Searched refs:_32 (Results 1 – 25 of 116) sorted by relevance
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47 kernel void main0(device SSBO& _32 [[buffer(0)]])49 _32.f[0].a = float4(2.0);50 float2x2 tmp = float2x2(_32.e[0][1][0].xy, _32.e[0][1][1].xy);51 (device float2&)_32.e[1][2][0] = tmp[0];52 (device float2&)_32.e[1][2][1] = tmp[1];
20 ushort _32 = _4.u16;24 _4.s32 = int(short(_32));25 _4.u32 = uint(short(_32));27 _4.u32 = uint(_32);35 _4.f32 = float(short(_32));37 _4.f32 = float(_32);
20 uint16_t _32 = _4.u16;24 _4.s32 = int(int16_t(_32));25 _4.u32 = uint(int16_t(_32));27 _4.u32 = uint(_32);35 _4.f32 = float(int16_t(_32));39 _4.f32 = float(_32);
29 uvec4 _32 = WaveMatch(texelFetch(_4, int(gl_GlobalInvocationID.x)).x);31 imageStore(_5, int(_37), uvec4(_32.x));32 imageStore(_5, int(_37 + 1u), uvec4(_32.y));33 imageStore(_5, int(_37 + 2u), uvec4(_32.z));34 imageStore(_5, int(_37 + 3u), uvec4(_32.w));
11 bool _32;16 _32 = true;25 _32 = false;29 if (_32)
45 m._12 = M1._11 * M2._12 + M1._12 * M2._22 + M1._13 * M2._32 + M1._14 * M2._42; in MatrixMultiply()49 m._22 = M1._21 * M2._12 + M1._22 * M2._22 + M1._23 * M2._32 + M1._24 * M2._42; in MatrixMultiply()52 m._31 = M1._31 * M2._11 + M1._32 * M2._21 + M1._33 * M2._31 + M1._34 * M2._41; in MatrixMultiply()53 m._32 = M1._31 * M2._12 + M1._32 * M2._22 + M1._33 * M2._32 + M1._34 * M2._42; in MatrixMultiply()54 m._33 = M1._31 * M2._13 + M1._32 * M2._23 + M1._33 * M2._33 + M1._34 * M2._43; in MatrixMultiply()55 m._34 = M1._31 * M2._14 + M1._32 * M2._24 + M1._33 * M2._34 + M1._34 * M2._44; in MatrixMultiply()57 m._42 = M1._41 * M2._12 + M1._42 * M2._22 + M1._43 * M2._32 + M1._44 * M2._42; in MatrixMultiply()97 m._32 = -sinR; in MatrixRotationX()
163 float _31, _32, _33, _34; member174 float _31, float _32, float _33, float _34, in mat4()178 _31(_31), _32(_32), _33(_33), _34(_34), in mat4()190 _31(row3.x), _32(row3.y), _33(row3.z), _34(row3.w), in mat4()198 _31(data[ 8]), _32(data[ 9]), _33(data[10]), _34(data[11]), in mat4()207 _11 * rhs._12 + _12 * rhs._22 + _13 * rhs._32 + _14 * rhs._42,212 _21 * rhs._12 + _22 * rhs._22 + _23 * rhs._32 + _24 * rhs._42,216 _31 * rhs._11 + _32 * rhs._21 + _33 * rhs._31 + _34 * rhs._41,217 _31 * rhs._12 + _32 * rhs._22 + _33 * rhs._32 + _34 * rhs._42,218 _31 * rhs._13 + _32 * rhs._23 + _33 * rhs._33 + _34 * rhs._43,[all …]
25 FLOAT _32; member33 FLOAT _31, _32, _33; member45 FLOAT _31, _32, _33, _34; member57 FLOAT _31, _32, _33, _34; member
30 int _32 = vIndex + 40;31 FragColor = texture(nonuniformEXT(sampler2D(uSamplers[_22], uSamps[_32])), vUV);35 int _69 = _32;46 …vec2 _149 = FragColor.xy + (textureQueryLod(nonuniformEXT(sampler2D(uSamplers[_22], uSamps[_32])),…
59 kernel void main0(device SSBO0& _16 [[buffer(0)]], device SSBO1& _32 [[buffer(1)]], uint3 gl_Global…61 …at4, 2> _37 = spvUnsafeArray<float4, 2>({ _16.as[gl_GlobalInvocationID.x], _32.bs[gl_GlobalInvocat…65 _32.bs[1] = float4(40.0);
28 uint _32;31 _32 = 10u;32 …weak_explicit((device atomic_uint*)&ssbo.u32, &_32, 2u, memory_order_relaxed, memory_order_relaxed…
3 layout(binding = 1, r32ui) uniform writeonly uimage1D _32;13 imageStore(_32, _19, imageLoad(_35, _19));
67 kernel void main0(device SSBO0& _16 [[buffer(0)]], device SSBO1& _32 [[buffer(1)]], uint3 gl_Global…69 …at4, 2> _37 = spvUnsafeArray<float4, 2>({ _16.as[gl_GlobalInvocationID.x], _32.bs[gl_GlobalInvocat…74 _32.bs[1] = c.b;
11 const int _32 = (1 - a);22 _17.v[_30] = b + spec_const_array_size[_32];
19 const int _32 = (1 - a);32 _17.v[_30] = b + spec_const_array_size[_32];
8 const ivec2 _32 = ivec2(_30.y, _30.x);20 vec2 _56 = pos.xy + vec2(_32);
14 const ivec2 _32 = ivec2(_30.y, _30.x);29 vec2 _56 = pos.xy + vec2(_32);
8 const ivec2 _32 = ivec2(_30.y, _30.x);20 vec2 _56 = _52.xy + vec2(_32);
14 const ivec2 _32 = ivec2(_30.y, _30.x);26 vec2 _56 = _52.xy + vec2(_32);
56 int _32 = vIndex + 40;57 …FragColor = uSamplers[NonUniformResourceIndex(_22)].Sample(uSamps[NonUniformResourceIndex(_32)], v…61 int _69 = _32;73 …rs[NonUniformResourceIndex(_22)].CalculateLevelOfDetail(uSamps[NonUniformResourceIndex(_32)], vUV);
14 vec4 _32 = fwidth(vInput);27 FragColor += _32;
13 constant int2 _32 = int2(_30.y, _30.x);30 float2 _56 = _52.xy + float2(_32);