1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 float2x2 testMatrix2x2; 6 float3x3 testMatrix3x3; 7 half4 colorGreen; 8 half4 colorRed; 9}; 10struct Inputs { 11}; 12struct Outputs { 13 half4 sk_FragColor [[color(0)]]; 14}; 15 16thread bool operator==(const float2x2 left, const float2x2 right); 17thread bool operator!=(const float2x2 left, const float2x2 right); 18 19thread bool operator==(const float3x2 left, const float3x2 right); 20thread bool operator!=(const float3x2 left, const float3x2 right); 21 22thread bool operator==(const float3x3 left, const float3x3 right); 23thread bool operator!=(const float3x3 left, const float3x3 right); 24thread bool operator==(const float2x2 left, const float2x2 right) { 25 return all(left[0] == right[0]) && 26 all(left[1] == right[1]); 27} 28thread bool operator!=(const float2x2 left, const float2x2 right) { 29 return !(left == right); 30} 31thread bool operator==(const float3x2 left, const float3x2 right) { 32 return all(left[0] == right[0]) && 33 all(left[1] == right[1]) && 34 all(left[2] == right[2]); 35} 36thread bool operator!=(const float3x2 left, const float3x2 right) { 37 return !(left == right); 38} 39thread bool operator==(const float3x3 left, const float3x3 right) { 40 return all(left[0] == right[0]) && 41 all(left[1] == right[1]) && 42 all(left[2] == right[2]); 43} 44thread bool operator!=(const float3x3 left, const float3x3 right) { 45 return !(left == right); 46} 47fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 48 Outputs _out; 49 (void)_out; 50 float2x3 testMatrix2x3 = float2x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0)); 51 _out.sk_FragColor = (transpose(_uniforms.testMatrix2x2) == float2x2(float2(1.0, 3.0), float2(2.0, 4.0)) && transpose(testMatrix2x3) == float3x2(float2(1.0, 4.0), float2(2.0, 5.0), float2(3.0, 6.0))) && transpose(_uniforms.testMatrix3x3) == float3x3(float3(1.0, 4.0, 7.0), float3(2.0, 5.0, 8.0), float3(3.0, 6.0, 9.0)) ? _uniforms.colorGreen : _uniforms.colorRed; 52 return _out; 53} 54