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1#version 310 es
2layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
3
4layout(binding = 0, std430) writeonly buffer SSBO
5{
6    vec4 out_data[];
7} _27;
8
9void main()
10{
11    vec4 v;
12    v.x = 10.0;
13    v.y = 30.0;
14    v.z = 70.0;
15    v.w = 90.0;
16    _27.out_data[gl_GlobalInvocationID.x] = v;
17    _27.out_data[gl_GlobalInvocationID.x].y = 20.0;
18}
19
20