Searched refs:cosma (Results 1 – 4 of 4) sorted by relevance
380 float cosma = RADIUS * Sin(QUARTER_IN_DEGREE - START_ANGLE); variable383 EXPECT_EQ(start.y, MATH_ROUND(CENTER_Y - cosma));386 cosma = RADIUS * Sin(QUARTER_IN_DEGREE - END_ANGLE);389 EXPECT_EQ(end.y, MATH_ROUND(CENTER_Y - cosma));408 float cosma = RADIUS * Sin(QUARTER_IN_DEGREE - START_ANGLE); variable411 EXPECT_EQ(start.y, MATH_ROUND(CENTER_Y - cosma));414 cosma = RADIUS * Sin(QUARTER_IN_DEGREE - END_ANGLE);441 float cosma = RADIUS * Sin(QUARTER_IN_DEGREE - END_ANGLE); variable444 EXPECT_EQ(end.y, MATH_ROUND(CENTER_Y - cosma));
288 float cosma = Sin(hand.nextAngle_ + THREE_QUARTER_IN_DEGREE); in DrawHandLine() local300 int32_t yPointLength = static_cast<int32_t>(startToCenterLength * cosma); in DrawHandLine()312 int32_t ylength = static_cast<int32_t>((startToCenterLength - handLength) * cosma); in DrawHandLine()
88 float cosma = radius * Sin(QUARTER_IN_DEGREE - startAngle); in ArcTo() local90 path_->points_.PushBack({MATH_ROUND(center.x + sinma), MATH_ROUND(center.y - cosma)}); in ArcTo()93 path_->startPos_ = {MATH_ROUND(center.x + sinma), MATH_ROUND(center.y - cosma)}; in ArcTo()99 cosma = radius * Sin(QUARTER_IN_DEGREE - endAngle); in ArcTo()101 path_->points_.PushBack({MATH_ROUND(center.x + sinma), MATH_ROUND(center.y - cosma)}); in ArcTo()
287 float cosma = Sin(angle + 90); // 90: cos in Rotate() local293 float temp = cosma * xt - sinma * yt; in Rotate()295 temp = sinma * xt + cosma * yt; in Rotate()