Lines Matching +full:mesa +full:- +full:rules
7 running on Mesa-based drivers.
21 -----------
26 Catia-03 test 2
30 can exceed the maximum number of buffer allocations. Mesa generates
33 no-ops. This can also eventually lead to a segfault either in Viewperf
34 or the Mesa driver.
36 Catia-03 tests 3, 4, 8
45 When Mesa tries to compile the vertex/fragment programs it generates
46 errors (which Viewperf ignores). Subsequent drawing calls become no-ops
49 sw-02 tests 1, 2, 4, 6
56 If the Mesa driver doesn't support this extension the rendering will be
63 sw-02 test 6
72 Lightwave-01 test 3
106 sampling from an incomplete texture. This is what Mesa does and the
116 correct. However, we have no plans to implement this work-around in
117 Mesa.
119 Maya-03 test 2
124 .. code-block:: c
131 the last glRotate command above produces this matrix with Mesa:
136 1.08536 \times 10^{24} & 2.55321 \times 10^{-23} & -0.000160389 & 0\\
138 103408 & -0.000160389 & 1.74755\times 10^{9} & 0\\
147 1.4013 \times 10^{-45} & 0 & -nan & 0\\
148 0 & 1.4013 \times 10^{-45} & 1.4013 \times 10^{-45} & 0\\
149 1.4013 \times 10^{-45} & -nan & 1.4013 \times 10^{-45} & 0\\
150 0 & 0 & 0 & 1.4013 \times 10^{-45}
154 and with a semi-random color (between white and black) since GL_FOG is
157 Proe-05 test 1
180 called so clearing the depth buffer would be a no-op anyway.
182 Proe-05 test 6
185 This test draws an engine model with a two-pass algorithm. The first
192 For example, the VMware SVGA Gallium driver uses a special semi-fallback
199 According to the OpenGL invariance rules, there's no guarantee that the
206 -----------
208 Note that Viewperf 12 only runs on 64-bit Windows 7 or later.
210 catia-04
226 energy-01
236 maya-04
242 - Trying to set float uniforms with glUniformi()
243 - Trying to set float uniforms with glUniform3f()
244 - Trying to set matrix uniforms with glUniform() instead of
248 hard-coded into the application trace when it was created. Since
254 medical-01
266 showcase-01
270 such, it won't run with Mesa.