/foundation/ace/ace_engine/frameworks/base/thread/ |
D | cancelable_callback.h | 57 READY, enumerator 70 if (status == READY) { in ~Callback() 76 std::atomic<int32_t> status_ { READY }; 113 case READY: in WaitUntilComplete() 135 int32_t status = READY; in Cancel() 160 int32_t status = READY; in operator()
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/foundation/ace/ace_engine/frameworks/core/gestures/ |
D | press_recognizer.cpp | 42 state_ = DetectState::READY; in OnRejected() 48 if (state_ == DetectState::READY) { in HandleTouchDownEvent() 82 state_ = DetectState::READY; in HandleTouchUpEvent() 109 state_ = DetectState::READY; in HandleTouchCancelEvent()
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D | pan_recognizer.cpp | 69 if (state_ == DetectState::READY) { in HandleTouchDownEvent() 88 if (state_ == DetectState::READY) { in HandleTouchUpEvent() 131 if (state_ == DetectState::READY) { in HandleTouchMoveEvent() 163 if (state_ == DetectState::READY || state_ == DetectState::DETECTING) { in HandleTouchCancelEvent() 224 state_ = DetectState::READY; in Reset() 287 if (state_ == DetectState::READY || state_ == DetectState::DETECTING) { in ChangeDistance()
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D | rotation_recognizer.cpp | 56 if (state_ == DetectState::READY) { in HandleTouchDownEvent() 100 if (state_ == DetectState::READY) { in HandleTouchMoveEvent() 125 if (state_ == DetectState::READY || state_ == DetectState::DETECTING) { in HandleTouchCancelEvent() 167 state_ = DetectState::READY; in Reset()
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D | pinch_recognizer.cpp | 56 if (state_ == DetectState::READY) { in HandleTouchDownEvent() 98 if (state_ == DetectState::READY) { in HandleTouchMoveEvent() 122 if (state_ == DetectState::READY || state_ == DetectState::DETECTING) { in HandleTouchCancelEvent() 183 state_ = DetectState::READY; in Reset()
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D | slide_recognizer.cpp | 80 if (state_ == DetectState::READY) { in HandleTouchDownEvent() 104 if (state_ == DetectState::READY) { in HandleTouchUpEvent() 177 if (state_ == DetectState::READY) { in HandleTouchMoveEvent() 208 if (state_ == DetectState::READY || state_ == DetectState::DETECTING) { in HandleTouchCancelEvent() 266 state_ = DetectState::READY; in Reset() 327 if (state_ == DetectState::READY || state_ == DetectState::DETECTING) { in ChangeSpeed()
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D | parallel_recognizer.cpp | 53 if (recognizer->GetDetectState() == DetectState::READY) { in OnRejected() 158 if (state_ == DetectState::READY) { in AddToReferee() 169 state_ = DetectState::READY; in Reset()
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D | click_recognizer.cpp | 124 if (state_ == DetectState::READY) { in HandleTouchDownEvent() 166 if (state_ == DetectState::READY) { in HandleTouchUpEvent() 197 state_ = DetectState::READY; in HandleTouchUpEvent() 267 state_ = DetectState::READY; in Reset()
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D | exclusive_recognizer.cpp | 67 if (recognizer->GetDetectState() == DetectState::READY) { in OnRejected() 170 if (state_ == DetectState::READY) { in AddToReferee() 216 state_ = DetectState::READY; in Reset()
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D | drag_recognizer.cpp | 81 iter->second.states_ = DetectState::READY; in OnRejected() 105 if (dragInfo.states_ == DetectState::READY) { in HandleTouchDownEvent() 219 dragInfo.states_ = DetectState::READY; in HandleTouchUpEvent() 244 dragInfo.states_ = DetectState::READY; in HandleTouchCancelEvent()
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D | gesture_recognizer.h | 30 enum class DetectState { READY, DETECTING, DETECTED }; enumerator 168 DetectState state_ { DetectState::READY };
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D | long_press_recognizer.cpp | 72 if (state_ == DetectState::READY) { in HandleTouchDownEvent() 135 if (state_ == DetectState::READY || state_ == DetectState::DETECTING) { in HandleTouchCancelEvent() 245 state_ = DetectState::READY; in Reset()
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D | sequenced_recognizer.cpp | 150 if (state_ == DetectState::READY) { in AddToReferee() 161 state_ = DetectState::READY; in Reset()
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D | timeout_recognizer.cpp | 147 state_ = DetectState::READY; in BatchAdjudicate() 213 state_ = DetectState::READY; in CheckTimeout()
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/foundation/appexecfwk/standard/interfaces/innerkits/appexecfwk_base/include/ |
D | form_state_info.h | 26 READY, enumerator
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/foundation/ai/engine/services/common/platform/os_wrapper/engine_hal/interfaces/ |
D | engine_adapter.h | 27 READY, enumerator
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/foundation/ace/ace_engine_lite/frameworks/src/core/base/ |
D | lazy_load_manager.h | 30 READY, enumerator
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/foundation/multimedia/histreamer/engine/pipeline/filters/sink/audio_sink/ |
D | audio_sink_filter.cpp | 136 state_ = FilterState::READY; in Configure() 221 if (state_ != FilterState::READY && state_ != FilterState::PAUSED) { in Start() 257 if (state_ != FilterState::READY && state_ != FilterState::RUNNING) { in Pause() 304 …if (state_ != FilterState::READY && state_ != FilterState::RUNNING && state_ != FilterState::PAUSE… in SetVolume()
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/foundation/multimedia/histreamer/engine/scene/player/standard/ |
D | media_utils.cpp | 62 case StateId::READY: in TransStateId2PlayerState()
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/foundation/multimedia/histreamer/engine/pipeline/filters/codec/audio_decoder/ |
D | audio_decoder_filter.cpp | 70 if (state_ != FilterState::READY && state_ != FilterState::PAUSED) { in Start() 147 state_ = FilterState::READY; in Configure() 195 …if (state_ != FilterState::READY && state_ != FilterState::PAUSED && state_ != FilterState::RUNNIN… in PushData()
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/foundation/multimedia/histreamer/engine/pipeline/filters/codec/audio_encoder/ |
D | audio_encoder_filter.cpp | 48 if (state_ != FilterState::READY && state_ != FilterState::PAUSED) { in Start() 157 state_ = FilterState::READY; in Configure() 204 …if (state_ != FilterState::READY && state_ != FilterState::PAUSED && state_ != FilterState::RUNNIN… in PushData()
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/foundation/multimedia/histreamer/engine/scene/player/internal/ |
D | state_machine.cpp | 31 AddState(std::make_shared<ReadyState>(StateId::READY, executor)); in StateMachine() 164 nextState = states_[StateId::READY]; in ProcAction()
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/foundation/multimedia/histreamer/engine/scene/recorder/internal/ |
D | state_machine.cpp | 33 AddState(std::make_shared<ReadyState>(StateId::READY, executor)); in StateMachine() 168 nextState = states_[StateId::READY]; in ProcAction()
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/foundation/distributedhardware/devicemanager/display/ |
D | @ohos.distributedHardware.deviceManager.d.ts | 109 READY = 1, enumerator
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/foundation/multimedia/histreamer/engine/pipeline/filters/sink/video_sink/ |
D | video_sink_filter.cpp | 168 state_ = FilterState::READY; in Configure() 308 if (state_ != FilterState::READY && state_ != FilterState::PAUSED) { in Start() 342 if (state_ != FilterState::READY && state_ != FilterState::RUNNING) { in Pause()
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