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Searched refs:D3DCOLOR_ARGB (Results 1 – 5 of 5) sorted by relevance

/third_party/mingw-w64/mingw-w64-headers/direct-x/include/
Dd3d9types.h42 #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xffu)<<24)|(((r)&0xffu)<<16)|(((g)&0xffu)<<… macro
44 #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
45 #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
46 #define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xFF,y,u,v)
47 #define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)
Dd3d8types.h41 #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xffu)<<24)|(((r)&0xffu)<<16)|(((g)&0xffu)<… macro
43 #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
44 #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
/third_party/flutter/skia/third_party/externals/sdl/src/render/direct3d/
DSDL_render_d3d.c1302 color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b); in D3D_RenderClear()
1431 color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b); in D3D_RenderDrawPoints()
1475 color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b); in D3D_RenderDrawLines()
1530 color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b); in D3D_RenderFillRects()
1623 color = D3DCOLOR_ARGB(texture->a, texture->r, texture->g, texture->b); in D3D_RenderCopy()
1749 color = D3DCOLOR_ARGB(texture->a, texture->r, texture->g, texture->b); in D3D_RenderCopyEx()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1909 D3DCOLOR color = D3DCOLOR_ARGB(255, 0, 0, 0); in clear()
1920 D3DCOLOR_ARGB(gl::unorm<8>((formatInfo.alphaBits == 0 && d3dFormatInfo.alphaBits > 0) in clear()
3099 D3DCOLOR_ARGB(gl::unorm<8>(clearColorValue.alpha), gl::unorm<8>(clearColorValue.red), in clearRenderTarget()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1947 D3DCOLOR color = D3DCOLOR_ARGB(255, 0, 0, 0); in clear()
1958 D3DCOLOR_ARGB(gl::unorm<8>((formatInfo.alphaBits == 0 && d3dFormatInfo.alphaBits > 0) in clear()
3153 D3DCOLOR_ARGB(gl::unorm<8>(clearColorValue.alpha), gl::unorm<8>(clearColorValue.red), in clearRenderTarget()