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/third_party/flutter/skia/third_party/externals/angle2/src/libGLESv2/
Dproc_table_gles_autogen.cpp122 {"glActiveShaderProgram", P(gl::ActiveShaderProgram)},
123 {"glActiveShaderProgramContextANGLE", P(gl::ActiveShaderProgramContextANGLE)},
124 {"glActiveTexture", P(gl::ActiveTexture)},
125 {"glActiveTextureContextANGLE", P(gl::ActiveTextureContextANGLE)},
126 {"glAlphaFunc", P(gl::AlphaFunc)},
127 {"glAlphaFuncContextANGLE", P(gl::AlphaFuncContextANGLE)},
128 {"glAlphaFuncx", P(gl::AlphaFuncx)},
129 {"glAlphaFuncxContextANGLE", P(gl::AlphaFuncxContextANGLE)},
130 {"glAttachShader", P(gl::AttachShader)},
131 {"glAttachShaderContextANGLE", P(gl::AttachShaderContextANGLE)},
[all …]
Dproc_table_autogen.cpp122 {"glActiveShaderProgram", P(gl::ActiveShaderProgram)},
123 {"glActiveShaderProgramContextANGLE", P(gl::ActiveShaderProgramContextANGLE)},
124 {"glActiveTexture", P(gl::ActiveTexture)},
125 {"glActiveTextureContextANGLE", P(gl::ActiveTextureContextANGLE)},
126 {"glAlphaFunc", P(gl::AlphaFunc)},
127 {"glAlphaFuncContextANGLE", P(gl::AlphaFuncContextANGLE)},
128 {"glAlphaFuncx", P(gl::AlphaFuncx)},
129 {"glAlphaFuncxContextANGLE", P(gl::AlphaFuncxContextANGLE)},
130 {"glAttachShader", P(gl::AttachShader)},
131 {"glAttachShaderContextANGLE", P(gl::AttachShaderContextANGLE)},
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Dproc_table_egl_autogen.cpp124 {"glActiveShaderProgram", P(gl::ActiveShaderProgram)},
125 {"glActiveShaderProgramContextANGLE", P(gl::ActiveShaderProgramContextANGLE)},
126 {"glActiveTexture", P(gl::ActiveTexture)},
127 {"glActiveTextureContextANGLE", P(gl::ActiveTextureContextANGLE)},
128 {"glAlphaFunc", P(gl::AlphaFunc)},
129 {"glAlphaFuncContextANGLE", P(gl::AlphaFuncContextANGLE)},
130 {"glAlphaFuncx", P(gl::AlphaFuncx)},
131 {"glAlphaFuncxContextANGLE", P(gl::AlphaFuncxContextANGLE)},
132 {"glAttachShader", P(gl::AttachShader)},
133 {"glAttachShaderContextANGLE", P(gl::AttachShaderContextANGLE)},
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/third_party/flutter/skia/third_party/externals/angle2/src/libGL/
Dproc_table_wgl_autogen.cpp41 {"glAccum", P(gl::Accum)},
42 {"glActiveShaderProgram", P(gl::ActiveShaderProgram)},
43 {"glActiveTexture", P(gl::ActiveTexture)},
44 {"glAlphaFunc", P(gl::AlphaFunc)},
45 {"glAreTexturesResident", P(gl::AreTexturesResident)},
46 {"glArrayElement", P(gl::ArrayElement)},
47 {"glAttachShader", P(gl::AttachShader)},
48 {"glBegin", P(gl::Begin)},
49 {"glBeginConditionalRender", P(gl::BeginConditionalRender)},
50 {"glBeginQuery", P(gl::BeginQuery)},
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DTextureD3D.h19 namespace gl
35 TextureD3D(const gl::TextureState &data, RendererD3D *renderer);
38 void onDestroy(const gl::Context *context) override;
40 angle::Result getNativeTexture(const gl::Context *context, TextureStorage **outStorage);
45 virtual ImageD3D *getImage(const gl::ImageIndex &index) const = 0;
48 angle::Result getImageAndSyncFromStorage(const gl::Context *context,
49 const gl::ImageIndex &index,
56 angle::Result setStorage(const gl::Context *context,
57 gl::TextureType type,
60 const gl::Extents &size) override;
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DTextureD3D.h19 namespace gl
35 TextureD3D(const gl::TextureState &data, RendererD3D *renderer);
38 void onDestroy(const gl::Context *context) override;
40 angle::Result getNativeTexture(const gl::Context *context, TextureStorage **outStorage);
45 virtual ImageD3D *getImage(const gl::ImageIndex &index) const = 0;
48 angle::Result getImageAndSyncFromStorage(const gl::Context *context,
49 const gl::ImageIndex &index,
56 angle::Result setStorage(const gl::Context *context,
57 gl::TextureType type,
60 const gl::Extents &size) override;
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DTextureMtl.h34 TextureMtl(const gl::TextureState &state);
38 void onDestroy(const gl::Context *context) override;
40 angle::Result setImage(const gl::Context *context,
41 const gl::ImageIndex &index,
43 const gl::Extents &size,
46 const gl::PixelUnpackState &unpack,
47 gl::Buffer *unpackBuffer,
49 angle::Result setSubImage(const gl::Context *context,
50 const gl::ImageIndex &index,
51 const gl::Box &area,
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DContextMtl.h38 ContextMtl(const gl::State &state, gl::ErrorSet *errorSet, DisplayMtl *display);
43 void onDestroy(const gl::Context *context) override;
46 angle::Result flush(const gl::Context *context) override;
47 angle::Result finish(const gl::Context *context) override;
50 angle::Result drawArrays(const gl::Context *context,
51 gl::PrimitiveMode mode,
54 angle::Result drawArraysInstanced(const gl::Context *context,
55 gl::PrimitiveMode mode,
59 angle::Result drawArraysInstancedBaseInstance(const gl::Context *context,
60 gl::PrimitiveMode mode,
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/
DTextureImpl_mock.h22 MockTextureImpl() : TextureImpl(mMockState), mMockState(gl::TextureType::_2D) {} in MockTextureImpl()
25 angle::Result(const gl::Context *,
26 const gl::ImageIndex &,
28 const gl::Extents &,
31 const gl::PixelUnpackState &,
34 angle::Result(const gl::Context *,
35 const gl::ImageIndex &,
36 const gl::Box &,
39 const gl::PixelUnpackState &,
40 gl::Buffer *,
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DTextureImpl.h28 namespace gl
47 TextureImpl(const gl::TextureState &state);
50 virtual void onDestroy(const gl::Context *context);
52 virtual angle::Result setImage(const gl::Context *context,
53 const gl::ImageIndex &index,
55 const gl::Extents &size,
58 const gl::PixelUnpackState &unpack,
60 virtual angle::Result setSubImage(const gl::Context *context,
61 const gl::ImageIndex &index,
62 const gl::Box &area,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
DTextureImpl_mock.h22 MockTextureImpl() : TextureImpl(mMockState), mMockState(gl::TextureType::_2D) {} in MockTextureImpl()
25 angle::Result(const gl::Context *,
26 const gl::ImageIndex &,
28 const gl::Extents &,
31 const gl::PixelUnpackState &,
32 gl::Buffer *,
35 angle::Result(const gl::Context *,
36 const gl::ImageIndex &,
37 const gl::Box &,
40 const gl::PixelUnpackState &,
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DTextureImpl.h29 namespace gl
44 TextureImpl(const gl::TextureState &state);
47 virtual void onDestroy(const gl::Context *context);
49 virtual angle::Result setImage(const gl::Context *context,
50 const gl::ImageIndex &index,
52 const gl::Extents &size,
55 const gl::PixelUnpackState &unpack,
56 gl::Buffer *unpackBuffer,
58 virtual angle::Result setSubImage(const gl::Context *context,
59 const gl::ImageIndex &index,
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DContextImpl.h19 namespace gl
33 ContextImpl(const gl::State &state, gl::ErrorSet *errorSet);
36 virtual void onDestroy(const gl::Context *context) {} in onDestroy()
41 virtual angle::Result flush(const gl::Context *context) = 0;
42 virtual angle::Result finish(const gl::Context *context) = 0;
45 virtual angle::Result drawArrays(const gl::Context *context,
46 gl::PrimitiveMode mode,
49 virtual angle::Result drawArraysInstanced(const gl::Context *context,
50 gl::PrimitiveMode mode,
55 virtual angle::Result drawArraysInstancedBaseInstance(const gl::Context *context,
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DTextureGL.h65 TextureGL(const gl::TextureState &state, GLuint id);
68 void onDestroy(const gl::Context *context) override;
70 angle::Result setImage(const gl::Context *context,
71 const gl::ImageIndex &index,
73 const gl::Extents &size,
76 const gl::PixelUnpackState &unpack,
78 angle::Result setSubImage(const gl::Context *context,
79 const gl::ImageIndex &index,
80 const gl::Box &area,
83 const gl::PixelUnpackState &unpack,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DTextureGL.h65 TextureGL(const gl::TextureState &state, GLuint id);
68 void onDestroy(const gl::Context *context) override;
70 angle::Result setImage(const gl::Context *context,
71 const gl::ImageIndex &index,
73 const gl::Extents &size,
76 const gl::PixelUnpackState &unpack,
77 gl::Buffer *unpackBuffer,
79 angle::Result setSubImage(const gl::Context *context,
80 const gl::ImageIndex &index,
81 const gl::Box &area,
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DContextGL.h43 ContextGL(const gl::State &state,
44 gl::ErrorSet *errorSet,
53 ShaderImpl *createShader(const gl::ShaderState &data) override;
54 ProgramImpl *createProgram(const gl::ProgramState &data) override;
57 FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override;
60 TextureImpl *createTexture(const gl::TextureState &state) override;
63 RenderbufferImpl *createRenderbuffer(const gl::RenderbufferState &state) override;
66 BufferImpl *createBuffer(const gl::BufferState &state) override;
69 VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) override;
72 QueryImpl *createQuery(gl::QueryType type) override;
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/third_party/flutter/skia/third_party/externals/angle2/src/image_util/
Dimageformats.cpp17 void L8::readColor(gl::ColorF *dst, const L8 *src) in readColor()
19 const float lum = gl::normalizedToFloat(src->L); in readColor()
26 void L8::writeColor(L8 *dst, const gl::ColorF *src) in writeColor()
28 dst->L = gl::floatToNormalized<uint8_t>(src->red); in writeColor()
33 dst->L = gl::average(src1->L, src2->L); in average()
36 void R8::readColor(gl::ColorUI *dst, const R8 *src) in readColor()
44 void R8::readColor(gl::ColorF *dst, const R8 *src) in readColor()
46 dst->red = gl::normalizedToFloat(src->R); in readColor()
52 void R8::writeColor(R8 *dst, const gl::ColorUI *src) in writeColor()
57 void R8::writeColor(R8 *dst, const gl::ColorF *src) in writeColor()
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/third_party/skia/third_party/externals/angle2/src/image_util/
Dimageformats.cpp17 void L8::readColor(gl::ColorF *dst, const L8 *src) in readColor()
19 const float lum = gl::normalizedToFloat(src->L); in readColor()
26 void L8::writeColor(L8 *dst, const gl::ColorF *src) in writeColor()
28 dst->L = gl::floatToNormalized<uint8_t>(src->red); in writeColor()
33 dst->L = gl::average(src1->L, src2->L); in average()
36 void R8::readColor(gl::ColorUI *dst, const R8 *src) in readColor()
44 void R8::readColor(gl::ColorF *dst, const R8 *src) in readColor()
46 dst->red = gl::normalizedToFloat(src->R); in readColor()
52 void R8::writeColor(R8 *dst, const gl::ColorUI *src) in writeColor()
57 void R8::writeColor(R8 *dst, const gl::ColorF *src) in writeColor()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/null/
DTextureNULL.h21 TextureNULL(const gl::TextureState &state);
24 angle::Result setImage(const gl::Context *context,
25 const gl::ImageIndex &index,
27 const gl::Extents &size,
30 const gl::PixelUnpackState &unpack,
32 angle::Result setSubImage(const gl::Context *context,
33 const gl::ImageIndex &index,
34 const gl::Box &area,
37 const gl::PixelUnpackState &unpack,
38 gl::Buffer *unpackBuffer,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DContext11.h24 Context11(const gl::State &state, gl::ErrorSet *errorSet, Renderer11 *renderer);
28 void onDestroy(const gl::Context *context) override;
32 ShaderImpl *createShader(const gl::ShaderState &data) override;
33 ProgramImpl *createProgram(const gl::ProgramState &data) override;
36 FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override;
39 TextureImpl *createTexture(const gl::TextureState &state) override;
42 RenderbufferImpl *createRenderbuffer(const gl::RenderbufferState &state) override;
45 BufferImpl *createBuffer(const gl::BufferState &state) override;
48 VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) override;
51 QueryImpl *createQuery(gl::QueryType type) override;
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DContext9.h23 Context9(const gl::State &state, gl::ErrorSet *errorSet, Renderer9 *renderer);
27 void onDestroy(const gl::Context *context) override;
31 ShaderImpl *createShader(const gl::ShaderState &data) override;
32 ProgramImpl *createProgram(const gl::ProgramState &data) override;
35 FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override;
38 TextureImpl *createTexture(const gl::TextureState &state) override;
41 RenderbufferImpl *createRenderbuffer(const gl::RenderbufferState &state) override;
44 BufferImpl *createBuffer(const gl::BufferState &state) override;
47 VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) override;
50 QueryImpl *createQuery(gl::QueryType type) override;
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/
DContextNULL.h36 ContextNULL(const gl::State &state,
37 gl::ErrorSet *errorSet,
44 angle::Result flush(const gl::Context *context) override;
45 angle::Result finish(const gl::Context *context) override;
48 angle::Result drawArrays(const gl::Context *context,
49 gl::PrimitiveMode mode,
52 angle::Result drawArraysInstanced(const gl::Context *context,
53 gl::PrimitiveMode mode,
57 angle::Result drawArraysInstancedBaseInstance(const gl::Context *context,
58 gl::PrimitiveMode mode,
[all …]
DTextureNULL.h21 TextureNULL(const gl::TextureState &state);
24 angle::Result setImage(const gl::Context *context,
25 const gl::ImageIndex &index,
27 const gl::Extents &size,
30 const gl::PixelUnpackState &unpack,
31 gl::Buffer *unpackBuffer,
33 angle::Result setSubImage(const gl::Context *context,
34 const gl::ImageIndex &index,
35 const gl::Box &area,
38 const gl::PixelUnpackState &unpack,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DTextureVk.h36 TextureVk(const gl::TextureState &state, RendererVk *renderer);
38 void onDestroy(const gl::Context *context) override;
40 angle::Result setImage(const gl::Context *context,
41 const gl::ImageIndex &index,
43 const gl::Extents &size,
46 const gl::PixelUnpackState &unpack,
47 gl::Buffer *unpackBuffer,
49 angle::Result setSubImage(const gl::Context *context,
50 const gl::ImageIndex &index,
51 const gl::Box &area,
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
Dentry_points.cpp25 return gl::ActiveTexture(texture); in glActiveTexture()
30 return gl::AttachShader(program, shader); in glAttachShader()
35 return gl::BeginQueryEXT(target, name); in glBeginQueryEXT()
40 return gl::BindAttribLocation(program, index, name); in glBindAttribLocation()
45 return gl::BindBuffer(target, buffer); in glBindBuffer()
50 return gl::BindFramebuffer(target, framebuffer); in glBindFramebuffer()
55 return gl::BindFramebuffer(target, framebuffer); in glBindFramebufferOES()
60 return gl::BindRenderbuffer(target, renderbuffer); in glBindRenderbuffer()
65 return gl::BindRenderbuffer(target, renderbuffer); in glBindRenderbufferOES()
70 return gl::BindTexture(target, texture); in glBindTexture()
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