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Searched refs:cosma (Results 1 – 4 of 4) sorted by relevance

/foundation/graphic/ui/test/unittest/components/
Dui_canvas_unit_test.cpp380 float cosma = RADIUS * Sin(QUARTER_IN_DEGREE - START_ANGLE); variable
383 EXPECT_EQ(start.y, MATH_ROUND(CENTER_Y - cosma));
386 cosma = RADIUS * Sin(QUARTER_IN_DEGREE - END_ANGLE);
389 EXPECT_EQ(end.y, MATH_ROUND(CENTER_Y - cosma));
408 float cosma = RADIUS * Sin(QUARTER_IN_DEGREE - START_ANGLE); variable
411 EXPECT_EQ(start.y, MATH_ROUND(CENTER_Y - cosma));
414 cosma = RADIUS * Sin(QUARTER_IN_DEGREE - END_ANGLE);
441 float cosma = RADIUS * Sin(QUARTER_IN_DEGREE - END_ANGLE); variable
444 EXPECT_EQ(end.y, MATH_ROUND(CENTER_Y - cosma));
/foundation/graphic/ui/frameworks/components/
Dui_analog_clock.cpp288 float cosma = Sin(hand.nextAngle_ + THREE_QUARTER_IN_DEGREE); in DrawHandLine() local
300 int32_t yPointLength = static_cast<int32_t>(startToCenterLength * cosma); in DrawHandLine()
312 int32_t ylength = static_cast<int32_t>((startToCenterLength - handLength) * cosma); in DrawHandLine()
Dui_canvas.cpp88 float cosma = radius * Sin(QUARTER_IN_DEGREE - startAngle); in ArcTo() local
90 path_->points_.PushBack({MATH_ROUND(center.x + sinma), MATH_ROUND(center.y - cosma)}); in ArcTo()
93 path_->startPos_ = {MATH_ROUND(center.x + sinma), MATH_ROUND(center.y - cosma)}; in ArcTo()
99 cosma = radius * Sin(QUARTER_IN_DEGREE - endAngle); in ArcTo()
101 path_->points_.PushBack({MATH_ROUND(center.x + sinma), MATH_ROUND(center.y - cosma)}); in ArcTo()
/foundation/graphic/utils/frameworks/
Dtransform.cpp287 float cosma = Sin(angle + 90); // 90: cos in Rotate() local
293 float temp = cosma * xt - sinma * yt; in Rotate()
295 temp = sinma * xt + cosma * yt; in Rotate()