/third_party/flutter/engine/flutter/lib/web_ui/lib/src/engine/compositor/ |
D | canvas.dart | 86 void drawShadow(ui.Path path, ui.Color color, double elevation, 88 throw 'drawShadow';
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D | recording_canvas.dart | 159 void drawShadow(ui.Path path, ui.Color color, double elevation, 161 throw 'drawShadow';
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D | layer.dart | 321 drawShadow(paintContext.canvas, _path, _shadowColor, _elevation, 366 static void drawShadow(SkCanvas canvas, ui.Path path, ui.Color color, 368 canvas.drawShadow(path, color, elevation, transparentOccluder);
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/third_party/flutter/engine/flutter/testing/dart/ |
D | canvas_test.dart | 71 testCanvas((Canvas canvas) => canvas.drawShadow(path, color, double.nan, null)); 72 testCanvas((Canvas canvas) => canvas.drawShadow(path, color, double.nan, false)); 73 testCanvas((Canvas canvas) => canvas.drawShadow(path, color, double.nan, true));
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/third_party/flutter/engine/flutter/lib/web_ui/test/ |
D | mock_engine_canvas.dart | 185 void drawShadow( 187 _called('drawShadow', arguments: {
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/third_party/flutter/engine/flutter/lib/ui/painting/ |
D | canvas.cc | 61 V(Canvas, drawShadow) 419 void Canvas::drawShadow(const CanvasPath* path, in drawShadow() function in flutter::Canvas
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D | canvas.h | 161 void drawShadow(const CanvasPath* path,
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/third_party/skia/experimental/graphite/src/ |
D | Device.h | 104 void drawShadow(const SkPath&, const SkDrawShadowRec&) override {} in drawShadow() function
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/third_party/flutter/flutter/packages/flutter/lib/src/painting/ |
D | shader_warm_up.dart | 182 canvas.drawShadow(rrectPath, black, 10.0, true); 184 canvas.drawShadow(rrectPath, black, 10.0, false);
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D | box_shadow.dart | 24 /// * [Canvas.drawShadow], which is a more efficient way to draw shadows.
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/third_party/flutter/skia/src/gpu/ |
D | SkGpuDevice.h | 90 void drawShadow(const SkPath&, const SkDrawShadowRec&) override;
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/third_party/flutter/engine/flutter/lib/web_ui/lib/src/engine/ |
D | dom_canvas.dart | 154 void drawShadow(ui.Path path, ui.Color color, double elevation,
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D | engine_canvas.dart | 59 void drawShadow(
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D | recording_canvas.dart | 307 void drawShadow(ui.Path path, ui.Color color, double elevation, 868 canvas.drawShadow(path, color, elevation, transparentOccluder); 874 return 'drawShadow($path, $color, $elevation, $transparentOccluder)';
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D | houdini_canvas.dart | 194 void drawShadow(ui.Path path, ui.Color color, double elevation,
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/third_party/skia/src/gpu/v1/ |
D | Device_v1.h | 117 void drawShadow(const SkPath&, const SkDrawShadowRec&) override;
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D | Device.cpp | 833 void Device::drawShadow(const SkPath& path, const SkDrawShadowRec& rec) { in drawShadow() function in skgpu::v1::Device 836 this->drawShadow(SkPath(path).setIsVolatile(true), rec); in drawShadow() 845 this->INHERITED::drawShadow(path, rec); in drawShadow()
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/third_party/flutter/skia/modules/canvaskit/ |
D | externs.js | 117 drawShadow: function() {}, method
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/third_party/flutter/skia/src/core/ |
D | SkDevice.h | 213 virtual void drawShadow(const SkPath&, const SkDrawShadowRec&);
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/third_party/skia/src/core/ |
D | SkDevice.h | 274 virtual void drawShadow(const SkPath&, const SkDrawShadowRec&);
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/third_party/skia/modules/canvaskit/ |
D | externs.js | 250 drawShadow: function() {},
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/third_party/skia/modules/canvaskit/npm_build/types/ |
D | canvaskit-wasm-tests.ts | 144 canvas.drawShadow(path, [1, 2, 3], [4, 5, 6], 7, someColor, CK.BLUE, 0); 146 canvas.drawShadow(path, mallocedVector3, mallocedVector3, 7, someColor, CK.BLUE, 0);
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/third_party/flutter/skia/src/utils/ |
D | SkShadowUtils.cpp | 567 void SkBaseDevice::drawShadow(const SkPath& path, const SkDrawShadowRec& rec) { in drawShadow() function in SkBaseDevice
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/third_party/skia/modules/canvaskit/tests/ |
D | core.spec.js | 1004 canvas.drawShadow(path, zPlaneParams, lightPos, lightRadius, 1024 canvas.drawShadow(path, mZPlane, lightTA, lightRadius,
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/third_party/flutter/flutter/packages/flutter/test/rendering/ |
D | mock_canvas.dart | 331 /// are compared to the actual [Canvas.drawShadow] call's `paint` argument, 343 /// If no call to [Canvas.drawShadow] was made, then this results in failure. 346 /// [Canvas.drawShadow] call are ignored. 1227 static const Symbol symbol = #drawShadow;
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