Searched refs:design (Results 1 – 25 of 909) sorted by relevance
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13 /// Identifier for the supported material design animated icons.18 /// The material design add to event icon animation.21 /// The material design arrow to menu icon animation.24 /// The material design close to menu icon animation.27 /// The material design ellipsis to search icon animation.30 /// The material design event to add icon animation.33 /// The material design home to menu icon animation.36 /// The material design list to view icon animation.39 /// The material design menu to arrow icon animation.42 /// The material design menu to close icon animation.[all …]
28 /// * https://material.io/design/iconography/system-icons.html75 …/// Material Design specifications for [icons](https://material.io/design/iconography/system-icons…76 /// and for [dark theme](https://material.io/design/color/dark-theme.html#ui-application)85 …/// Material Design specifications for [icons](https://material.io/design/iconography/system-icons…86 /// and for [dark theme](https://material.io/design/color/dark-theme.html#ui-application)94 …/// Material Design specifications for [icons](https://material.io/design/iconography/system-icons…95 /// and for [dark theme](https://material.io/design/color/dark-theme.html#ui-application)145 …/// [Material Design system icon specifications](https://material.io/design/iconography/system-ico…147 …/// [Material Design dark theme specifications](https://material.io/design/color/dark-theme.html#u…
13 /// The top-most region of a material design drawer. The header's [child]17 /// Part of the material design [Drawer].26 /// * <https://material.io/design/components/navigation-drawer.html>28 /// Creates a material design drawer header.
10 /// Material design text theme.12 /// Definitions for the various typographical styles found in material design21 /// (https://material.io/design/typography).45 /// design spec, which used different text style names. For backwards81 /// The following image [from the material design82 /// specification](https://material.io/go/design-typography#typography-styles)86 /// font](https://developer.apple.com/ios/human-interface-guidelines/visual-design/typography/)89 …pography site referenced below.](https://storage.googleapis.com/material-design/publish/material_v…94 /// * [Theme], for other aspects of a material design application that can be96 /// * <https://material.io/design/typography/>[all …]
10 /// States are defined by https://material.io/design/interaction/states.html#usage.21 /// See: https://material.io/design/interaction/states.html#hover.29 /// See: https://material.io/design/interaction/states.html#focus.34 /// See: https://material.io/design/interaction/states.html#pressed.40 /// https://material.io/design/interaction/states.html#dragged.48 /// See: https://material.io/design/interaction/states.html#selected.56 /// See: https://material.io/design/interaction/states.html#disabled.61 /// See https://material.io/design/interaction/states.html#usage.
9 // Based on https://material.io/design/environment/elevation.html13 /// Map of elevation offsets used by material design to [BoxShadow] definitions.23 /// * <https://material.io/design/environment/elevation.html>
23 /// * [Icon], a material design icon.47 /// A material design back button.97 /// A material design close button.112 /// * [IconButton], to create other material design icon buttons.
16 /// In the material design language, this represents a divider. Dividers can be29 /// * <https://material.io/design/components/dividers.html>31 /// Creates a material design divider.153 /// In the material design language, this represents a divider. Vertical163 /// * <https://material.io/design/components/dividers.html>165 /// Creates a material design vertical divider.
104 unsigned int lower, design, upper; in hb_style_get_value() local107 : hb_ot_layout_get_size_params (face, &design, nullptr, nullptr, nullptr, nullptr) in hb_style_get_value()108 ? design / 10.f in hb_style_get_value()
11 // Values derived from https://developer.apple.com/design/resources/.21 // Values derived from https://developer.apple.com/design/resources/.31 // Values derived from https://developer.apple.com/design/resources/.41 // Values derived from https://developer.apple.com/design/resources/.86 // Eyeballed value since it's not documented in https://developer.apple.com/design/resources/.96 // Eyeballed value since it's not documented in https://developer.apple.com/design/resources/.106 // Eyeballed value since it's not documented in https://developer.apple.com/design/resources/.116 // Eyeballed value since it's not documented in https://developer.apple.com/design/resources/.
49 source "board/avionic-design/medcom-wide/Kconfig"51 source "board/avionic-design/plutux/Kconfig"53 source "board/avionic-design/tec/Kconfig"
2 M: Alban Bedel <alban.bedel@avionic-design.de>4 F: board/avionic-design/tec/
2 M: Alban Bedel <alban.bedel@avionic-design.de>4 F: board/avionic-design/plutux/
2 M: Alban Bedel <alban.bedel@avionic-design.de>4 F: board/avionic-design/tec-ng/
2 M: Alban Bedel <alban.bedel@avionic-design.de>4 F: board/avionic-design/medcom-wide/
11 the libraries gives the end-user the ability to design macros with15 to design such macros with variadic parameters and we have a preprocessor30 when parsing a data type. As an example if you design a macro where some input can either33 error and nullify your design if the data is not a VMD data type. So designing a macro with
11 operations. The asynchronous support is based on the Proactor design pattern18 Let us examine how the Proactor design pattern is implemented in Boost.Asio,23 [*Proactor design pattern (adapted from \[POSA2\])]66 On many platforms, Boost.Asio implements the Proactor design pattern in terms68 approach corresponds to the Proactor design pattern as follows:89 provide an efficient implementation of the Proactor design pattern. This90 implementation approach corresponds to the Proactor design pattern as follows:
20 import android.support.design.widget.BaseTransientBottomBar;21 import android.support.design.widget.Snackbar;
17 paradigm that will catapult us towards more powerful software design and33 In its own right, the actual design of the library itself is a model of true C++37 closer look at the design of the library itself.
42 Such a design is however more indeterminate than the design presented in this section,43 because the indeterminacy is less predictable than in this design. Ultimately which
8 {{% api "std::expected<T, E>" %}}, whose design lands in between {{% api "unchecked<T, E = varies>"…12 …[isomorphic to one another in design intent]({{< relref "/faq" >}}#why-doesn-t-outcome-duplicate-s…
52 test('knows if material design is used', () async {59 uses-material-design: true72 uses-material-design: true90 uses-material-design: true120 uses-material-design: true156 uses-material-design: true194 uses-material-design: true256 uses-material-design: true299 uses-material-design: true337 uses-material-design: true[all …]
13 …, Rob Stewart for their considerable and continuous contributions to the design and implementation…15 * Edward Diener the Boost Review Manager for helping with the converters' design, his continuous in…
5 …design of earlier versions of Boost.Process was not always satisfying. In 2011 Jeff Flinn proposed…
24 design.57 the current design, and contributed the idea of "none".58 * Vladimir Batov's design of Boost.Convert library motivated the development