• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrContextOptions_DEFINED
9 #define GrContextOptions_DEFINED
10 
11 #include "include/core/SkData.h"
12 #include "include/core/SkTypes.h"
13 #include "include/gpu/GrDriverBugWorkarounds.h"
14 #include "include/gpu/GrTypes.h"
15 #include "include/private/GrTypesPriv.h"
16 
17 #include <vector>
18 
19 class SkExecutor;
20 
21 #if SK_SUPPORT_GPU
22 struct SK_API GrContextOptions {
23     enum class Enable {
24         /** Forces an option to be disabled. */
25         kNo,
26         /** Forces an option to be enabled. */
27         kYes,
28         /**
29          * Uses Skia's default behavior, which may use runtime properties (e.g. driver version).
30          */
31         kDefault
32     };
33 
34     /**
35      * Abstract class which stores Skia data in a cache that persists between sessions. Currently,
36      * Skia stores compiled shader binaries (only when glProgramBinary / glGetProgramBinary are
37      * supported) when provided a persistent cache, but this may extend to other data in the future.
38      */
39     class SK_API PersistentCache {
40     public:
~PersistentCacheGrContextOptions41         virtual ~PersistentCache() {}
42 
43         /**
44          * Returns the data for the key if it exists in the cache, otherwise returns null.
45          */
46         virtual sk_sp<SkData> load(const SkData& key) = 0;
47 
48         virtual void store(const SkData& key, const SkData& data) = 0;
49     };
50 
51     /**
52      * Abstract class to report errors when compiling shaders. If fShaderErrorHandler is present,
53      * it will be called to report any compilation failures. Otherwise, failures will be reported
54      * via SkDebugf and asserts.
55      */
56     class SK_API ShaderErrorHandler {
57     public:
~ShaderErrorHandlerGrContextOptions58         virtual ~ShaderErrorHandler() {}
59         virtual void compileError(const char* shader, const char* errors) = 0;
60     };
61 
GrContextOptionsGrContextOptions62     GrContextOptions() {}
63 
64     // Suppress prints for the GrContext.
65     bool fSuppressPrints = false;
66 
67     /** Overrides: These options override feature detection using backend API queries. These
68         overrides can only reduce the feature set or limits, never increase them beyond the
69         detected values. */
70 
71     int  fMaxTextureSizeOverride = SK_MaxS32;
72 
73     /** the threshold in bytes above which we will use a buffer mapping API to map vertex and index
74         buffers to CPU memory in order to update them.  A value of -1 means the GrContext should
75         deduce the optimal value for this platform. */
76     int  fBufferMapThreshold = -1;
77 
78     /**
79      * Executor to handle threaded work within Ganesh. If this is nullptr, then all work will be
80      * done serially on the main thread. To have worker threads assist with various tasks, set this
81      * to a valid SkExecutor instance. Currently, used for software path rendering, but may be used
82      * for other tasks.
83      */
84     SkExecutor* fExecutor = nullptr;
85 
86     /** Construct mipmaps manually, via repeated downsampling draw-calls. This is used when
87         the driver's implementation (glGenerateMipmap) contains bugs. This requires mipmap
88         level and LOD control (ie desktop or ES3). */
89     bool fDoManualMipmapping = false;
90 
91     /**
92      * Disables the use of coverage counting shortcuts to render paths. Coverage counting can cause
93      * artifacts along shared edges if care isn't taken to ensure both contours wind in the same
94      * direction.
95      */
96     // FIXME: Once this is removed from Chrome and Android, rename to fEnable"".
97     bool fDisableCoverageCountingPaths = true;
98 
99     /**
100      * Disables distance field rendering for paths. Distance field computation can be expensive,
101      * and yields no benefit if a path is not rendered multiple times with different transforms.
102      */
103     bool fDisableDistanceFieldPaths = false;
104 
105     /**
106      * If true this allows path mask textures to be cached. This is only really useful if paths
107      * are commonly rendered at the same scale and fractional translation.
108      */
109     bool fAllowPathMaskCaching = true;
110 
111     /**
112      * If true, the GPU will not be used to perform YUV -> RGB conversion when generating
113      * textures from codec-backed images.
114      */
115     bool fDisableGpuYUVConversion = false;
116 
117     /**
118      * The maximum size of cache textures used for Skia's Glyph cache.
119      */
120     size_t fGlyphCacheTextureMaximumBytes = 2048 * 1024 * 4;
121 
122     /**
123      * Below this threshold size in device space distance field fonts won't be used. Distance field
124      * fonts don't support hinting which is more important at smaller sizes. A negative value means
125      * use the default threshold.
126      */
127     float fMinDistanceFieldFontSize = -1.f;
128 
129     /**
130      * Above this threshold size in device space glyphs are drawn as individual paths. A negative
131      * value means use the default threshold.
132      */
133     float fGlyphsAsPathsFontSize = -1.f;
134 
135     /**
136      * Can the glyph atlas use multiple textures. If allowed, the each texture's size is bound by
137      * fGlypheCacheTextureMaximumBytes.
138      */
139     Enable fAllowMultipleGlyphCacheTextures = Enable::kDefault;
140 
141     /**
142      * Bugs on certain drivers cause stencil buffers to leak. This flag causes Skia to avoid
143      * allocating stencil buffers and use alternate rasterization paths, avoiding the leak.
144      */
145     bool fAvoidStencilBuffers = false;
146 
147     /**
148      * If true, texture fetches from mip-mapped textures will be biased to read larger MIP levels.
149      * This has the effect of sharpening those textures, at the cost of some aliasing, and possible
150      * performance impact.
151      */
152     bool fSharpenMipmappedTextures = false;
153 
154     /**
155      * Enables driver workaround to use draws instead of HW clears, e.g. glClear on the GL backend.
156      */
157     Enable fUseDrawInsteadOfClear = Enable::kDefault;
158 
159     /**
160      * Allow Ganesh to more aggressively reorder operations.
161      * Eventually this will just be what is done and will not be optional.
162      */
163     Enable fReduceOpListSplitting = Enable::kDefault;
164 
165     /**
166      * Some ES3 contexts report the ES2 external image extension, but not the ES3 version.
167      * If support for external images is critical, enabling this option will cause Ganesh to limit
168      * shaders to the ES2 shading language in that situation.
169      */
170     bool fPreferExternalImagesOverES3 = false;
171 
172     /**
173      * Disables correctness workarounds that are enabled for particular GPUs, OSes, or drivers.
174      * This does not affect code path choices that are made for perfomance reasons nor does it
175      * override other GrContextOption settings.
176      */
177     bool fDisableDriverCorrectnessWorkarounds = false;
178 
179     /**
180      * Cache in which to store compiled shader binaries between runs.
181      */
182     PersistentCache* fPersistentCache = nullptr;
183 
184     /**
185      * This affects the usage of the PersistentCache. If this is set to true GLSL shader strings
186      * rather than GL program binaries will be cached. It is intended to be used when the driver's
187      * binary loading/storing is believed to have bugs. Caching GLSL strings still saves a
188      * significant amount of CPU work when a GL program is created.
189      */
190      bool fDisallowGLSLBinaryCaching = false;
191 
192      /**
193       * If present, use this object to report shader compilation failures. If not, report failures
194       * via SkDebugf and assert.
195       */
196      ShaderErrorHandler* fShaderErrorHandler = nullptr;
197 
198     /**
199      * Specifies the number of samples Ganesh should use when performing internal draws with MSAA or
200      * mixed samples (hardware capabilities permitting).
201      *
202      * If 0, Ganesh will disable internal code paths that use multisampling.
203      */
204     int  fInternalMultisampleCount = 4;
205 
206 #if GR_TEST_UTILS
207     /**
208      * Private options that are only meant for testing within Skia's tools.
209      */
210 
211     /**
212      * If non-zero, overrides the maximum size of a tile for sw-backed images and bitmaps rendered
213      * by SkGpuDevice.
214      */
215     int  fMaxTileSizeOverride = 0;
216 
217     /**
218      * Prevents use of dual source blending, to test that all xfer modes work correctly without it.
219      */
220     bool fSuppressDualSourceBlending = false;
221 
222     /**
223      * If true, the caps will never support geometry shaders.
224      */
225     bool fSuppressGeometryShaders = false;
226 
227     /**
228      * Render everything in wireframe
229      */
230     bool fWireframeMode = false;
231 
232     /**
233      * Similar to fDisallowGLSLBinaryCaching. If set to true, SkSL shader strings will be cached.
234      */
235     bool fCacheSKSL = false;
236 
237     /**
238      * Enforces clearing of all textures when they're created.
239      */
240     bool fClearAllTextures = false;
241 
242     /**
243      * Include or exclude specific GPU path renderers.
244      */
245     GpuPathRenderers fGpuPathRenderers = GpuPathRenderers::kAll;
246 #endif
247 
248 #if SK_SUPPORT_ATLAS_TEXT
249     /**
250      * Controls whether distance field glyph vertices always have 3 components even when the view
251      * matrix does not have perspective.
252      */
253     Enable fDistanceFieldGlyphVerticesAlwaysHaveW = Enable::kDefault;
254 #endif
255 
256     GrDriverBugWorkarounds fDriverBugWorkarounds;
257 };
258 #else
259 struct GrContextOptions {
260     struct PersistentCache {};
261 };
262 #endif
263 
264 #endif
265