Searched refs:D3D11_FORMAT_SUPPORT_TEXTURECUBE (Results 1 – 10 of 10) sorted by relevance
39 UINT mustSupport = D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_TEXTURECUBE | in SupportsFormat()
99 texSupportMask |= D3D11_FORMAT_SUPPORT_TEXTURECUBE; in GenerateTextureFormatCaps()
112 texSupportMask |= D3D11_FORMAT_SUPPORT_TEXTURECUBE; in GenerateTextureFormatCaps()
24 #define F_CUBE D3D11_FORMAT_SUPPORT_TEXTURECUBE38 D3D11_FORMAT_SUPPORT_TEXTURECUBE | D3D11_FORMAT_SUPPORT_SHADER_SAMPLE | in GetDefaultSupport()
63 texSupportMask |= D3D11_FORMAT_SUPPORT_TEXTURECUBE; in TEST_P()
64 texSupportMask |= D3D11_FORMAT_SUPPORT_TEXTURECUBE; in TEST_P()
1316 D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x00000080,
1607 D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x80, enumerator