Searched refs:IsSystemDialogAbility (Results 1 – 3 of 3) sorted by relevance
96 [[maybe_unused]] static bool IsSystemDialogAbility(const std::string &bundleName, const std::string… in IsSystemDialogAbility() function
100 AbilityUtil::IsSystemDialogAbility(currentTopAbilityRecord->GetAbilityInfo().bundleName, in StartAbility()1564 !AbilityUtil::IsSystemDialogAbility( in CompleteActive()3391 AbilityUtil::IsSystemDialogAbility( in CheckMultiWindowCondition()3455 AbilityUtil::IsSystemDialogAbility( in CheckMultiWindowCondition()4831 !AbilityUtil::IsSystemDialogAbility( in CompleteForegroundNew()
331 if (!AbilityUtil::IsSystemDialogAbility(abilityInfo.bundleName, abilityInfo.name)) { in StartAbilityInner()417 if (!AbilityUtil::IsSystemDialogAbility(abilityInfo.bundleName, abilityInfo.name)) { in StartAbility()495 if (!AbilityUtil::IsSystemDialogAbility(abilityInfo.bundleName, abilityInfo.name)) { in StartAbility()626 AbilityUtil::IsSystemDialogAbility( in TerminateAbilityWithFlag()