Searched refs:layer_shader (Results 1 – 2 of 2) sorted by relevance
/third_party/skia/modules/skottie/src/effects/ |
D | MotionTileEffect.cpp | 86 auto layer_shader = fLayerPicture->makeShader(tm, tm, SkFilterMode::kLinear, in onRevalidate() local 89 if (fPhase && layer_shader && tile.isFinite()) { in onRevalidate() 115 fMainPassShader = SkShaders::Blend(SkBlendMode::kSrcIn , mask_shader, layer_shader); in onRevalidate() 117 fPhasePassShader = SkShaders::Blend(SkBlendMode::kSrcOut, mask_shader, layer_shader) in onRevalidate() 120 fMainPassShader = std::move(layer_shader); in onRevalidate()
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/third_party/flutter/skia/modules/skottie/src/effects/ |
D | MotionTileEffect.cpp | 85 auto layer_shader = fLayerPicture->makeShader(tm, tm, &layerShaderMatrix); in onRevalidate() local 113 fMainPassShader = SkShaders::Blend(SkBlendMode::kSrcIn , mask_shader, layer_shader); in onRevalidate() 115 fPhasePassShader = SkShaders::Blend(SkBlendMode::kSrcOut, mask_shader, layer_shader, in onRevalidate() 118 fMainPassShader = std::move(layer_shader); in onRevalidate()
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