Searched refs:D3DUSAGE_DEPTHSTENCIL (Results 1 – 8 of 8) sorted by relevance
49 d3dusage |= D3DUSAGE_DEPTHSTENCIL; in GetTextureUsage()61 return (mD3DUsage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) != 0; in isRenderTarget()
458 d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_DEPTHSTENCIL, in GenerateTextureFormatCaps()
2740 if (!(usage & (D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_RENDERTARGET))) in getTexturePool()
50 d3dusage |= D3DUSAGE_DEPTHSTENCIL; in GetTextureUsage()62 return (mD3DUsage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) != 0; in isRenderTarget()
474 d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_DEPTHSTENCIL, in GenerateTextureFormatCaps()
2781 if (!(usage & (D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_RENDERTARGET))) in getTexturePool()
92 #define D3DUSAGE_DEPTHSTENCIL 0x02 macro
105 #define D3DUSAGE_DEPTHSTENCIL __MSABI_LONG(0x00000002) macro