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Searched refs:algorithm (Results 1 – 10 of 10) sorted by relevance

/foundation/graphic/ui/interfaces/kits/components/
Dui_image_view.h209 void SetTransformAlgorithm(TransformAlgorithm algorithm) in SetTransformAlgorithm() argument
211 algorithm_ = algorithm; in SetTransformAlgorithm()
/foundation/graphic/ui/interfaces/innerkits/engines/gfx/
Dgfx_engine_manager.h48 TransformAlgorithm algorithm; member
74 TransformAlgorithm algorithm; member
/foundation/graphic/ui/test/unittest/components/
Dui_image_unit_test.cpp478 TransformAlgorithm algorithm = NEAREST_NEIGHBOR; variable
479 imageView_->SetTransformAlgorithm(algorithm);
480 EXPECT_EQ(imageView_->GetTransformAlgorithm(), algorithm);
/foundation/ai/engine/
DREADME.md12algorithm plug-ins. The framework consists of the plug-in management, module management, and commu…
35 │ │ └── keyword_spotting # ASR algorithm plug-in reference: keyword spotting
37 │ │ └── image_classification # CV algorithm plug-in reference: image classification
107algorithm in use, you only need to implement the **SyncProcess** or **AsyncProcess** API. Use …
141 Directory: //foundation/ai/engine/services/client/algorithm\_sdk/asr/keyword\_spotting
DREADME_zh.md141 位置://foundation/ai/engine/services/client/algorithm\_sdk/asr/keyword\_spotting
/foundation/graphic/ui/frameworks/dock/
Dscreen_device.h42 TransformAlgorithm algorithm; member
/foundation/resourceschedule/frame_aware_sched/
DREADME.md49 …Module-model processing module: responsible for providing the adjustment and scheduling algorithm
/foundation/ace/ace_engine/frameworks/core/components/qrcode/
Dqrcode_patch2.patch889 - // This is used by the automatic mask choice algorithm to find the mask pattern that yields the l…
898 // implemented as a lookup table over all possible parameter values, instead of as an algorithm.
/foundation/multimedia/audio_standard/
DREADME.md37 Audio data is in stream form. For the convenience of audio algorithm processing and transmission, i…
/foundation/graphic/ui/frameworks/draw/
Ddraw_utils.cpp1618 if (part.info.algorithm == TransformAlgorithm::NEAREST_NEIGHBOR) {