Searched refs:fCurrUmbraIndex (Results 1 – 2 of 2) sorted by relevance
119 int fCurrUmbraIndex; member in SkBaseShadowTessellator174 , fCurrUmbraIndex(0)303 fCurrUmbraIndex = 0; in computeConvexShadow()528 SkScalar minDistance = SkPointPriv::DistanceToSqd(p, umbraPolygon[fCurrUmbraIndex]); in getClosestUmbraIndex()529 int index = fCurrUmbraIndex; in getClosestUmbraIndex()552 fCurrUmbraIndex = index; in getClosestUmbraIndex()
120 int fCurrUmbraIndex; member in SkBaseShadowTessellator171 , fCurrUmbraIndex(0)300 fCurrUmbraIndex = 0; in computeConvexShadow()525 SkScalar minDistance = SkPointPriv::DistanceToSqd(p, umbraPolygon[fCurrUmbraIndex]); in getClosestUmbraIndex()526 int index = fCurrUmbraIndex; in getClosestUmbraIndex()549 fCurrUmbraIndex = index; in getClosestUmbraIndex()