Searched refs:CompatibleRenderPassSet (Results 1 – 4 of 4) sorted by relevance
232 class CompatibleRenderPassSet {237 CompatibleRenderPassSet(const GrVkGpu* gpu, const GrVkRenderTarget& target);267 SkSTArray<4, CompatibleRenderPassSet> fRenderPassArray;
186 CompatibleRenderPassSet& compatibleSet = fRenderPassArray[compatibleHandle.toIndex()]; in findRenderPass()539 GrVkResourceProvider::CompatibleRenderPassSet::CompatibleRenderPassSet( in CompatibleRenderPassSet() function in GrVkResourceProvider::CompatibleRenderPassSet547 bool GrVkResourceProvider::CompatibleRenderPassSet::isCompatible( in isCompatible()555 GrVkRenderPass* GrVkResourceProvider::CompatibleRenderPassSet::getRenderPass( in getRenderPass()572 void GrVkResourceProvider::CompatibleRenderPassSet::releaseResources(GrVkGpu* gpu) { in releaseResources()581 void GrVkResourceProvider::CompatibleRenderPassSet::abandonResources() { in abandonResources()
265 class CompatibleRenderPassSet {270 CompatibleRenderPassSet(GrVkRenderPass* renderPass);311 SkSTArray<4, CompatibleRenderPassSet> fRenderPassArray;
207 CompatibleRenderPassSet& compatibleSet = fRenderPassArray[compatibleHandle.toIndex()]; in findRenderPass()595 GrVkResourceProvider::CompatibleRenderPassSet::CompatibleRenderPassSet(GrVkRenderPass* renderPass) in CompatibleRenderPassSet() function in GrVkResourceProvider::CompatibleRenderPassSet601 bool GrVkResourceProvider::CompatibleRenderPassSet::isCompatible( in isCompatible()613 GrVkRenderPass* GrVkResourceProvider::CompatibleRenderPassSet::getRenderPass( in getRenderPass()635 void GrVkResourceProvider::CompatibleRenderPassSet::releaseResources() { in releaseResources()