/third_party/skia/src/gpu/tessellate/shaders/ |
D | GrStrokeTessellationShader.h | 149 GrGLSLUniformHandler::UniformHandle fTessControlArgsUniform; 150 GrGLSLUniformHandler::UniformHandle fTranslateUniform; 151 GrGLSLUniformHandler::UniformHandle fAffineMatrixUniform; 152 GrGLSLUniformHandler::UniformHandle fEdgeCountUniform; 153 GrGLSLUniformHandler::UniformHandle fColorUniform; 165 const GrGLSLUniformHandler&, 169 const GrGLSLUniformHandler&,
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D | GrPathTessellationShader_Hardware.cpp | 72 const GrGLSLUniformHandler&, in makeProgramImpl() argument 127 const GrGLSLUniformHandler&, in makeProgramImpl() argument 216 const GrGLSLUniformHandler&, in makeProgramImpl() argument 294 const GrGLSLUniformHandler&, in makeProgramImpl() argument
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D | GrPathTessellationShader.h | 158 GrGLSLUniformHandler::UniformHandle fAffineMatrixUniform; 159 GrGLSLUniformHandler::UniformHandle fTranslateUniform; 160 GrGLSLUniformHandler::UniformHandle fColorUniform;
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/third_party/skia/src/gpu/ |
D | GrGeometryProcessor.h | 25 class GrGLSLUniformHandler; variable 280 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; 295 GrGLSLUniformHandler* uniformHandler, in EmitArgs() 313 GrGLSLUniformHandler* fUniformHandler; 335 void emitTransformCode(GrGLSLVertexBuilder* vb, GrGLSLUniformHandler* uniformHandler); 352 const GrGLSLUniformHandler&, in getTessControlShaderGLSL() argument 358 const GrGLSLUniformHandler&, in getTessEvaluationShaderGLSL() argument 400 GrGLSLUniformHandler* uniformHandler, 433 GrGLSLUniformHandler*, 444 GrGLSLUniformHandler*, [all …]
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D | GrSPIRVUniformHandler.cpp | 188 GrGLSLUniformHandler::UniformHandle GrSPIRVUniformHandler::internalAddUniformArray( in internalAddUniformArray() 224 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray() 227 GrGLSLUniformHandler::SamplerHandle GrSPIRVUniformHandler::addSampler(const GrBackendFormat&, in addSampler() 271 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); in addSampler() 275 GrGLSLUniformHandler::SamplerHandle handle) const { in samplerVariable() 279 GrSwizzle GrSPIRVUniformHandler::samplerSwizzle(GrGLSLUniformHandler::SamplerHandle handle) const { in samplerSwizzle()
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D | GrXferProcessor.h | 286 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; in GR_MAKE_BITFIELD_CLASS_OPS() 290 GrGLSLUniformHandler* uniformHandler, in GR_MAKE_BITFIELD_CLASS_OPS() 312 GrGLSLUniformHandler* fUniformHandler; in GR_MAKE_BITFIELD_CLASS_OPS() 364 GrGLSLUniformHandler*, in GR_MAKE_BITFIELD_CLASS_OPS()
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/third_party/flutter/skia/src/gpu/glsl/ |
D | GrGLSLXferProcessor.h | 26 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; 30 GrGLSLUniformHandler* uniformHandler, in EmitArgs() 53 GrGLSLUniformHandler* fUniformHandler; 104 GrGLSLUniformHandler*, in emitBlendCodeForDstRead() argument
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D | GrGLSLPrimitiveProcessor.h | 31 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; 71 GrGLSLUniformHandler* uniformHandler, in EmitArgs() 95 GrGLSLUniformHandler* fUniformHandler; 129 GrGLSLUniformHandler* uniformHandler,
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D | GrGLSLGeometryProcessor.h | 36 GrGLSLUniformHandler*, 44 GrGLSLUniformHandler* uniformHandler, in emitTransforms() 66 GrGLSLUniformHandler* uniformHandler,
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D | GrGLSLUniformHandler.h | 32 class GrGLSLUniformHandler { 34 virtual ~GrGLSLUniformHandler() {} in ~GrGLSLUniformHandler() 72 explicit GrGLSLUniformHandler(GrGLSLProgramBuilder* program) : fProgramBuilder(program) {} in GrGLSLUniformHandler() function
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D | GrGLSLFragmentProcessor.h | 31 using UniformHandle = GrGLSLUniformHandler::UniformHandle; 32 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; 102 GrGLSLUniformHandler* uniformHandler, in EmitArgs() 118 GrGLSLUniformHandler* fUniformHandler;
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D | GrGLSLProgramBuilder.h | 31 using UniformHandle = GrGLSLUniformHandler::UniformHandle; 32 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; 78 virtual GrGLSLUniformHandler* uniformHandler() = 0; 79 virtual const GrGLSLUniformHandler* uniformHandler() const = 0;
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/third_party/flutter/skia/src/gpu/dawn/ |
D | GrDawnUniformHandler.cpp | 204 GrGLSLUniformHandler::UniformHandle GrDawnUniformHandler::internalAddUniformArray( in internalAddUniformArray() 233 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray() 236 GrGLSLUniformHandler::SamplerHandle GrDawnUniformHandler::addSampler(const GrTexture* texture, in addSampler() 276 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); in addSampler() 280 GrGLSLUniformHandler::SamplerHandle handle) const { in samplerVariable() 284 GrSwizzle GrDawnUniformHandler::samplerSwizzle(GrGLSLUniformHandler::SamplerHandle handle) const { in samplerSwizzle()
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D | GrDawnUniformHandler.h | 16 class GrDawnUniformHandler : public GrGLSLUniformHandler { 60 typedef GrGLSLUniformHandler INHERITED;
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/third_party/skia/src/gpu/glsl/ |
D | GrGLSLProgramBuilder.h | 33 using UniformHandle = GrGLSLUniformHandler::UniformHandle; 34 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; 86 virtual GrGLSLUniformHandler* uniformHandler() = 0; 87 virtual const GrGLSLUniformHandler* uniformHandler() const = 0;
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D | GrGLSLUniformHandler.cpp | 13 GrShaderVar GrGLSLUniformHandler::getUniformMapping(const GrFragmentProcessor& owner, in getUniformMapping() 24 GrShaderVar GrGLSLUniformHandler::liftUniformToVertexShader(const GrFragmentProcessor& owner, in liftUniformToVertexShader()
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D | GrGLSLUniformHandler.h | 32 class GrGLSLUniformHandler { 41 virtual ~GrGLSLUniformHandler() {} in ~GrGLSLUniformHandler() 95 explicit GrGLSLUniformHandler(GrGLSLProgramBuilder* program) : fProgramBuilder(program) {} in GrGLSLUniformHandler() function
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/third_party/flutter/skia/src/gpu/gl/ |
D | GrGLUniformHandler.cpp | 27 GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray( in internalAddUniformArray() 59 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray() 62 GrGLSLUniformHandler::SamplerHandle GrGLUniformHandler::addSampler(const GrTexture* texture, in addSampler() 85 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); in addSampler()
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D | GrGLUniformHandler.h | 17 class GrGLUniformHandler : public GrGLSLUniformHandler { 71 typedef GrGLSLUniformHandler INHERITED;
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/third_party/skia/src/gpu/gl/ |
D | GrGLUniformHandler.cpp | 27 GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray( in internalAddUniformArray() 67 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray() 70 GrGLSLUniformHandler::SamplerHandle GrGLUniformHandler::addSampler( in addSampler() 94 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); in addSampler()
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/third_party/skia/src/gpu/vk/ |
D | GrVkUniformHandler.cpp | 199 GrGLSLUniformHandler::UniformHandle GrVkUniformHandler::internalAddUniformArray( in internalAddUniformArray() 245 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray() 248 GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addSampler( in addSampler() 290 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); in addSampler() 293 GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addInputSampler(const GrSwizzle& swizzle, in addInputSampler() 310 return GrGLSLUniformHandler::SamplerHandle(0); in addInputSampler()
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/third_party/skia/gm/ |
D | tessellation.cpp | 92 const GrGLSLUniformHandler&, in getTessControlShaderGLSL() argument 112 const GrGLSLUniformHandler&, in getTessEvaluationShaderGLSL() argument 163 GrGLSLUniformHandler::UniformHandle fViewMatrixUniform; 208 const GrGLSLUniformHandler&, in getTessControlShaderGLSL() argument 232 const GrGLSLUniformHandler&, in getTessEvaluationShaderGLSL() argument 279 GrGLSLUniformHandler::UniformHandle fViewMatrixUniform;
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/third_party/flutter/skia/src/gpu/mtl/ |
D | GrMtlPipelineStateBuilder.h | 91 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() 92 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler()
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/third_party/skia/src/gpu/d3d/ |
D | GrD3DPipelineStateBuilder.h | 61 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() 62 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler()
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/third_party/skia/src/gpu/mtl/ |
D | GrMtlPipelineStateBuilder.h | 70 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() 71 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler()
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