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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef MESH_H
17 #define MESH_H
18 
19 #include <iostream>
20 #include <GLES3/gl32.h>
21 
22 namespace OHOS {
23 namespace Rosen {
24 class Mesh {
25 public:
26     static constexpr int DEFAULT_STRIDE = 5;
27     static constexpr int DEFAULT_OFFSET = 3;
28     static constexpr int DEFAULT_VERTEX_POINT_SIZE = 3;
29     static constexpr int DEFAULT_TEXTURE_POINT_SIZE = 2;
30 
31     Mesh();
32     ~Mesh();
33     void Use();
34     void Delete();
35     unsigned int VAO_;
36 
37 private:
38     unsigned int VBO_ = 0;
39     unsigned int EBO_ = 0;
40     unsigned int verticesSize_ = 0;
41     unsigned int indicesSize_ = 0;
42     unsigned int verticesNumber_ = 0;
43     unsigned int indicesNumber_ = 0;
44     float* mVertices_ = nullptr;
45     unsigned int* mIndices_ = nullptr;
46 };
47 } // namespace Rosen
48 } // namespace OHOS
49 #endif // MESH_H
50 
51