Searched refs:fRings (Results 1 – 4 of 4) sorted by relevance
143 fRings.rewind(); // TODO: leak in this case! in rewind()145 fRings[0].rewind(); in rewind()146 fRings[1].rewind(); in rewind()486 Ring* ring = *fRings.push() = new Ring; in getNextRing()492 int nextRing = (lastRing == &fRings[0]) ? 1 : 0; in getNextRing()493 fRings[nextRing].setReserve(fInitialRing.numPts()); in getNextRing()494 fRings[nextRing].rewind(); in getNextRing()495 return &fRings[nextRing]; in getNextRing()1089 for (int i = 0; i < fRings.count(); ++i) { in draw()1090 fRings[i]->draw(canvas, *this); in draw()
274 SkTDArray<Ring*> fRings; variable276 Ring fRings[2]; variable
153 fRings.rewind(); // TODO: leak in this case! in rewind()155 fRings[0].rewind(); in rewind()156 fRings[1].rewind(); in rewind()495 Ring* ring = *fRings.push() = new Ring; in getNextRing()501 int nextRing = (lastRing == &fRings[0]) ? 1 : 0; in getNextRing()502 fRings[nextRing].setReserve(fInitialRing.numPts()); in getNextRing()503 fRings[nextRing].rewind(); in getNextRing()504 return &fRings[nextRing]; in getNextRing()1103 for (int i = 0; i < fRings.count(); ++i) { in draw()1104 fRings[i]->draw(canvas, *this); in draw()