Lines Matching full:specific
55 #define OP_SATURATE (1 << 1) /* saturate in opcode specific control */
56 #define OP_TEST_BOOLEAN (1 << 2) /* test boolean in opcode specific control */
57 #define OP_DCL (1 << 3) /* custom opcode specific control */
330 /* Opcode specific. */ in Shader_parse_opcode()
333 opcode->specific.dcl_resource_dimension = DECODE_D3D10_SB_RESOURCE_DIMENSION(*curr); in Shader_parse_opcode()
336 opcode->specific.dcl_sampler_mode = DECODE_D3D10_SB_SAMPLER_MODE(*curr); in Shader_parse_opcode()
339 …opcode->specific.dcl_gs_output_primitive_topology = DECODE_D3D10_SB_GS_OUTPUT_PRIMITIVE_TOPOLOGY(*… in Shader_parse_opcode()
342 opcode->specific.dcl_gs_input_primitive = DECODE_D3D10_SB_GS_INPUT_PRIMITIVE(*curr); in Shader_parse_opcode()
346 opcode->specific.dcl_in_ps_interp = DECODE_D3D10_SB_INPUT_INTERPOLATION_MODE(*curr); in Shader_parse_opcode()
349 … opcode->specific.global_flags.refactoring_allowed = DECODE_D3D10_SB_GLOBAL_FLAGS(*curr) ? 1 : 0; in Shader_parse_opcode()
352 /* Parse opcode-specific control bits */ in Shader_parse_opcode()
359 opcode->specific.test_boolean = in Shader_parse_opcode()
362 opcode->specific.resinfo_ret_type = in Shader_parse_opcode()
365 /* Warn if there are bits set in the opcode-specific controls (bits 23:11 inclusive)*/ in Shader_parse_opcode()
367 debug_printf("warning: unexpected opcode-specific control in opcode %s\n", in Shader_parse_opcode()
378 /* Opcode specific fields in token0. */ in Shader_parse_opcode()
381 opcode->specific.dcl_cb_access_pattern = in Shader_parse_opcode()
555 /* Opcode specific trailing operands. */ in Shader_parse_opcode()
565 opcode->specific.dcl_max_output_vertex_count = *curr; in Shader_parse_opcode()
578 opcode->specific.dcl_num_temps = *curr; in Shader_parse_opcode()
582 opcode->specific.dcl_indexable_temp.index = *curr++; in Shader_parse_opcode()
583 opcode->specific.dcl_indexable_temp.count = *curr++; in Shader_parse_opcode()
584 opcode->specific.dcl_indexable_temp.components = *curr++; in Shader_parse_opcode()
587 opcode->specific.index_range_count = *curr++; in Shader_parse_opcode()