferLength;
300 } XFILECOMPRESSEDANIMATIONSET;
301 
302 typedef HRESULT (WINAPI *LPD3DXUVATLASCB)(float complete, void *ctx);
303 typedef HRESULT (WINAPI *LPD3DXIMTSIGNALCALLBACK)(const D3DXVECTOR2 *, UINT, UINT, void *, FLOAT *);
304 typedef HRESULT (WINAPI *LPD3DXSHPRTSIMCB)(float complete, void *ctx);
305 
306 #undef INTERFACE
307 #define INTERFACE ID3DXBaseMesh
308 
DECLARE_INTERFACE_(ID3DXBaseMesh,IUnknown)309 DECLARE_INTERFACE_(ID3DXBaseMesh, IUnknown)
310 {
311     /*** IUnknown methods ***/
312     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
313     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
314     STDMETHOD_(ULONG, Release)(THIS) PURE;
315     /*** ID3DXBaseMesh ***/
316     STDMETHOD(DrawSubset)(THIS_ DWORD attrib_id) PURE;
317     STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
318     STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
319     STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
320     STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
321     STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE;
322     STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
323     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
324     STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf,
325             struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE;
326     STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration,
327             struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE;
328     STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE;
329     STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE;
330     STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE;
331     STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
332     STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE;
333     STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
334     STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE;
335     STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ const DWORD *point_reps, DWORD *adjacency) PURE;
336     STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ const DWORD *adjacency, DWORD *point_reps) PURE;
337     STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE;
338     STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
339 };
340 #undef INTERFACE
341 
342 #define INTERFACE ID3DXMesh
DECLARE_INTERFACE_(ID3DXMesh,ID3DXBaseMesh)343 DECLARE_INTERFACE_(ID3DXMesh, ID3DXBaseMesh)
344 {
345     /*** IUnknown methods ***/
346     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
347     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
348     STDMETHOD_(ULONG, Release)(THIS) PURE;
349     /*** ID3DXBaseMesh ***/
350     STDMETHOD(DrawSubset)(THIS_ DWORD attrib_id) PURE;
351     STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
352     STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
353     STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
354     STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
355     STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE;
356     STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
357     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
358     STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf,
359             struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE;
360     STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration,
361             struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE;
362     STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE;
363     STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE;
364     STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE;
365     STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
366     STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE;
367     STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
368     STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE;
369     STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ const DWORD *point_reps, DWORD *adjacency) PURE;
370     STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ const DWORD *adjacency, DWORD *point_reps) PURE;
371     STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE;
372     STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
373     /*** ID3DXMesh ***/
374     STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** data) PURE;
375     STDMETHOD(UnlockAttributeBuffer)(THIS) PURE;
376     STDMETHOD(Optimize)(THIS_ DWORD flags, const DWORD *adjacency_in, DWORD *adjacency_out,
377             DWORD *face_remap, ID3DXBuffer **vertex_remap, ID3DXMesh **opt_mesh) PURE;
378     STDMETHOD(OptimizeInplace)(THIS_ DWORD flags, const DWORD *adjacency_in, DWORD *adjacency_out,
379                      DWORD *face_remap, ID3DXBuffer **vertex_remap) PURE;
380     STDMETHOD(SetAttributeTable)(THIS_ const D3DXATTRIBUTERANGE *attrib_table,
381             DWORD attrib_table_size) PURE;
382 };
383 #undef INTERFACE
384 
385 #define INTERFACE ID3DXPMesh
DECLARE_INTERFACE_(ID3DXPMesh,ID3DXBaseMesh)386 DECLARE_INTERFACE_(ID3DXPMesh, ID3DXBaseMesh)
387 {
388     /*** IUnknown methods ***/
389     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
390     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
391     STDMETHOD_(ULONG, Release)(THIS) PURE;
392     /*** ID3DXBaseMesh ***/
393     STDMETHOD(DrawSubset)(THIS_ DWORD attrib_id) PURE;
394     STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
395     STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
396     STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
397     STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
398     STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE;
399     STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
400     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
401     STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf,
402             struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE;
403     STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration,
404             struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE;
405     STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE;
406     STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE;
407     STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE;
408     STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
409     STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE;
410     STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
411     STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE;
412     STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ const DWORD *point_reps, DWORD *adjacency) PURE;
413     STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ const DWORD *adjacency, DWORD *point_reps) PURE;
414     STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE;
415     STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
416     /*** ID3DXPMesh ***/
417     STDMETHOD(ClonePMeshFVF)(THIS_ DWORD options, DWORD fvf,
418             struct IDirect3DDevice9 *device, struct ID3DXPMesh **clone_mesh) PURE;
419     STDMETHOD(ClonePMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration,
420             struct IDirect3DDevice9 *device, struct ID3DXPMesh **clone_mesh) PURE;
421     STDMETHOD(SetNumFaces)(THIS_ DWORD faces) PURE;
422     STDMETHOD(SetNumVertices)(THIS_ DWORD vertices) PURE;
423     STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE;
424     STDMETHOD_(DWORD, GetMinFaces)(THIS) PURE;
425     STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE;
426     STDMETHOD_(DWORD, GetMinVertices)(THIS) PURE;
427     STDMETHOD(Save)(THIS_ IStream *stream, const D3DXMATERIAL *material,
428             const D3DXEFFECTINSTANCE *effect_instance, DWORD num_materials) PURE;
429     STDMETHOD(Optimize)(THIS_ DWORD flags, DWORD *adjacency_out, DWORD *face_remap,
430             ID3DXBuffer **vertex_remap, ID3DXMesh **opt_mesh) PURE;
431     STDMETHOD(OptimizeBaseLOD)(THIS_ DWORD flags, DWORD* face_remap) PURE;
432     STDMETHOD(TrimByFaces)(THIS_ DWORD new_faces_min, DWORD new_faces_max, DWORD* face_remap, DWORD* vertex_remap) PURE;
433     STDMETHOD(TrimByVertices)(THIS_ DWORD new_vertices_min, DWORD new_vertices_max, DWORD* face_remap, DWORD* vertex_remap) PURE;
434     STDMETHOD(GetAdjacency)(THIS_ DWORD* adjacency) PURE;
435     STDMETHOD(GenerateVertexHistory)(THIS_ DWORD* vertex_history) PURE;
436 };
437 #undef INTERFACE
438 
439 #define INTERFACE ID3DXSPMesh
DECLARE_INTERFACE_(ID3DXSPMesh,IUnknown)440 DECLARE_INTERFACE_(ID3DXSPMesh, IUnknown)
441 {
442     /*** IUnknown methods ***/
443     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
444     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
445     STDMETHOD_(ULONG, Release)(THIS) PURE;
446     /*** ID3DXSPMesh ***/
447     STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
448     STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
449     STDMETHOD_(DWORD, GetNumFVF)(THIS) PURE;
450     STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
451     STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
452     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
453     STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf,
454             struct IDirect3DDevice9 *device, DWORD *adjacency_out,
455             DWORD *vertex_remap_out, struct ID3DXMesh **clone_mesh) PURE;
456     STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration,
457             struct IDirect3DDevice9 *device, DWORD *adjacency_out,
458             DWORD *vertex_remap_out, struct ID3DXMesh **clone_mesh) PURE;
459     STDMETHOD(ClonePMeshFVF)(THIS_ DWORD options, DWORD fvf,
460             struct IDirect3DDevice9 *device, DWORD *vertex_remap_out,
461             float *errors_by_face, struct ID3DXPMesh **clone_mesh) PURE;
462     STDMETHOD(ClonePMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration,
463             struct IDirect3DDevice9 *device, DWORD *vertex_remap_out,
464             float *errors_by_face, struct ID3DXPMesh **clone_mesh) PURE;
465     STDMETHOD(ReduceFaces)(THIS_ DWORD faces) PURE;
466     STDMETHOD(ReduceVertices)(THIS_ DWORD vertices) PURE;
467     STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE;
468     STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE;
469     STDMETHOD(GetVertexAttributeWeights)(THIS_ LPD3DXATTRIBUTEWEIGHTS vertex_attribute_weights) PURE;
470     STDMETHOD(GetVertexWeights)(THIS_ FLOAT* vertex_weights) PURE;
471 };
472 #undef INTERFACE
473 
474 #define INTERFACE ID3DXPatchMesh
DECLARE_INTERFACE_(ID3DXPatchMesh,IUnknown)475 DECLARE_INTERFACE_(ID3DXPatchMesh, IUnknown)
476 {
477     /*** IUnknown methods ***/
478     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
479     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
480     STDMETHOD_(ULONG, Release)(THIS) PURE;
481     /*** ID3DXPatchMesh ***/
482     STDMETHOD_(DWORD, GetNumPatches)(THIS) PURE;
483     STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
484     STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
485     STDMETHOD_(DWORD, GetControlVerticesPerPatch)(THIS) PURE;
486     STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
487     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
488     STDMETHOD(GetPatchInfo)(THIS_ LPD3DXPATCHINFO patch_info) PURE;
489     STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE;
490     STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE;
491     STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE;
492     STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
493     STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE;
494     STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
495     STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** data) PURE;
496     STDMETHOD(UnlockAttributeBuffer)(THIS) PURE;
497     STDMETHOD(GetTessSize)(THIS_ FLOAT tess_level, DWORD adaptive, DWORD* num_triangles, DWORD* num_vertices) PURE;
498     STDMETHOD(GenerateAdjacency)(THIS_ FLOAT tolerance) PURE;
499     STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, ID3DXPatchMesh **clone_mesh) PURE;
500     STDMETHOD(Optimize)(THIS_ DWORD flags) PURE;
501     STDMETHOD(SetDisplaceParam)(THIS_ struct IDirect3DBaseTexture9 *texture, D3DTEXTUREFILTERTYPE min_filter,
502             D3DTEXTUREFILTERTYPE mag_filter, D3DTEXTUREFILTERTYPE mip_filter, D3DTEXTUREADDRESS wrap,
503             DWORD lod_bias) PURE;
504     STDMETHOD(GetDisplaceParam)(THIS_ struct IDirect3DBaseTexture9 **texture, D3DTEXTUREFILTERTYPE *min_filter,
505             D3DTEXTUREFILTERTYPE *mag_filter, D3DTEXTUREFILTERTYPE *mip_filter, D3DTEXTUREADDRESS *wrap,
506             DWORD *lod_bias) PURE;
507     STDMETHOD(Tessellate)(THIS_ float tess_level, ID3DXMesh *mesh) PURE;
508     STDMETHOD(TessellateAdaptive)(THIS_ const D3DXVECTOR4 *trans, DWORD max_tess_level,
509             DWORD min_tess_level, ID3DXMesh *mesh) PURE;
510 };
511 #undef INTERFACE
512 
513 #define INTERFACE ID3DXSkinInfo
DECLARE_INTERFACE_(ID3DXSkinInfo,IUnknown)514 DECLARE_INTERFACE_(ID3DXSkinInfo, IUnknown)
515 {
516     /*** IUnknown methods ***/
517     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
518     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
519     STDMETHOD_(ULONG, Release)(THIS) PURE;
520     /*** ID3DXSkinInfo ***/
521     STDMETHOD(SetBoneInfluence)(THIS_ DWORD bone, DWORD num_influences, const DWORD *vertices,
522             const FLOAT *weights) PURE;
523     STDMETHOD(SetBoneVertexInfluence)(THIS_ DWORD bone_num, DWORD influence_num, float weight) PURE;
524     STDMETHOD_(DWORD, GetNumBoneInfluences)(THIS_ DWORD bone) PURE;
525     STDMETHOD(GetBoneInfluence)(THIS_ DWORD bone, DWORD* vertices, FLOAT* weights) PURE;
526     STDMETHOD(GetBoneVertexInfluence)(THIS_ DWORD bone_num, DWORD influence_num, float *weight, DWORD* vertex_num) PURE;
527     STDMETHOD(GetMaxVertexInfluences)(THIS_ DWORD* max_vertex_influences) PURE;
528     STDMETHOD_(DWORD, GetNumBones)(THIS) PURE;
529     STDMETHOD(FindBoneVertexInfluenceIndex)(THIS_ DWORD bone_num, DWORD vertex_num, DWORD* influence_index) PURE;
530     STDMETHOD(GetMaxFaceInfluences)(THIS_ struct IDirect3DIndexBuffer9 *index_buffer,
531             DWORD num_faces, DWORD *max_face_influences) PURE;
532     STDMETHOD(SetMinBoneInfluence)(THIS_ FLOAT min_influence) PURE;
533     STDMETHOD_(FLOAT, GetMinBoneInfluence)(THIS) PURE;
534     STDMETHOD(SetBoneName)(THIS_ DWORD bone_idx, const char *name) PURE;
535     STDMETHOD_(const char *, GetBoneName)(THIS_ DWORD bone_idx) PURE;
536     STDMETHOD(SetBoneOffsetMatrix)(THIS_ DWORD bone, const D3DXMATRIX *bone_transform) PURE;
537     STDMETHOD_(D3DXMATRIX *, GetBoneOffsetMatrix)(THIS_ DWORD bone) PURE;
538     STDMETHOD(Clone)(THIS_ ID3DXSkinInfo **skin_info) PURE;
539     STDMETHOD(Remap)(THIS_ DWORD num_vertices, DWORD* vertex_remap) PURE;
540     STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE;
541     STDMETHOD(SetDeclaration)(THIS_ const D3DVERTEXELEMENT9 *declaration) PURE;
542     STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
543     STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
544     STDMETHOD(UpdateSkinnedMesh)(THIS_ const D3DXMATRIX *bone_transforms,
545             const D3DXMATRIX *bone_inv_transpose_transforms, const void *src_vertices, void *dst_vertices) PURE;
546     STDMETHOD(ConvertToBlendedMesh)(THIS_ ID3DXMesh *mesh_in, DWORD options, const DWORD *adjacency_in,
547             DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap, DWORD *max_face_infl,
548             DWORD *num_bone_combinations, ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out) PURE;
549     STDMETHOD(ConvertToIndexedBlendedMesh)(THIS_ ID3DXMesh *mesh_in, DWORD options, DWORD palette_size,
550             const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap,
551             DWORD *max_face_infl, DWORD *num_bone_combinations, ID3DXBuffer **bone_combination_table,
552             ID3DXMesh **mesh_out) PURE;
553 };
554 #undef INTERFACE
555 
556 #define INTERFACE ID3DXPRTBuffer
DECLARE_INTERFACE_(ID3DXPRTBuffer,IUnknown)557 DECLARE_INTERFACE_(ID3DXPRTBuffer, IUnknown)
558 {
559     /*** IUnknown methods ***/
560     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
561     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
562     STDMETHOD_(ULONG, Release)(THIS) PURE;
563     /*** ID3DXPRTBuffer methods ***/
564     STDMETHOD_(UINT, GetNumSamples)(THIS) PURE;
565     STDMETHOD_(UINT, GetNumCoeffs)(THIS) PURE;
566     STDMETHOD_(UINT, GetNumChannels)(THIS) PURE;
567     STDMETHOD_(WINBOOL, IsTexture)(THIS) PURE;
568     STDMETHOD_(WINBOOL, GetWidth)(THIS) PURE;
569     STDMETHOD_(WINBOOL, GetHeight)(THIS) PURE;
570     STDMETHOD(Resize)(THIS_ UINT new_size) PURE;
571     STDMETHOD(LockBuffer)(THIS_ UINT start, UINT num_samples, FLOAT **data) PURE;
572     STDMETHOD(UnlockBuffer)(THIS) PURE;
573     STDMETHOD(ScaleBuffer)(THIS_ FLOAT scale) PURE;
574     STDMETHOD(AddBuffer)(THIS_ ID3DXPRTBuffer *buffer) PURE;
575     STDMETHOD(AttachGH)(THIS_ struct ID3DXTextureGutterHelper *gh) PURE;
576     STDMETHOD(ReleaseGH)(THIS) PURE;
577     STDMETHOD(EvalGH)(THIS) PURE;
578     STDMETHOD(ExtractTexture)(THIS_ UINT channel, UINT start_coefficient,
579         UINT num_coefficients, struct IDirect3DTexture9 *texture) PURE;
580     STDMETHOD(ExtractToMesh)(THIS_ UINT num_coefficients, D3DDECLUSAGE usage,
581             UINT usage_index_start, ID3DXMesh *scene) PURE;
582 };
583 #undef INTERFACE
584 
585 #define INTERFACE ID3DXPRTCompBuffer
DECLARE_INTERFACE_(ID3DXPRTCompBuffer,IUnknown)586 DECLARE_INTERFACE_(ID3DXPRTCompBuffer, IUnknown)
587 {
588     /*** IUnknown methods ***/
589     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
590     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
591     STDMETHOD_(ULONG, Release)(THIS) PURE;
592     /*** ID3DXPRTCompBuffer methods ***/
593     STDMETHOD_(UINT, GetNumSamples)(THIS) PURE;
594     STDMETHOD_(UINT, GetNumCoeffs)(THIS) PURE;
595     STDMETHOD_(UINT, GetNumChannels)(THIS) PURE;
596     STDMETHOD_(WINBOOL, IsTexture)(THIS) PURE;
597     STDMETHOD_(UINT, GetWidth)(THIS) PURE;
598     STDMETHOD_(UINT, GetHeight)(THIS) PURE;
599     STDMETHOD_(UINT, GetNumClusters)(THIS) PURE;
600     STDMETHOD_(UINT, GetNumPCA)(THIS) PURE;
601     STDMETHOD(NormalizeData)(THIS) PURE;
602     STDMETHOD(ExtractBasis)(THIS_ UINT cluster, FLOAT *cluster_basis) PURE;
603     STDMETHOD(ExtractClusterIDs)(THIS_ UINT *cluster_ids) PURE;
604     STDMETHOD(ExtractPCA)(THIS_ UINT start_pca, UINT num_extract, FLOAT *pca_coefficients) PURE;
605     STDMETHOD(ExtractTexture)(THIS_ UINT start_pca, UINT num_pca, struct IDirect3DTexture9 *texture) PURE;
606     STDMETHOD(ExtractToMesh)(THIS_ UINT num_pca, D3DDECLUSAGE usage, UINT usage_index_start, ID3DXMesh *scene) PURE;
607 };
608 #undef INTERFACE
609 
610 #define INTERFACE ID3DXTextureGutterHelper
DECLARE_INTERFACE_(ID3DXTextureGutterHelper,IUnknown)611 DECLARE_INTERFACE_(ID3DXTextureGutterHelper, IUnknown)
612 {
613     /*** IUnknown methods ***/
614     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
615     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
616     STDMETHOD_(ULONG, Release)(THIS) PURE;
617     /*** ID3DXTextureGutterHelper methods ***/
618     STDMETHOD_(UINT, GetWidth)(THIS) PURE;
619     STDMETHOD_(UINT, GetHeight)(THIS) PURE;
620 
621     STDMETHOD(ApplyGuttersFloat)(THIS_ FLOAT *data_in, UINT num_coeffs, UINT width, UINT height) PURE;
622     STDMETHOD(ApplyGuttersTex)(THIS_ struct IDirect3DTexture9 *texture) PURE;
623     STDMETHOD(ApplyGuttersPRT)(THIS_ ID3DXPRTBuffer *buffer) PURE;
624     STDMETHOD(ResampleTex)(THIS_ struct IDirect3DTexture9 *texture_in, struct ID3DXMesh *mesh_in,
625         D3DDECLUSAGE usage, UINT usage_index, struct IDirect3DTexture9 *texture_out) PURE;
626     STDMETHOD(GetFaceMap)(THIS_ UINT *face_data) PURE;
627     STDMETHOD(GetBaryMap)(THIS_ D3DXVECTOR2 *bary_data) PURE;
628     STDMETHOD(GetTexelMap)(THIS_ D3DXVECTOR2 *texel_data) PURE;
629     STDMETHOD(GetGutterMap)(THIS_ BYTE *gutter_data) PURE;
630     STDMETHOD(SetFaceMap)(THIS_ UINT *face_data) PURE;
631     STDMETHOD(SetBaryMap)(THIS_ D3DXVECTOR2 *bary_data) PURE;
632     STDMETHOD(SetTexelMap)(THIS_ D3DXVECTOR2 *texel_data) PURE;
633     STDMETHOD(SetGutterMap)(THIS_ BYTE *gutter_data) PURE;
634 };
635 #undef INTERFACE
636 
637 #define INTERFACE ID3DXPRTEngine
DECLARE_INTERFACE_(ID3DXPRTEngine,IUnknown)638 DECLARE_INTERFACE_(ID3DXPRTEngine, IUnknown)
639 {
640     /*** IUnknown methods ***/
641     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
642     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
643     STDMETHOD_(ULONG, Release)(THIS) PURE;
644     /*** ID3DXPRTEngine methods ***/
645     STDMETHOD(SetMeshMaterials)(THIS_ const D3DXSHMATERIAL **materials, UINT num_meshes,
646         UINT num_channels, WINBOOL set_albedo, FLOAT length_scale) PURE;
647     STDMETHOD(SetPerVertexAlbedo)(THIS_ const void *data_in, UINT num_channels, UINT stride) PURE;
648     STDMETHOD(SetPerTexelAlbedo)(THIS_ struct IDirect3DTexture9 *albedo_texture,
649             UINT num_channels, struct ID3DXTextureGutterHelper *gh) PURE;
650     STDMETHOD(GetVertexAlbedo)(THIS_ D3DXCOLOR *vert_colors, UINT num_verts) PURE;
651     STDMETHOD(SetPerTexelNormals)(THIS_ struct IDirect3DTexture9 *normal_texture) PURE;
652     STDMETHOD(ExtractPerVertexAlbedo)(THIS_ ID3DXMesh *mesh, D3DDECLUSAGE usage, UINT num_channels) PURE;
653     STDMETHOD(ResampleBuffer)(THIS_ ID3DXPRTBuffer *buffer_in, ID3DXPRTBuffer *buffer_out) PURE;
654     STDMETHOD(GetAdaptedMesh)(THIS_ struct IDirect3DDevice9 *device, UINT *face_remap,
655             UINT *vert_remap, float *vert_weights, struct ID3DXMesh **mesh) PURE;
656     STDMETHOD_(UINT, GetNumVerts)(THIS) PURE;
657     STDMETHOD_(UINT, GetNumFaces)(THIS) PURE;
658     STDMETHOD(SetMinMaxIntersection)(THIS_ FLOAT min, FLOAT max) PURE;
659     STDMETHOD(RobustMeshRefine)(THIS_ FLOAT min_edge_length, UINT max_subdiv) PURE;
660     STDMETHOD(SetSamplingInfo)(THIS_ UINT num_rays, WINBOOL use_sphere,
661         WINBOOL use_cosine, WINBOOL adaptive, FLOAT adpative_thresh) PURE;
662     STDMETHOD(ComputeDirectLightingSH)(THIS_ UINT sh_order, ID3DXPRTBuffer *data_out) PURE;
663     STDMETHOD(ComputeDirectLightingSHAdaptive)(THIS_ UINT sh_order, float adaptive_thresh,
664             float min_edge_length, UINT max_subdiv, ID3DXPRTBuffer *data_out) PURE;
665     STDMETHOD(ComputeDirectLightingSHGPU)(THIS_ struct IDirect3DDevice9 *device, UINT flags,
666             UINT sh_order, float zbias, float zangle_bias, struct ID3DXPRTBuffer *data_out) PURE;
667     STDMETHOD(ComputeSS)(THIS_ ID3DXPRTBuffer *data_in, ID3DXPRTBuffer *data_out,
668             ID3DXPRTBuffer *data_total) PURE;
669     STDMETHOD(ComputeSSAdaptive)(THIS_ ID3DXPRTBuffer *data_in, float adaptive_thres,
670             float min_edge_length, UINT max_subdiv, ID3DXPRTBuffer *data_out, ID3DXPRTBuffer *data_total) PURE;
671     STDMETHOD(ComputeBounce)(THIS_ ID3DXPRTBuffer *data_in, ID3DXPRTBuffer *data_out,
672             ID3DXPRTBuffer *data_total) PURE;
673     STDMETHOD(ComputeBounceAdaptive)(THIS_ ID3DXPRTBuffer *data_in, float adaptive_thres,
674             float min_edge_length, UINT max_subdiv, ID3DXPRTBuffer *data_out, ID3DXPRTBuffer *data_total) PURE;
675     STDMETHOD(ComputeVolumeSamplesDirectSH)(THIS_ UINT sh_order_in, UINT sh_order_out,
676             UINT num_vol_samples, const D3DXVECTOR3 *sample_locs, ID3DXPRTBuffer *data_out) PURE;
677     STDMETHOD(ComputeVolumeSamples)(THIS_ ID3DXPRTBuffer *surf_data_in, UINT sh_order,
678             UINT num_vol_samples, const D3DXVECTOR3 *sample_locs, ID3DXPRTBuffer *data_out) PURE;
679     STDMETHOD(ComputeSurfSamplesDirectSH)(THIS_ UINT sh_order, UINT num_samples,
680             const D3DXVECTOR3 *sample_locs, const D3DXVECTOR3 *sample_norms, ID3DXPRTBuffer *data_out) PURE;
681     STDMETHOD(ComputeSurfSamplesBounce)(THIS_ ID3DXPRTBuffer *surf_data_in, UINT num_samples,
682             const D3DXVECTOR3 *sample_locs, const D3DXVECTOR3 *sample_norms, ID3DXPRTBuffer *data_out,
683             ID3DXPRTBuffer *data_total) PURE;
684     STDMETHOD(FreeSSData)(THIS) PURE;
685     STDMETHOD(FreeBounceData)(THIS) PURE;
686     STDMETHOD(ComputeLDPRTCoeffs)(THIS_ ID3DXPRTBuffer *data_in, UINT sh_order, D3DXVECTOR3 *norm_out,
687             ID3DXPRTBuffer *data_out) PURE;
688     STDMETHOD(ScaleMeshChunk)(THIS_ UINT mesh_chunk, float scale, ID3DXPRTBuffer *data_out) PURE;
689     STDMETHOD(MultiplyAlbedo)(THIS_ ID3DXPRTBuffer *data_out) PURE;
690     STDMETHOD(SetCallback)(THIS_ LPD3DXSHPRTSIMCB cb, float frequency, void *user_context) PURE;
691     STDMETHOD_(WINBOOL, ShadowRayIntersects)(THIS_ const D3DXVECTOR3 *ray_pos,
692             const D3DXVECTOR3 *ray_dir) PURE;
693     STDMETHOD_(WINBOOL, ClosestRayIntersects)(THIS_ const D3DXVECTOR3 *ray_pos,
694             const D3DXVECTOR3 *ray_dir, DWORD *face_index, FLOAT *u, FLOAT *v, FLOAT *dist) PURE;
695 };
696 #undef INTERFACE
697 
698 #ifdef __cplusplus
699 extern "C" {
700 #endif
701 
702 HRESULT WINAPI D3DXCreateMesh(DWORD face_count, DWORD vertex_count, DWORD flags,
703         const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh);
704 HRESULT WINAPI D3DXCreateMeshFVF(DWORD face_count, DWORD vertex_count, DWORD flags,
705         DWORD fvf, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh);
706 HRESULT WINAPI D3DXCreateBuffer(DWORD size, ID3DXBuffer **buffer);
707 HRESULT WINAPI D3DXCreateSPMesh(ID3DXMesh *mesh, const DWORD *adjacency,
708         const D3DXATTRIBUTEWEIGHTS *attribute_weights, const float *vertex_weights, ID3DXSPMesh **spmesh);
709 HRESULT WINAPI D3DXCreatePMeshFromStream(struct IStream *stream, DWORD flags, struct IDirect3DDevice9 *device,
710         struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
711         DWORD *material_count, struct ID3DXPMesh **mesh);
712 HRESULT WINAPI D3DXCreateSkinInfo(DWORD vertex_count, const D3DVERTEXELEMENT9 *declaration,
713         DWORD bone_count, ID3DXSkinInfo **skin_info);
714 HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD vertex_count, DWORD fvf, DWORD bone_count, ID3DXSkinInfo **skin_info);
715 HRESULT WINAPI D3DXCreateSkinInfoFromBlendedMesh(ID3DXBaseMesh *mesh, DWORD bone_count,
716         const D3DXBONECOMBINATION *bone_combination_table, ID3DXSkinInfo **skin_info);
717 HRESULT WINAPI D3DXCreatePatchMesh(const D3DXPATCHINFO *patch_info, DWORD patch_count,
718         DWORD vertex_count, DWORD flags, const D3DVERTEXELEMENT9 *declaration,
719         struct IDirect3DDevice9 *device, struct ID3DXPatchMesh **mesh);
720 HRESULT WINAPI D3DXCreatePRTBuffer(UINT sample_count, UINT coeff_count, UINT channel_count, ID3DXPRTBuffer **buffer);
721 HRESULT WINAPI D3DXCreatePRTBufferTex(UINT width, UINT height, UINT coeff_count,
722         UINT channel_count, ID3DXPRTBuffer **buffer);
723 HRESULT WINAPI D3DXCreatePRTCompBuffer(D3DXSHCOMPRESSQUALITYTYPE quality, UINT cluster_count, UINT pca_count,
724         LPD3DXSHPRTSIMCB cb, void *ctx, ID3DXPRTBuffer *input, ID3DXPRTCompBuffer **buffer);
725 HRESULT WINAPI D3DXCreateTextureGutterHelper(UINT width, UINT height, ID3DXMesh *mesh,
726         float gutter_size, ID3DXTextureGutterHelper **gh);
727 HRESULT WINAPI D3DXCreatePRTEngine(ID3DXMesh *mesh, DWORD *adjacency, WINBOOL extract_uv,
728         ID3DXMesh *blocker_mesh, ID3DXPRTEngine **engine);
729 HRESULT WINAPI D3DXLoadMeshFromXA(const char *filename, DWORD flags, struct IDirect3DDevice9 *device,
730         struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
731         DWORD *material_count, struct ID3DXMesh **mesh);
732 HRESULT WINAPI D3DXLoadMeshFromXW(const WCHAR *filename, DWORD flags, struct IDirect3DDevice9 *device,
733         struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
734         DWORD *material_count, struct ID3DXMesh **mesh);
735 #define D3DXLoadMeshFromX __MINGW_NAME_AW(D3DXLoadMeshFromX)
736 HRESULT WINAPI D3DXLoadMeshFromXInMemory(const void *data, DWORD data_size, DWORD flags,
737         struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials,
738         struct ID3DXBuffer **effect_instances, DWORD *material_count, struct ID3DXMesh **mesh);
739 HRESULT WINAPI D3DXLoadMeshFromXResource(HMODULE module, const char *resource, const char *resource_type,
740         DWORD flags, struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency,
741         struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
742         DWORD *material_count, struct ID3DXMesh **mesh);
743 HRESULT WINAPI D3DXLoadMeshFromXof(struct ID3DXFileData *file_data, DWORD flags, struct IDirect3DDevice9 *device,
744         struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
745         DWORD *material_count, struct ID3DXMesh **mesh);
746 HRESULT WINAPI D3DXLoadPatchMeshFromXof(struct ID3DXFileData *file_data, DWORD flags, struct IDirect3DDevice9 *device,
747         struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
748         DWORD *material_count, struct ID3DXPatchMesh **mesh);
749 HRESULT WINAPI D3DXLoadSkinMeshFromXof(struct ID3DXFileData *file_data, DWORD flags, struct IDirect3DDevice9 *device,
750         struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
751         DWORD *material_count, struct ID3DXSkinInfo **skin_info, struct ID3DXMesh **mesh);
752 HRESULT WINAPI D3DXLoadPRTBufferFromFileA(const char *filename, ID3DXPRTBuffer **buffer);
753 HRESULT WINAPI D3DXLoadPRTBufferFromFileW(const WCHAR *filename, ID3DXPRTBuffer **buffer);
754 #define D3DXLoadPRTBufferFromFile __MINGW_NAME_AW(D3DXLoadPRTBufferFromFile)
755 HRESULT WINAPI D3DXLoadPRTCompBufferFromFileA(const char *filename, ID3DXPRTCompBuffer **buffer);
756 HRESULT WINAPI D3DXLoadPRTCompBufferFromFileW(const WCHAR *filename, ID3DXPRTCompBuffer **buffer);
757 #define D3DXLoadPRTCompBufferFromFile __MINGW_NAME_AW(D3DXLoadPRTCompBufferFromFile)
758 HRESULT WINAPI D3DXSaveMeshToXA(const char *filename, ID3DXMesh *mesh, const DWORD *adjacency,
759         const D3DXMATERIAL *materials, const D3DXEFFECTINSTANCE *effect_instances, DWORD material_count, DWORD format);
760 HRESULT WINAPI D3DXSaveMeshToXW(const WCHAR *filename, ID3DXMesh *mesh, const DWORD *adjacency,
761         const D3DXMATERIAL *materials, const D3DXEFFECTINSTANCE *effect_instances, DWORD material_count, DWORD format);
762 #define D3DXSaveMeshToX __MINGW_NAME_AW(D3DXSaveMeshToX)
763 HRESULT WINAPI D3DXSavePRTBufferToFileA(const char *filename, ID3DXPRTBuffer *buffer);
764 HRESULT WINAPI D3DXSavePRTBufferToFileW(const WCHAR *filename, ID3DXPRTBuffer *buffer);
765 #define D3DXSavePRTBufferToFile __MINGW_NAME_AW(D3DXSavePRTBufferToFile)
766 HRESULT WINAPI D3DXSavePRTCompBufferToFileA(const char *filename, ID3DXPRTCompBuffer *buffer);
767 HRESULT WINAPI D3DXSavePRTCompBufferToFileW(const WCHAR *filename, ID3DXPRTCompBuffer *buffer);
768 #define D3DXSavePRTCompBufferToFile __MINGW_NAME_AW(D3DXSavePRTCompBufferToFile)
769 UINT    WINAPI D3DXGetDeclLength(const D3DVERTEXELEMENT9 *decl);
770 UINT    WINAPI D3DXGetDeclVertexSize(const D3DVERTEXELEMENT9 *decl, DWORD stream_idx);
771 UINT    WINAPI D3DXGetFVFVertexSize(DWORD);
772 WINBOOL WINAPI D3DXBoxBoundProbe(const D3DXVECTOR3 *vmin, const D3DXVECTOR3 *vmax,
773         const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir);
774 WINBOOL WINAPI D3DXSphereBoundProbe(const D3DXVECTOR3 *center, FLOAT radius,
775         const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir);
776 HRESULT WINAPI D3DXCleanMesh(D3DXCLEANTYPE clean_type, ID3DXMesh *mesh_in, const DWORD *adjacency_in,
777         ID3DXMesh **mesh_out, DWORD *adjacency_out, ID3DXBuffer **errors);
778 HRESULT WINAPI D3DXConcatenateMeshes(struct ID3DXMesh **meshes, UINT mesh_count, DWORD flags,
779         const D3DXMATRIX *geometry_matrices, const D3DXMATRIX *texture_matrices,
780         const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh);
781 HRESULT WINAPI D3DXComputeBoundingBox(const D3DXVECTOR3 *first_pos, DWORD num_vertices,
782         DWORD stride, D3DXVECTOR3 *vmin, D3DXVECTOR3 *vmax);
783 HRESULT WINAPI D3DXComputeBoundingSphere(const D3DXVECTOR3 *first_pos, DWORD num_vertices,
784         DWORD stride, D3DXVECTOR3 *center, FLOAT *radius);
785 HRESULT WINAPI D3DXComputeIMTFromPerTexelSignal(ID3DXMesh *mesh, DWORD texture_idx, float *texel_signal,
786         UINT width, UINT height, UINT signal_dimension, UINT component_count, DWORD flags,
787         LPD3DXUVATLASCB cb, void *ctx, ID3DXBuffer **buffer);
788 HRESULT WINAPI D3DXComputeIMTFromPerVertexSignal(ID3DXMesh *mesh, const float *vertex_signal,
789         UINT signal_dimension, UINT signal_stride, DWORD flags,
790         LPD3DXUVATLASCB cb, void *ctx, ID3DXBuffer **buffer);
791 HRESULT WINAPI D3DXComputeIMTFromSignal(ID3DXMesh *mesh, DWORD texture_idx, UINT signal_dimension,
792         float max_uv_distance, DWORD flags, LPD3DXIMTSIGNALCALLBACK signal_cb, void *signal_ctx,
793         LPD3DXUVATLASCB status_cb, void *status_ctx, ID3DXBuffer **buffer);
794 HRESULT WINAPI D3DXComputeIMTFromTexture(struct ID3DXMesh *mesh, struct IDirect3DTexture9 *texture,
795         DWORD texture_idx, DWORD options, LPD3DXUVATLASCB cb, void *ctx, struct ID3DXBuffer **out);
796 HRESULT WINAPI D3DXComputeNormals(ID3DXBaseMesh *mesh, const DWORD *adjacency);
797 HRESULT WINAPI D3DXComputeTangentFrameEx(ID3DXMesh *mesh_in, DWORD texture_in_semantic, DWORD texture_in_idx,
798         DWORD u_partial_out_semantic, DWORD u_partial_out_idx, DWORD v_partial_out_semantic,
799         DWORD v_partial_out_idx, DWORD normal_out_semantic, DWORD normal_out_idx, DWORD flags,
800         const DWORD *adjacency, float partial_edge_threshold, float singular_point_threshold,
801         float normal_edge_threshold, ID3DXMesh **mesh_out, ID3DXBuffer **buffer);
802 HRESULT WINAPI D3DXComputeTangent(ID3DXMesh *mesh, DWORD stage, DWORD tangent_idx,
803         DWORD binorm_idx, DWORD wrap, const DWORD *adjacency);
804 HRESULT WINAPI D3DXConvertMeshSubsetToSingleStrip(struct ID3DXBaseMesh *mesh_in, DWORD attribute_id,
805         DWORD ib_flags, struct IDirect3DIndexBuffer9 **index_buffer, DWORD *index_count);
806 HRESULT WINAPI D3DXConvertMeshSubsetToStrips(struct ID3DXBaseMesh *mesh_in, DWORD attribute_id,
807         DWORD ib_flags, struct IDirect3DIndexBuffer9 **index_buffer, DWORD *index_count,
808         struct ID3DXBuffer **strip_lengths, DWORD *strip_count);
809 HRESULT WINAPI D3DXDeclaratorFromFVF(DWORD, D3DVERTEXELEMENT9[MAX_FVF_DECL_SIZE]);
810 HRESULT WINAPI D3DXFVFFromDeclarator(const D3DVERTEXELEMENT9 *decl, DWORD *fvf);
811 HRESULT WINAPI D3DXGenerateOutputDecl(D3DVERTEXELEMENT9 *decl_out, const D3DVERTEXELEMENT9 *decl_in);
812 HRESULT WINAPI D3DXGeneratePMesh(ID3DXMesh *mesh, const DWORD *adjacency,
813         const D3DXATTRIBUTEWEIGHTS *attribute_weights, const float *vertex_weights,
814         DWORD min_value, DWORD flags, ID3DXPMesh **pmesh);
815 HRESULT WINAPI D3DXIntersect(ID3DXBaseMesh *mesh, const D3DXVECTOR3 *ray_position, const D3DXVECTOR3 *ray_direction,
816         WINBOOL *hit, DWORD *face_idx, float *u, float *v, float *distance, ID3DXBuffer **hits, DWORD *hit_count);
817 HRESULT WINAPI D3DXIntersectSubset(ID3DXBaseMesh *mesh, DWORD attribute_id, const D3DXVECTOR3 *ray_position,
818         const D3DXVECTOR3 *ray_direction, WINBOOL *hit, DWORD *face_idx, float *u, float *v, float *distance,
819         ID3DXBuffer **hits, DWORD *hit_count);
820 WINBOOL WINAPI D3DXIntersectTri(const D3DXVECTOR3 *vtx0, const D3DXVECTOR3 *vtx1,
821         const D3DXVECTOR3 *vtx2, const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir, FLOAT *u,
822         FLOAT *v, FLOAT *dist);
823 HRESULT WINAPI D3DXOptimizeFaces(const void *indices, UINT face_count,
824         UINT vertex_count, WINBOOL idx_32bit, DWORD *face_remap);
825 HRESULT WINAPI D3DXOptimizeVertices(const void *indices, UINT face_count,
826         UINT vertex_count, WINBOOL idx_32bit, DWORD *vertex_remap);
827 HRESULT WINAPI D3DXRectPatchSize(const FLOAT *segment_count, DWORD *num_triangles,
828         DWORD *num_vertices);
829 HRESULT WINAPI D3DXSHPRTCompSuperCluster(UINT *cluster_ids, ID3DXMesh *scene, UINT max_cluster_count,
830         UINT cluster_count, UINT *scluster_ids, UINT *scluster_count);
831 HRESULT WINAPI D3DXSHPRTCompSplitMeshSC(UINT *cluster_idx, UINT vertex_count, UINT cluster_count, UINT *scluster_ids,
832         UINT scluster_count, void *index_buffer_in, WINBOOL ib_in_32bit, UINT face_count, ID3DXBuffer **index_buffer_out,
833         UINT *index_buffer_size, WINBOOL ib_out_32bit, ID3DXBuffer **face_remap, ID3DXBuffer **vertex_data,
834         UINT *vertex_data_length, UINT *sc_cluster_list, D3DXSHPRTSPLITMESHCLUSTERDATA *sc_data);
835 HRESULT WINAPI D3DXSimplifyMesh(ID3DXMesh *mesh_in, const DWORD *adjacency,
836         const D3DXATTRIBUTEWEIGHTS *attribute_weights, const float *vertex_weights, DWORD min_value,
837         DWORD flags, ID3DXMesh **mesh_out);
838 HRESULT WINAPI D3DXSplitMesh(ID3DXMesh *mesh_in, const DWORD *adjacency_in, const DWORD max_size,
839         const DWORD flags, DWORD *mesh_out_count, ID3DXBuffer **mesh_out, ID3DXBuffer **adjacency_out,
840         ID3DXBuffer **face_remap_out, ID3DXBuffer **vertex_remap_out);
841 HRESULT WINAPI D3DXTessellateNPatches(ID3DXMesh *mesh_in, const DWORD *adjacency_in, float segment_count,
842         WINBOOL quad_interp, ID3DXMesh **mesh_out, ID3DXBuffer **adjacency_out);
843 HRESULT WINAPI D3DXTessellateRectPatch(struct IDirect3DVertexBuffer9 *buffer, const float *segment_count,
844         const D3DVERTEXELEMENT9 *declaration, const D3DRECTPATCH_INFO *patch_info, struct ID3DXMesh *mesh);
845 HRESULT WINAPI D3DXTessellateTriPatch(struct IDirect3DVertexBuffer9 *buffer, const float *segment_count,
846         const D3DVERTEXELEMENT9 *declaration, const D3DTRIPATCH_INFO *patch_info, struct ID3DXMesh *mesh);
847 HRESULT WINAPI D3DXTriPatchSize(const FLOAT *segment_count, DWORD *num_triangles,
848         DWORD *num_vertices);
849 HRESULT WINAPI D3DXUVAtlasCreate(ID3DXMesh *mesh_in, UINT max_chart_count, float max_stretch_in,
850         UINT width, UINT height, float gutter, DWORD texture_idx, const DWORD *adjacency, const DWORD *false_edges,
851         const float *imt_array, LPD3DXUVATLASCB cb, float cb_freq, void *ctx, DWORD flags, ID3DXMesh **mesh_out,
852         ID3DXBuffer **face_partitioning_out, ID3DXBuffer **vertex_remap_out, float *max_stretch_out, UINT *chart_count);
853 HRESULT WINAPI D3DXUVAtlasPack(ID3DXMesh *mesh, UINT width, UINT height, float gutter, DWORD texture_idx,
854         const DWORD *partition_result_adjacency, LPD3DXUVATLASCB cb, float cb_freq, void *ctx, DWORD flags,
855         ID3DXBuffer *face_partitioning);
856 HRESULT WINAPI D3DXUVAtlasPartition(ID3DXMesh *mesh_in, UINT max_chart_count, float max_stretch_in,
857         DWORD texture_idx, const DWORD *adjacency, const DWORD *false_edges, const float *imt_array,
858         LPD3DXUVATLASCB cb, float cb_freq, void *ctx, DWORD flags, ID3DXMesh **mesh_out,
859         ID3DXBuffer **face_partitioning_out, ID3DXBuffer **vertex_remap_out, ID3DXBuffer **adjacency_out,
860         float *max_stretch_out, UINT *chart_count);
861 HRESULT WINAPI D3DXValidMesh(ID3DXMesh *mesh, const DWORD *adjacency, ID3DXBuffer **errors);
862 HRESULT WINAPI D3DXValidPatchMesh(ID3DXPatchMesh *mesh, DWORD *degenerate_vertex_count,
863         DWORD *degenerate_patch_count, ID3DXBuffer **errors);
864 HRESULT WINAPI D3DXWeldVertices(ID3DXMesh *mesh, DWORD flags, const D3DXWELDEPSILONS *epsilons,
865         const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap_out, ID3DXBuffer **vertex_remap_out);
866 
867 #ifdef __cplusplus
868 }
869 #endif
870 
871 DEFINE_GUID(DXFILEOBJ_XSkinMeshHeader,          0x3cf169ce, 0xff7c, 0x44ab, 0x93, 0xc0, 0xf7, 0x8f, 0x62, 0xd1, 0x72, 0xe2);
872 DEFINE_GUID(DXFILEOBJ_VertexDuplicationIndices, 0xb8d65549, 0xd7c9, 0x4995, 0x89, 0xcf, 0x53, 0xa9, 0xa8, 0xb0, 0x31, 0xe3);
873 DEFINE_GUID(DXFILEOBJ_FaceAdjacency,            0xa64c844a, 0xe282, 0x4756, 0x8b, 0x80, 0x25, 0x0c, 0xde, 0x04, 0x39, 0x8c);
874 DEFINE_GUID(DXFILEOBJ_SkinWeights,              0x6f0d123b, 0xbad2, 0x4167, 0xa0, 0xd0, 0x80, 0x22, 0x4f, 0x25, 0xfa, 0xbb);
875 DEFINE_GUID(DXFILEOBJ_Patch,                    0xa3eb5d44, 0xfc22, 0x429d, 0x9a, 0xfb, 0x32, 0x21, 0xcb, 0x97, 0x19, 0xa6);
876 DEFINE_GUID(DXFILEOBJ_PatchMesh,                0xd02c95cc, 0xedba, 0x4305, 0x9b, 0x5d, 0x18, 0x20, 0xd7, 0x70, 0x4d, 0xbf);
877 DEFINE_GUID(DXFILEOBJ_PatchMesh9,               0xb9ec94e1, 0xb9a6, 0x4251, 0xba, 0x18, 0x94, 0x89, 0x3f, 0x02, 0xc0, 0xea);
878 DEFINE_GUID(DXFILEOBJ_PMInfo,                   0xb6c3e656, 0xec8b, 0x4b92, 0x9b, 0x62, 0x68, 0x16, 0x59, 0x52, 0x29, 0x47);
879 DEFINE_GUID(DXFILEOBJ_PMAttributeRange,         0x917e0427, 0xc61e, 0x4a14, 0x9c, 0x64, 0xaf, 0xe6, 0x5f, 0x9e, 0x98, 0x44);
880 DEFINE_GUID(DXFILEOBJ_PMVSplitRecord,           0x574ccc14, 0xf0b3, 0x4333, 0x82, 0x2d, 0x93, 0xe8, 0xa8, 0xa0, 0x8e, 0x4c);
881 DEFINE_GUID(DXFILEOBJ_FVFData,                  0xb6e70a0e, 0x8ef9, 0x4e83, 0x94, 0xad, 0xec, 0xc8, 0xb0, 0xc0, 0x48, 0x97);
882 DEFINE_GUID(DXFILEOBJ_VertexElement,            0xf752461c, 0x1e23, 0x48f6, 0xb9, 0xf8, 0x83, 0x50, 0x85, 0x0f, 0x33, 0x6f);
883 DEFINE_GUID(DXFILEOBJ_DeclData,                 0xbf22e553, 0x292c, 0x4781, 0x9f, 0xea, 0x62, 0xbd, 0x55, 0x4b, 0xdd, 0x93);
884 DEFINE_GUID(DXFILEOBJ_EffectFloats,             0xf1cfe2b3, 0x0de3, 0x4e28, 0xaf, 0xa1, 0x15, 0x5a, 0x75, 0x0a, 0x28, 0x2d);
885 DEFINE_GUID(DXFILEOBJ_EffectString,             0xd55b097e, 0xbdb6, 0x4c52, 0xb0, 0x3d, 0x60, 0x51, 0xc8, 0x9d, 0x0e, 0x42);
886 DEFINE_GUID(DXFILEOBJ_EffectDWord,              0x622c0ed0, 0x956e, 0x4da9, 0x90, 0x8a, 0x2a, 0xf9, 0x4f, 0x3c, 0xe7, 0x16);
887 DEFINE_GUID(DXFILEOBJ_EffectParamFloats,        0x3014b9a0, 0x62f5, 0x478c, 0x9b, 0x86, 0xe4, 0xac, 0x9f, 0x4e, 0x41, 0x8b);
888 DEFINE_GUID(DXFILEOBJ_EffectParamString,        0x1dbc4c88, 0x94c1, 0x46ee, 0x90, 0x76, 0x2c, 0x28, 0x81, 0x8c, 0x94, 0x81);
889 DEFINE_GUID(DXFILEOBJ_EffectParamDWord,         0xe13963bc, 0xae51, 0x4c5d, 0xb0, 0x0f, 0xcf, 0xa3, 0xa9, 0xd9, 0x7c, 0xe5);
890 DEFINE_GUID(DXFILEOBJ_EffectInstance,           0xe331f7e4, 0x0559, 0x4cc2, 0x8e, 0x99, 0x1c, 0xec, 0x16, 0x57, 0x92, 0x8f);
891 DEFINE_GUID(DXFILEOBJ_AnimTicksPerSecond,       0x9e415a43, 0x7ba6, 0x4a73, 0x87, 0x43, 0xb7, 0x3d, 0x47, 0xe8, 0x84, 0x76);
892 DEFINE_GUID(DXFILEOBJ_CompressedAnimationSet,   0x7f9b00b3, 0xf125, 0x4890, 0x87, 0x6e, 0x1c, 0x42, 0xbf, 0x69, 0x7c, 0x4d);
893 
894 #define XSKINEXP_TEMPLATES \
895         "xof 0303txt 0032\
896         template XSkinMeshHeader \
897         { \
898             <3CF169CE-FF7C-44ab-93C0-F78F62D172E2> \
899             WORD nMaxSkinWeightsPerVertex; \
900             WORD nMaxSkinWeightsPerFace; \
901             WORD nBones; \
902         } \
903         template VertexDuplicationIndices \
904         { \
905             <B8D65549-D7C9-4995-89CF-53A9A8B031E3> \
906             DWORD nIndices; \
907             DWORD nOriginalVertices; \
908             array DWORD indices[nIndices]; \
909         } \
910         template FaceAdjacency \
911         { \
912             <A64C844A-E282-4756-8B80-250CDE04398C> \
913             DWORD nIndices; \
914             array DWORD indices[nIndices]; \
915         } \
916         template SkinWeights \
917         { \
918             <6F0D123B-BAD2-4167-A0D0-80224F25FABB> \
919             STRING transformNodeName; \
920             DWORD nWeights; \
921             array DWORD vertexIndices[nWeights]; \
922             array float weights[nWeights]; \
923             Matrix4x4 matrixOffset; \
924         } \
925         template Patch \
926         { \
927             <A3EB5D44-FC22-429D-9AFB-3221CB9719A6> \
928             DWORD nControlIndices; \
929             array DWORD controlIndices[nControlIndices]; \
930         } \
931         template PatchMesh \
932         { \
933             <D02C95CC-EDBA-4305-9B5D-1820D7704BBF> \
934             DWORD nVertices; \
935             array Vector vertices[nVertices]; \
936             DWORD nPatches; \
937             array Patch patches[nPatches]; \
938             [ ... ] \
939         } \
940         template PatchMesh9 \
941         { \
942             <B9EC94E1-B9A6-4251-BA18-94893F02C0EA> \
943             DWORD Type; \
944             DWORD Degree; \
945             DWORD Basis; \
946             DWORD nVertices; \
947             array Vector vertices[nVertices]; \
948             DWORD nPatches; \
949             array Patch patches[nPatches]; \
950             [ ... ] \
951         } template EffectFloats \
952         { \
953             <F1CFE2B3-0DE3-4e28-AFA1-155A750A282D> \
954             DWORD nFloats; \
955             array float Floats[nFloats]; \
956         } \
957         template EffectString \
958         { \
959             <D55B097E-BDB6-4c52-B03D-6051C89D0E42> \
960             STRING Value; \
961         } \
962         template EffectDWord \
963         { \
964             <622C0ED0-956E-4da9-908A-2AF94F3CE716> \
965             DWORD Value; \
966         } template EffectParamFloats \
967         { \
968             <3014B9A0-62F5-478c-9B86-E4AC9F4E418B> \
969             STRING ParamName; \
970             DWORD nFloats; \
971             array float Floats[nFloats]; \
972         } template EffectParamString \
973         { \
974             <1DBC4C88-94C1-46ee-9076-2C28818C9481> \
975             STRING ParamName; \
976             STRING Value; \
977         } \
978         template EffectParamDWord \
979         { \
980             <E13963BC-AE51-4c5d-B00F-CFA3A9D97CE5> \
981             STRING ParamName; \
982             DWORD Value; \
983         } \
984         template EffectInstance \
985         { \
986             <E331F7E4-0559-4cc2-8E99-1CEC1657928F> \
987             STRING EffectFilename; \
988             [ ... ] \
989         } template AnimTicksPerSecond \
990         { \
991             <9E415A43-7BA6-4a73-8743-B73D47E88476> \
992             DWORD AnimTicksPerSecond; \
993         } \
994         template CompressedAnimationSet \
995         { \
996             <7F9B00B3-F125-4890-876E-1C42BF697C4D> \
997             DWORD CompressedBlockSize; \
998             FLOAT TicksPerSec; \
999             DWORD PlaybackType; \
1000             DWORD BufferLength; \
1001             array DWORD CompressedData[BufferLength]; \
1002         } "
1003 
1004 #define XEXTENSIONS_TEMPLATES \
1005         "xof 0303txt 0032\
1006         template FVFData \
1007         { \
1008             <B6E70A0E-8EF9-4e83-94AD-ECC8B0C04897> \
1009             DWORD dwFVF; \
1010             DWORD nDWords; \
1011             array DWORD data[nDWords]; \
1012         } \
1013         template VertexElement \
1014         { \
1015             <F752461C-1E23-48f6-B9F8-8350850F336F> \
1016             DWORD Type; \
1017             DWORD Method; \
1018             DWORD Usage; \
1019             DWORD UsageIndex; \
1020         } \
1021         template DeclData \
1022         { \
1023             <BF22E553-292C-4781-9FEA-62BD554BDD93> \
1024             DWORD nElements; \
1025             array VertexElement Elements[nElements]; \
1026             DWORD nDWords; \
1027             array DWORD data[nDWords]; \
1028         } \
1029         template PMAttributeRange \
1030         { \
1031             <917E0427-C61E-4a14-9C64-AFE65F9E9844> \
1032             DWORD iFaceOffset; \
1033             DWORD nFacesMin; \
1034             DWORD nFacesMax; \
1035             DWORD iVertexOffset; \
1036             DWORD nVerticesMin; \
1037             DWORD nVerticesMax; \
1038         } \
1039         template PMVSplitRecord \
1040         { \
1041             <574CCC14-F0B3-4333-822D-93E8A8A08E4C> \
1042             DWORD iFaceCLW; \
1043             DWORD iVlrOffset; \
1044             DWORD iCode; \
1045         } \
1046         template PMInfo \
1047         { \
1048             <B6C3E656-EC8B-4b92-9B62-681659522947> \
1049             DWORD nAttributes; \
1050             array PMAttributeRange attributeRanges[nAttributes]; \
1051             DWORD nMaxValence; \
1052             DWORD nMinLogicalVertices; \
1053             DWORD nMaxLogicalVertices; \
1054             DWORD nVSplits; \
1055             array PMVSplitRecord splitRecords[nVSplits]; \
1056             DWORD nAttributeMispredicts; \
1057             array DWORD attributeMispredicts[nAttributeMispredicts]; \
1058         } "
1059 
1060 #endif /* __WINE_D3DX9MESH_H */
1061