Searched refs:locationCount (Results 1 – 3 of 3) sorted by relevance
121 const unsigned int locationCount = in writeLayoutQualifier() local123 location = IsShaderIn(type.getQualifier()) ? nextUnusedInputLocation(locationCount) in writeLayoutQualifier()124 : nextUnusedOutputLocation(locationCount); in writeLayoutQualifier()
1756 const unsigned int locationCount = in writeInterfaceVariableDecorations() local1759 ? nextUnusedInputLocation(locationCount) in writeInterfaceVariableDecorations()1760 : nextUnusedOutputLocation(locationCount); in writeInterfaceVariableDecorations()
286 const uint8_t locationCount = isMatrix ? colCount : rowCount; in AssignAttributeLocations() local289 ShaderInterfaceVariableInfo::kInvalid, componentCount, locationCount); in AssignAttributeLocations()4527 const uint32_t locationCount = info->attributeLocationCount; in declareExpandedMatrixVectors() local4528 ASSERT(componentCount == locationCount); in declareExpandedMatrixVectors()4529 ASSERT(mMatrixTypes[locationCount].valid()); in declareExpandedMatrixVectors()4532 spirv::IdRef privateType(mPrivateMatrixTypePointers[locationCount]); in declareExpandedMatrixVectors()4536 mPrivateMatrixTypePointers[locationCount] = privateType; in declareExpandedMatrixVectors()4538 mMatrixTypes[locationCount]); in declareExpandedMatrixVectors()4612 const uint32_t locationCount = info->attributeLocationCount; in writeExpandedMatrixInitialization() local4613 for (uint32_t offset = 0; offset < locationCount; ++offset) in writeExpandedMatrixInitialization()[all …]