1#version 310 es 2layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; 3 4layout(binding = 0, std430) writeonly buffer SSBO 5{ 6 vec4 out_data[]; 7} _27; 8 9void main() 10{ 11 vec4 v; 12 v.x = 10.0; 13 v.y = 30.0; 14 v.z = 70.0; 15 v.w = 90.0; 16 _27.out_data[gl_GlobalInvocationID.x] = v; 17 _27.out_data[gl_GlobalInvocationID.x].y = 20.0; 18} 19 20