Searched refs:fFirstEdgeAbove (Results 1 – 4 of 4) sorted by relevance
/third_party/skia/src/gpu/geometry/ |
D | GrTriangulator.cpp | 636 if (v->fFirstEdgeAbove && v->fLastEdgeAbove) { in FindEnclosingEdges() 637 *left = v->fFirstEdgeAbove->fLeft; in FindEnclosingEdges() 661 for (next = v->fFirstEdgeAbove; next; next = next->fNextEdgeAbove) { in insertAbove() 668 this, prev, next, &v->fFirstEdgeAbove, &v->fLastEdgeAbove); in insertAbove() 694 edge, &edge->fBottom->fFirstEdgeAbove, &edge->fBottom->fLastEdgeAbove); in remove_edge_above() 722 for (Edge* e = v->fFirstEdgeAbove; e; e = e->fNextEdgeAbove) { in rewind() 976 while (Edge* edge = src->fFirstEdgeAbove) { in mergeVertices() 1249 for (Edge* e = v->fFirstEdgeAbove; e; e = e->fNextEdgeAbove) { in dump() 1338 for (Edge* e = v->fFirstEdgeAbove; e; e = e->fNextEdgeAbove) { in simplify() 1369 if (v->fFirstEdgeAbove) { in tessellate() [all …]
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D | GrTriangulator.h | 269 , fFirstEdgeAbove(nullptr), fLastEdgeAbove(nullptr) in Vertex() 282 Edge* fFirstEdgeAbove; // Linked list of edges above this vertex. member 294 bool isConnected() const { return this->fFirstEdgeAbove || this->fFirstEdgeBelow; } in isConnected()
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D | GrAATriangulator.cpp | 153 for (Edge* e = v->fFirstEdgeAbove; e;) { in removeNonBoundaryEdges() 593 } else if ((next = e->fTop->fFirstEdgeAbove)) { in extractBoundary()
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/third_party/flutter/skia/src/gpu/ |
D | GrTessellator.cpp | 151 , fFirstEdgeAbove(nullptr), fLastEdgeAbove(nullptr) in Vertex() 164 Edge* fFirstEdgeAbove; // Linked list of edges above this vertex. member 903 if (v->fFirstEdgeAbove && v->fLastEdgeAbove) { in find_enclosing_edges() 904 *left = v->fFirstEdgeAbove->fLeft; in find_enclosing_edges() 928 for (next = v->fFirstEdgeAbove; next; next = next->fNextEdgeAbove) { in insert_edge_above() 935 edge, prev, next, &v->fFirstEdgeAbove, &v->fLastEdgeAbove); in insert_edge_above() 961 edge, &edge->fBottom->fFirstEdgeAbove, &edge->fBottom->fLastEdgeAbove); in remove_edge_above() 992 for (Edge* e = v->fFirstEdgeAbove; e; e = e->fNextEdgeAbove) { in rewind() 1180 while (Edge* edge = src->fFirstEdgeAbove) { in merge_vertices() 1457 for (Edge* e = v->fFirstEdgeAbove; e; e = e->fNextEdgeAbove) { in dump_mesh() [all …]
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