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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/comp/
Daccess-chain-load-composite.comp21 RWByteAddressBuffer _31 : register(u0);
26 _36.a = asfloat(uint2x2(_31.Load(0), _31.Load(8), _31.Load(4), _31.Load(12)));
27 _36.b = asfloat(_31.Load2(16));
37 …_36.c[_4ident].d[_5ident][_6ident] = asfloat(_31.Load(_6ident * 4 + _5ident * 16 + _4ident * 40 + …
43 _36.c[_4ident].baz[_7ident].c = asfloat(_31.Load(_7ident * 4 + _4ident * 40 + 56));
47 _31.Store(224, asuint(_234[0].x));
48 _31.Store(228, asuint(_234[1].x));
49 _31.Store(232, asuint(_234[0].y));
50 _31.Store(236, asuint(_234[1].y));
51 _31.Store2(240, asuint(_36.b + 2.0f.xx));
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/comp/
Daccess-chain-load-composite.comp21 RWByteAddressBuffer _31 : register(u0);
26 _36.a = asfloat(uint2x2(_31.Load(0), _31.Load(8), _31.Load(4), _31.Load(12)));
27 _36.b = asfloat(_31.Load2(16));
37 …_36.c[_4ident].d[_5ident][_6ident] = asfloat(_31.Load(_6ident * 4 + _5ident * 16 + _4ident * 40 + …
43 _36.c[_4ident].baz[_7ident].c = asfloat(_31.Load(_7ident * 4 + _4ident * 40 + 56));
103 _31.Store(224, asuint(f.a[0].x));
104 _31.Store(228, asuint(f.a[1].x));
105 _31.Store(232, asuint(f.a[0].y));
106 _31.Store(236, asuint(f.a[1].y));
107 _31.Store2(240, asuint(f.b));
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/comp/
Dcopy-logical-2.spv14.asm.comp50 A _31;
51 _31.a = _3.c_block.c;
52 _31.b1.elem1 = _3.c_block.b2.elem2;
53 _31.b1_array[0].elem1 = _3.c_block.b2_array[0].elem2;
54 _31.b1_array[1].elem1 = _3.c_block.b2_array[1].elem2;
55 _31.b1_array[2].elem1 = _3.c_block.b2_array[2].elem2;
56 _31.b1_array[3].elem1 = _3.c_block.b2_array[3].elem2;
57 _31._m3._m0 = transpose(float2x2(_3.c_block._m3._m0[0].xy, _3.c_block._m3._m0[1].xy));
58 _3.a_block = _31;
Darithmetic-conversion-signs.asm.comp19 short _31 = _4.s16;
22 _4.s32 = int(_31);
23 _4.u32 = uint(_31);
26 _4.u32 = uint(ushort(_31));
34 _4.f32 = float(_31);
36 _4.f32 = float(ushort(_31));
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/
Dswitch-block-case-fallthrough.asm.invalid.frag19 int _31;
26 _31 = 0;
27 j = _31;
34 _31 = 0;
35 j = _31;
41 _31 = 1;
42 j = _31;
Dpixel-interlock-callstack.sm51.fxconly.asm.frag12 int _31 = int(gl_FragCoord.x);
13 _7.Store(_31 * 4 + 0, _7.Load(_31 * 4 + 0) + 1u);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/tese/
Dwater_tess.tese13 } _31;
24 vec2 _202 = vOutPatchPosBase + (gl_TessCoord.xy * _31.uPatchSize);
28 vec2 _125 = _202 * _31.uInvHeightmapSize;
29 vec2 _141 = _31.uInvHeightmapSize * exp2(_225);
30 vGradNormalTex = vec4(_125 + (_31.uInvHeightmapSize * 0.5), _125 * _31.uScale.zw);
32 vec2 _171 = (_202 * _31.uScale.xy) + _256.yz;
34 gl_Position = _31.uMVP * vec4(vWorld, 1.0);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/tese/
Dwater_tess.tese29 [[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], constant UBO& _31 […
32 float2 _202 = patchIn.vOutPatchPosBase + (float3(gl_TessCoord, 0).xy * _31.uPatchSize);
36 float2 _125 = _202 * _31.uInvHeightmapSize;
37 float2 _141 = _31.uInvHeightmapSize * exp2(_225);
38 out.vGradNormalTex = float4(_125 + (_31.uInvHeightmapSize * 0.5), _125 * _31.uScale.zw);
40 float2 _171 = (_202 * _31.uScale.xy) + _256.yz;
42 out.gl_Position = _31.uMVP * float4(out.vWorld, 1.0);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/tese/
Dwater_tess.tese13 } _31;
24 return vOutPatchPosBase + (tess_coord * _31.uPatchSize);
48 vec2 tex = pos * _31.uInvHeightmapSize;
49 pos *= _31.uScale.xy;
51 vec2 off = _31.uInvHeightmapSize * delta_mod;
52 vGradNormalTex = vec4(tex + (_31.uInvHeightmapSize * 0.5), tex * _31.uScale.zw);
59 gl_Position = _31.uMVP * vec4(vWorld, 1.0);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/comp/
Darithmetic-conversion-signs.asm.nocompat.vk.comp.vk19 int16_t _31 = _4.s16;
22 _4.s32 = int(_31);
23 _4.u32 = uint(_31);
26 _4.u32 = uint(uint16_t(_31));
34 _4.f32 = float(_31);
38 _4.f32 = float(uint16_t(_31));
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/comp/
Dbitcast_iequal.asm.comp19 uvec4 _31 = _5._m1;
20 bvec4 _34 = equal(ivec4(_31), _30);
21 bvec4 _35 = equal(_30, ivec4(_31));
22 bvec4 _36 = equal(_31, _31);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/comp/
Dbitcast_iequal.asm.comp19 uvec4 _31 = _5._m1;
20 bvec4 _34 = equal(ivec4(_31), _30);
21 bvec4 _35 = equal(_30, ivec4(_31));
22 bvec4 _36 = equal(_31, _31);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/frag/
Dtemporary-phi-hoisting.asm.frag19 for (int _31 = 0; _31 < 4; )
21 _28 += _6.g_MyStruct[_31].color.xyz;
22 _31++;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/frag/
Dtemporary-phi-hoisting.asm.frag20 for (int _31 = 0; _31 < 4; _28 = _29, _31++)
22 _29 = _28 + _6.g_MyStruct[_31].color.xyz;
/third_party/flutter/skia/third_party/externals/sdl/src/render/
DSDL_d3dmath.c44 m._11 = M1._11 * M2._11 + M1._12 * M2._21 + M1._13 * M2._31 + M1._14 * M2._41; in MatrixMultiply()
48 m._21 = M1._21 * M2._11 + M1._22 * M2._21 + M1._23 * M2._31 + M1._24 * M2._41; in MatrixMultiply()
52 m._31 = M1._31 * M2._11 + M1._32 * M2._21 + M1._33 * M2._31 + M1._34 * M2._41; in MatrixMultiply()
53 m._32 = M1._31 * M2._12 + M1._32 * M2._22 + M1._33 * M2._32 + M1._34 * M2._42; in MatrixMultiply()
54 m._33 = M1._31 * M2._13 + M1._32 * M2._23 + M1._33 * M2._33 + M1._34 * M2._43; in MatrixMultiply()
55 m._34 = M1._31 * M2._14 + M1._32 * M2._24 + M1._33 * M2._34 + M1._34 * M2._44; in MatrixMultiply()
56 m._41 = M1._41 * M2._11 + M1._42 * M2._21 + M1._43 * M2._31 + M1._44 * M2._41; in MatrixMultiply()
112 m._31 = sinR; in MatrixRotationY()
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/frag/
Dswitch-block-case-fallthrough.asm.invalid.frag11 int _31;
18 _31 = 1;
29 _31 = 0;
34 j = _31;
Dsparse-texture-feedback-uint-code.asm.desktop.frag17 vec4 _31;
18 _30 = sparseTextureARB(uSamp, vUV, _31);
19 ResType _26 = ResType(_30, _31);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/frag/
Dswitch-block-case-fallthrough.asm.invalid.frag22 int _31;
29 _31 = 1;
40 _31 = 0;
45 j = _31;
Dcomponent-insert-packed-expression.asm.frag19 float2 _31 = float2(_Globals._BorderWidths[0].x, _Globals._BorderWidths[1].x);
23 float2 _38 = _31;
29 _39 = _31;
/third_party/skia/third_party/externals/d3d12allocator/src/
DCommon.h163 float _31, _32, _33, _34; member
174 float _31, float _32, float _33, float _34, in mat4()
178 _31(_31), _32(_32), _33(_33), _34(_34), in mat4()
190 _31(row3.x), _32(row3.y), _33(row3.z), _34(row3.w), in mat4()
198 _31(data[ 8]), _32(data[ 9]), _33(data[10]), _34(data[11]), in mat4()
206 _11 * rhs._11 + _12 * rhs._21 + _13 * rhs._31 + _14 * rhs._41,
211 _21 * rhs._11 + _22 * rhs._21 + _23 * rhs._31 + _24 * rhs._41,
216 _31 * rhs._11 + _32 * rhs._21 + _33 * rhs._31 + _34 * rhs._41,
217 _31 * rhs._12 + _32 * rhs._22 + _33 * rhs._32 + _34 * rhs._42,
218 _31 * rhs._13 + _32 * rhs._23 + _33 * rhs._33 + _34 * rhs._43,
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/amd/
Dshader_ballot.comp19 bool _31 = _12.inputDataArray[gl_LocalInvocationID.x] > 0.0;
20 uvec4 _37 = uvec4(unpackUint2x32(ballotARB(_31)), 0u, 0u);
22 if (_31)
/third_party/mingw-w64/mingw-w64-headers/include/
Dd2dbasetypes.h24 FLOAT _31; member
33 FLOAT _31, _32, _33; member
45 FLOAT _31, _32, _33, _34; member
57 FLOAT _31, _32, _33, _34; member
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/frag/
Dbitcasting.frag21 float4 _31 = TextureDetail.sample(TextureDetailSmplr, in.VertGeom.xy, int2(3, 2));
22 out.FragColor0 = as_type<float4>(as_type<int4>(_20)) * as_type<float4>(as_type<int4>(_31));
23 out.FragColor1 = as_type<float4>(as_type<uint4>(_20)) * as_type<float4>(as_type<uint4>(_31));
Din_mat.frag30 float4 _31 = inInvModelView * float4(reflect(normalize(in.inPos), normalize(in.inNormal)), 0.0);
31 float _33 = _31.x;
32 float3 _59 = float3(_33, _31.yz);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/
Dimage-atomic-nonuniform.asm.sm51.nonuniformresource.comp12 uint _31;
13 InterlockedAdd(uImage[NonUniformResourceIndex(_26)][int2(gl_GlobalInvocationID.xy)], 1u, _31);

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