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Searched refs:uniformsRingBuffer (Results 1 – 7 of 7) sorted by relevance

/third_party/skia/src/gpu/mtl/
DGrMtlPipelineStateDataManager.mm126 GrRingBuffer::Slice slice = gpu->uniformsRingBuffer()->suballocate(fUniformSize);
DGrMtlGpu.h126 GrRingBuffer* uniformsRingBuffer() override { return &fUniformsRingBuffer; } in uniformsRingBuffer() function
DGrMtlGpu.mm1696 GrRingBuffer::Slice slice = this->uniformsRingBuffer()->suballocate(uniformSize);
/third_party/skia/src/gpu/d3d/
DGrD3DGpu.h52 GrRingBuffer* uniformsRingBuffer() override { return &fConstantsRingBuffer; } in uniformsRingBuffer() function
DGrD3DResourceProvider.cpp272 GrRingBuffer::Slice slice = fGpu->uniformsRingBuffer()->suballocate(paddedSize); in uploadConstantData()
/third_party/skia/src/gpu/
DGrGpu.h67 virtual GrRingBuffer* uniformsRingBuffer() { return nullptr; } in uniformsRingBuffer() function
DGrGpu.cpp702 if (auto uniformsBuffer = this->uniformsRingBuffer()) { in submitToGpu()