Searched refs:n_dead (Results 1 – 2 of 2) sorted by relevance
34 hook->n_dead = hook->n_firing = 0; in pa_hook_init()87 slot->hook->n_dead++; in pa_hook_slot_free()111 for (slot = hook->slots; hook->n_dead > 0 && slot; slot = next) { in pa_hook_fire()116 hook->n_dead--; in pa_hook_fire()120 pa_assert(hook->n_dead == 0); in pa_hook_fire()
56 int n_firing, n_dead; member