Searched refs:_12 (Results 1 – 25 of 85) sorted by relevance
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8 static VertexOut _12;23 FragColor = _12.a + _12.b;28 _12.a = stage_input.VertexOut_a;29 _12.b = stage_input.VertexOut_b;
1 ByteAddressBuffer _12 : register(t0);12 FragColor = asfloat(_12.Load4(0));
1 globallycoherent RWByteAddressBuffer _12 : register(u0);12 FragColor = asfloat(_12.Load4(0));
15 kernel void main0(device SSBO& _12 [[buffer(0)]])19 ((device float*)&_12.v)[0u] = 10.0;20 _12.v3[1u] = 40.0;21 ((device float*)&_12.cm[1])[2u] = 20.0;22 ((device float*)&_12.rm[1u])[3] = 30.0;
22 kernel void main0(device SSBO& _12 [[buffer(0)]])24 ((device float*)&_12.a)[0u] = 10.0;25 _12.b = 20.0;
6 for (int _12 = 0; !(_12 == 16); _12 = _13)8 _13 = _12 + 1;
6 for (int _12 = 0; _12 != 16; _12 = _13)8 _13 = _12 + 1;
44 m._11 = M1._11 * M2._11 + M1._12 * M2._21 + M1._13 * M2._31 + M1._14 * M2._41; in MatrixMultiply()45 m._12 = M1._11 * M2._12 + M1._12 * M2._22 + M1._13 * M2._32 + M1._14 * M2._42; in MatrixMultiply()46 m._13 = M1._11 * M2._13 + M1._12 * M2._23 + M1._13 * M2._33 + M1._14 * M2._43; in MatrixMultiply()47 m._14 = M1._11 * M2._14 + M1._12 * M2._24 + M1._13 * M2._34 + M1._14 * M2._44; in MatrixMultiply()49 m._22 = M1._21 * M2._12 + M1._22 * M2._22 + M1._23 * M2._32 + M1._24 * M2._42; in MatrixMultiply()53 m._32 = M1._31 * M2._12 + M1._32 * M2._22 + M1._33 * M2._32 + M1._34 * M2._42; in MatrixMultiply()57 m._42 = M1._41 * M2._12 + M1._42 * M2._22 + M1._43 * M2._32 + M1._44 * M2._42; in MatrixMultiply()125 m._12 = sinR; in MatrixRotationZ()
161 float _11, _12, _13, _14; member172 float _11, float _12, float _13, float _14, in mat4()176 _11(_11), _12(_12), _13(_13), _14(_14), in mat4()188 _11(row1.x), _12(row1.y), _13(row1.z), _14(row1.w), in mat4()196 _11(data[ 0]), _12(data[ 1]), _13(data[ 2]), _14(data[ 3]), in mat4()206 _11 * rhs._11 + _12 * rhs._21 + _13 * rhs._31 + _14 * rhs._41,207 _11 * rhs._12 + _12 * rhs._22 + _13 * rhs._32 + _14 * rhs._42,208 _11 * rhs._13 + _12 * rhs._23 + _13 * rhs._33 + _14 * rhs._43,209 _11 * rhs._14 + _12 * rhs._24 + _13 * rhs._34 + _14 * rhs._44,212 _21 * rhs._12 + _22 * rhs._22 + _23 * rhs._32 + _24 * rhs._42,[all …]
98 …8& _19 [[buffer(2)]], texture2d<float> _8 [[texture(0)]], texture2d<float> _12 [[texture(1)]], tex…107 float4 _113 = _12.sample(_13, _97, level(0.0));120 float4 _160 = _12.sample(_13, _144, level(0.0));133 float4 _207 = _12.sample(_13, _191, level(0.0));146 float4 _254 = _12.sample(_13, _238, level(0.0));159 float4 _301 = _12.sample(_13, _285, level(0.0));172 float4 _348 = _12.sample(_13, _332, level(0.0));185 float4 _395 = _12.sample(_13, _379, level(0.0));198 float4 _442 = _12.sample(_13, _426, level(0.0));211 float4 _489 = _12.sample(_13, _473, level(0.0));[all …]
10 } _12;19 bool _31 = _12.inputDataArray[gl_LocalInvocationID.x] > 0.0;24 _74.outputDataArray[_44] = _12.inputDataArray[gl_LocalInvocationID.x];
8 } _12;12 bool _31 = _12.inputDataArray[gl_LocalInvocationID.x] > 0.0;
21 FLOAT _12; member31 FLOAT _11, _12, _13; member43 FLOAT _11, _12, _13, _14; member55 FLOAT _11, _12, _13, _14; member
371 _12 = __12;421 return _11*_22 - _12*_21;433 … return _11 == 1.0f && _12 == 0.0f && _21 == 0.0f && _22 == 1.0f && _31 == 0.0f && _32 == 0.0f;437 _11 = a._11*b._11 + a._12*b._21;438 _12 = a._11*b._12 + a._12*b._22;440 _22 = a._21*b._12 + a._22*b._22;442 _32 = a._31*b._12 + a._32*b._22 + b._32;452 return Point2F(point.x*_11 + point.y*_21 + _31, point.x*_12 + point.y*_22 + _32);
128 …8& _19 [[buffer(2)]], texture2d<float> _8 [[texture(0)]], texture2d<float> _12 [[texture(1)]], tex…137 float4 _113 = _12.sample(_13, _97, level(0.0));153 float4 _160 = _12.sample(_13, _144, level(0.0));169 float4 _207 = _12.sample(_13, _191, level(0.0));185 float4 _254 = _12.sample(_13, _238, level(0.0));201 float4 _301 = _12.sample(_13, _285, level(0.0));217 float4 _348 = _12.sample(_13, _332, level(0.0));233 float4 _395 = _12.sample(_13, _379, level(0.0));249 float4 _442 = _12.sample(_13, _426, level(0.0));265 float4 _489 = _12.sample(_13, _473, level(0.0));[all …]
13 struct _1242 void _35(thread float4& gl_FragCoord, device _12& v_13)47 fragment void main0(device SSBO1& v_7 [[buffer(0), raster_order_group(0)]], device _12& v_13 [[buff…
6 } _12;12 _12._m0[gl_VertexIndex] = _19;
14 } _12;18 uintPointer _3 = uintPointer(_12._m0);
8 } _12;12 float thisLaneData = _12.inputDataArray[gl_LocalInvocationID.x];
10 } _12;19 float thisLaneData = _12.inputDataArray[gl_LocalInvocationID.x];