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Searched refs:GrGLSLUniformHandler (Results 1 – 25 of 112) sorted by relevance

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/third_party/skia/src/gpu/tessellate/shaders/
DGrStrokeTessellationShader.h149 GrGLSLUniformHandler::UniformHandle fTessControlArgsUniform;
150 GrGLSLUniformHandler::UniformHandle fTranslateUniform;
151 GrGLSLUniformHandler::UniformHandle fAffineMatrixUniform;
152 GrGLSLUniformHandler::UniformHandle fEdgeCountUniform;
153 GrGLSLUniformHandler::UniformHandle fColorUniform;
165 const GrGLSLUniformHandler&,
169 const GrGLSLUniformHandler&,
DGrPathTessellationShader_Hardware.cpp72 const GrGLSLUniformHandler&, in makeProgramImpl() argument
127 const GrGLSLUniformHandler&, in makeProgramImpl() argument
216 const GrGLSLUniformHandler&, in makeProgramImpl() argument
294 const GrGLSLUniformHandler&, in makeProgramImpl() argument
DGrPathTessellationShader.h158 GrGLSLUniformHandler::UniformHandle fAffineMatrixUniform;
159 GrGLSLUniformHandler::UniformHandle fTranslateUniform;
160 GrGLSLUniformHandler::UniformHandle fColorUniform;
/third_party/skia/src/gpu/
DGrGeometryProcessor.h25 class GrGLSLUniformHandler; variable
280 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
295 GrGLSLUniformHandler* uniformHandler, in EmitArgs()
313 GrGLSLUniformHandler* fUniformHandler;
335 void emitTransformCode(GrGLSLVertexBuilder* vb, GrGLSLUniformHandler* uniformHandler);
352 const GrGLSLUniformHandler&, in getTessControlShaderGLSL() argument
358 const GrGLSLUniformHandler&, in getTessEvaluationShaderGLSL() argument
400 GrGLSLUniformHandler* uniformHandler,
433 GrGLSLUniformHandler*,
444 GrGLSLUniformHandler*,
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DGrSPIRVUniformHandler.cpp188 GrGLSLUniformHandler::UniformHandle GrSPIRVUniformHandler::internalAddUniformArray( in internalAddUniformArray()
224 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray()
227 GrGLSLUniformHandler::SamplerHandle GrSPIRVUniformHandler::addSampler(const GrBackendFormat&, in addSampler()
271 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); in addSampler()
275 GrGLSLUniformHandler::SamplerHandle handle) const { in samplerVariable()
279 GrSwizzle GrSPIRVUniformHandler::samplerSwizzle(GrGLSLUniformHandler::SamplerHandle handle) const { in samplerSwizzle()
DGrXferProcessor.h286 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; in GR_MAKE_BITFIELD_CLASS_OPS()
290 GrGLSLUniformHandler* uniformHandler, in GR_MAKE_BITFIELD_CLASS_OPS()
312 GrGLSLUniformHandler* fUniformHandler; in GR_MAKE_BITFIELD_CLASS_OPS()
364 GrGLSLUniformHandler*, in GR_MAKE_BITFIELD_CLASS_OPS()
/third_party/flutter/skia/src/gpu/glsl/
DGrGLSLXferProcessor.h26 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
30 GrGLSLUniformHandler* uniformHandler, in EmitArgs()
53 GrGLSLUniformHandler* fUniformHandler;
104 GrGLSLUniformHandler*, in emitBlendCodeForDstRead() argument
DGrGLSLPrimitiveProcessor.h31 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
71 GrGLSLUniformHandler* uniformHandler, in EmitArgs()
95 GrGLSLUniformHandler* fUniformHandler;
129 GrGLSLUniformHandler* uniformHandler,
DGrGLSLGeometryProcessor.h36 GrGLSLUniformHandler*,
44 GrGLSLUniformHandler* uniformHandler, in emitTransforms()
66 GrGLSLUniformHandler* uniformHandler,
DGrGLSLUniformHandler.h32 class GrGLSLUniformHandler {
34 virtual ~GrGLSLUniformHandler() {} in ~GrGLSLUniformHandler()
72 explicit GrGLSLUniformHandler(GrGLSLProgramBuilder* program) : fProgramBuilder(program) {} in GrGLSLUniformHandler() function
DGrGLSLFragmentProcessor.h31 using UniformHandle = GrGLSLUniformHandler::UniformHandle;
32 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
102 GrGLSLUniformHandler* uniformHandler, in EmitArgs()
118 GrGLSLUniformHandler* fUniformHandler;
DGrGLSLProgramBuilder.h31 using UniformHandle = GrGLSLUniformHandler::UniformHandle;
32 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
78 virtual GrGLSLUniformHandler* uniformHandler() = 0;
79 virtual const GrGLSLUniformHandler* uniformHandler() const = 0;
/third_party/flutter/skia/src/gpu/dawn/
DGrDawnUniformHandler.cpp204 GrGLSLUniformHandler::UniformHandle GrDawnUniformHandler::internalAddUniformArray( in internalAddUniformArray()
233 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray()
236 GrGLSLUniformHandler::SamplerHandle GrDawnUniformHandler::addSampler(const GrTexture* texture, in addSampler()
276 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); in addSampler()
280 GrGLSLUniformHandler::SamplerHandle handle) const { in samplerVariable()
284 GrSwizzle GrDawnUniformHandler::samplerSwizzle(GrGLSLUniformHandler::SamplerHandle handle) const { in samplerSwizzle()
DGrDawnUniformHandler.h16 class GrDawnUniformHandler : public GrGLSLUniformHandler {
60 typedef GrGLSLUniformHandler INHERITED;
/third_party/skia/src/gpu/glsl/
DGrGLSLProgramBuilder.h33 using UniformHandle = GrGLSLUniformHandler::UniformHandle;
34 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
86 virtual GrGLSLUniformHandler* uniformHandler() = 0;
87 virtual const GrGLSLUniformHandler* uniformHandler() const = 0;
DGrGLSLUniformHandler.cpp13 GrShaderVar GrGLSLUniformHandler::getUniformMapping(const GrFragmentProcessor& owner, in getUniformMapping()
24 GrShaderVar GrGLSLUniformHandler::liftUniformToVertexShader(const GrFragmentProcessor& owner, in liftUniformToVertexShader()
DGrGLSLUniformHandler.h32 class GrGLSLUniformHandler {
41 virtual ~GrGLSLUniformHandler() {} in ~GrGLSLUniformHandler()
95 explicit GrGLSLUniformHandler(GrGLSLProgramBuilder* program) : fProgramBuilder(program) {} in GrGLSLUniformHandler() function
/third_party/flutter/skia/src/gpu/gl/
DGrGLUniformHandler.cpp27 GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray( in internalAddUniformArray()
59 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray()
62 GrGLSLUniformHandler::SamplerHandle GrGLUniformHandler::addSampler(const GrTexture* texture, in addSampler()
85 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); in addSampler()
DGrGLUniformHandler.h17 class GrGLUniformHandler : public GrGLSLUniformHandler {
71 typedef GrGLSLUniformHandler INHERITED;
/third_party/skia/src/gpu/gl/
DGrGLUniformHandler.cpp27 GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray( in internalAddUniformArray()
67 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray()
70 GrGLSLUniformHandler::SamplerHandle GrGLUniformHandler::addSampler( in addSampler()
94 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); in addSampler()
/third_party/skia/src/gpu/vk/
DGrVkUniformHandler.cpp199 GrGLSLUniformHandler::UniformHandle GrVkUniformHandler::internalAddUniformArray( in internalAddUniformArray()
245 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray()
248 GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addSampler( in addSampler()
290 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); in addSampler()
293 GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addInputSampler(const GrSwizzle& swizzle, in addInputSampler()
310 return GrGLSLUniformHandler::SamplerHandle(0); in addInputSampler()
/third_party/skia/gm/
Dtessellation.cpp92 const GrGLSLUniformHandler&, in getTessControlShaderGLSL() argument
112 const GrGLSLUniformHandler&, in getTessEvaluationShaderGLSL() argument
163 GrGLSLUniformHandler::UniformHandle fViewMatrixUniform;
208 const GrGLSLUniformHandler&, in getTessControlShaderGLSL() argument
232 const GrGLSLUniformHandler&, in getTessEvaluationShaderGLSL() argument
279 GrGLSLUniformHandler::UniformHandle fViewMatrixUniform;
/third_party/flutter/skia/src/gpu/mtl/
DGrMtlPipelineStateBuilder.h91 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler()
92 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler()
/third_party/skia/src/gpu/d3d/
DGrD3DPipelineStateBuilder.h61 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler()
62 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler()
/third_party/skia/src/gpu/mtl/
DGrMtlPipelineStateBuilder.h70 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler()
71 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler()

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