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/third_party/skia/third_party/externals/tint/test/vk-gl-cts/graphicsfuzz/cov-instruction-simplify-inst-combine-calls-for-compare-function-call-result/
D0-opt.wgsl41 var i_1 : i32;
77 i_1 = x_45;
79 let x_46 : i32 = i_1;
85 let x_48 : i32 = i_1;
86 let x_49 : i32 = i_1;
88 let x_50 : i32 = i_1;
92 let x_54 : i32 = i_1;
93 let x_55 : i32 = i_1;
96 let x_58 : i32 = i_1;
101 let x_60 : i32 = i_1;
[all …]
/third_party/skia/third_party/externals/tint/test/vk-gl-cts/graphicsfuzz/stable-colorgrid-modulo-float-mat-determinant-clamp/
D0.wgsl58 var i_1 : i32;
77 i_1 = 0;
79 let x_79 : i32 = i_1;
84 let x_82 : i32 = i_1;
87 let x_88 : i32 = i_1;
88 let x_89 : i32 = i_1;
90 let x_92 : i32 = i_1;
96 let x_97 : i32 = i_1;
97 i_1 = (x_97 + 1);
/third_party/skia/third_party/externals/tint/test/layout/storage/mat2x2/stride/
D16.spvasm.expected.hlsl31 [loop] for(uint i_1 = 0u; (i_1 < 2u); i_1 = (i_1 + 1u)) {
32 buffer.Store2((offset + (i_1 * 16u)), asuint(array[i_1].el));
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/asm/comp/
Dcontrol-flow-hints.asm.comp12 for (int i_1 = 0; i_1 < 16; i_1++)
14 bar.Store4((15 - i_1) * 16 + 0, asuint(asfloat(foo.Load4(i_1 * 16 + 0))));
/third_party/skia/third_party/externals/tint/test/vk-gl-cts/graphicsfuzz/return-in-loop-in-function/
D0-opt.wgsl29 var i_1 : i32;
31 i_1 = 0;
33 let x_12 : i32 = i_1;
42 let x_13 : i32 = i_1;
43 i_1 = (x_13 + 1);
/third_party/skia/third_party/externals/tint/test/vk-gl-cts/graphicsfuzz/stable-colorgrid-modulo-vec3-values-from-matrix/
D1.wgsl58 var i_1 : i32;
78 i_1 = 0;
80 let x_99 : i32 = i_1;
85 let x_102 : i32 = i_1;
88 let x_108 : i32 = i_1;
89 let x_109 : i32 = i_1;
91 let x_112 : i32 = i_1;
101 let x_122 : i32 = i_1;
102 i_1 = (x_122 + 1);
/third_party/skia/third_party/externals/tint/test/vk-gl-cts/graphicsfuzz/spv-stable-bubblesort-flag-complex-conditionals/
D0.wgsl39 var i_1 : i32;
62 i_1 = 0;
64 let x_73 : i32 = i_1;
77 let x_84 : i32 = i_1;
81 let x_89 : i32 = i_1;
91 let x_99 : i32 = i_1;
94 let x_102 : i32 = i_1;
110 let x_112 : i32 = i_1;
111 i_1 = (x_112 + 1);
D1.wgsl96 var i_1 : i32;
119 i_1 = 0;
121 let x_76 : i32 = i_1;
134 let x_87 : i32 = i_1;
138 let x_92 : i32 = i_1;
148 let x_102 : i32 = i_1;
151 let x_105 : i32 = i_1;
167 let x_115 : i32 = i_1;
168 i_1 = (x_115 + 1);
/third_party/skia/third_party/externals/tint/test/vk-gl-cts/graphicsfuzz/stable-colorgrid-modulo-injected-conditional-true/
D1.wgsl65 var i_1 : i32;
85 i_1 = 0;
87 let x_83 : i32 = i_1;
92 let x_86 : i32 = i_1;
95 let x_92 : i32 = i_1;
96 let x_93 : i32 = i_1;
98 let x_96 : i32 = i_1;
104 let x_101 : i32 = i_1;
105 i_1 = (x_101 + 1);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/comp/
Dcontrol-flow-hints.asm.comp34 for (int i_1 = 0; i_1 < 16; i_1++)
36 bar_1._data[15 - i_1] = foo_1._data[i_1];
/third_party/skia/third_party/externals/tint/test/array/
Dassign_to_function_var.wgsl.expected.hlsl47 [loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
48 arr_2[i_1].el = asint(buffer.Load((offset + (i_1 * 16u))));
Dassign_to_workgroup_var.wgsl.expected.hlsl49 [loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
50 arr_2[i_1].el = asint(buffer.Load((offset + (i_1 * 16u))));
Dassign_to_private_var.wgsl.expected.hlsl49 [loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
50 arr_2[i_1].el = asint(buffer.Load((offset + (i_1 * 16u))));
/third_party/skia/third_party/externals/tint/test/buffer/storage/dynamic_index/
Dwrite.wgsl.expected.hlsl21 [loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
22 buffer.Store4((offset + (i_1 * 16u)), asuint(array[i_1]));
Dread.wgsl.expected.hlsl19 [loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
20 arr_1[i_1] = asint(buffer.Load4((offset + (i_1 * 16u))));
/third_party/skia/third_party/externals/tint/test/vk-gl-cts/graphicsfuzz/cov-const-folding-min-as-loop-range/
D0-opt.wgsl15 var i_1 : u32;
37 i_1 = 1u;
39 let x_58 : u32 = i_1;
46 let x_67 : u32 = i_1;
50 let x_69 : u32 = i_1;
51 i_1 = (x_69 + bitcast<u32>(1));
/third_party/skia/third_party/externals/tint/test/buffer/storage/static_index/
Dread.wgsl.expected.hlsl27 [loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
28 arr[i_1].el = tint_symbol_9(buffer, (offset + (i_1 * 16u)));
Dwrite.wgsl.expected.hlsl28 [loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
29 tint_symbol_9(buffer, (offset + (i_1 * 16u)), array[i_1].el);
/third_party/skia/third_party/externals/tint/test/vk-gl-cts/graphicsfuzz/assign-array-value-to-another-array-2/
D0-opt.wgsl74 var i_1 : i32;
77 i_1 = 0;
79 let x_51 : i32 = i_1;
84 let x_54 : i32 = i_1;
87 let x_56 : i32 = i_1;
97 let x_62 : i32 = i_1;
98 i_1 = (x_62 + 1);
/third_party/skia/third_party/externals/tint/test/vk-gl-cts/graphicsfuzz/stable-colorgrid-modulo-true-conditional-simple-loop/
D1.wgsl66 var i_1 : i32;
94 i_1 = 0;
96 let x_94 : i32 = i_1;
101 let x_97 : i32 = i_1;
104 let x_103 : i32 = i_1;
105 let x_104 : i32 = i_1;
107 let x_107 : i32 = i_1;
129 let x_130 : i32 = i_1;
130 i_1 = (x_130 + 1);
/third_party/skia/third_party/externals/tint/test/vk-gl-cts/graphicsfuzz/assign-array-value-to-another-array/
D0-opt.wgsl64 var i_1 : i32;
66 i_1 = 1;
68 let x_43 : i32 = i_1;
73 let x_46 : i32 = i_1;
78 let x_48 : i32 = i_1;
79 i_1 = (x_48 + 1);
/third_party/skia/third_party/externals/tint/test/vk-gl-cts/graphicsfuzz/dead-barriers-in-loops/
D0-opt.wgsl18 var i_1 : i32;
48 i_1 = 1;
50 let x_70 : i32 = i_1;
80 let x_99 : i32 = i_1;
89 let x_108 : i32 = i_1;
90 i_1 = (x_108 + 1);
/third_party/skia/third_party/externals/tint/test/vk-gl-cts/graphicsfuzz/two-nested-do-whiles/
D0-opt.wgsl14 var i_1 : i32;
32 i_1 = 0;
34 let x_58 : i32 = i_1;
58 let x_72 : i32 = i_1;
59 i_1 = (x_72 + 1);
/third_party/skia/third_party/externals/tint/test/buffer/uniform/static_index/
Dread.wgsl.expected.hlsl38 [loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
39 arr[i_1].el = tint_symbol_10(buffer, (offset + (i_1 * 16u)));
/third_party/skia/third_party/externals/tint/test/buffer/uniform/dynamic_index/
Dread.wgsl.expected.hlsl29 [loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
30 const uint scalar_offset_5 = ((offset + (i_1 * 16u))) / 4;
31 arr_1[i_1] = asint(buffer[scalar_offset_5 / 4]);

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