Searched refs:SyncQueue (Results 1 – 12 of 12) sorted by relevance
48 enum SyncQueue { enum56 void submitCommandBuffer(SyncQueue sync);
136 this->submitCommandBuffer(SyncQueue::kForce_SyncQueue);171 void GrMtlGpu::submitCommandBuffer(SyncQueue sync) {174 fCmdBuffer->commit(SyncQueue::kForce_SyncQueue == sync);
56 enum SyncQueue { enum247 bool submitCommandBuffer(SyncQueue sync);
121 this->submitCommandBuffer(SyncQueue::kForce_SyncQueue);201 bool GrMtlGpu::submitCommandBuffer(SyncQueue sync) {203 if (sync == SyncQueue::kForce_SyncQueue) {216 bool didCommit = fCurrentCmdBuffer->commit(sync == SyncQueue::kForce_SyncQueue);
124 enum class SyncQueue { enum246 bool submitDirectCommandList(SyncQueue sync);
147 bool GrD3DGpu::submitDirectCommandList(SyncQueue sync) { in submitDirectCommandList()161 if (sync == SyncQueue::kForce) { in submitDirectCommandList()176 if (sync == SyncQueue::kForce) { in submitDirectCommandList()596 this->submitDirectCommandList(SyncQueue::kForce); in onReadPixels()1694 return this->submitDirectCommandList(SyncQueue::kForce); in onSubmitToGpu()1696 return this->submitDirectCommandList(SyncQueue::kSkip); in onSubmitToGpu()
71 enum SyncQueue { enum252 void submitCommandBuffer(SyncQueue sync, GrGpuFinishedProc finishedProc = nullptr,
293 void submitToQueue(const GrVkGpu* gpu, VkQueue queue, GrVkGpu::SyncQueue sync,
521 GrVkGpu::SyncQueue sync, in submitToQueue()
342 void GrVkGpu::submitCommandBuffer(SyncQueue sync, GrGpuFinishedProc finishedProc, in submitCommandBuffer()
203 enum SyncQueue { enum337 bool submitCommandBuffer(SyncQueue sync);
378 bool GrVkGpu::submitCommandBuffer(SyncQueue sync) { in submitCommandBuffer()