/third_party/flutter/skia/third_party/externals/angle2/src/libGLESv2/ |
D | proc_table_gles_autogen.cpp | 122 {"glActiveShaderProgram", P(gl::ActiveShaderProgram)}, 123 {"glActiveShaderProgramContextANGLE", P(gl::ActiveShaderProgramContextANGLE)}, 124 {"glActiveTexture", P(gl::ActiveTexture)}, 125 {"glActiveTextureContextANGLE", P(gl::ActiveTextureContextANGLE)}, 126 {"glAlphaFunc", P(gl::AlphaFunc)}, 127 {"glAlphaFuncContextANGLE", P(gl::AlphaFuncContextANGLE)}, 128 {"glAlphaFuncx", P(gl::AlphaFuncx)}, 129 {"glAlphaFuncxContextANGLE", P(gl::AlphaFuncxContextANGLE)}, 130 {"glAttachShader", P(gl::AttachShader)}, 131 {"glAttachShaderContextANGLE", P(gl::AttachShaderContextANGLE)}, [all …]
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D | proc_table_autogen.cpp | 122 {"glActiveShaderProgram", P(gl::ActiveShaderProgram)}, 123 {"glActiveShaderProgramContextANGLE", P(gl::ActiveShaderProgramContextANGLE)}, 124 {"glActiveTexture", P(gl::ActiveTexture)}, 125 {"glActiveTextureContextANGLE", P(gl::ActiveTextureContextANGLE)}, 126 {"glAlphaFunc", P(gl::AlphaFunc)}, 127 {"glAlphaFuncContextANGLE", P(gl::AlphaFuncContextANGLE)}, 128 {"glAlphaFuncx", P(gl::AlphaFuncx)}, 129 {"glAlphaFuncxContextANGLE", P(gl::AlphaFuncxContextANGLE)}, 130 {"glAttachShader", P(gl::AttachShader)}, 131 {"glAttachShaderContextANGLE", P(gl::AttachShaderContextANGLE)}, [all …]
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D | proc_table_egl_autogen.cpp | 124 {"glActiveShaderProgram", P(gl::ActiveShaderProgram)}, 125 {"glActiveShaderProgramContextANGLE", P(gl::ActiveShaderProgramContextANGLE)}, 126 {"glActiveTexture", P(gl::ActiveTexture)}, 127 {"glActiveTextureContextANGLE", P(gl::ActiveTextureContextANGLE)}, 128 {"glAlphaFunc", P(gl::AlphaFunc)}, 129 {"glAlphaFuncContextANGLE", P(gl::AlphaFuncContextANGLE)}, 130 {"glAlphaFuncx", P(gl::AlphaFuncx)}, 131 {"glAlphaFuncxContextANGLE", P(gl::AlphaFuncxContextANGLE)}, 132 {"glAttachShader", P(gl::AttachShader)}, 133 {"glAttachShaderContextANGLE", P(gl::AttachShaderContextANGLE)}, [all …]
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/third_party/flutter/skia/third_party/externals/angle2/src/libGL/ |
D | proc_table_wgl_autogen.cpp | 41 {"glAccum", P(gl::Accum)}, 42 {"glActiveShaderProgram", P(gl::ActiveShaderProgram)}, 43 {"glActiveTexture", P(gl::ActiveTexture)}, 44 {"glAlphaFunc", P(gl::AlphaFunc)}, 45 {"glAreTexturesResident", P(gl::AreTexturesResident)}, 46 {"glArrayElement", P(gl::ArrayElement)}, 47 {"glAttachShader", P(gl::AttachShader)}, 48 {"glBegin", P(gl::Begin)}, 49 {"glBeginConditionalRender", P(gl::BeginConditionalRender)}, 50 {"glBeginQuery", P(gl::BeginQuery)}, [all …]
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | TextureD3D.h | 19 namespace gl 35 TextureD3D(const gl::TextureState &data, RendererD3D *renderer); 38 void onDestroy(const gl::Context *context) override; 40 angle::Result getNativeTexture(const gl::Context *context, TextureStorage **outStorage); 45 virtual ImageD3D *getImage(const gl::ImageIndex &index) const = 0; 48 angle::Result getImageAndSyncFromStorage(const gl::Context *context, 49 const gl::ImageIndex &index, 56 angle::Result setStorage(const gl::Context *context, 57 gl::TextureType type, 60 const gl::Extents &size) override; [all …]
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | TextureD3D.h | 19 namespace gl 35 TextureD3D(const gl::TextureState &data, RendererD3D *renderer); 38 void onDestroy(const gl::Context *context) override; 40 angle::Result getNativeTexture(const gl::Context *context, TextureStorage **outStorage); 45 virtual ImageD3D *getImage(const gl::ImageIndex &index) const = 0; 48 angle::Result getImageAndSyncFromStorage(const gl::Context *context, 49 const gl::ImageIndex &index, 56 angle::Result setStorage(const gl::Context *context, 57 gl::TextureType type, 60 const gl::Extents &size) override; [all …]
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | TextureMtl.h | 34 TextureMtl(const gl::TextureState &state); 38 void onDestroy(const gl::Context *context) override; 40 angle::Result setImage(const gl::Context *context, 41 const gl::ImageIndex &index, 43 const gl::Extents &size, 46 const gl::PixelUnpackState &unpack, 47 gl::Buffer *unpackBuffer, 49 angle::Result setSubImage(const gl::Context *context, 50 const gl::ImageIndex &index, 51 const gl::Box &area, [all …]
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D | ContextMtl.h | 38 ContextMtl(const gl::State &state, gl::ErrorSet *errorSet, DisplayMtl *display); 43 void onDestroy(const gl::Context *context) override; 46 angle::Result flush(const gl::Context *context) override; 47 angle::Result finish(const gl::Context *context) override; 50 angle::Result drawArrays(const gl::Context *context, 51 gl::PrimitiveMode mode, 54 angle::Result drawArraysInstanced(const gl::Context *context, 55 gl::PrimitiveMode mode, 59 angle::Result drawArraysInstancedBaseInstance(const gl::Context *context, 60 gl::PrimitiveMode mode, [all …]
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
D | TextureImpl_mock.h | 22 MockTextureImpl() : TextureImpl(mMockState), mMockState(gl::TextureType::_2D) {} in MockTextureImpl() 25 angle::Result(const gl::Context *, 26 const gl::ImageIndex &, 28 const gl::Extents &, 31 const gl::PixelUnpackState &, 34 angle::Result(const gl::Context *, 35 const gl::ImageIndex &, 36 const gl::Box &, 39 const gl::PixelUnpackState &, 40 gl::Buffer *, [all …]
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D | TextureImpl.h | 28 namespace gl 47 TextureImpl(const gl::TextureState &state); 50 virtual void onDestroy(const gl::Context *context); 52 virtual angle::Result setImage(const gl::Context *context, 53 const gl::ImageIndex &index, 55 const gl::Extents &size, 58 const gl::PixelUnpackState &unpack, 60 virtual angle::Result setSubImage(const gl::Context *context, 61 const gl::ImageIndex &index, 62 const gl::Box &area, [all …]
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
D | TextureImpl_mock.h | 22 MockTextureImpl() : TextureImpl(mMockState), mMockState(gl::TextureType::_2D) {} in MockTextureImpl() 25 angle::Result(const gl::Context *, 26 const gl::ImageIndex &, 28 const gl::Extents &, 31 const gl::PixelUnpackState &, 32 gl::Buffer *, 35 angle::Result(const gl::Context *, 36 const gl::ImageIndex &, 37 const gl::Box &, 40 const gl::PixelUnpackState &, [all …]
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D | TextureImpl.h | 29 namespace gl 44 TextureImpl(const gl::TextureState &state); 47 virtual void onDestroy(const gl::Context *context); 49 virtual angle::Result setImage(const gl::Context *context, 50 const gl::ImageIndex &index, 52 const gl::Extents &size, 55 const gl::PixelUnpackState &unpack, 56 gl::Buffer *unpackBuffer, 58 virtual angle::Result setSubImage(const gl::Context *context, 59 const gl::ImageIndex &index, [all …]
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D | ContextImpl.h | 19 namespace gl 33 ContextImpl(const gl::State &state, gl::ErrorSet *errorSet); 36 virtual void onDestroy(const gl::Context *context) {} in onDestroy() 41 virtual angle::Result flush(const gl::Context *context) = 0; 42 virtual angle::Result finish(const gl::Context *context) = 0; 45 virtual angle::Result drawArrays(const gl::Context *context, 46 gl::PrimitiveMode mode, 49 virtual angle::Result drawArraysInstanced(const gl::Context *context, 50 gl::PrimitiveMode mode, 55 virtual angle::Result drawArraysInstancedBaseInstance(const gl::Context *context, [all …]
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | TextureGL.h | 65 TextureGL(const gl::TextureState &state, GLuint id); 68 void onDestroy(const gl::Context *context) override; 70 angle::Result setImage(const gl::Context *context, 71 const gl::ImageIndex &index, 73 const gl::Extents &size, 76 const gl::PixelUnpackState &unpack, 78 angle::Result setSubImage(const gl::Context *context, 79 const gl::ImageIndex &index, 80 const gl::Box &area, 83 const gl::PixelUnpackState &unpack, [all …]
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | TextureGL.h | 65 TextureGL(const gl::TextureState &state, GLuint id); 68 void onDestroy(const gl::Context *context) override; 70 angle::Result setImage(const gl::Context *context, 71 const gl::ImageIndex &index, 73 const gl::Extents &size, 76 const gl::PixelUnpackState &unpack, 77 gl::Buffer *unpackBuffer, 79 angle::Result setSubImage(const gl::Context *context, 80 const gl::ImageIndex &index, 81 const gl::Box &area, [all …]
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D | ContextGL.h | 43 ContextGL(const gl::State &state, 44 gl::ErrorSet *errorSet, 53 ShaderImpl *createShader(const gl::ShaderState &data) override; 54 ProgramImpl *createProgram(const gl::ProgramState &data) override; 57 FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override; 60 TextureImpl *createTexture(const gl::TextureState &state) override; 63 RenderbufferImpl *createRenderbuffer(const gl::RenderbufferState &state) override; 66 BufferImpl *createBuffer(const gl::BufferState &state) override; 69 VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) override; 72 QueryImpl *createQuery(gl::QueryType type) override; [all …]
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/third_party/flutter/skia/third_party/externals/angle2/src/image_util/ |
D | imageformats.cpp | 17 void L8::readColor(gl::ColorF *dst, const L8 *src) in readColor() 19 const float lum = gl::normalizedToFloat(src->L); in readColor() 26 void L8::writeColor(L8 *dst, const gl::ColorF *src) in writeColor() 28 dst->L = gl::floatToNormalized<uint8_t>(src->red); in writeColor() 33 dst->L = gl::average(src1->L, src2->L); in average() 36 void R8::readColor(gl::ColorUI *dst, const R8 *src) in readColor() 44 void R8::readColor(gl::ColorF *dst, const R8 *src) in readColor() 46 dst->red = gl::normalizedToFloat(src->R); in readColor() 52 void R8::writeColor(R8 *dst, const gl::ColorUI *src) in writeColor() 57 void R8::writeColor(R8 *dst, const gl::ColorF *src) in writeColor() [all …]
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/third_party/skia/third_party/externals/angle2/src/image_util/ |
D | imageformats.cpp | 17 void L8::readColor(gl::ColorF *dst, const L8 *src) in readColor() 19 const float lum = gl::normalizedToFloat(src->L); in readColor() 26 void L8::writeColor(L8 *dst, const gl::ColorF *src) in writeColor() 28 dst->L = gl::floatToNormalized<uint8_t>(src->red); in writeColor() 33 dst->L = gl::average(src1->L, src2->L); in average() 36 void R8::readColor(gl::ColorUI *dst, const R8 *src) in readColor() 44 void R8::readColor(gl::ColorF *dst, const R8 *src) in readColor() 46 dst->red = gl::normalizedToFloat(src->R); in readColor() 52 void R8::writeColor(R8 *dst, const gl::ColorUI *src) in writeColor() 57 void R8::writeColor(R8 *dst, const gl::ColorF *src) in writeColor() [all …]
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/null/ |
D | TextureNULL.h | 21 TextureNULL(const gl::TextureState &state); 24 angle::Result setImage(const gl::Context *context, 25 const gl::ImageIndex &index, 27 const gl::Extents &size, 30 const gl::PixelUnpackState &unpack, 32 angle::Result setSubImage(const gl::Context *context, 33 const gl::ImageIndex &index, 34 const gl::Box &area, 37 const gl::PixelUnpackState &unpack, 38 gl::Buffer *unpackBuffer, [all …]
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | Context11.h | 24 Context11(const gl::State &state, gl::ErrorSet *errorSet, Renderer11 *renderer); 28 void onDestroy(const gl::Context *context) override; 32 ShaderImpl *createShader(const gl::ShaderState &data) override; 33 ProgramImpl *createProgram(const gl::ProgramState &data) override; 36 FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override; 39 TextureImpl *createTexture(const gl::TextureState &state) override; 42 RenderbufferImpl *createRenderbuffer(const gl::RenderbufferState &state) override; 45 BufferImpl *createBuffer(const gl::BufferState &state) override; 48 VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) override; 51 QueryImpl *createQuery(gl::QueryType type) override; [all …]
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | Context9.h | 23 Context9(const gl::State &state, gl::ErrorSet *errorSet, Renderer9 *renderer); 27 void onDestroy(const gl::Context *context) override; 31 ShaderImpl *createShader(const gl::ShaderState &data) override; 32 ProgramImpl *createProgram(const gl::ProgramState &data) override; 35 FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override; 38 TextureImpl *createTexture(const gl::TextureState &state) override; 41 RenderbufferImpl *createRenderbuffer(const gl::RenderbufferState &state) override; 44 BufferImpl *createBuffer(const gl::BufferState &state) override; 47 VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) override; 50 QueryImpl *createQuery(gl::QueryType type) override; [all …]
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/ |
D | ContextNULL.h | 36 ContextNULL(const gl::State &state, 37 gl::ErrorSet *errorSet, 44 angle::Result flush(const gl::Context *context) override; 45 angle::Result finish(const gl::Context *context) override; 48 angle::Result drawArrays(const gl::Context *context, 49 gl::PrimitiveMode mode, 52 angle::Result drawArraysInstanced(const gl::Context *context, 53 gl::PrimitiveMode mode, 57 angle::Result drawArraysInstancedBaseInstance(const gl::Context *context, 58 gl::PrimitiveMode mode, [all …]
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D | TextureNULL.h | 21 TextureNULL(const gl::TextureState &state); 24 angle::Result setImage(const gl::Context *context, 25 const gl::ImageIndex &index, 27 const gl::Extents &size, 30 const gl::PixelUnpackState &unpack, 31 gl::Buffer *unpackBuffer, 33 angle::Result setSubImage(const gl::Context *context, 34 const gl::ImageIndex &index, 35 const gl::Box &area, 38 const gl::PixelUnpackState &unpack, [all …]
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | TextureVk.h | 36 TextureVk(const gl::TextureState &state, RendererVk *renderer); 38 void onDestroy(const gl::Context *context) override; 40 angle::Result setImage(const gl::Context *context, 41 const gl::ImageIndex &index, 43 const gl::Extents &size, 46 const gl::PixelUnpackState &unpack, 47 gl::Buffer *unpackBuffer, 49 angle::Result setSubImage(const gl::Context *context, 50 const gl::ImageIndex &index, 51 const gl::Box &area, [all …]
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | entry_points.cpp | 25 return gl::ActiveTexture(texture); in glActiveTexture() 30 return gl::AttachShader(program, shader); in glAttachShader() 35 return gl::BeginQueryEXT(target, name); in glBeginQueryEXT() 40 return gl::BindAttribLocation(program, index, name); in glBindAttribLocation() 45 return gl::BindBuffer(target, buffer); in glBindBuffer() 50 return gl::BindFramebuffer(target, framebuffer); in glBindFramebuffer() 55 return gl::BindFramebuffer(target, framebuffer); in glBindFramebufferOES() 60 return gl::BindRenderbuffer(target, renderbuffer); in glBindRenderbuffer() 65 return gl::BindRenderbuffer(target, renderbuffer); in glBindRenderbufferOES() 70 return gl::BindTexture(target, texture); in glBindTexture() [all …]
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