Lines Matching +defs:sh +defs:mode
833 struct gl_linked_shader *sh = prog->_LinkedShaders[MESA_SHADER_GEOMETRY]; in validate_geometry_shader_emissions() local
1255 struct gl_linked_shader *sh = prog->_LinkedShaders[i]; in interstage_cross_validate_uniform_blocks() local
1307 struct gl_linked_shader *sh = prog->_LinkedShaders[i]; in interstage_cross_validate_uniform_blocks() local
1396 populate_symbol_table(gl_linked_shader *sh, glsl_symbol_table *symbols) in populate_symbol_table()
2283 for (unsigned sh = 0; sh < num_shaders; sh++) { in link_cs_input_layout_qualifiers() local
2873 gl_linked_shader *const sh = prog->_LinkedShaders[target_index]; in assign_attribute_or_color_locations() local
3420 struct gl_linked_shader *sh = prog->_LinkedShaders[i]; in check_image_resources() local
3665 unsigned mode) in build_stageref()
3675 struct gl_linked_shader *sh = shProg->_LinkedShaders[i]; in build_stageref() local
4013 struct gl_linked_shader *sh = shProg->_LinkedShaders[stage]; in add_packed_varyings() local
4053 struct gl_linked_shader *sh = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]; in add_fragdata_arrays() local
4463 gl_linked_shader *sh = prog->_LinkedShaders[stage]; in disable_varying_optimizations_for_sso() local
4746 gl_linked_shader *const sh = in link_shaders() local
4869 struct gl_linked_shader *sh = prog->_LinkedShaders[MESA_SHADER_FRAGMENT]; in link_shaders() local