1<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html> 3<head> 4<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> 5<title>Tutorial</title> 6<link rel="stylesheet" href="../../../doc/src/boostbook.css" type="text/css"> 7<meta name="generator" content="DocBook XSL Stylesheets V1.79.1"> 8<link rel="home" href="../index.html" title="The Boost C++ Libraries BoostBook Documentation Subset"> 9<link rel="up" href="../poly_collection.html" title="Chapter 28. Boost.PolyCollection"> 10<link rel="prev" href="an_efficient_polymorphic_data_st.html" title="An efficient polymorphic data structure"> 11<link rel="next" href="performance.html" title="Performance"> 12</head> 13<body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"> 14<table cellpadding="2" width="100%"><tr> 15<td valign="top"><img alt="Boost C++ Libraries" width="277" height="86" src="../../../boost.png"></td> 16<td align="center"><a href="../../../index.html">Home</a></td> 17<td align="center"><a href="../../../libs/libraries.htm">Libraries</a></td> 18<td align="center"><a href="http://www.boost.org/users/people.html">People</a></td> 19<td align="center"><a href="http://www.boost.org/users/faq.html">FAQ</a></td> 20<td align="center"><a href="../../../more/index.htm">More</a></td> 21</tr></table> 22<hr> 23<div class="spirit-nav"> 24<a accesskey="p" href="an_efficient_polymorphic_data_st.html"><img src="../../../doc/src/images/prev.png" alt="Prev"></a><a accesskey="u" href="../poly_collection.html"><img src="../../../doc/src/images/up.png" alt="Up"></a><a accesskey="h" href="../index.html"><img src="../../../doc/src/images/home.png" alt="Home"></a><a accesskey="n" href="performance.html"><img src="../../../doc/src/images/next.png" alt="Next"></a> 25</div> 26<div class="section"> 27<div class="titlepage"><div><div><h2 class="title" style="clear: both"> 28<a name="poly_collection.tutorial"></a><a class="link" href="tutorial.html" title="Tutorial">Tutorial</a> 29</h2></div></div></div> 30<div class="toc"><dl class="toc"> 31<dt><span class="section"><a href="tutorial.html#poly_collection.tutorial.basics">Basics</a></span></dt> 32<dt><span class="section"><a href="tutorial.html#poly_collection.tutorial.deeper_into_the_segmented_nature">Deeper 33 into the segmented nature of Boost.PolyCollection</a></span></dt> 34<dt><span class="section"><a href="tutorial.html#poly_collection.tutorial.insertion_and_emplacement">Insertion 35 and emplacement</a></span></dt> 36<dt><span class="section"><a href="tutorial.html#poly_collection.tutorial.exceptions">Exceptions</a></span></dt> 37<dt><span class="section"><a href="tutorial.html#poly_collection.tutorial.algorithms">Algorithms</a></span></dt> 38</dl></div> 39<div class="section"> 40<div class="titlepage"><div><div><h3 class="title"> 41<a name="poly_collection.tutorial.basics"></a><a class="link" href="tutorial.html#poly_collection.tutorial.basics" title="Basics">Basics</a> 42</h3></div></div></div> 43<div class="toc"><dl class="toc"> 44<dt><span class="section"><a href="tutorial.html#poly_collection.tutorial.basics.boost_base_collection"><code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">base_collection</span></code></a></span></dt> 45<dt><span class="section"><a href="tutorial.html#poly_collection.tutorial.basics.boost_function_collection"><code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">function_collection</span></code></a></span></dt> 46<dt><span class="section"><a href="tutorial.html#poly_collection.tutorial.basics.boost_any_collection"><code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">any_collection</span></code></a></span></dt> 47</dl></div> 48<div class="section"> 49<div class="titlepage"><div><div><h4 class="title"> 50<a name="poly_collection.tutorial.basics.boost_base_collection"></a><a class="link" href="tutorial.html#poly_collection.tutorial.basics.boost_base_collection" title="boost::base_collection"><code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">base_collection</span></code></a> 51</h4></div></div></div> 52<p> 53 (Code samples from <a href="../../../libs/poly_collection/example/basic_base.cpp" target="_top"><code class="computeroutput"><span class="identifier">basic_base</span><span class="special">.</span><span class="identifier">cpp</span></code></a>.) 54 </p> 55<p> 56 Imagine we are developing a role playing game in C++ where sprites are 57 rendered on screen; for the purposes of illustration we can model rendering 58 simply as outputting some information to a <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">ostream</span></code>: 59 </p> 60<pre class="programlisting"><span class="keyword">struct</span> <span class="identifier">sprite</span> 61<span class="special">{</span> 62 <span class="identifier">sprite</span><span class="special">(</span><span class="keyword">int</span> <span class="identifier">id</span><span class="special">):</span><span class="identifier">id</span><span class="special">{</span><span class="identifier">id</span><span class="special">}{}</span> 63 <span class="keyword">virtual</span> <span class="special">~</span><span class="identifier">sprite</span><span class="special">()=</span><span class="keyword">default</span><span class="special">;</span> 64 <span class="keyword">virtual</span> <span class="keyword">void</span> <span class="identifier">render</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">ostream</span><span class="special">&</span> <span class="identifier">os</span><span class="special">)</span><span class="keyword">const</span><span class="special">=</span><span class="number">0</span><span class="special">;</span> 65 66 <span class="keyword">int</span> <span class="identifier">id</span><span class="special">;</span> 67<span class="special">};</span> 68</pre> 69<p> 70 The game features warriors, juggernauts (a special type of warrior) and 71 goblins, each represented by its own class derived (directly or indirectly) 72 from <code class="computeroutput"><span class="identifier">sprite</span></code>: 73 </p> 74<pre class="programlisting"><span class="keyword">struct</span> <span class="identifier">warrior</span><span class="special">:</span><span class="identifier">sprite</span> 75<span class="special">{</span> 76 <span class="keyword">using</span> <span class="identifier">sprite</span><span class="special">::</span><span class="identifier">sprite</span><span class="special">;</span> 77 <span class="identifier">warrior</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">string</span> <span class="identifier">rank</span><span class="special">,</span><span class="keyword">int</span> <span class="identifier">id</span><span class="special">):</span><span class="identifier">sprite</span><span class="special">{</span><span class="identifier">id</span><span class="special">},</span><span class="identifier">rank</span><span class="special">{</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">move</span><span class="special">(</span><span class="identifier">rank</span><span class="special">)}{}</span> 78 79 <span class="keyword">void</span> <span class="identifier">render</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">ostream</span><span class="special">&</span> <span class="identifier">os</span><span class="special">)</span><span class="keyword">const</span> <span class="identifier">override</span><span class="special">{</span><span class="identifier">os</span><span class="special"><<</span><span class="identifier">rank</span><span class="special"><<</span><span class="string">" "</span><span class="special"><<</span><span class="identifier">id</span><span class="special">;}</span> 80 81 <span class="identifier">std</span><span class="special">::</span><span class="identifier">string</span> <span class="identifier">rank</span><span class="special">=</span><span class="string">"warrior"</span><span class="special">;</span> 82<span class="special">};</span> 83 84<span class="keyword">struct</span> <span class="identifier">juggernaut</span><span class="special">:</span><span class="identifier">warrior</span> 85<span class="special">{</span> 86 <span class="identifier">juggernaut</span><span class="special">(</span><span class="keyword">int</span> <span class="identifier">id</span><span class="special">):</span><span class="identifier">warrior</span><span class="special">{</span><span class="string">"juggernaut"</span><span class="special">,</span><span class="identifier">id</span><span class="special">}{}</span> 87<span class="special">};</span> 88 89<span class="keyword">struct</span> <span class="identifier">goblin</span><span class="special">:</span><span class="identifier">sprite</span> 90<span class="special">{</span> 91 <span class="keyword">using</span> <span class="identifier">sprite</span><span class="special">::</span><span class="identifier">sprite</span><span class="special">;</span> 92 <span class="keyword">void</span> <span class="identifier">render</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">ostream</span><span class="special">&</span> <span class="identifier">os</span><span class="special">)</span><span class="keyword">const</span> <span class="identifier">override</span><span class="special">{</span><span class="identifier">os</span><span class="special"><<</span><span class="string">"goblin "</span><span class="special"><<</span><span class="identifier">id</span><span class="special">;}</span> 93<span class="special">};</span> 94</pre> 95<p> 96 Let us populate a polymorphic collection with an assortment of sprites: 97 </p> 98<pre class="programlisting"><span class="preprocessor">#include</span> <span class="special"><</span><span class="identifier">boost</span><span class="special">/</span><span class="identifier">poly_collection</span><span class="special">/</span><span class="identifier">base_collection</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">></span> 99<span class="special">...</span> 100 101<span class="identifier">boost</span><span class="special">::</span><span class="identifier">base_collection</span><span class="special"><</span><span class="identifier">sprite</span><span class="special">></span> <span class="identifier">c</span><span class="special">;</span> 102 103<span class="identifier">std</span><span class="special">::</span><span class="identifier">mt19937</span> <span class="identifier">gen</span><span class="special">{</span><span class="number">92748</span><span class="special">};</span> <span class="comment">// some arbitrary random seed</span> 104<span class="identifier">std</span><span class="special">::</span><span class="identifier">discrete_distribution</span><span class="special"><></span> <span class="identifier">rnd</span><span class="special">{{</span><span class="number">1</span><span class="special">,</span><span class="number">1</span><span class="special">,</span><span class="number">1</span><span class="special">}};</span> 105<span class="keyword">for</span><span class="special">(</span><span class="keyword">int</span> <span class="identifier">i</span><span class="special">=</span><span class="number">0</span><span class="special">;</span><span class="identifier">i</span><span class="special"><</span><span class="number">8</span><span class="special">;++</span><span class="identifier">i</span><span class="special">){</span> <span class="comment">// assign each type with 1/3 probability</span> 106 <span class="keyword">switch</span><span class="special">(</span><span class="identifier">rnd</span><span class="special">(</span><span class="identifier">gen</span><span class="special">)){</span> 107 <span class="keyword">case</span> <span class="number">0</span><span class="special">:</span> <span class="identifier">c</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(</span><span class="identifier">warrior</span><span class="special">{</span><span class="identifier">i</span><span class="special">});</span><span class="keyword">break</span><span class="special">;</span> 108 <span class="keyword">case</span> <span class="number">1</span><span class="special">:</span> <span class="identifier">c</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(</span><span class="identifier">juggernaut</span><span class="special">{</span><span class="identifier">i</span><span class="special">});</span><span class="keyword">break</span><span class="special">;</span> 109 <span class="keyword">case</span> <span class="number">2</span><span class="special">:</span> <span class="identifier">c</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(</span><span class="identifier">goblin</span><span class="special">{</span><span class="identifier">i</span><span class="special">});</span><span class="keyword">break</span><span class="special">;</span> 110 <span class="special">}</span> 111<span class="special">}</span> 112</pre> 113<p> 114 There are two aspects to notice here: 115 </p> 116<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "> 117<li class="listitem"> 118 <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">base_collection</span></code> does not have a 119 <code class="computeroutput"><span class="identifier">push_back</span></code> member function 120 like, say, <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">vector</span></code>, as the order in which elements 121 are stored cannot be freely chosen by the user code —we will 122 see more about this later. The insertion mechanisms are rather those 123 of containers like <a href="http://en.cppreference.com/w/cpp/container/unordered_multiset" target="_top"><code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">unordered_multiset</span></code></a>, namely 124 <code class="computeroutput"><span class="identifier">insert</span></code> and <code class="computeroutput"><span class="identifier">emplace</span></code> with or without a position 125 <span class="emphasis"><em>hint</em></span>. 126 </li> 127<li class="listitem"> 128 Elements are not created with <code class="computeroutput"><span class="keyword">new</span></code> 129 but constructed on the stack and passed directly much like one would 130 do with a standard non-polymorphic container. 131 </li> 132</ul></div> 133<div class="important"><table border="0" summary="Important"> 134<tr> 135<td rowspan="2" align="center" valign="top" width="25"><img alt="[Important]" src="../../../doc/src/images/important.png"></td> 136<th align="left">Important</th> 137</tr> 138<tr><td align="left" valign="top"><p> 139 Elements inserted into a <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">base_collection</span></code> 140 (or the other containers of Boost.PolyCollection) must be copyable and 141 assignable; strictly speaking, they must at least model <a href="http://en.cppreference.com/w/cpp/named_req/MoveConstructible" target="_top"><span class="bold"><strong><code class="computeroutput"><span class="identifier">MoveConstructible</span></code></strong></span></a> 142 and either be <a href="http://en.cppreference.com/w/cpp/named_req/MoveAssignable" target="_top"><span class="bold"><strong><code class="computeroutput"><span class="identifier">MoveAssignable</span></code></strong></span></a> 143 or not throw on move construction. This might force you to revisit your 144 code as it is customary to explicitly forbid copying at the base level 145 of a virtual hierarchy to avoid <a href="https://en.wikipedia.org/wiki/Object_slicing" target="_top"><span class="emphasis"><em>slicing</em></span></a>. 146 </p></td></tr> 147</table></div> 148<p> 149 Rendering can now be implemented with a simple <code class="computeroutput"><span class="keyword">for</span></code> 150 loop over <code class="computeroutput"><span class="identifier">c</span></code>: 151 </p> 152<pre class="programlisting"><span class="keyword">const</span> <span class="keyword">char</span><span class="special">*</span> <span class="identifier">comma</span><span class="special">=</span><span class="string">""</span><span class="special">;</span> 153<span class="keyword">for</span><span class="special">(</span><span class="keyword">const</span> <span class="identifier">sprite</span><span class="special">&</span> <span class="identifier">s</span><span class="special">:</span><span class="identifier">c</span><span class="special">){</span> 154 <span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="identifier">comma</span><span class="special">;</span> 155 <span class="identifier">s</span><span class="special">.</span><span class="identifier">render</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special">);</span> 156 <span class="identifier">comma</span><span class="special">=</span><span class="string">","</span><span class="special">;</span> 157<span class="special">}</span> 158<span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="string">"\n"</span><span class="special">;</span> 159</pre> 160<p> 161 The output being: 162 </p> 163<pre class="programlisting">juggernaut 0,juggernaut 4,juggernaut 7,goblin 1,goblin 3,goblin 5,warrior 2,warrior 6 164</pre> 165<p> 166 As we have forewarned, the traversal order does not correspond to that 167 of insertion. Instead, the elements are grouped in <span class="emphasis"><em>segments</em></span> 168 according to their concrete type. Here we see that juggernauts come first, 169 followed by goblins and warriors. In general, no assumptions should be 170 made about segment ordering, which may be different for this very example 171 in your environment. On the other hand, elements inserted into an already 172 existing segment always come at the end (except if a hint is provided). 173 For instance, after inserting a latecomer goblin with <code class="computeroutput"><span class="identifier">id</span><span class="special">==</span><span class="number">8</span></code>: 174 </p> 175<pre class="programlisting"><span class="identifier">c</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(</span><span class="identifier">goblin</span><span class="special">{</span><span class="number">8</span><span class="special">});</span> 176</pre> 177<p> 178 the rendering loop outputs (new element in red): 179 </p> 180<pre class="programlisting">juggernaut 0,juggernaut 4,juggernaut 7,goblin 1,goblin 3,goblin 5,<span class="red">goblin 8</span>,warrior 2,warrior 6 181</pre> 182<p> 183 Deletion can be done in the usual way: 184 </p> 185<pre class="programlisting"><span class="comment">// find element with id==7 and remove it</span> 186<span class="keyword">auto</span> <span class="identifier">it</span><span class="special">=</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">find_if</span><span class="special">(</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">begin</span><span class="special">(),</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">end</span><span class="special">(),[](</span><span class="keyword">const</span> <span class="identifier">sprite</span><span class="special">&</span> <span class="identifier">s</span><span class="special">){</span><span class="keyword">return</span> <span class="identifier">s</span><span class="special">.</span><span class="identifier">id</span><span class="special">==</span><span class="number">7</span><span class="special">;});</span> 187<span class="identifier">c</span><span class="special">.</span><span class="identifier">erase</span><span class="special">(</span><span class="identifier">it</span><span class="special">);</span> 188</pre> 189<p> 190 Now rendering emits: 191 </p> 192<pre class="programlisting">juggernaut 0,juggernaut 4,goblin 1,goblin 3,goblin 5,goblin 8,warrior 2,warrior 6 193</pre> 194</div> 195<div class="section"> 196<div class="titlepage"><div><div><h4 class="title"> 197<a name="poly_collection.tutorial.basics.boost_function_collection"></a><a class="link" href="tutorial.html#poly_collection.tutorial.basics.boost_function_collection" title="boost::function_collection"><code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">function_collection</span></code></a> 198</h4></div></div></div> 199<p> 200 (Code samples from <a href="../../../libs/poly_collection/example/basic_function.cpp" target="_top"><code class="computeroutput"><span class="identifier">basic_function</span><span class="special">.</span><span class="identifier">cpp</span></code></a>. C++14 <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">make_unique</span></code> 201 is used.) 202 </p> 203<p> 204 Well into the development of the game, the product manager requests that 205 two new types of entities be added to the rendering loop: 206 </p> 207<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "> 208<li class="listitem"> 209 Overlaid messages, such as scores, modelled as <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">string</span></code>s. 210 </li> 211<li class="listitem"> 212 Pop-up windows coming from a third party library that, unfortunately, 213 do not derive from <code class="computeroutput"><span class="identifier">sprite</span></code> 214 and use their own <code class="computeroutput"><span class="identifier">display</span></code> 215 member functon for rendering: 216 </li> 217</ul></div> 218<pre class="programlisting"><span class="keyword">struct</span> <span class="identifier">window</span> 219<span class="special">{</span> 220 <span class="identifier">window</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">string</span> <span class="identifier">caption</span><span class="special">):</span><span class="identifier">caption</span><span class="special">{</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">move</span><span class="special">(</span><span class="identifier">caption</span><span class="special">)}{}</span> 221 222 <span class="keyword">void</span> <span class="identifier">display</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">ostream</span><span class="special">&</span> <span class="identifier">os</span><span class="special">)</span><span class="keyword">const</span><span class="special">{</span><span class="identifier">os</span><span class="special"><<</span><span class="string">"["</span><span class="special"><<</span><span class="identifier">caption</span><span class="special"><<</span><span class="string">"]"</span><span class="special">;}</span> 223 224 <span class="identifier">std</span><span class="special">::</span><span class="identifier">string</span> <span class="identifier">caption</span><span class="special">;</span> 225<span class="special">};</span> 226</pre> 227<p> 228 We then decide to refactor the code so that sprites, messsages and windows 229 are stored in dedicated containers: 230 </p> 231<pre class="programlisting"><span class="identifier">std</span><span class="special">::</span><span class="identifier">vector</span><span class="special"><</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">unique_ptr</span><span class="special"><</span><span class="identifier">sprite</span><span class="special">>></span> <span class="identifier">sprs</span><span class="special">;</span> 232<span class="identifier">std</span><span class="special">::</span><span class="identifier">vector</span><span class="special"><</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">string</span><span class="special">></span> <span class="identifier">msgs</span><span class="special">;</span> 233<span class="identifier">std</span><span class="special">::</span><span class="identifier">vector</span><span class="special"><</span><span class="identifier">window</span><span class="special">></span> <span class="identifier">wnds</span><span class="special">;</span> 234</pre> 235<p> 236 and define our rendering container as a <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">function_collection</span></code> 237 of <span class="emphasis"><em>callable entities</em></span> —function pointers or 238 objects with a function call <code class="computeroutput"><span class="keyword">operator</span><span class="special">()</span></code>— accepting a <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">ostream</span><span class="special">&</span></code> as a parameter 239 </p> 240<pre class="programlisting"><span class="preprocessor">#include</span> <span class="special"><</span><span class="identifier">boost</span><span class="special">/</span><span class="identifier">poly_collection</span><span class="special">/</span><span class="identifier">function_collection</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">></span> 241<span class="special">...</span> 242 243<span class="comment">// function signature accepting std::ostream& and returning nothing</span> 244<span class="keyword">using</span> <span class="identifier">render_callback</span><span class="special">=</span><span class="keyword">void</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">ostream</span><span class="special">&);</span> 245 246<span class="identifier">boost</span><span class="special">::</span><span class="identifier">function_collection</span><span class="special"><</span><span class="identifier">render_callback</span><span class="special">></span> <span class="identifier">c</span><span class="special">;</span> 247</pre> 248<p> 249 which we fill with suitable adaptors for <code class="computeroutput"><span class="identifier">sprite</span></code>s, 250 <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">string</span></code>s and <code class="computeroutput"><span class="identifier">window</span></code>s, 251 respectively. Lambda functions allow for a particularly terse code. 252 </p> 253<pre class="programlisting"><span class="keyword">auto</span> <span class="identifier">render_sprite</span><span class="special">(</span><span class="keyword">const</span> <span class="identifier">sprite</span><span class="special">&</span> <span class="identifier">s</span><span class="special">){</span> 254 <span class="keyword">return</span> <span class="special">[&](</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">ostream</span><span class="special">&</span> <span class="identifier">os</span><span class="special">){</span><span class="identifier">s</span><span class="special">.</span><span class="identifier">render</span><span class="special">(</span><span class="identifier">os</span><span class="special">);};</span> 255<span class="special">}</span> 256 257<span class="keyword">auto</span> <span class="identifier">render_message</span><span class="special">(</span><span class="keyword">const</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">string</span><span class="special">&</span> <span class="identifier">m</span><span class="special">){</span> 258 <span class="keyword">return</span> <span class="special">[&](</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">ostream</span><span class="special">&</span> <span class="identifier">os</span><span class="special">){</span><span class="identifier">os</span><span class="special"><<</span><span class="identifier">m</span><span class="special">;};</span> 259<span class="special">}</span> 260 261<span class="keyword">auto</span> <span class="identifier">render_window</span><span class="special">(</span><span class="keyword">const</span> <span class="identifier">window</span><span class="special">&</span> <span class="identifier">w</span><span class="special">){</span> 262 <span class="keyword">return</span> <span class="special">[&](</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">ostream</span><span class="special">&</span> <span class="identifier">os</span><span class="special">){</span><span class="identifier">w</span><span class="special">.</span><span class="identifier">display</span><span class="special">(</span><span class="identifier">os</span><span class="special">);};</span> 263<span class="special">}</span> 264<span class="special">...</span> 265 266<span class="keyword">for</span><span class="special">(</span><span class="keyword">const</span> <span class="keyword">auto</span><span class="special">&</span> <span class="identifier">ps</span><span class="special">:</span><span class="identifier">sprs</span><span class="special">)</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(</span><span class="identifier">render_sprite</span><span class="special">(*</span><span class="identifier">ps</span><span class="special">));</span> 267<span class="keyword">for</span><span class="special">(</span><span class="keyword">const</span> <span class="keyword">auto</span><span class="special">&</span> <span class="identifier">m</span><span class="special">:</span><span class="identifier">msgs</span><span class="special">)</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(</span><span class="identifier">render_message</span><span class="special">(</span><span class="identifier">m</span><span class="special">));</span> 268<span class="keyword">for</span><span class="special">(</span><span class="keyword">const</span> <span class="keyword">auto</span><span class="special">&</span> <span class="identifier">w</span><span class="special">:</span><span class="identifier">wnds</span><span class="special">)</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(</span><span class="identifier">render_window</span><span class="special">(</span><span class="identifier">w</span><span class="special">));</span> 269</pre> 270<p> 271 The rendering loop now looks like this: 272 </p> 273<pre class="programlisting"><span class="keyword">const</span> <span class="keyword">char</span><span class="special">*</span> <span class="identifier">comma</span><span class="special">=</span><span class="string">""</span><span class="special">;</span> 274<span class="keyword">for</span><span class="special">(</span><span class="keyword">const</span> <span class="keyword">auto</span><span class="special">&</span> <span class="identifier">cbk</span><span class="special">:</span><span class="identifier">c</span><span class="special">){</span> 275 <span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="identifier">comma</span><span class="special">;</span> 276 <span class="identifier">cbk</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special">);</span> 277 <span class="identifier">comma</span><span class="special">=</span><span class="string">","</span><span class="special">;</span> 278<span class="special">}</span> 279<span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="string">"\n"</span><span class="special">;</span> 280</pre> 281<p> 282 and produces the following for a particular scenario of sprites, messages 283 and windows: 284 </p> 285<pre class="programlisting">juggernaut 0,goblin 1,warrior 2,goblin 3,"stamina: 10,000","game over",[pop-up 1],[pop-up 2] 286</pre> 287<p> 288 The container we have just created works in many respects like a <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">vector</span><span class="special"><</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">function</span><span class="special"><</span><span class="identifier">render_callback</span><span class="special">>></span></code>, 289 the main difference being that with <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">function_collection</span></code> 290 callable entities of the same type are packed together in memory <a href="#ftn.poly_collection.tutorial.basics.boost_function_collection.f0" class="footnote" name="poly_collection.tutorial.basics.boost_function_collection.f0"><sup class="footnote">[12]</sup></a>, thus increasing performance (which is the whole point of using 291 Boost.PolyCollection), while a vector of <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">function</span></code>s 292 results in an individual allocation for each entity stored <a href="#ftn.poly_collection.tutorial.basics.boost_function_collection.f1" class="footnote" name="poly_collection.tutorial.basics.boost_function_collection.f1"><sup class="footnote">[13]</sup></a>. In fact, the <code class="computeroutput"><span class="identifier">value_type</span></code> 293 elements held by a <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">function_collection</span></code> 294 are actually <span class="emphasis"><em>not</em></span> <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">function</span></code>s, 295 although they behave analogously and can be converted to <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">function</span></code> if needed: 296 </p> 297<pre class="programlisting"><span class="keyword">auto</span> <span class="identifier">cbk</span><span class="special">=*</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">begin</span><span class="special">();</span> 298<span class="identifier">cbk</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special">);</span> <span class="comment">// renders first element to std::cout</span> 299<span class="identifier">std</span><span class="special">::</span><span class="identifier">function</span><span class="special"><</span><span class="identifier">render_callback</span><span class="special">></span> <span class="identifier">f</span><span class="special">=</span><span class="identifier">cbk</span><span class="special">;</span> 300<span class="identifier">f</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special">);</span> <span class="comment">// exactly the same</span> 301</pre> 302<p> 303 There is a reason for this: elements of a polymorphic collection cannot 304 be freely assigned to by the user as this could end up trying to insert 305 an object into a segment of a different type. So, unlike with <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">function</span></code>, this will not work: 306 </p> 307<pre class="programlisting"><span class="special">*</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">begin</span><span class="special">()=</span><span class="identifier">render_message</span><span class="special">(</span><span class="string">"last minute message"</span><span class="special">);</span> <span class="comment">// compile-time error</span> 308</pre> 309</div> 310<div class="section"> 311<div class="titlepage"><div><div><h4 class="title"> 312<a name="poly_collection.tutorial.basics.boost_any_collection"></a><a class="link" href="tutorial.html#poly_collection.tutorial.basics.boost_any_collection" title="boost::any_collection"><code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">any_collection</span></code></a> 313</h4></div></div></div> 314<p> 315 (Code samples from <a href="../../../libs/poly_collection/example/basic_any.cpp" target="_top"><code class="computeroutput"><span class="identifier">basic_any</span><span class="special">.</span><span class="identifier">cpp</span></code></a>.) 316 </p> 317<div class="note"><table border="0" summary="Note"> 318<tr> 319<td rowspan="2" align="center" valign="top" width="25"><img alt="[Note]" src="../../../doc/src/images/note.png"></td> 320<th align="left">Note</th> 321</tr> 322<tr><td align="left" valign="top"><p> 323 Here we just touch on the bare essentials of <a href="../../../libs/type_erasure" target="_top">Boost.TypeErasure</a> 324 needed to present <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">any_collection</span></code>. 325 The reader is advised to read Boost.TypeErasure documentation for further 326 information. 327 </p></td></tr> 328</table></div> 329<p> 330 After measuring the performance of the latest changes, we find that rendering 331 is too slow and decide to refactor once again: if we could store all the 332 entities --sprites, messages and windows-- into one single container, that 333 would eliminate a level of indirection. The problem is that these types 334 are totally unrelated to each other. 335 </p> 336<p> 337 <a href="../../../libs/type_erasure" target="_top">Boost.TypeErasure</a> provides 338 a class template <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">type_erasure</span><span class="special">::</span><span class="identifier">any</span><span class="special"><</span><span class="identifier">Concept</span><span class="special">></span></code> able to hold an object of whatever 339 type as long as it conforms to the interface specified by <code class="computeroutput"><span class="identifier">Concept</span></code>. In our case, we find it particularly 340 easy to implement a common interface for rendering by providing overloads 341 of <code class="computeroutput"><span class="keyword">operator</span><span class="special"><<</span></code> 342 </p> 343<pre class="programlisting"><span class="identifier">std</span><span class="special">::</span><span class="identifier">ostream</span><span class="special">&</span> <span class="keyword">operator</span><span class="special"><<(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">ostream</span><span class="special">&</span> <span class="identifier">os</span><span class="special">,</span><span class="keyword">const</span> <span class="identifier">sprite</span><span class="special">&</span> <span class="identifier">s</span><span class="special">)</span> 344<span class="special">{</span> 345 <span class="identifier">s</span><span class="special">.</span><span class="identifier">render</span><span class="special">(</span><span class="identifier">os</span><span class="special">);</span> 346 <span class="keyword">return</span> <span class="identifier">os</span><span class="special">;</span> 347<span class="special">}</span> 348 349<span class="comment">// std::string already has a suitable operator<<</span> 350 351<span class="identifier">std</span><span class="special">::</span><span class="identifier">ostream</span><span class="special">&</span> <span class="keyword">operator</span><span class="special"><<(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">ostream</span><span class="special">&</span> <span class="identifier">os</span><span class="special">,</span><span class="keyword">const</span> <span class="identifier">window</span><span class="special">&</span> <span class="identifier">w</span><span class="special">)</span> 352<span class="special">{</span> 353 <span class="identifier">w</span><span class="special">.</span><span class="identifier">display</span><span class="special">(</span><span class="identifier">os</span><span class="special">);</span> 354 <span class="keyword">return</span> <span class="identifier">os</span><span class="special">;</span> 355<span class="special">}</span> 356</pre> 357<p> 358 so that we can use it to specify the interface all entities have to adhere 359 to: 360 </p> 361<pre class="programlisting"><span class="preprocessor">#include</span> <span class="special"><</span><span class="identifier">boost</span><span class="special">/</span><span class="identifier">poly_collection</span><span class="special">/</span><span class="identifier">any_collection</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">></span> 362<span class="preprocessor">#include</span> <span class="special"><</span><span class="identifier">boost</span><span class="special">/</span><span class="identifier">type_erasure</span><span class="special">/</span><span class="identifier">operators</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">></span> 363<span class="special">...</span> 364 365<span class="keyword">using</span> <span class="identifier">renderable</span><span class="special">=</span><span class="identifier">boost</span><span class="special">::</span><span class="identifier">type_erasure</span><span class="special">::</span><span class="identifier">ostreamable</span><span class="special"><>;</span> 366<span class="identifier">boost</span><span class="special">::</span><span class="identifier">any_collection</span><span class="special"><</span><span class="identifier">renderable</span><span class="special">></span> <span class="identifier">c</span><span class="special">;</span> 367</pre> 368<p> 369 The collection just created happily accepts insertion of heterogeneous 370 entities (since interface conformity is silently checked at compile time) 371 </p> 372<pre class="programlisting"><span class="comment">// populate with sprites</span> 373<span class="identifier">std</span><span class="special">::</span><span class="identifier">mt19937</span> <span class="identifier">gen</span><span class="special">{</span><span class="number">92748</span><span class="special">};</span> <span class="comment">// some arbitrary random seed</span> 374<span class="identifier">std</span><span class="special">::</span><span class="identifier">discrete_distribution</span><span class="special"><></span> <span class="identifier">rnd</span><span class="special">{{</span><span class="number">1</span><span class="special">,</span><span class="number">1</span><span class="special">,</span><span class="number">1</span><span class="special">}};</span> 375<span class="keyword">for</span><span class="special">(</span><span class="keyword">int</span> <span class="identifier">i</span><span class="special">=</span><span class="number">0</span><span class="special">;</span><span class="identifier">i</span><span class="special"><</span><span class="number">4</span><span class="special">;++</span><span class="identifier">i</span><span class="special">){</span> <span class="comment">// assign each type with 1/3 probability</span> 376 <span class="keyword">switch</span><span class="special">(</span><span class="identifier">rnd</span><span class="special">(</span><span class="identifier">gen</span><span class="special">)){</span> 377 <span class="keyword">case</span> <span class="number">0</span><span class="special">:</span> <span class="identifier">c</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(</span><span class="identifier">warrior</span><span class="special">{</span><span class="identifier">i</span><span class="special">});</span><span class="keyword">break</span><span class="special">;</span> 378 <span class="keyword">case</span> <span class="number">1</span><span class="special">:</span> <span class="identifier">c</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(</span><span class="identifier">juggernaut</span><span class="special">{</span><span class="identifier">i</span><span class="special">});</span><span class="keyword">break</span><span class="special">;</span> 379 <span class="keyword">case</span> <span class="number">2</span><span class="special">:</span> <span class="identifier">c</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(</span><span class="identifier">goblin</span><span class="special">{</span><span class="identifier">i</span><span class="special">});</span><span class="keyword">break</span><span class="special">;</span> 380 <span class="special">}</span> 381<span class="special">}</span> 382 383<span class="comment">// populate with messages</span> 384<span class="identifier">c</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">string</span><span class="special">{</span><span class="string">"\"stamina: 10,000\""</span><span class="special">});</span> 385<span class="identifier">c</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">string</span><span class="special">{</span><span class="string">"\"game over\""</span><span class="special">});</span> 386 387<span class="comment">// populate with windows</span> 388<span class="identifier">c</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(</span><span class="identifier">window</span><span class="special">{</span><span class="string">"pop-up 1"</span><span class="special">});</span> 389<span class="identifier">c</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(</span><span class="identifier">window</span><span class="special">{</span><span class="string">"pop-up 2"</span><span class="special">});</span> 390</pre> 391<p> 392 and rendering becomes 393 </p> 394<pre class="programlisting"><span class="keyword">const</span> <span class="keyword">char</span><span class="special">*</span> <span class="identifier">comma</span><span class="special">=</span><span class="string">""</span><span class="special">;</span> 395<span class="keyword">for</span><span class="special">(</span><span class="keyword">const</span> <span class="keyword">auto</span><span class="special">&</span> <span class="identifier">r</span><span class="special">:</span><span class="identifier">c</span><span class="special">){</span> 396 <span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="identifier">comma</span><span class="special"><<</span><span class="identifier">r</span><span class="special">;</span> 397 <span class="identifier">comma</span><span class="special">=</span><span class="string">","</span><span class="special">;</span> 398<span class="special">}</span> 399<span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="string">"\n"</span><span class="special">;</span> 400</pre> 401<p> 402 with output 403 </p> 404<pre class="programlisting">[pop-up 1],[pop-up 2],juggernaut 0,goblin 1,goblin 3,warrior 2,"stamina: 10,000","game over" 405</pre> 406<p> 407 As was the case with <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">function_collection</span></code>, 408 this container is similar to a <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">vector</span><span class="special"><</span><span class="identifier">boost</span><span class="special">::</span><span class="identifier">type_erasure</span><span class="special">::</span><span class="identifier">any</span><span class="special"><</span><span class="identifier">Concept</span><span class="special">>></span></code> but has better performance due 409 to packing of same-type elements. Also, the <code class="computeroutput"><span class="identifier">value_type</span></code> 410 of a <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">any_collection</span><span class="special"><</span><span class="identifier">Concept</span><span class="special">></span></code> 411 is <span class="emphasis"><em>not</em></span> <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">type_erasure</span><span class="special">::</span><span class="identifier">any</span><span class="special"><</span><span class="identifier">Concept</span><span class="special">></span></code>, but a similarly behaving entity <a href="#ftn.poly_collection.tutorial.basics.boost_any_collection.f0" class="footnote" name="poly_collection.tutorial.basics.boost_any_collection.f0"><sup class="footnote">[14]</sup></a>. In any case, we are not accessing sprites through an abstract 412 <code class="computeroutput"><span class="identifier">sprite</span><span class="special">&</span></code> 413 anymore, so we could as well dismantle the virtual hierarchy and implement 414 each type autonomously: this is left as an exercise to the reader. 415 </p> 416</div> 417</div> 418<div class="section"> 419<div class="titlepage"><div><div><h3 class="title"> 420<a name="poly_collection.tutorial.deeper_into_the_segmented_nature"></a><a class="link" href="tutorial.html#poly_collection.tutorial.deeper_into_the_segmented_nature" title="Deeper into the segmented nature of Boost.PolyCollection">Deeper 421 into the segmented nature of Boost.PolyCollection</a> 422</h3></div></div></div> 423<div class="toc"><dl class="toc"> 424<dt><span class="section"><a href="tutorial.html#poly_collection.tutorial.deeper_into_the_segmented_nature.type_registration">Type 425 registration</a></span></dt> 426<dt><span class="section"><a href="tutorial.html#poly_collection.tutorial.deeper_into_the_segmented_nature.segment_specific_interface">Segment-specific 427 interface</a></span></dt> 428<dt><span class="section"><a href="tutorial.html#poly_collection.tutorial.deeper_into_the_segmented_nature.local_iterators">Local 429 iterators</a></span></dt> 430<dt><span class="section"><a href="tutorial.html#poly_collection.tutorial.deeper_into_the_segmented_nature.reserve">Reserve</a></span></dt> 431</dl></div> 432<p> 433 (Code samples from <a href="../../../libs/poly_collection/example/segmented_structure.cpp" target="_top"><code class="computeroutput"><span class="identifier">segmented_structure</span><span class="special">.</span><span class="identifier">cpp</span></code></a>. C++14 <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">make_unique</span></code> 434 is used.) 435 </p> 436<div class="section"> 437<div class="titlepage"><div><div><h4 class="title"> 438<a name="poly_collection.tutorial.deeper_into_the_segmented_nature.type_registration"></a><a class="link" href="tutorial.html#poly_collection.tutorial.deeper_into_the_segmented_nature.type_registration" title="Type registration">Type 439 registration</a> 440</h4></div></div></div> 441<p> 442 Getting back to our <a class="link" href="tutorial.html#poly_collection.tutorial.basics.boost_base_collection" title="boost::base_collection"><code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">base_collection</span></code></a> example, suppose 443 we want to refactor the populating code as follows: 444 </p> 445<pre class="programlisting"><span class="identifier">std</span><span class="special">::</span><span class="identifier">unique_ptr</span><span class="special"><</span><span class="identifier">sprite</span><span class="special">></span> <span class="identifier">make_sprite</span><span class="special">()</span> 446<span class="special">{</span> 447 <span class="keyword">static</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">mt19937</span> <span class="identifier">gen</span><span class="special">{</span><span class="number">92748</span><span class="special">};</span> 448 <span class="keyword">static</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">discrete_distribution</span><span class="special"><></span> <span class="identifier">rnd</span><span class="special">{{</span><span class="number">1</span><span class="special">,</span><span class="number">1</span><span class="special">,</span><span class="number">1</span><span class="special">}};</span> 449 <span class="keyword">static</span> <span class="keyword">int</span> <span class="identifier">id</span><span class="special">=</span><span class="number">0</span><span class="special">;</span> 450 451 <span class="keyword">switch</span><span class="special">(</span><span class="identifier">rnd</span><span class="special">(</span><span class="identifier">gen</span><span class="special">)){</span> 452 <span class="keyword">case</span> <span class="number">0</span><span class="special">:</span> <span class="keyword">return</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">make_unique</span><span class="special"><</span><span class="identifier">warrior</span><span class="special">>(</span><span class="identifier">id</span><span class="special">++);</span><span class="keyword">break</span><span class="special">;</span> 453 <span class="keyword">case</span> <span class="number">1</span><span class="special">:</span> <span class="keyword">return</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">make_unique</span><span class="special"><</span><span class="identifier">juggernaut</span><span class="special">>(</span><span class="identifier">id</span><span class="special">++);</span><span class="keyword">break</span><span class="special">;</span> 454 <span class="keyword">case</span> <span class="number">2</span><span class="special">:</span> <span class="keyword">return</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">make_unique</span><span class="special"><</span><span class="identifier">goblin</span><span class="special">>(</span><span class="identifier">id</span><span class="special">++);</span><span class="keyword">break</span><span class="special">;</span> 455 <span class="special">}</span> 456<span class="special">}</span> 457<span class="special">...</span> 458 459<span class="keyword">for</span><span class="special">(</span><span class="keyword">int</span> <span class="identifier">i</span><span class="special">=</span><span class="number">0</span><span class="special">;</span><span class="identifier">i</span><span class="special"><</span><span class="number">8</span><span class="special">;++</span><span class="identifier">i</span><span class="special">)</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(*</span><span class="identifier">make_sprite</span><span class="special">());</span> 460<span class="comment">// throws boost::poly_collection::unregistered_type</span> 461</pre> 462<p> 463 Unexpectedly, this piece of code throws an exception of type <a class="link" href="reference.html#poly_collection.reference.header_boost_poly_collection_exc.class_unregistered_type" title="Class unregistered_type"><code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">poly_collection</span><span class="special">::</span><span class="identifier">unregistered_type</span></code></a>. What has changed 464 from our original code? 465 </p> 466<p> 467 Suppose a <code class="computeroutput"><span class="identifier">warrior</span></code> has been 468 created by <code class="computeroutput"><span class="identifier">make_sprite</span></code>. 469 The statement <code class="computeroutput"><span class="identifier">c</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(*</span><span class="identifier">make_sprite</span><span class="special">())</span></code> 470 is passing the object as a <code class="computeroutput"><span class="identifier">sprite</span><span class="special">&</span></code>: even though <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">base_collection</span></code> 471 is smart enough to know that the object is actually derived from <code class="computeroutput"><span class="identifier">sprite</span></code> (by using <a href="http://en.cppreference.com/w/cpp/language/typeid" target="_top"><code class="computeroutput"><span class="keyword">typeid</span><span class="special">()</span></code></a>) 472 and <a href="https://en.wikipedia.org/wiki/Object_slicing" target="_top">slicing</a> 473 is to be avoided, there is no way that a segment for it can be created 474 without accessing the type <code class="computeroutput"><span class="identifier">warrior</span></code> 475 <span class="emphasis"><em>at compile time</em></span> for the proper internal class templates 476 to be instantiated <a href="#ftn.poly_collection.tutorial.deeper_into_the_segmented_nature.type_registration.f0" class="footnote" name="poly_collection.tutorial.deeper_into_the_segmented_nature.type_registration.f0"><sup class="footnote">[15]</sup></a>. This did not happen in the pre-refactoring code because objects 477 were passed as references to their true types. 478 </p> 479<p> 480 A type is said to be <span class="emphasis"><em>registered</em></span> into a polymorphic 481 collection if there is a (potentially empty) segment created for it. This 482 can be checked with: 483 </p> 484<pre class="programlisting"><span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">is_registered</span><span class="special"><</span><span class="identifier">warrior</span><span class="special">>()<<</span><span class="string">"\n"</span><span class="special">;</span> <span class="comment">// prints 0</span> 485<span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">is_registered</span><span class="special">(</span><span class="keyword">typeid</span><span class="special">(</span><span class="identifier">warrior</span><span class="special">))<<</span><span class="string">"\n"</span><span class="special">;</span> <span class="comment">// alternate syntax</span> 486</pre> 487<p> 488 Registration happens automatically when the object is passed as a reference 489 to its true type or <a class="link" href="tutorial.html#poly_collection.tutorial.insertion_and_emplacement.emplacement"><code class="computeroutput"><span class="identifier">emplace</span></code></a>'d, and explicitly with 490 <code class="computeroutput"><span class="identifier">register_types</span></code>: 491 </p> 492<pre class="programlisting"><span class="identifier">c</span><span class="special">.</span><span class="identifier">register_types</span><span class="special"><</span><span class="identifier">warrior</span><span class="special">,</span><span class="identifier">juggernaut</span><span class="special">,</span><span class="identifier">goblin</span><span class="special">>();</span> 493<span class="comment">// everything works fine now</span> 494<span class="keyword">for</span><span class="special">(</span><span class="keyword">int</span> <span class="identifier">i</span><span class="special">=</span><span class="number">0</span><span class="special">;</span><span class="identifier">i</span><span class="special"><</span><span class="number">8</span><span class="special">;++</span><span class="identifier">i</span><span class="special">)</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(*</span><span class="identifier">make_sprite</span><span class="special">());</span> 495</pre> 496<p> 497 Once <code class="computeroutput"><span class="identifier">T</span></code> has been registered 498 into a polymorphic collection, it remains so regardless of whether objects 499 of type <code class="computeroutput"><span class="identifier">T</span></code> are stored or 500 not, except if the collection is moved from, assigned to, or swapped. 501 </p> 502<p> 503 As slicing is mainly an issue with OOP, <code class="computeroutput"><span class="identifier">unregistered_type</span></code> 504 exceptions are expected to be much less frequent with <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">function_collection</span></code> 505 and <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">any_collection</span></code>. Contrived examples can 506 be found, though: 507 </p> 508<pre class="programlisting"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">any_collection</span><span class="special"><</span><span class="identifier">renderable</span><span class="special">></span> <span class="identifier">c1</span><span class="special">,</span><span class="identifier">c2</span><span class="special">;</span> 509<span class="special">...</span> <span class="comment">// populate c2</span> 510 511<span class="identifier">c1</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(*</span><span class="identifier">c2</span><span class="special">.</span><span class="identifier">begin</span><span class="special">());</span> <span class="comment">// throws: actual type of *c2.begin() not known by c1</span> 512</pre> 513</div> 514<div class="section"> 515<div class="titlepage"><div><div><h4 class="title"> 516<a name="poly_collection.tutorial.deeper_into_the_segmented_nature.segment_specific_interface"></a><a class="link" href="tutorial.html#poly_collection.tutorial.deeper_into_the_segmented_nature.segment_specific_interface" title="Segment-specific interface">Segment-specific 517 interface</a> 518</h4></div></div></div> 519<p> 520 For most of the interface of a polymorphic collection, it is possible to 521 only refer to the elements of a given segment by providing either their 522 type or <code class="computeroutput"><span class="keyword">typeid</span><span class="special">()</span></code>. 523 For instance: 524 </p> 525<pre class="programlisting"><span class="special">...</span> <span class="comment">// populate c with 8 assorted entities</span> 526 527<span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">size</span><span class="special">()<<</span><span class="string">"\n"</span><span class="special">;</span> <span class="comment">// 8 sprites</span> 528<span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">size</span><span class="special"><</span><span class="identifier">juggernaut</span><span class="special">>()<<</span><span class="string">"\n"</span><span class="special">;</span> <span class="comment">// 2 juggernauts</span> 529<span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">size</span><span class="special">(</span><span class="keyword">typeid</span><span class="special">(</span><span class="identifier">juggernaut</span><span class="special">))<<</span><span class="string">"\n"</span><span class="special">;</span> <span class="comment">// alternate syntax</span> 530<span class="identifier">c</span><span class="special">.</span><span class="identifier">clear</span><span class="special"><</span><span class="identifier">juggernaut</span><span class="special">>();</span> <span class="comment">// remove juggenauts only</span> 531<span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">empty</span><span class="special"><</span><span class="identifier">juggernaut</span><span class="special">>()<<</span><span class="string">"\n"</span><span class="special">;</span> <span class="comment">// 1 (no juggernauts left)</span> 532<span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">size</span><span class="special">()<<</span><span class="string">"\n"</span><span class="special">;</span> <span class="comment">// 6 sprites remaining</span> 533</pre> 534<p> 535 Note that any of these (except <a class="link" href="tutorial.html#poly_collection.tutorial.deeper_into_the_segmented_nature.reserve" title="Reserve"><code class="computeroutput"><span class="identifier">reserve</span></code></a>) will throw <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">poly_collection</span><span class="special">::</span><span class="identifier">unregistered_type</span></code> if the type is not 536 registered. Segment-specific addressability also includes traversal: 537 </p> 538</div> 539<div class="section"> 540<div class="titlepage"><div><div><h4 class="title"> 541<a name="poly_collection.tutorial.deeper_into_the_segmented_nature.local_iterators"></a><a class="link" href="tutorial.html#poly_collection.tutorial.deeper_into_the_segmented_nature.local_iterators" title="Local iterators">Local 542 iterators</a> 543</h4></div></div></div> 544<p> 545 The following runs only over the <code class="computeroutput"><span class="identifier">warrior</span></code>s 546 of the collection: 547 </p> 548<pre class="programlisting"><span class="keyword">const</span> <span class="keyword">char</span><span class="special">*</span> <span class="identifier">comma</span><span class="special">=</span><span class="string">""</span><span class="special">;</span> 549<span class="keyword">for</span><span class="special">(</span><span class="keyword">auto</span> <span class="identifier">first</span><span class="special">=</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">begin</span><span class="special">(</span><span class="keyword">typeid</span><span class="special">(</span><span class="identifier">warrior</span><span class="special">)),</span><span class="identifier">last</span><span class="special">=</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">end</span><span class="special">(</span><span class="keyword">typeid</span><span class="special">(</span><span class="identifier">warrior</span><span class="special">));</span> 550 <span class="identifier">first</span><span class="special">!=</span><span class="identifier">last</span><span class="special">;++</span><span class="identifier">first</span><span class="special">){</span> 551 <span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="identifier">comma</span><span class="special">;</span> 552 <span class="identifier">first</span><span class="special">-></span><span class="identifier">render</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special">);</span> 553 <span class="identifier">comma</span><span class="special">=</span><span class="string">","</span><span class="special">;</span> 554<span class="special">}</span> 555<span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="string">"\n"</span><span class="special">;</span> 556</pre> 557<p> 558 Output: 559 </p> 560<pre class="programlisting">warrior 2,warrior 6 561</pre> 562<p> 563 <code class="computeroutput"><span class="identifier">begin</span><span class="special">|</span><span class="identifier">end</span><span class="special">(</span><span class="keyword">typeid</span><span class="special">(</span><span class="identifier">T</span><span class="special">))</span></code> return 564 objects of type <code class="computeroutput"><span class="identifier">local_base_iterator</span></code> 565 associated to the segment for <code class="computeroutput"><span class="identifier">T</span></code>. 566 These iterators dereference to the same value as regular iterators (in 567 the case of <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">base_collection</span><span class="special"><</span><span class="identifier">base</span><span class="special">></span></code>, 568 <code class="computeroutput"><span class="identifier">base</span><span class="special">&</span></code>) 569 but can only be used to traverse a given segment (for instance, <code class="computeroutput"><span class="identifier">local_base_iterator</span></code>'s from different 570 segments cannot be compared between them). In exchange, <code class="computeroutput"><span class="identifier">local_base_iterator</span></code> 571 is a <a href="http://en.cppreference.com/w/cpp/named_req/RandomAccessIterator" target="_top"><span class="bold"><strong><code class="computeroutput"><span class="identifier">RandomAccessIterator</span></code></strong></span></a>, 572 whereas whole-collection iterators only model <a href="http://en.cppreference.com/w/cpp/named_req/ForwardIterator" target="_top"><span class="bold"><strong><code class="computeroutput"><span class="identifier">ForwardIterator</span></code></strong></span></a>. 573 </p> 574<p> 575 A terser range-based <code class="computeroutput"><span class="keyword">for</span></code> loop 576 can be used with the convenience <code class="computeroutput"><span class="identifier">segment</span></code> 577 member function: 578 </p> 579<pre class="programlisting"><span class="keyword">const</span> <span class="keyword">char</span><span class="special">*</span> <span class="identifier">comma</span><span class="special">=</span><span class="string">""</span><span class="special">;</span> 580<span class="keyword">for</span><span class="special">(</span><span class="keyword">const</span> <span class="keyword">auto</span><span class="special">&</span> <span class="identifier">x</span><span class="special">:</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">segment</span><span class="special">(</span><span class="keyword">typeid</span><span class="special">(</span><span class="identifier">warrior</span><span class="special">))){</span> 581 <span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="identifier">comma</span><span class="special">;</span> 582 <span class="identifier">x</span><span class="special">.</span><span class="identifier">render</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special">);</span> 583 <span class="identifier">comma</span><span class="special">=</span><span class="string">","</span><span class="special">;</span> 584<span class="special">}</span> 585<span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="string">"\n"</span><span class="special">;</span> 586</pre> 587<p> 588 Even more powerful than <code class="computeroutput"><span class="identifier">local_base_iterator</span></code> 589 is <code class="computeroutput"><span class="identifier">local_iterator</span><span class="special"><</span><span class="identifier">T</span><span class="special">></span></code>: 590 </p> 591<pre class="programlisting"><span class="keyword">const</span> <span class="keyword">char</span><span class="special">*</span> <span class="identifier">comma</span><span class="special">=</span><span class="string">""</span><span class="special">;</span> 592<span class="keyword">for</span><span class="special">(</span><span class="keyword">auto</span> <span class="identifier">first</span><span class="special">=</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">begin</span><span class="special"><</span><span class="identifier">warrior</span><span class="special">>(),</span><span class="identifier">last</span><span class="special">=</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">end</span><span class="special"><</span><span class="identifier">warrior</span><span class="special">>();</span> 593 <span class="identifier">first</span><span class="special">!=</span><span class="identifier">last</span><span class="special">;++</span><span class="identifier">first</span><span class="special">){</span> 594 <span class="identifier">first</span><span class="special">-></span><span class="identifier">rank</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(</span><span class="number">0</span><span class="special">,</span><span class="string">"super"</span><span class="special">);</span> 595 <span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="identifier">comma</span><span class="special">;</span> 596 <span class="identifier">first</span><span class="special">-></span><span class="identifier">render</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special">);</span> 597 <span class="identifier">comma</span><span class="special">=</span><span class="string">","</span><span class="special">;</span> 598<span class="special">}</span> 599<span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="string">"\n"</span><span class="special">;</span> 600 601<span class="comment">// range-based for loop alternative</span> 602 603<span class="keyword">const</span> <span class="keyword">char</span><span class="special">*</span> <span class="identifier">comma</span><span class="special">=</span><span class="string">""</span><span class="special">;</span> 604<span class="keyword">for</span><span class="special">(</span><span class="keyword">auto</span><span class="special">&</span> <span class="identifier">x</span><span class="special">:</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">segment</span><span class="special"><</span><span class="identifier">warrior</span><span class="special">>()){</span> 605 <span class="identifier">x</span><span class="special">.</span><span class="identifier">rank</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(</span><span class="number">0</span><span class="special">,</span><span class="string">"super"</span><span class="special">);</span> 606 <span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="identifier">comma</span><span class="special">;</span> 607 <span class="identifier">x</span><span class="special">.</span><span class="identifier">render</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special">);</span> 608 <span class="identifier">comma</span><span class="special">=</span><span class="string">","</span><span class="special">;</span> 609<span class="special">}</span> 610<span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="string">"\n"</span><span class="special">;</span> 611</pre> 612<p> 613 This appends a <code class="computeroutput"><span class="string">"super"</span></code> 614 prefix to the <code class="computeroutput"><span class="identifier">rank</span></code> data 615 member of existing warriors: 616 </p> 617<pre class="programlisting">superwarrior 2,superwarrior 6 618</pre> 619<p> 620 The observant reader will have noticed that in order to access <code class="computeroutput"><span class="identifier">rank</span></code>, which is a member of <code class="computeroutput"><span class="identifier">warrior</span></code> rather than its base class <code class="computeroutput"><span class="identifier">sprite</span></code>, <code class="computeroutput"><span class="identifier">first</span></code> 621 (or <code class="computeroutput"><span class="identifier">x</span></code> in the range <code class="computeroutput"><span class="keyword">for</span></code> loop version) has to refer to a <code class="computeroutput"><span class="identifier">warrior</span><span class="special">&</span></code>, 622 and this is precisely the difference between <code class="computeroutput"><span class="identifier">local_iterator</span><span class="special"><</span><span class="identifier">warrior</span><span class="special">></span></code> (the type returned by <code class="computeroutput"><span class="identifier">begin</span><span class="special"><</span><span class="identifier">warrior</span><span class="special">>()</span></code>) 623 and <code class="computeroutput"><span class="identifier">local_base_iterator</span></code>. 624 <code class="computeroutput"><span class="identifier">local_iterator</span><span class="special"><</span><span class="identifier">warrior</span><span class="special">></span></code> 625 is also a <a href="http://en.cppreference.com/w/cpp/named_req/RandomAccessIterator" target="_top"><span class="bold"><strong><code class="computeroutput"><span class="identifier">RandomAccessIterator</span></code></strong></span></a>: 626 for most respects, [<code class="computeroutput"><span class="identifier">begin</span><span class="special"><</span><span class="identifier">T</span><span class="special">>()</span></code>, <code class="computeroutput"><span class="identifier">end</span><span class="special"><</span><span class="identifier">T</span><span class="special">>()</span></code>) can be regarded as a range over 627 an array of <code class="computeroutput"><span class="identifier">T</span></code> objects. 628 <code class="computeroutput"><span class="identifier">local_iterator</span><span class="special"><</span><span class="identifier">T</span><span class="special">></span></code>s 629 can be explicitly converted to <code class="computeroutput"><span class="identifier">local_base_iterator</span></code>s. 630 Conversely, if a <code class="computeroutput"><span class="identifier">local_base_iterator</span></code> 631 is associated to a segment for <code class="computeroutput"><span class="identifier">T</span></code>, 632 it can then be explictly converted to a <code class="computeroutput"><span class="identifier">local_iterator</span><span class="special"><</span><span class="identifier">T</span><span class="special">></span></code> (otherwise the conversion is undefined 633 behavior). 634 </p> 635<p> 636 The figure shows the action scopes of all the iterators associated to a 637 polymorphic collection (<code class="computeroutput"><span class="identifier">const_</span></code> 638 versions not included): 639 </p> 640<p> 641 <span class="inlinemediaobject"><img src="img/poly_collection_iterators.png"></span> 642 </p> 643<p> 644 We have yet to describe the bottom part of the diagram. Whereas <code class="computeroutput"><span class="identifier">segment</span><span class="special">(</span><span class="keyword">typeid</span><span class="special">(</span><span class="identifier">T</span><span class="special">))</span></code> is 645 used to range over the <span class="emphasis"><em>elements</em></span> of a particular segment, 646 <code class="computeroutput"><span class="identifier">segment_traversal</span><span class="special">()</span></code> 647 returns an object for ranging over <span class="emphasis"><em>segments</em></span>, so that 648 the whole collection can be processed with a nested segment-element <code class="computeroutput"><span class="keyword">for</span></code> loop like the following: 649 </p> 650<pre class="programlisting"><span class="keyword">const</span> <span class="keyword">char</span><span class="special">*</span> <span class="identifier">comma</span><span class="special">=</span><span class="string">""</span><span class="special">;</span> 651<span class="keyword">for</span><span class="special">(</span><span class="keyword">auto</span> <span class="identifier">seg</span><span class="special">:</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">segment_traversal</span><span class="special">()){</span> 652 <span class="keyword">for</span><span class="special">(</span><span class="identifier">sprite</span><span class="special">&</span> <span class="identifier">s</span><span class="special">:</span><span class="identifier">seg</span><span class="special">){</span> 653 <span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="identifier">comma</span><span class="special">;</span> 654 <span class="identifier">s</span><span class="special">.</span><span class="identifier">render</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special">);</span> 655 <span class="identifier">comma</span><span class="special">=</span><span class="string">","</span><span class="special">;</span> 656 <span class="special">}</span> 657<span class="special">}</span> 658<span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="string">"\n"</span><span class="special">;</span> 659</pre> 660<p> 661 Segment decomposition of traversal loops forms the basis of <a class="link" href="tutorial.html#poly_collection.tutorial.algorithms" title="Algorithms">improved-performance 662 algorithms</a>. 663 </p> 664</div> 665<div class="section"> 666<div class="titlepage"><div><div><h4 class="title"> 667<a name="poly_collection.tutorial.deeper_into_the_segmented_nature.reserve"></a><a class="link" href="tutorial.html#poly_collection.tutorial.deeper_into_the_segmented_nature.reserve" title="Reserve">Reserve</a> 668</h4></div></div></div> 669<p> 670 Much like <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">vector</span></code>, segments can be made to reserve 671 memory in advance to minimize reallocations: 672 </p> 673<pre class="programlisting"><span class="identifier">c</span><span class="special">.</span><span class="identifier">reserve</span><span class="special"><</span><span class="identifier">goblin</span><span class="special">>(</span><span class="number">100</span><span class="special">);</span> <span class="comment">// no reallocation till we exceed 100 goblins</span> 674<span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">capacity</span><span class="special"><</span><span class="identifier">goblin</span><span class="special">>()<<</span><span class="string">"\n"</span><span class="special">;</span> <span class="comment">// prints 100</span> 675</pre> 676<p> 677 If there is no segment for the indicated type (here, <code class="computeroutput"><span class="identifier">goblin</span></code>), 678 one is automatically created. This is in contrast with the rest of segment-specific 679 member functions, which throw <a class="link" href="tutorial.html#poly_collection.tutorial.deeper_into_the_segmented_nature.type_registration" title="Type registration"><code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">poly_collection</span><span class="special">::</span><span class="identifier">unregistered_type</span></code></a>. 680 </p> 681<p> 682 <code class="computeroutput"><span class="identifier">reserve</span></code> can deal with all 683 segments at once. The following 684 </p> 685<pre class="programlisting"><span class="identifier">c</span><span class="special">.</span><span class="identifier">reserve</span><span class="special">(</span><span class="number">1000</span><span class="special">);</span> <span class="comment">// reserve(1000) for each segment</span> 686<span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">capacity</span><span class="special"><</span><span class="identifier">warrior</span><span class="special">>()<<</span><span class="string">", "</span> 687 <span class="special"><<</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">capacity</span><span class="special"><</span><span class="identifier">juggernaut</span><span class="special">>()<<</span><span class="string">", "</span> 688 <span class="special"><<</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">capacity</span><span class="special"><</span><span class="identifier">goblin</span><span class="special">>()<<</span><span class="string">"\n"</span><span class="special">;</span> <span class="comment">// prints 1000, 1000, 1000</span> 689</pre> 690<p> 691 instructs every <span class="emphasis"><em>existing</em></span> segment to reserve 1,000 692 elements. If a segment is created later (through element insertion or with 693 <a class="link" href="tutorial.html#poly_collection.tutorial.deeper_into_the_segmented_nature.type_registration" title="Type registration">type 694 registration</a>), its capacity will be different. 695 </p> 696<div class="note"><table border="0" summary="Note"> 697<tr> 698<td rowspan="2" align="center" valign="top" width="25"><img alt="[Note]" src="../../../doc/src/images/note.png"></td> 699<th align="left">Note</th> 700</tr> 701<tr><td align="left" valign="top"><p> 702 Unlike standard containers, collection-level <code class="computeroutput"><span class="identifier">capacity</span><span class="special">()</span></code> and <code class="computeroutput"><span class="identifier">max_size</span><span class="special">()</span></code> are not provided because their usual 703 semantics cannot be applied to Boost.PolyCollection: for instance, <code class="computeroutput"><span class="identifier">capacity</span><span class="special">()</span></code> 704 is typically used to check how many elements can be inserted without 705 reallocation, but in a segmented structure that depends on the exact 706 types of the elements and whether they are registered or not. 707 </p></td></tr> 708</table></div> 709</div> 710</div> 711<div class="section"> 712<div class="titlepage"><div><div><h3 class="title"> 713<a name="poly_collection.tutorial.insertion_and_emplacement"></a><a class="link" href="tutorial.html#poly_collection.tutorial.insertion_and_emplacement" title="Insertion and emplacement">Insertion 714 and emplacement</a> 715</h3></div></div></div> 716<p> 717 (Code samples from <a href="../../../libs/poly_collection/example/insertion_emplacement.cpp" target="_top"><code class="computeroutput"><span class="identifier">insertion_emplacement</span><span class="special">.</span><span class="identifier">cpp</span></code></a>.) 718 </p> 719<p> 720 We already know that <code class="computeroutput"><span class="identifier">insert</span><span class="special">(</span><span class="identifier">x</span><span class="special">)</span></code>, 721 without further positional information, stores <code class="computeroutput"><span class="identifier">x</span></code> 722 at the end of its associated segment. When a regular iterator <code class="computeroutput"><span class="identifier">it</span></code> is provided, insertion happens at the 723 position indicated if both <code class="computeroutput"><span class="identifier">it</span></code> 724 and <code class="computeroutput"><span class="identifier">x</span></code> belong in the same 725 segment; otherwise, <code class="computeroutput"><span class="identifier">it</span></code> is 726 ignored. For instance, if our sprite collection has the following entities: 727 </p> 728<pre class="programlisting">juggernaut 0,juggernaut 4,juggernaut 7,goblin 1,goblin 3,goblin 5,warrior 2,warrior 6 729</pre> 730<p> 731 then this code: 732 </p> 733<pre class="programlisting"><span class="identifier">c</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">begin</span><span class="special">(),</span><span class="identifier">juggernaut</span><span class="special">{</span><span class="number">8</span><span class="special">});</span> 734</pre> 735<p> 736 puts the new <code class="computeroutput"><span class="identifier">juggernaut</span></code> at 737 the beginning: 738 </p> 739<pre class="programlisting"><span class="red">juggernaut 8</span>,juggernaut 0,juggernaut 4,juggernaut 7,goblin 1,... 740</pre> 741<p> 742 whereas the position hint at 743 </p> 744<pre class="programlisting"><span class="identifier">c</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">begin</span><span class="special">(),</span><span class="identifier">goblin</span><span class="special">{</span><span class="number">9</span><span class="special">});</span> 745</pre> 746<p> 747 is ignored and the new <code class="computeroutput"><span class="identifier">goblin</span></code> 748 gets inserted at the end of its segment: 749 </p> 750<pre class="programlisting">juggernaut 8,...,juggernaut 7,goblin 1,goblin 3,goblin 5,<span class="red">goblin 9</span>,warrior 2,... 751</pre> 752<p> 753 <a class="link" href="tutorial.html#poly_collection.tutorial.deeper_into_the_segmented_nature.local_iterators" title="Local iterators">Local 754 iterators</a> can also be used to indicate the insertion position: 755 </p> 756<pre class="programlisting"><span class="identifier">c</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">begin</span><span class="special"><</span><span class="identifier">juggernaut</span><span class="special">>()+</span><span class="number">2</span><span class="special">,</span><span class="identifier">juggernaut</span><span class="special">{</span><span class="number">10</span><span class="special">});</span> 757 <span class="comment">// ^^ remember local iterators are random access</span> 758</pre> 759<pre class="programlisting">juggernaut 8,juggernaut 0,<span class="red">juggernaut 10</span>,juggernaut 4,juggernaut 7,goblin 1,... 760</pre> 761<p> 762 There is a caveat, though: when using a local iterator, the element inserted 763 <span class="emphasis"><em>must belong to the indicated segment</em></span>: 764 </p> 765<pre class="programlisting"><span class="identifier">c</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">begin</span><span class="special">(</span><span class="keyword">typeid</span><span class="special">(</span><span class="identifier">warrior</span><span class="special">)),</span><span class="identifier">juggernaut</span><span class="special">{</span><span class="number">11</span><span class="special">});</span> <span class="comment">// undefined behavior!!</span> 766</pre> 767<p> 768 Member functions are provided for range insertion, with and without a position 769 hint: 770 </p> 771<pre class="programlisting"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">base_collection</span><span class="special"><</span><span class="identifier">sprite</span><span class="special">></span> <span class="identifier">c2</span><span class="special">;</span> 772 773<span class="identifier">c2</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">begin</span><span class="special">(),</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">end</span><span class="special">());</span> <span class="comment">// read below</span> 774 775<span class="comment">// add some more warriors</span> 776<span class="identifier">std</span><span class="special">::</span><span class="identifier">array</span><span class="special"><</span><span class="identifier">warrior</span><span class="special">,</span><span class="number">3</span><span class="special">></span> <span class="identifier">aw</span><span class="special">={{</span><span class="number">11</span><span class="special">,</span><span class="number">12</span><span class="special">,</span><span class="number">13</span><span class="special">}};</span> 777<span class="identifier">c2</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(</span><span class="identifier">aw</span><span class="special">.</span><span class="identifier">begin</span><span class="special">(),</span><span class="identifier">aw</span><span class="special">.</span><span class="identifier">end</span><span class="special">());</span> 778 779<span class="comment">// add some goblins at the beginning of their segment</span> 780<span class="identifier">std</span><span class="special">::</span><span class="identifier">array</span><span class="special"><</span><span class="identifier">goblin</span><span class="special">,</span><span class="number">3</span><span class="special">></span> <span class="identifier">ag</span><span class="special">={{</span><span class="number">14</span><span class="special">,</span><span class="number">15</span><span class="special">,</span><span class="number">16</span><span class="special">}};</span> 781<span class="identifier">c2</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(</span><span class="identifier">c2</span><span class="special">.</span><span class="identifier">begin</span><span class="special"><</span><span class="identifier">goblin</span><span class="special">>(),</span><span class="identifier">ag</span><span class="special">.</span><span class="identifier">begin</span><span class="special">(),</span><span class="identifier">ag</span><span class="special">.</span><span class="identifier">end</span><span class="special">());</span> 782</pre> 783<p> 784 As <a class="link" href="tutorial.html#poly_collection.tutorial.deeper_into_the_segmented_nature.type_registration" title="Type registration">already 785 explained</a>, care must be taken that types be pre-registered into the 786 collection if they are not passed as references to their actual type. So, 787 why did not this line 788 </p> 789<pre class="programlisting"><span class="identifier">c2</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">begin</span><span class="special">(),</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">end</span><span class="special">());</span> 790</pre> 791<p> 792 throw <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">poly_collection</span><span class="special">::</span><span class="identifier">unregistered_type</span></code>? As it happens, in the 793 special case where the inserted range belongs to a polymorphic collection 794 of the same type, registration is done automatically <a href="#ftn.poly_collection.tutorial.insertion_and_emplacement.f0" class="footnote" name="poly_collection.tutorial.insertion_and_emplacement.f0"><sup class="footnote">[16]</sup></a>. 795 </p> 796<p> 797 <a name="poly_collection.tutorial.insertion_and_emplacement.emplacement"></a>Emplacement 798 is slightly different for Boost.PolyCollection than with standard containers. 799 Consider this attempt at emplacing a <code class="computeroutput"><span class="identifier">goblin</span></code>: 800 </p> 801<pre class="programlisting"><span class="identifier">c</span><span class="special">.</span><span class="identifier">emplace</span><span class="special">(</span><span class="number">11</span><span class="special">);</span> <span class="comment">// does not compile</span> 802</pre> 803<p> 804 If examined carefully, it is only natural that the code above not compile: 805 Boost.PolyCollection cannot possibly know that it is precisely a <code class="computeroutput"><span class="identifier">goblin</span></code> that we want to emplace and not 806 some other type constructible from an <code class="computeroutput"><span class="keyword">int</span></code> 807 (like <code class="computeroutput"><span class="identifier">warrior</span></code>, <code class="computeroutput"><span class="identifier">juggernaut</span></code> or an unrelated class). So, 808 the type of the emplaced element has to be specified explicitly: 809 </p> 810<pre class="programlisting"><span class="identifier">c</span><span class="special">.</span><span class="identifier">emplace</span><span class="special"><</span><span class="identifier">goblin</span><span class="special">>(</span><span class="number">11</span><span class="special">);</span> <span class="comment">// now it works</span> 811</pre> 812<p> 813 As with <code class="computeroutput"><span class="identifier">insert</span></code>, a position 814 can be indicated for emplacing: 815 </p> 816<pre class="programlisting"><span class="identifier">c</span><span class="special">.</span><span class="identifier">emplace_hint</span><span class="special"><</span><span class="identifier">juggernaut</span><span class="special">>(</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">begin</span><span class="special">(),</span><span class="number">12</span><span class="special">);</span> <span class="comment">// at the beginning if possible</span> 817<span class="identifier">c</span><span class="special">.</span><span class="identifier">emplace_pos</span><span class="special"><</span><span class="identifier">goblin</span><span class="special">>(</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">begin</span><span class="special"><</span><span class="identifier">goblin</span><span class="special">>()+</span><span class="number">2</span><span class="special">,</span><span class="number">13</span><span class="special">);</span> <span class="comment">// amidst the goblins</span> 818<span class="identifier">c</span><span class="special">.</span><span class="identifier">emplace_pos</span><span class="special"><</span><span class="identifier">warrior</span><span class="special">>(</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">begin</span><span class="special">(</span><span class="keyword">typeid</span><span class="special">(</span><span class="identifier">warrior</span><span class="special">)),</span><span class="number">14</span><span class="special">);</span> <span class="comment">// local_base_iterator</span> 819</pre> 820<p> 821 Note the naming here: <code class="computeroutput"><span class="identifier">emplace_hint</span></code> 822 is used when the position is indicated with a regular iterator, and for local 823 iterators it is <code class="computeroutput"><span class="identifier">emplace_pos</span></code>. 824 </p> 825</div> 826<div class="section"> 827<div class="titlepage"><div><div><h3 class="title"> 828<a name="poly_collection.tutorial.exceptions"></a><a class="link" href="tutorial.html#poly_collection.tutorial.exceptions" title="Exceptions">Exceptions</a> 829</h3></div></div></div> 830<p> 831 (Code samples from <a href="../../../libs/poly_collection/example/exceptions.cpp" target="_top"><code class="computeroutput"><span class="identifier">exceptions</span><span class="special">.</span><span class="identifier">cpp</span></code></a>.) 832 </p> 833<p> 834 Besides the usual exceptions like <a href="http://en.cppreference.com/w/cpp/memory/new/bad_alloc" target="_top"><code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">bad_alloc</span></code></a> 835 and those generated by user-provided types, polymorphic collections can throw 836 the following: 837 </p> 838<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "> 839<li class="listitem"> 840 <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">poly_collection</span><span class="special">::</span><span class="identifier">unregistered_type</span></code> 841 </li> 842<li class="listitem"> 843 <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">poly_collection</span><span class="special">::</span><span class="identifier">not_copy_constructible</span></code> 844 </li> 845<li class="listitem"> 846 <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">poly_collection</span><span class="special">::</span><span class="identifier">not_equality_comparable</span></code> 847 </li> 848</ul></div> 849<p> 850 The situations in which the first is raised have been <a class="link" href="tutorial.html#poly_collection.tutorial.deeper_into_the_segmented_nature.type_registration" title="Type registration">already 851 discussed</a>; let us focus on the other two. 852 </p> 853<p> 854 We have a new type of sprite in our game defined by the non-copyable class 855 <code class="computeroutput"><span class="identifier">elf</span></code>: 856 </p> 857<pre class="programlisting"><span class="keyword">struct</span> <span class="identifier">elf</span><span class="special">:</span><span class="identifier">sprite</span> 858<span class="special">{</span> 859 <span class="keyword">using</span> <span class="identifier">sprite</span><span class="special">::</span><span class="identifier">sprite</span><span class="special">;</span> 860 <span class="identifier">elf</span><span class="special">(</span><span class="keyword">const</span> <span class="identifier">elf</span><span class="special">&)=</span><span class="keyword">delete</span><span class="special">;</span> <span class="comment">// not copyable</span> 861 <span class="identifier">elf</span><span class="special">(</span><span class="identifier">elf</span><span class="special">&&)=</span><span class="keyword">default</span><span class="special">;</span> <span class="comment">// but moveable</span> 862 <span class="keyword">void</span> <span class="identifier">render</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">ostream</span><span class="special">&</span> <span class="identifier">os</span><span class="special">)</span><span class="keyword">const</span> <span class="identifier">override</span><span class="special">{</span><span class="identifier">os</span><span class="special"><<</span><span class="string">"elf "</span><span class="special"><<</span><span class="identifier">id</span><span class="special">;}</span> 863<span class="special">};</span> 864</pre> 865<p> 866 and we use it without problems until we write this: 867 </p> 868<pre class="programlisting"><span class="identifier">c</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(</span><span class="identifier">elf</span><span class="special">{</span><span class="number">0</span><span class="special">});</span> <span class="comment">// no problem</span> 869<span class="special">...</span> 870 871<span class="identifier">c2</span><span class="special">=</span><span class="identifier">c</span><span class="special">;</span> <span class="comment">// throws boost::poly_collection::not_copy_constructible</span> 872</pre> 873<p> 874 The first insertion works because the <code class="computeroutput"><span class="identifier">elf</span></code> 875 object passed is <span class="emphasis"><em>temporary</em></span> and can be <span class="emphasis"><em>moved</em></span> 876 into the container, but the second statement actually needs to <span class="emphasis"><em>copy</em></span> 877 the <code class="computeroutput"><span class="identifier">elf</span></code> elements in <code class="computeroutput"><span class="identifier">c</span></code> to <code class="computeroutput"><span class="identifier">c2</span></code>, 878 hence the exception. 879 </p> 880<p> 881 The potentially surprising aspect of this behavior is that standard containers 882 signal this kind of problems by <span class="emphasis"><em>failing at compile time</em></span>. 883 Here we cannot afford this luxury because the exact types contained in a 884 polymorphic collection are not known until run time (for instance, if <code class="computeroutput"><span class="identifier">elf</span></code> elements had been erased before copying 885 <code class="computeroutput"><span class="identifier">c</span></code> to <code class="computeroutput"><span class="identifier">c2</span></code> 886 everything would have worked): basically, the deferral of errors from compile 887 time to run time is an intrinsic feature of dynamic polymorphism. 888 </p> 889<p> 890 In the same vein, equality comparison requires that elements themselves be 891 equality comparable: 892 </p> 893<pre class="programlisting"><span class="identifier">c</span><span class="special">.</span><span class="identifier">clear</span><span class="special"><</span><span class="identifier">elf</span><span class="special">>();</span> <span class="comment">// get rid of non-copyable elfs</span> 894<span class="identifier">c2</span><span class="special">=</span><span class="identifier">c</span><span class="special">;</span> <span class="comment">// now it works</span> 895<span class="comment">// check that the two are indeed equal</span> 896<span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<(</span><span class="identifier">c</span><span class="special">==</span><span class="identifier">c2</span><span class="special">)<<</span><span class="string">"\n"</span><span class="special">;</span> 897 <span class="comment">// throws boost::poly_collection::not_equality_comparable</span> 898</pre> 899<p> 900 The above is unremarkable once we notice we have not defined <code class="computeroutput"><span class="keyword">operator</span><span class="special">==</span></code> 901 for any <code class="computeroutput"><span class="identifier">sprite</span></code>. The problem 902 may go unnoticed for quite some time, however, because determining that two 903 polymorphic collections are equal (i.e. all their non-empty segments are 904 equal) can return <code class="computeroutput"><span class="keyword">false</span></code> without 905 comparing anything at all (for instance, if segment sizes differ), in which 906 case no exception is thrown. 907 </p> 908<div class="note"><table border="0" summary="Note"> 909<tr> 910<td rowspan="2" align="center" valign="top" width="25"><img alt="[Note]" src="../../../doc/src/images/note.png"></td> 911<th align="left">Note</th> 912</tr> 913<tr><td align="left" valign="top"><p> 914 Operators for <code class="computeroutput"><span class="special"><</span></code>, <code class="computeroutput"><span class="special"><=</span></code>, <code class="computeroutput"><span class="special">></span></code> 915 and <code class="computeroutput"><span class="special">>=</span></code> comparison are not 916 provided because <span class="emphasis"><em>segment</em></span> order is not fixed and may 917 vary across otherwise identical collections. The situation is similar to 918 that of standard <a href="http://en.cppreference.com/w/cpp/named_req/UnorderedAssociativeContainer" target="_top">unordered 919 associative containers.</a> 920 </p></td></tr> 921</table></div> 922<p> 923 These three are all the intrinsic exceptions thrown by Boost.PolyCollection. 924 The implication is that if a type is <a href="http://en.cppreference.com/w/cpp/named_req/CopyConstructible" target="_top"><span class="bold"><strong><code class="computeroutput"><span class="identifier">CopyConstructible</span></code></strong></span></a>, 925 <a href="http://en.cppreference.com/w/cpp/named_req/MoveAssignable" target="_top"><span class="bold"><strong><code class="computeroutput"><span class="identifier">MoveAssignable</span></code></strong></span></a> 926 (or move construction does not throw) and <a href="http://en.cppreference.com/w/cpp/named_req/EqualityComparable" target="_top"><span class="bold"><strong><code class="computeroutput"><span class="identifier">EqualityComparable</span></code></strong></span></a>, 927 then the entire interface of Boost.PolyCollection is unrestrictedly available 928 for it <a href="#ftn.poly_collection.tutorial.exceptions.f0" class="footnote" name="poly_collection.tutorial.exceptions.f0"><sup class="footnote">[17]</sup></a>. 929 </p> 930</div> 931<div class="section"> 932<div class="titlepage"><div><div><h3 class="title"> 933<a name="poly_collection.tutorial.algorithms"></a><a class="link" href="tutorial.html#poly_collection.tutorial.algorithms" title="Algorithms">Algorithms</a> 934</h3></div></div></div> 935<div class="toc"><dl class="toc"><dt><span class="section"><a href="tutorial.html#poly_collection.tutorial.algorithms.type_restitution">Type 936 restitution</a></span></dt></dl></div> 937<p> 938 (Code samples from <a href="../../../libs/poly_collection/example/algorithms.cpp" target="_top"><code class="computeroutput"><span class="identifier">algorithms</span><span class="special">.</span><span class="identifier">cpp</span></code></a>. C++14 generic lambda expressions 939 are used.) 940 </p> 941<p> 942 The ultimate purpose of Boost.PolyCollection is to speed up the processing 943 of large quantities of polymorphic entities, in particular for those operations 944 that involve linear traversal as implemented with a <code class="computeroutput"><span class="keyword">for</span></code>-loop 945 or using the quintessential <a href="http://en.cppreference.com/w/cpp/algorithm/for_each" target="_top"><code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">for_each</span></code></a> 946 algorithm. 947 </p> 948<pre class="programlisting"><span class="keyword">const</span> <span class="keyword">char</span><span class="special">*</span> <span class="identifier">comma</span><span class="special">=</span><span class="string">""</span><span class="special">;</span> 949<span class="identifier">std</span><span class="special">::</span><span class="identifier">for_each</span><span class="special">(</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">begin</span><span class="special">(),</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">end</span><span class="special">(),[&](</span><span class="keyword">const</span> <span class="identifier">sprite</span><span class="special">&</span> <span class="identifier">s</span><span class="special">){</span> 950 <span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="identifier">comma</span><span class="special">;</span> 951 <span class="identifier">s</span><span class="special">.</span><span class="identifier">render</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special">);</span> 952 <span class="identifier">comma</span><span class="special">=</span><span class="string">","</span><span class="special">;</span> 953<span class="special">});</span> 954<span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="string">"\n"</span><span class="special">;</span> 955</pre> 956<p> 957 Replacing the container used in the program from classic alternatives to 958 Boost.PolyCollection: 959 </p> 960<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "> 961<li class="listitem"> 962 <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">vector</span><span class="special"><</span><span class="identifier">base</span><span class="special">*></span></code> 963 (or similar) → <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">base_collection</span><span class="special"><</span><span class="identifier">base</span><span class="special">></span></code> 964 </li> 965<li class="listitem"> 966 <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">vector</span><span class="special"><</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">function</span><span class="special"><</span><span class="identifier">signature</span><span class="special">>></span></code> 967 → <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">function_collection</span><span class="special"><</span><span class="identifier">signature</span><span class="special">></span></code> 968 </li> 969<li class="listitem"> 970 <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">vector</span><span class="special"><</span><span class="identifier">boost</span><span class="special">::</span><span class="identifier">type_erasure</span><span class="special">::</span><span class="identifier">any</span><span class="special"><</span><span class="identifier">concept_</span><span class="special">>></span></code> 971 → <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">any_collection</span><span class="special"><</span><span class="identifier">concept_</span><span class="special">></span></code> 972 </li> 973</ul></div> 974<p> 975 is expected to increase performance due to better caching and branch prediction 976 behavior. But there is still room for improvement. 977 </p> 978<p> 979 Consider this transformation of the code above using a double segment-element 980 loop (based on the <a class="link" href="tutorial.html#poly_collection.tutorial.deeper_into_the_segmented_nature.local_iterators" title="Local iterators">local 981 iterator</a> capabilities of Boost.PolyCollection): 982 </p> 983<pre class="programlisting"><span class="keyword">const</span> <span class="keyword">char</span><span class="special">*</span> <span class="identifier">comma</span><span class="special">=</span><span class="string">""</span><span class="special">;</span> 984<span class="keyword">for</span><span class="special">(</span><span class="keyword">auto</span> <span class="identifier">seg_info</span><span class="special">:</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">segment_traversal</span><span class="special">()){</span> 985 <span class="keyword">for</span><span class="special">(</span><span class="keyword">const</span> <span class="identifier">sprite</span><span class="special">&</span> <span class="identifier">s</span><span class="special">:</span><span class="identifier">seg_info</span><span class="special">){</span> 986 <span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="identifier">comma</span><span class="special">;</span> 987 <span class="identifier">s</span><span class="special">.</span><span class="identifier">render</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special">);</span> 988 <span class="identifier">comma</span><span class="special">=</span><span class="string">","</span><span class="special">;</span> 989 <span class="special">}</span> 990<span class="special">}</span> 991<span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="string">"\n"</span><span class="special">;</span> 992</pre> 993<p> 994 Although not obvious at first sight, this version of the same basic operation 995 is actually <span class="emphasis"><em>faster</em></span> than the first one: for a segmented 996 structure such as used by Boost.PolyCollection, each iteration with the non-local 997 iterator passed to <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">for_each</span></code> involves: 998 </p> 999<div class="orderedlist"><ol class="orderedlist" type="1"> 1000<li class="listitem"> 1001 hopping to next position in the segment, 1002 </li> 1003<li class="listitem"> 1004 checking for <span class="emphasis"><em>end of segment</em></span> (always), 1005 </li> 1006<li class="listitem"> 1007 if at end (infrequent), selecting the next segment, 1008 </li> 1009<li class="listitem"> 1010 checking for <span class="emphasis"><em>end of range</em></span> (always), 1011 </li> 1012</ol></div> 1013<p> 1014 whereas in the second version, iteration on the inner loop, where most processing 1015 happens, is a simple increment-and-check operation, that is, there is one 1016 less check (which happens at the much shorter outer loop). When the workload 1017 of the algorithm (the actually useful stuff done with the elements themselves) 1018 is relatively light, the overhead of looping can be very significant. 1019 </p> 1020<p> 1021 To make it easier for the user to take advantage of faster segment-element 1022 looping, Boost.PolyCollection provides its own version of <code class="computeroutput"><span class="identifier">for_each</span></code> 1023 based on that technique: 1024 </p> 1025<pre class="programlisting"><span class="preprocessor">#include</span> <span class="special"><</span><span class="identifier">boost</span><span class="special">/</span><span class="identifier">poly_collection</span><span class="special">/</span><span class="identifier">algorithm</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">></span> 1026<span class="special">...</span> 1027 1028<span class="keyword">const</span> <span class="keyword">char</span><span class="special">*</span> <span class="identifier">comma</span><span class="special">=</span><span class="string">""</span><span class="special">;</span> 1029<span class="identifier">boost</span><span class="special">::</span><span class="identifier">poly_collection</span><span class="special">::</span><span class="identifier">for_each</span><span class="special">(</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">begin</span><span class="special">(),</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">end</span><span class="special">(),[&](</span><span class="keyword">const</span> <span class="identifier">sprite</span><span class="special">&</span> <span class="identifier">s</span><span class="special">){</span> 1030 <span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="identifier">comma</span><span class="special">;</span> 1031 <span class="identifier">s</span><span class="special">.</span><span class="identifier">render</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special">);</span> 1032 <span class="identifier">comma</span><span class="special">=</span><span class="string">","</span><span class="special">;</span> 1033<span class="special">});</span> 1034<span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="string">"\n"</span><span class="special">;</span> 1035</pre> 1036<p> 1037 <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">poly_collection</span><span class="special">::</span><span class="identifier">for_each</span></code> has the same interface and behavior 1038 as <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">for_each</span></code> except for the fact that it only 1039 works for (non-local) iterators of a polymorphic container <a href="#ftn.poly_collection.tutorial.algorithms.f0" class="footnote" name="poly_collection.tutorial.algorithms.f0"><sup class="footnote">[18]</sup></a>. Versions of other standard algorithms are provided as well: 1040 </p> 1041<pre class="programlisting"><span class="keyword">auto</span> <span class="identifier">n</span><span class="special">=</span><span class="identifier">boost</span><span class="special">::</span><span class="identifier">poly_collection</span><span class="special">::</span><span class="identifier">count_if</span><span class="special">(</span> 1042 <span class="identifier">c</span><span class="special">.</span><span class="identifier">begin</span><span class="special">(),</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">end</span><span class="special">(),[](</span><span class="keyword">const</span> <span class="identifier">sprite</span><span class="special">&</span> <span class="identifier">s</span><span class="special">){</span><span class="keyword">return</span> <span class="identifier">s</span><span class="special">.</span><span class="identifier">id</span><span class="special">%</span><span class="number">2</span><span class="special">==</span><span class="number">0</span><span class="special">;});</span> 1043<span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="identifier">n</span><span class="special"><<</span><span class="string">" sprites with even id\n"</span><span class="special">;</span> 1044</pre> 1045<p> 1046 In fact, variants are given of most (though not all) of the algorithms in 1047 <a href="http://en.cppreference.com/w/cpp/algorithm" target="_top"><code class="computeroutput"><span class="special"><</span><span class="identifier">algorithm</span><span class="special">></span></code></a> 1048 among those that are compatible with polymorphic collections <a href="#ftn.poly_collection.tutorial.algorithms.f1" class="footnote" name="poly_collection.tutorial.algorithms.f1"><sup class="footnote">[19]</sup></a>. Check the <a class="link" href="reference.html#poly_collection.reference.header_boost_poly_collection_alg" title='Header "boost/poly_collection/algorithm.hpp" synopsis'>reference</a> 1049 for details. 1050 </p> 1051<div class="section"> 1052<div class="titlepage"><div><div><h4 class="title"> 1053<a name="poly_collection.tutorial.algorithms.type_restitution"></a><a class="link" href="tutorial.html#poly_collection.tutorial.algorithms.type_restitution" title="Type restitution">Type 1054 restitution</a> 1055</h4></div></div></div> 1056<p> 1057 By <span class="emphasis"><em>type restitution</em></span> we mean the generic process of 1058 getting a concrete entity from an abstract one by providing missing type 1059 information: 1060 </p> 1061<pre class="programlisting"><span class="identifier">sprite</span><span class="special">*</span> <span class="identifier">ps</span><span class="special">=</span><span class="keyword">new</span> <span class="identifier">warrior</span><span class="special">{</span><span class="number">5</span><span class="special">};</span> 1062<span class="comment">// sprite -> warrior</span> 1063<span class="identifier">warrior</span><span class="special">*</span> <span class="identifier">pw</span><span class="special">=</span><span class="keyword">static_cast</span><span class="special"><</span><span class="identifier">warrior</span><span class="special">*>(</span><span class="identifier">ps</span><span class="special">);</span> 1064 1065<span class="identifier">boost</span><span class="special">::</span><span class="identifier">type_erasure</span><span class="special">::</span><span class="identifier">any</span><span class="special"><</span><span class="identifier">renderable</span><span class="special">></span> <span class="identifier">r</span><span class="special">=</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">string</span><span class="special">{</span><span class="string">"hello"</span><span class="special">};</span> 1066<span class="comment">// renderable -> std::string</span> 1067<span class="identifier">std</span><span class="special">::</span><span class="identifier">string</span><span class="special">&</span> <span class="identifier">str</span><span class="special">=</span><span class="identifier">boost</span><span class="special">::</span><span class="identifier">type_erasure</span><span class="special">::</span><span class="identifier">any_cast</span><span class="special"><</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">string</span><span class="special">&>(</span><span class="identifier">r</span><span class="special">);</span> 1068</pre> 1069<p> 1070 Type restitution has the potential to increase performance. Consider for 1071 instance the following: 1072 </p> 1073<pre class="programlisting"><span class="comment">// render r with std::string restitution</span> 1074<span class="keyword">if</span><span class="special">(</span><span class="identifier">boost</span><span class="special">::</span><span class="identifier">type_erasure</span><span class="special">::</span><span class="identifier">typeid_of</span><span class="special">(</span><span class="identifier">r</span><span class="special">)==</span><span class="keyword">typeid</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">string</span><span class="special">)){</span> 1075 <span class="identifier">std</span><span class="special">::</span><span class="identifier">string</span><span class="special">&</span> <span class="identifier">str</span><span class="special">=</span><span class="identifier">boost</span><span class="special">::</span><span class="identifier">type_erasure</span><span class="special">::</span><span class="identifier">any_cast</span><span class="special"><</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">string</span><span class="special">&>(</span><span class="identifier">r</span><span class="special">);</span> 1076 <span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="identifier">str</span><span class="special"><<</span><span class="string">"\n"</span><span class="special">;</span> 1077<span class="special">}</span> 1078<span class="keyword">else</span><span class="special">{</span> 1079 <span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="identifier">r</span><span class="special"><<</span><span class="string">"\n"</span><span class="special">;</span> 1080<span class="special">}</span> 1081</pre> 1082<p> 1083 Behaviorwise this code is equivalent to simply executing <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="identifier">r</span><span class="special"><<</span><span class="string">"\n"</span></code>, but when type restitution 1084 succeeds the statement <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="identifier">str</span><span class="special"><<</span><span class="string">"\n"</span></code> 1085 is skipping a virtual-like call that would have happened if <code class="computeroutput"><span class="identifier">r</span></code> were used instead. From a general point 1086 of view, supplying the compiler with extra type information allows it to 1087 perform more optimizations than in the abstract case, inlining being the 1088 prime example. 1089 </p> 1090<p> 1091 All Boost.PolyCollection algorithms accept an optional list of types for 1092 restitution. Let us use the <a class="link" href="tutorial.html#poly_collection.tutorial.basics.boost_any_collection" title="boost::any_collection"><code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">any_collection</span></code></a> scenario to illustrate 1093 this point: 1094 </p> 1095<pre class="programlisting"><span class="keyword">const</span> <span class="keyword">char</span><span class="special">*</span> <span class="identifier">comma</span><span class="special">=</span><span class="string">""</span><span class="special">;</span> 1096<span class="identifier">boost</span><span class="special">::</span><span class="identifier">poly_collection</span><span class="special">::</span><span class="identifier">for_each</span> 1097 <span class="special"><</span><span class="identifier">warrior</span><span class="special">,</span><span class="identifier">juggernaut</span><span class="special">,</span><span class="identifier">goblin</span><span class="special">>(</span> <span class="comment">// restituted types</span> 1098 <span class="identifier">c</span><span class="special">.</span><span class="identifier">begin</span><span class="special">(),</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">end</span><span class="special">(),[&](</span><span class="keyword">const</span> <span class="keyword">auto</span><span class="special">&</span> <span class="identifier">x</span><span class="special">){</span> <span class="comment">// loop traverses *all* elements</span> 1099 <span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="identifier">comma</span><span class="special"><<</span><span class="identifier">x</span><span class="special">;</span> 1100 <span class="identifier">comma</span><span class="special">=</span><span class="string">","</span><span class="special">;</span> 1101 <span class="special">});</span> 1102<span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="string">"\n"</span><span class="special">;</span> 1103</pre> 1104<p> 1105 Output: 1106 </p> 1107<pre class="programlisting">warrior 2,warrior 6,[pop-up 1],[pop-up 2],juggernaut 0,juggernaut 4, 1108juggernaut 7,goblin 1,goblin 3,goblin 5,"stamina: 10,000","game over" 1109</pre> 1110<p> 1111 This rendering loop differs from the non-restituting one in two aspects: 1112 </p> 1113<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "> 1114<li class="listitem"> 1115 A list of types is provided as template arguments to the algorithm. 1116 This is an indication that the types <span class="emphasis"><em>may</em></span> be actually 1117 present in the collection, not a promise. Also, the list of types need 1118 not be exhaustive, that is, some unlisted types could be present in 1119 the collection —in the example above, the loop traverses <span class="bold"><strong>all</strong></span> elements (including <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">string</span></code>s 1120 and <code class="computeroutput"><span class="identifier">window</span></code>s), not only 1121 those corresponding to restituted types. In general, the more types 1122 are restituted, the greater the potential improvement in performance. 1123 </li> 1124<li class="listitem"> 1125 The lambda function passed is a generic one accepting its argument 1126 as <code class="computeroutput"><span class="keyword">const</span> <span class="keyword">auto</span><span class="special">&</span></code> <a href="#ftn.poly_collection.tutorial.algorithms.type_restitution.f0" class="footnote" name="poly_collection.tutorial.algorithms.type_restitution.f0"><sup class="footnote">[20]</sup></a>. 1127 </li> 1128</ul></div> 1129<p> 1130 Internally, <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">poly_collection</span><span class="special">::</span><span class="identifier">for_each</span></code> checks for each segment if its 1131 type, say <code class="computeroutput"><span class="identifier">T</span></code>, belongs in 1132 the type restitution list: if this is the case, the lambda function is 1133 passed a <code class="computeroutput"><span class="keyword">const</span> <span class="identifier">T</span><span class="special">&</span></code> rather than the generic <code class="computeroutput"><span class="keyword">const</span> <span class="identifier">boost</span><span class="special">::</span><span class="identifier">any_collection</span><span class="special">::</span><span class="identifier">value_type</span><span class="special">&</span></code>. For each restituted type we are saving 1134 indirection calls and possibly getting inlining optimizations, etc. As 1135 we see in the <a class="link" href="performance.html" title="Performance">performance section</a>, 1136 the speedup can be very significant. 1137 </p> 1138<p> 1139 Type restitution works equally for the rest of collections of Boost.PolyCollection. 1140 When using <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">base_collection</span></code>, though, the case of 1141 improved performance is more tricky: 1142 </p> 1143<pre class="programlisting"><span class="keyword">const</span> <span class="keyword">char</span><span class="special">*</span> <span class="identifier">comma</span><span class="special">=</span><span class="string">""</span><span class="special">;</span> 1144<span class="identifier">boost</span><span class="special">::</span><span class="identifier">poly_collection</span><span class="special">::</span><span class="identifier">for_each</span><span class="special"><</span><span class="identifier">warrior</span><span class="special">,</span><span class="identifier">juggernaut</span><span class="special">,</span><span class="identifier">goblin</span><span class="special">>(</span> 1145 <span class="identifier">c</span><span class="special">.</span><span class="identifier">begin</span><span class="special">(),</span><span class="identifier">c</span><span class="special">.</span><span class="identifier">end</span><span class="special">(),[&](</span><span class="keyword">const</span> <span class="keyword">auto</span><span class="special">&</span> <span class="identifier">s</span><span class="special">){</span> 1146 <span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="identifier">comma</span><span class="special">;</span> 1147 <span class="identifier">s</span><span class="special">.</span><span class="identifier">render</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special">);</span> 1148 <span class="identifier">comma</span><span class="special">=</span><span class="string">","</span><span class="special">;</span> 1149 <span class="special">});</span> 1150<span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special"><<</span><span class="string">"\n"</span><span class="special">;</span> 1151</pre> 1152<p> 1153 The problem here is that, even though the argument to the lambda function 1154 will be restituted (when appropriate) to <code class="computeroutput"><span class="identifier">warrior</span><span class="special">&</span></code>, <code class="computeroutput"><span class="identifier">juggernaut</span><span class="special">&</span></code> or <code class="computeroutput"><span class="identifier">goblin</span><span class="special">&</span></code>, using it still involves doing a virtual 1155 function call in <code class="computeroutput"><span class="identifier">s</span><span class="special">.</span><span class="identifier">render</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special">)</span></code>. 1156 Whether this call is resolved to a non-virtual one depends on the quality 1157 of implementation of the compiler: 1158 </p> 1159<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "> 1160<li class="listitem"> 1161 If the concrete class is marked as <a href="http://en.cppreference.com/w/cpp/language/final" target="_top"><code class="computeroutput"><span class="identifier">final</span></code></a>, the compiler <span class="emphasis"><em>in 1162 principle</em></span> has enough information to get rid of the virtual 1163 function call. 1164 </li> 1165<li class="listitem"> 1166 Other than this, <a href="http://hubicka.blogspot.com.es/2014/01/devirtualization-in-c-part-1.html" target="_top"><span class="emphasis"><em>devirtualization</em></span></a> 1167 capabilities <span class="emphasis"><em>may</em></span> be able to figure out that the 1168 type restitution scenario is actually casting the element to its true 1169 type, in which case, again, virtual calls are not needed. 1170 </li> 1171</ul></div> 1172</div> 1173</div> 1174<div class="footnotes"> 1175<br><hr style="width:100; text-align:left;margin-left: 0"> 1176<div id="ftn.poly_collection.tutorial.basics.boost_function_collection.f0" class="footnote"><p><a href="#poly_collection.tutorial.basics.boost_function_collection.f0" class="para"><sup class="para">[12] </sup></a> 1177 Note that all <code class="computeroutput"><span class="identifier">sprite</span></code>s 1178 come into one segment: this is why goblins #1 and #3 are not adjacent. 1179 Exercise for the reader: change the code of the example so that sprites 1180 are further segmented according to their concrete type. 1181 </p></div> 1182<div id="ftn.poly_collection.tutorial.basics.boost_function_collection.f1" class="footnote"><p><a href="#poly_collection.tutorial.basics.boost_function_collection.f1" class="para"><sup class="para">[13] </sup></a> 1183 Except when small buffer optimization applies. 1184 </p></div> 1185<div id="ftn.poly_collection.tutorial.basics.boost_any_collection.f0" class="footnote"><p><a href="#poly_collection.tutorial.basics.boost_any_collection.f0" class="para"><sup class="para">[14] </sup></a> 1186 Actually, it is <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">type_erasure</span><span class="special">::</span><span class="identifier">any</span><span class="special"><</span><span class="identifier">Concept2</span><span class="special">,</span><span class="identifier">boost</span><span class="special">::</span><span class="identifier">type_erasure</span><span class="special">::</span><span class="identifier">_self</span><span class="special">&></span></code> for some internally defined 1187 <code class="computeroutput"><span class="identifier">Concept2</span></code> that extends 1188 <code class="computeroutput"><span class="identifier">Concept</span></code>. 1189 </p></div> 1190<div id="ftn.poly_collection.tutorial.deeper_into_the_segmented_nature.type_registration.f0" class="footnote"><p><a href="#poly_collection.tutorial.deeper_into_the_segmented_nature.type_registration.f0" class="para"><sup class="para">[15] </sup></a> 1191 If this is conceptually difficult to grasp, consider the potentially 1192 more obvious case where <code class="computeroutput"><span class="identifier">warrior</span></code> 1193 is defined in a dynamic module linked to the main program: the code of 1194 <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">base_collection</span></code>, which has been compiled 1195 before linking, cannot even know the size of this as-of-yet unseen class, 1196 so hardly can it allocate a segment for the received object. 1197 </p></div> 1198<div id="ftn.poly_collection.tutorial.insertion_and_emplacement.f0" class="footnote"><p><a href="#poly_collection.tutorial.insertion_and_emplacement.f0" class="para"><sup class="para">[16] </sup></a> 1199 That is, Boost.PolyCollection has enough static information to do type 1200 registration without further assistance from the user. 1201 </p></div> 1202<div id="ftn.poly_collection.tutorial.exceptions.f0" class="footnote"><p><a href="#poly_collection.tutorial.exceptions.f0" class="para"><sup class="para">[17] </sup></a> 1203 Provided, of course, that the type has the <span class="emphasis"><em>right</em></span> to 1204 be in the collection, that is, it is derived from the specified base, or 1205 callable with the specified signature, etc. 1206 </p></div> 1207<div id="ftn.poly_collection.tutorial.algorithms.f0" class="footnote"><p><a href="#poly_collection.tutorial.algorithms.f0" class="para"><sup class="para">[18] </sup></a> 1208 For any other type of iterator, it is guaranteed not to compile. 1209 </p></div> 1210<div id="ftn.poly_collection.tutorial.algorithms.f1" class="footnote"><p><a href="#poly_collection.tutorial.algorithms.f1" class="para"><sup class="para">[19] </sup></a> 1211 For example, algorithms requiring bidirectional iterators or a higher category 1212 are not provided because polymorphic collections have forward-only iterators. 1213 </p></div> 1214<div id="ftn.poly_collection.tutorial.algorithms.type_restitution.f0" class="footnote"><p><a href="#poly_collection.tutorial.algorithms.type_restitution.f0" class="para"><sup class="para">[20] </sup></a> 1215 This requires C++14, but the same effect can be achieved in C++11 1216 providing an equivalent, if more cumbersome, functor with a templatized 1217 call operator. 1218 </p></div> 1219</div> 1220</div> 1221<table xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" width="100%"><tr> 1222<td align="left"></td> 1223<td align="right"><div class="copyright-footer">Copyright © 2016-2020 Joaquín M López Muñoz<p> 1224 Distributed under the Boost Software License, Version 1.0. (See accompanying 1225 file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>) 1226 </p> 1227</div></td> 1228</tr></table> 1229<hr> 1230<div class="spirit-nav"> 1231<a accesskey="p" href="an_efficient_polymorphic_data_st.html"><img src="../../../doc/src/images/prev.png" alt="Prev"></a><a accesskey="u" href="../poly_collection.html"><img src="../../../doc/src/images/up.png" alt="Up"></a><a accesskey="h" href="../index.html"><img src="../../../doc/src/images/home.png" alt="Home"></a><a accesskey="n" href="performance.html"><img src="../../../doc/src/images/next.png" alt="Next"></a> 1232</div> 1233</body> 1234</html> 1235