Searched refs:mouseDown (Results 1 – 19 of 19) sorted by relevance
159 bool mouseDown = InputState::kDown == state; in onMouse() local160 if (mouseDown) { in onMouse()165 bool shiftOrDrag = skstd::Any(modifiers & ModifierKey::kShift) || !mouseDown; in onMouse()
178 bool mouseDown = skui::InputState::kDown == state; in onMouse() local179 if (mouseDown) { in onMouse()184 bool shiftOrDrag = sknonstd::Any(modifiers & skui::ModifierKey::kShift) || !mouseDown; in onMouse()
84 -(void) mouseDown:(NSEvent *) theEvent;
822 - (void)mouseDown:(NSEvent *)theEvent868 [self mouseDown:theEvent];873 [self mouseDown:theEvent];
529 let mouseDown = false;759 } else if (mouseDown) {760 mouseDown = false;773 } else if (mouseDown) {786 mouseDown = true;
457 const PointerDownEvent mouseDown = PointerDownEvent(478 mouseLongPress.addPointer(mouseDown);481 tester.route(mouseDown);
575 final PointerDownEvent mouseDown = mousePointer.down(const Offset(10.0, 10.0));576 drag.addPointer(mouseDown);582 tester.route(mouseDown);
72 - (void)mouseDown:(NSEvent *)event {
808 - (void)mouseDown:(NSEvent *) event; function811 [super mouseDown: event];
332 // events (e.g., drag out and back in, release, then click; mouseDown: will be called before516 - (void)mouseDown:(NSEvent*)event {
344 - (void)mouseDown:(NSEvent *)event {
151 -(void)mouseDown:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
163 -(void)mouseDown:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
409 - (void)mouseDown:(NSEvent *)event {
228 -(void)mouseDown:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); }
487 - (void)mouseDown:(NSEvent *)event
414 - (void)mouseDown:(NSEvent *)event
195 - (void)mouseDown:(NSEvent*)event {