Searched refs:doBicubic (Results 1 – 5 of 5) sorted by relevance
/third_party/flutter/skia/src/gpu/ |
D | SkGr.cpp | 549 bool* doBicubic) { in GrSkFilterQualityToGrFilterMode() argument 550 *doBicubic = false; in GrSkFilterQualityToGrFilterMode() 582 *doBicubic = GrBicubicEffect::ShouldUseBicubic(matrix, &textureFilterMode); in GrSkFilterQualityToGrFilterMode()
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D | SkGpuDevice_drawTexture.cpp | 267 bool doBicubic; in draw_texture_producer() local 270 context->priv().options().fSharpenMipmappedTextures, &doBicubic); in draw_texture_producer() 271 const GrSamplerState::Filter* filterMode = doBicubic ? nullptr : &fm; in draw_texture_producer()
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D | SkGr.h | 148 bool* doBicubic);
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D | SkGpuDevice.cpp | 769 bool doBicubic; in shouldTileImage() local 772 fContext->priv().options().fSharpenMipmappedTextures, &doBicubic); in shouldTileImage() 775 if (doBicubic) { in shouldTileImage() 1171 bool doBicubic; in drawBitmapRect() local 1174 srcToDstMatrix, fContext->priv().options().fSharpenMipmappedTextures, &doBicubic); in drawBitmapRect() 1178 if (doBicubic) { in drawBitmapRect() 1192 sampleState, paint, constraint, tileSize, doBicubic); in drawBitmapRect()
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/third_party/flutter/skia/src/shaders/ |
D | SkImageShader.cpp | 219 bool doBicubic; in asFragmentProcessor() local 222 args.fContext->priv().options().fSharpenMipmappedTextures, &doBicubic); in asFragmentProcessor() 237 if (doBicubic) { in asFragmentProcessor()
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