/* * Copyright (c) 2022 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "no_interaction_auth.h" #include #include "dm_constants.h" #include "dm_log.h" #include "nlohmann/json.hpp" namespace OHOS { namespace DistributedHardware { NoInteractionAuth::NoInteractionAuth() { LOGI("NoInteractionAuth constructor"); } NoInteractionAuth::~NoInteractionAuth() { } int32_t NoInteractionAuth::ShowAuthInfo(std::string &authToken, std::shared_ptr authManager) { return DM_OK; } int32_t NoInteractionAuth::StartAuth(std::string &authToken, std::shared_ptr authManager) { return DM_OK; } int32_t NoInteractionAuth::VerifyAuthentication(std::string &authToken, const std::string &authParam) { return DM_OK; } int32_t NoInteractionAuth::CloseAuthInfo(const int32_t &pageId, std::shared_ptr authManager) { return DM_OK; } int32_t NoInteractionAuth::UpdateAuthInfo(const int32_t &pageId) { return DM_OK; } extern "C" IAuthentication *CreatePinAuthObject(void) { return new NoInteractionAuth; } } // namespace DistributedHardware } // namespace OHOS