1 /* 2 * Copyright (c) 2022 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef MESH_H 17 #define MESH_H 18 19 #include <iostream> 20 #include <GLES3/gl32.h> 21 22 namespace OHOS { 23 namespace Rosen { 24 class Mesh { 25 public: 26 static constexpr int DEFAULT_STRIDE = 5; 27 static constexpr int DEFAULT_OFFSET = 3; 28 static constexpr int DEFAULT_VERTEX_POINT_SIZE = 3; 29 static constexpr int DEFAULT_TEXTURE_POINT_SIZE = 2; 30 31 Mesh(); 32 ~Mesh(); 33 void Use(); 34 void Delete(); 35 unsigned int VAO_; 36 37 private: 38 unsigned int VBO_ = 0; 39 unsigned int EBO_ = 0; 40 unsigned int verticesSize_ = 0; 41 unsigned int indicesSize_ = 0; 42 unsigned int verticesNumber_ = 0; 43 unsigned int indicesNumber_ = 0; 44 float* mVertices_ = nullptr; 45 unsigned int* mIndices_ = nullptr; 46 }; 47 } // namespace Rosen 48 } // namespace OHOS 49 #endif // MESH_H 50 51