Lines Matching full:shader
268 /* Struct for shader validation state, if created by
598 /* This is the BO where we store the validated command lists, shader
604 * This tracks the per-shader-record state (packet 64) that
605 * determines the length of the shader record and the offset
612 * shader state.
617 /** How many shader states the user declared they were using. */
619 /** How many shader state records the validator has seen. */
644 /* Pointers to the shader recs. These paddr gets incremented as CL
646 * (u and v) get incremented and size decremented as the shader recs
731 * For a given shader, each time a shader state record references it, we need
732 * to verify that the shader doesn't read more uniforms than the shader state
734 * and validate the shader state record's uniforms that define the texture