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1 /*
2  * Copyright (c) 2021 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "app_spawn_client.h"
17 
18 #include "bytrace.h"
19 #include "hilog_wrapper.h"
20 
21 namespace OHOS {
22 namespace AppExecFwk {
23 namespace {
24 const int32_t CONNECT_RETRY_DELAY = 200 * 1000;  // 200ms
25 const int32_t CONNECT_RETRY_MAX_TIMES = 2;
26 }  // namespace
27 
AppSpawnClient(bool isNWebSpawn)28 AppSpawnClient::AppSpawnClient(bool isNWebSpawn)
29 {
30     socket_ = std::make_shared<AppSpawnSocket>(isNWebSpawn);
31     state_ = SpawnConnectionState::STATE_NOT_CONNECT;
32 }
33 
OpenConnection()34 ErrCode AppSpawnClient::OpenConnection()
35 {
36     BYTRACE_NAME(BYTRACE_TAG_APP, __PRETTY_FUNCTION__);
37     if (!socket_) {
38         HILOG_ERROR("failed to open connection without socket!");
39         return ERR_APPEXECFWK_BAD_APPSPAWN_SOCKET;
40     }
41 
42     int32_t retryCount = 1;
43     ErrCode errCode = socket_->OpenAppSpawnConnection();
44     while (FAILED(errCode) && retryCount <= CONNECT_RETRY_MAX_TIMES) {
45         HILOG_WARN("failed to OpenConnection, retry times %{public}d ...", retryCount);
46         usleep(CONNECT_RETRY_DELAY);
47         errCode = socket_->OpenAppSpawnConnection();
48         retryCount++;
49     }
50     if (SUCCEEDED(errCode)) {
51         state_ = SpawnConnectionState::STATE_CONNECTED;
52     } else {
53         HILOG_ERROR("failed to openConnection, errorCode is %{public}08x", errCode);
54         state_ = SpawnConnectionState::STATE_CONNECT_FAILED;
55     }
56     return errCode;
57 }
58 
StartProcess(const AppSpawnStartMsg & startMsg,pid_t & pid)59 ErrCode AppSpawnClient::StartProcess(const AppSpawnStartMsg &startMsg, pid_t &pid)
60 {
61     BYTRACE_NAME(BYTRACE_TAG_APP, __PRETTY_FUNCTION__);
62     int32_t retryCount = 1;
63     ErrCode errCode = StartProcessImpl(startMsg, pid);
64     while (FAILED(errCode) && retryCount <= CONNECT_RETRY_MAX_TIMES) {
65         HILOG_WARN("failed to StartProcess, retry times %{public}d ...", retryCount);
66         usleep(CONNECT_RETRY_DELAY);
67         errCode = StartProcessImpl(startMsg, pid);
68         retryCount++;
69     }
70     return errCode;
71 }
72 
StartProcessImpl(const AppSpawnStartMsg & startMsg,pid_t & pid)73 ErrCode AppSpawnClient::StartProcessImpl(const AppSpawnStartMsg &startMsg, pid_t &pid)
74 {
75     BYTRACE_NAME(BYTRACE_TAG_APP, __PRETTY_FUNCTION__);
76     if (!socket_) {
77         HILOG_ERROR("failed to startProcess without socket!");
78         return ERR_APPEXECFWK_BAD_APPSPAWN_SOCKET;
79     }
80 
81     ErrCode result = ERR_OK;
82     // openconnection failed, return fail
83     if (state_ != SpawnConnectionState::STATE_CONNECTED) {
84         result = OpenConnection();
85         if (FAILED(result)) {
86             HILOG_ERROR("connect to appspawn failed!");
87             return result;
88         }
89     }
90     std::unique_ptr<AppSpawnClient, void (*)(AppSpawnClient *)> autoCloseConnection(
91         this, [](AppSpawnClient *client) { client->CloseConnection(); });
92 
93     AppSpawnMsgWrapper msgWrapper;
94     if (!msgWrapper.AssembleMsg(startMsg)) {
95         HILOG_ERROR("AssembleMsg failed!");
96         return ERR_APPEXECFWK_ASSEMBLE_START_MSG_FAILED;
97     }
98     AppSpawnPidMsg pidMsg;
99     if (msgWrapper.IsValid()) {
100         result = socket_->WriteMessage(msgWrapper.GetMsgBuf(), msgWrapper.GetMsgLength());
101         if (FAILED(result)) {
102             HILOG_ERROR("WriteMessage failed!");
103             return result;
104         }
105         result = socket_->ReadMessage(reinterpret_cast<void *>(pidMsg.pidBuf), LEN_PID);
106         if (FAILED(result)) {
107             HILOG_ERROR("ReadMessage failed!");
108             return result;
109         }
110     }
111     if (pidMsg.pid <= 0) {
112         HILOG_ERROR("invalid pid!");
113         result = ERR_APPEXECFWK_INVALID_PID;
114     } else {
115         pid = pidMsg.pid;
116     }
117     return result;
118 }
119 
GetRenderProcessTerminationStatus(const AppSpawnStartMsg & startMsg,int & status)120 ErrCode AppSpawnClient::GetRenderProcessTerminationStatus(const AppSpawnStartMsg &startMsg, int &status)
121 {
122     if (!socket_) {
123         HILOG_ERROR("socket_ is null!");
124         return ERR_APPEXECFWK_BAD_APPSPAWN_SOCKET;
125     }
126 
127     ErrCode result = ERR_OK;
128     // openconnection failed, return fail
129     if (state_ != SpawnConnectionState::STATE_CONNECTED) {
130         result = OpenConnection();
131         if (FAILED(result)) {
132             HILOG_ERROR("connect to appspawn failed!");
133             return result;
134         }
135     }
136     std::unique_ptr<AppSpawnClient, void (*)(AppSpawnClient *)> autoCloseConnection(
137         this, [](AppSpawnClient *client) { client->CloseConnection(); });
138 
139     AppSpawnMsgWrapper msgWrapper;
140     if (!msgWrapper.AssembleMsg(startMsg)) {
141         HILOG_ERROR("AssembleMsg failed!");
142         return ERR_APPEXECFWK_ASSEMBLE_START_MSG_FAILED;
143     }
144     if (msgWrapper.IsValid()) {
145         result = socket_->WriteMessage(msgWrapper.GetMsgBuf(), msgWrapper.GetMsgLength());
146         if (FAILED(result)) {
147             HILOG_ERROR("WriteMessage failed!");
148             return result;
149         }
150         result = socket_->ReadMessage(reinterpret_cast<void *>(&status), sizeof(int));
151         if (FAILED(result)) {
152             HILOG_ERROR("ReadMessage failed!");
153             return result;
154         }
155     }
156     return result;
157 }
158 
QueryConnectionState() const159 SpawnConnectionState AppSpawnClient::QueryConnectionState() const
160 {
161     return state_;
162 }
163 
CloseConnection()164 void AppSpawnClient::CloseConnection()
165 {
166     if (socket_ && state_ == SpawnConnectionState::STATE_CONNECTED) {
167         socket_->CloseAppSpawnConnection();
168     }
169     state_ = SpawnConnectionState::STATE_NOT_CONNECT;
170 }
171 
SetSocket(const std::shared_ptr<AppSpawnSocket> socket)172 void AppSpawnClient::SetSocket(const std::shared_ptr<AppSpawnSocket> socket)
173 {
174     socket_ = socket;
175 }
176 }  // namespace AppExecFwk
177 }  // namespace OHOS
178