Searched refs:cDepthBits (Results 1 – 17 of 17) sorted by relevance
194 pfd->cDepthBits = _this->gl_config.depth_size; in WIN_GL_SetupPixelFormat()279 if (pfd.cDepthBits < target->cDepthBits) { in WIN_GL_ChoosePixelFormat()282 dist += (pfd.cDepthBits - target->cDepthBits); in WIN_GL_ChoosePixelFormat()
29 pixelFormatDescriptor.cDepthBits = 24; in GetDefaultPixelFormatDescriptor()
525 config.depthSize = pixelFormatDescriptor.cDepthBits; in generateConfigs()
519 config.depthSize = pixelFormatDescriptor.cDepthBits; in generateConfigs()
167 pfd.cDepthBits = 16; in EnableGL()
30 pixelFormatDescriptor.cDepthBits = 24; in GetDefaultPixelFormatDescriptor()
36 BYTE cDepthBits;83 BYTE cDepthBits;
35 pixelFormatDescriptor.cDepthBits = kDepthBits; in GetDefaultPixelFormatDescriptor()
77 ppfd->cDepthBits = 24; in wglDescribePixelFormat()
80 ppfd->cDepthBits = 24; in wglDescribePixelFormat()
320 pfd.cDepthBits = 24; in gst_gl_context_wgl_choose_format()
269 dummyPFD.cDepthBits = 0; in SkWGLExtensions()
267 tempPFD.cDepthBits = 0; in SkWGLExtensions()
173 u->depthBits = pfd.cDepthBits; in choosePixelFormat()
2605 BYTE cDepthBits; member4228 BYTE cDepthBits; member