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Searched refs:READY (Results 1 – 25 of 54) sorted by relevance

123

/foundation/ace/ace_engine/frameworks/base/thread/
Dcancelable_callback.h57 READY, enumerator
70 if (status == READY) { in ~Callback()
76 std::atomic<int32_t> status_ { READY };
113 case READY: in WaitUntilComplete()
135 int32_t status = READY; in Cancel()
160 int32_t status = READY; in operator()
/foundation/ace/ace_engine/frameworks/core/gestures/
Dpress_recognizer.cpp42 state_ = DetectState::READY; in OnRejected()
48 if (state_ == DetectState::READY) { in HandleTouchDownEvent()
82 state_ = DetectState::READY; in HandleTouchUpEvent()
109 state_ = DetectState::READY; in HandleTouchCancelEvent()
Dpan_recognizer.cpp69 if (state_ == DetectState::READY) { in HandleTouchDownEvent()
88 if (state_ == DetectState::READY) { in HandleTouchUpEvent()
131 if (state_ == DetectState::READY) { in HandleTouchMoveEvent()
163 if (state_ == DetectState::READY || state_ == DetectState::DETECTING) { in HandleTouchCancelEvent()
224 state_ = DetectState::READY; in Reset()
287 if (state_ == DetectState::READY || state_ == DetectState::DETECTING) { in ChangeDistance()
Drotation_recognizer.cpp56 if (state_ == DetectState::READY) { in HandleTouchDownEvent()
100 if (state_ == DetectState::READY) { in HandleTouchMoveEvent()
125 if (state_ == DetectState::READY || state_ == DetectState::DETECTING) { in HandleTouchCancelEvent()
167 state_ = DetectState::READY; in Reset()
Dpinch_recognizer.cpp56 if (state_ == DetectState::READY) { in HandleTouchDownEvent()
98 if (state_ == DetectState::READY) { in HandleTouchMoveEvent()
122 if (state_ == DetectState::READY || state_ == DetectState::DETECTING) { in HandleTouchCancelEvent()
183 state_ = DetectState::READY; in Reset()
Dslide_recognizer.cpp80 if (state_ == DetectState::READY) { in HandleTouchDownEvent()
104 if (state_ == DetectState::READY) { in HandleTouchUpEvent()
177 if (state_ == DetectState::READY) { in HandleTouchMoveEvent()
208 if (state_ == DetectState::READY || state_ == DetectState::DETECTING) { in HandleTouchCancelEvent()
266 state_ = DetectState::READY; in Reset()
327 if (state_ == DetectState::READY || state_ == DetectState::DETECTING) { in ChangeSpeed()
Dparallel_recognizer.cpp53 if (recognizer->GetDetectState() == DetectState::READY) { in OnRejected()
158 if (state_ == DetectState::READY) { in AddToReferee()
169 state_ = DetectState::READY; in Reset()
Dclick_recognizer.cpp124 if (state_ == DetectState::READY) { in HandleTouchDownEvent()
166 if (state_ == DetectState::READY) { in HandleTouchUpEvent()
197 state_ = DetectState::READY; in HandleTouchUpEvent()
267 state_ = DetectState::READY; in Reset()
Dexclusive_recognizer.cpp67 if (recognizer->GetDetectState() == DetectState::READY) { in OnRejected()
170 if (state_ == DetectState::READY) { in AddToReferee()
216 state_ = DetectState::READY; in Reset()
Ddrag_recognizer.cpp81 iter->second.states_ = DetectState::READY; in OnRejected()
105 if (dragInfo.states_ == DetectState::READY) { in HandleTouchDownEvent()
219 dragInfo.states_ = DetectState::READY; in HandleTouchUpEvent()
244 dragInfo.states_ = DetectState::READY; in HandleTouchCancelEvent()
Dgesture_recognizer.h30 enum class DetectState { READY, DETECTING, DETECTED }; enumerator
168 DetectState state_ { DetectState::READY };
Dlong_press_recognizer.cpp72 if (state_ == DetectState::READY) { in HandleTouchDownEvent()
135 if (state_ == DetectState::READY || state_ == DetectState::DETECTING) { in HandleTouchCancelEvent()
245 state_ = DetectState::READY; in Reset()
Dsequenced_recognizer.cpp150 if (state_ == DetectState::READY) { in AddToReferee()
161 state_ = DetectState::READY; in Reset()
Dtimeout_recognizer.cpp147 state_ = DetectState::READY; in BatchAdjudicate()
213 state_ = DetectState::READY; in CheckTimeout()
/foundation/appexecfwk/standard/interfaces/innerkits/appexecfwk_base/include/
Dform_state_info.h26 READY, enumerator
/foundation/ai/engine/services/common/platform/os_wrapper/engine_hal/interfaces/
Dengine_adapter.h27 READY, enumerator
/foundation/ace/ace_engine_lite/frameworks/src/core/base/
Dlazy_load_manager.h30 READY, enumerator
/foundation/multimedia/histreamer/engine/pipeline/filters/sink/audio_sink/
Daudio_sink_filter.cpp136 state_ = FilterState::READY; in Configure()
221 if (state_ != FilterState::READY && state_ != FilterState::PAUSED) { in Start()
257 if (state_ != FilterState::READY && state_ != FilterState::RUNNING) { in Pause()
304 …if (state_ != FilterState::READY && state_ != FilterState::RUNNING && state_ != FilterState::PAUSE… in SetVolume()
/foundation/multimedia/histreamer/engine/scene/player/standard/
Dmedia_utils.cpp62 case StateId::READY: in TransStateId2PlayerState()
/foundation/multimedia/histreamer/engine/pipeline/filters/codec/audio_decoder/
Daudio_decoder_filter.cpp70 if (state_ != FilterState::READY && state_ != FilterState::PAUSED) { in Start()
147 state_ = FilterState::READY; in Configure()
195 …if (state_ != FilterState::READY && state_ != FilterState::PAUSED && state_ != FilterState::RUNNIN… in PushData()
/foundation/multimedia/histreamer/engine/pipeline/filters/codec/audio_encoder/
Daudio_encoder_filter.cpp48 if (state_ != FilterState::READY && state_ != FilterState::PAUSED) { in Start()
157 state_ = FilterState::READY; in Configure()
204 …if (state_ != FilterState::READY && state_ != FilterState::PAUSED && state_ != FilterState::RUNNIN… in PushData()
/foundation/multimedia/histreamer/engine/scene/player/internal/
Dstate_machine.cpp31 AddState(std::make_shared<ReadyState>(StateId::READY, executor)); in StateMachine()
164 nextState = states_[StateId::READY]; in ProcAction()
/foundation/multimedia/histreamer/engine/scene/recorder/internal/
Dstate_machine.cpp33 AddState(std::make_shared<ReadyState>(StateId::READY, executor)); in StateMachine()
168 nextState = states_[StateId::READY]; in ProcAction()
/foundation/distributedhardware/devicemanager/display/
D@ohos.distributedHardware.deviceManager.d.ts109 READY = 1, enumerator
/foundation/multimedia/histreamer/engine/pipeline/filters/sink/video_sink/
Dvideo_sink_filter.cpp168 state_ = FilterState::READY; in Configure()
308 if (state_ != FilterState::READY && state_ != FilterState::PAUSED) { in Start()
342 if (state_ != FilterState::READY && state_ != FilterState::RUNNING) { in Pause()

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