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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    float2x2 testMatrix2x2;
6    float3x3 testMatrix3x3;
7    half4 colorGreen;
8    half4 colorRed;
9};
10struct Inputs {
11};
12struct Outputs {
13    half4 sk_FragColor [[color(0)]];
14};
15
16thread bool operator==(const float2x2 left, const float2x2 right);
17thread bool operator!=(const float2x2 left, const float2x2 right);
18
19thread bool operator==(const float3x2 left, const float3x2 right);
20thread bool operator!=(const float3x2 left, const float3x2 right);
21
22thread bool operator==(const float3x3 left, const float3x3 right);
23thread bool operator!=(const float3x3 left, const float3x3 right);
24thread bool operator==(const float2x2 left, const float2x2 right) {
25    return all(left[0] == right[0]) &&
26           all(left[1] == right[1]);
27}
28thread bool operator!=(const float2x2 left, const float2x2 right) {
29    return !(left == right);
30}
31thread bool operator==(const float3x2 left, const float3x2 right) {
32    return all(left[0] == right[0]) &&
33           all(left[1] == right[1]) &&
34           all(left[2] == right[2]);
35}
36thread bool operator!=(const float3x2 left, const float3x2 right) {
37    return !(left == right);
38}
39thread bool operator==(const float3x3 left, const float3x3 right) {
40    return all(left[0] == right[0]) &&
41           all(left[1] == right[1]) &&
42           all(left[2] == right[2]);
43}
44thread bool operator!=(const float3x3 left, const float3x3 right) {
45    return !(left == right);
46}
47fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
48    Outputs _out;
49    (void)_out;
50    float2x3 testMatrix2x3 = float2x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0));
51    _out.sk_FragColor = (transpose(_uniforms.testMatrix2x2) == float2x2(float2(1.0, 3.0), float2(2.0, 4.0)) && transpose(testMatrix2x3) == float3x2(float2(1.0, 4.0), float2(2.0, 5.0), float2(3.0, 6.0))) && transpose(_uniforms.testMatrix3x3) == float3x3(float3(1.0, 4.0, 7.0), float3(2.0, 5.0, 8.0), float3(3.0, 6.0, 9.0)) ? _uniforms.colorGreen : _uniforms.colorRed;
52    return _out;
53}
54