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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef GLES_GFX_IMAGE_H
17 #define GLES_GFX_IMAGE_H
18 
19 #include <cstdint>
20 #include <memory>
21 #include "GLES/gl.h"
22 #include "GLES2/gl2.h"
23 #include "GLES2/gl2ext.h"
24 #include "EGL/egl.h"
25 #include "EGL/eglext.h"
26 #include "display_type.h"
27 namespace OHOS {
28 namespace HDI {
29 namespace DISPLAY {
30 class GlesGfxImage {
31 public:
32     explicit GlesGfxImage(EGLDisplay dpy);
33     static std::unique_ptr<GlesGfxImage> Creat(EGLDisplay dps, const BufferHandle &bufferHandle);
34     static EGLImage CreateEglImage(EGLDisplay display, const BufferHandle &bufferHandle);
35     static EGLBoolean DestroyEglImage(EGLDisplay display, EGLImageKHR image);
36     bool Init(EGLDisplay dps, const BufferHandle &bufferHandle);
37     ~GlesGfxImage();
38     static constexpr const uint32_t INDEX_RGB_TEXTURE = 0;
39     static constexpr const uint32_t INDEX_Y_TEXTURE = 0;
40     static constexpr const uint32_t INDEX_U_TEXTURE = 1;
41     static constexpr const uint32_t INDEX_V_TEXTURE = 2;
42 private:
43     bool CreateImageRgb(const BufferHandle &bufferHandle);
44     bool CreateImageYuv(const BufferHandle &bufferHandle); // now sue texImag2d
45     void CreateTextures(uint32_t num);
46 
47     static constexpr const uint32_t TEXTURE_COUNT = 3;
48 
49     EGLImageKHR eglImageKHr_ = EGL_NO_IMAGE_KHR;
50     GLuint textureId_[TEXTURE_COUNT] = {0};
51     EGLDisplay eglDisplay_;
52 };
53 }
54 }
55 }
56 #endif // GLES_GFX_IMAGE_H