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Lines Matching refs:rend

704 			const Render&	rend				= renders[renderNdx];  in iterate()  local
705 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate()
707 …const Grid grid (GRID_SIZE_2D, rend.region.size(), getTextureSize(*m_textures[rend.textureNdx]… in iterate()
708 … TexTypeCoordParams<TEXTURETYPE_2D>(rend.texCoordScale, rend.texCoordOffset), useSafeTexCoords); in iterate()
710 …glViewport(viewportXOffset + rend.region.x, viewportYOffset + rend.region.y, rend.region.w, rend.r… in iterate()
711 renderCell (rend.textureNdx, lod, grid); in iterate()
712 computeReferenceCell (rend.textureNdx, lod, grid, refImage, rend.region); in iterate()
1039 const Render& rend = renders[renderNdx]; in iterate() local
1040 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate()
1042 …const Grid grid (GRID_SIZE_CUBE, rend.region.size(), getTextureSize(*m_textures[rend.textureNd… in iterate()
1043 …TexTypeCoordParams<TEXTURETYPE_CUBE>(rend.texCoordScale, rend.texCoordOffset, (tcu::CubeFace)i), u… in iterate()
1045 …glViewport(viewportXOffset + rend.region.x, viewportYOffset + rend.region.y, rend.region.w, rend.r… in iterate()
1046 renderCell (rend.textureNdx, lod, grid); in iterate()
1047 computeReferenceCell (rend.textureNdx, lod, grid, refImage, rend.region); in iterate()
1379 const Render& rend = renders[renderNdx]; in iterate() local
1380 …const float lod = calculateLod(rend.texTransform, rend.region.size().asFloat(), rend.textureN… in iterate()
1382 …const Grid grid (GRID_SIZE_2D_ARRAY, rend.region.size(), getTextureSize(*m_textures[rend.textu… in iterate()
1383 TexTypeCoordParams<TEXTURETYPE_2D_ARRAY>(rend.texTransform), useSafeTexCoords); in iterate()
1385 …glViewport(viewportXOffset + rend.region.x, viewportYOffset + rend.region.y, rend.region.w, rend.r… in iterate()
1386 renderCell (rend.textureNdx, lod, grid); in iterate()
1387 computeReferenceCell (rend.textureNdx, lod, grid, refImage, rend.region); in iterate()
1722 const Render& rend = renders[renderNdx]; in iterate() local
1723 …const float lod = calculateLod(rend.texTransform, rend.region.size().asFloat(), rend.textureN… in iterate()
1725 …const Grid grid (GRID_SIZE_3D, rend.region.size(), getTextureSize(*m_textures[rend.textureNdx]… in iterate()
1726 TexTypeCoordParams<TEXTURETYPE_3D>(rend.texTransform), useSafeTexCoords); in iterate()
1728 …glViewport(viewportXOffset + rend.region.x, viewportYOffset + rend.region.y, rend.region.w, rend.r… in iterate()
1729 renderCell (rend.textureNdx, lod, grid); in iterate()
1730 computeReferenceCell (rend.textureNdx, lod, grid, refImage, rend.region); in iterate()