Searched refs:rem_depth (Results 1 – 3 of 3) sorted by relevance
464 const int rem_depth= s->block_max_depth - level; in set_blocks() local465 const int index= (x + y*w) << rem_depth; in set_blocks()466 const int block_w= 1<<rem_depth; in set_blocks()467 const int block_h= 1<<rem_depth; //FIXME "w!=h" in set_blocks()
160 const int rem_depth= s->block_max_depth - level; in decode_q_branch() local161 const int index= (x + y*w) << rem_depth; in decode_q_branch()162 int trx= (x+1)<<rem_depth; in decode_q_branch()166 …const BlockNode *tr = y && trx<w && ((x&1)==0 || level==0) ? &s->block[index-w+(1<<rem_depth)] … in decode_q_branch()
240 const int rem_depth= s->block_max_depth - level; in encode_q_branch() local241 const int index= (x + y*w) << rem_depth; in encode_q_branch()243 int trx= (x+1)<<rem_depth; in encode_q_branch()244 int try= (y+1)<<rem_depth; in encode_q_branch()250 …const BlockNode *tr = y && trx<w && ((x&1)==0 || level==0) ? &s->block[index-w+(1<<rem_depth)] … in encode_q_branch()459 const int rem_depth= s->block_max_depth - level; in encode_q_branch2() local460 const int index= (x + y*w) << rem_depth; in encode_q_branch2()461 int trx= (x+1)<<rem_depth; in encode_q_branch2()466 …const BlockNode *tr = y && trx<w && ((x&1)==0 || level==0) ? &s->block[index-w+(1<<rem_depth)] … in encode_q_branch2()